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MvcGyver

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  1. Like
    MvcGyver got a reaction from dm90210 in [REL] Realism Dispatch Enhanced 3.1.1   
    Hype! Launch date for RDE 3.1 please! 
  2. Like
    MvcGyver got a reaction from badass22 in [REL] Realism Dispatch Enhanced 3.1.1   
    Hype! Launch date for RDE 3.1 please! 
  3. Like
    RDE 3.1
     
    Perhaps we should preface this with an apology for our inactivity, and general quietness, with our last DEV update dating back to January; however we’ve been hard at work, and have plenty to show for it, with 3.1 being much larger than we expected.
     
    New Peds and Vehicles
     
    As with 3.0, we have continued to expand our fleets, with new peds and vehicles on the table for 3.1, alongside overhauls. New to the table is a couple of peds and vehicles, with the LSPD, LSSD and the BCSO receiving unmarked units, the SAPR and SAHP receiving the Landstalker, the BCSO receiving the Gresley, and the LSSD, BCSO, and NOoSE receiving the Rumpo. For new peds, the LSPD will be receiving a bicycle officer, and a middle aged officer to diversify the city; later there are plans to implement peds such as motorcycle cops, fat cops, female SWAT, FIB enhancements and much more. Thanks to the work of Custo, Yard has overhauled a large portion of our current peds with new equipment, new heads, and many more goodies, thanks to some breakthroughs in ped ymt files. New female heads, more face textures for the male LSPD cop, kevlar vests for females, tasers and nightsticks (which work with CopHolster!), as well as smaller details, such as new name tags and watches (sadly no double watches at this time). As for vehicles, all the major agencies have received another interior makeover, and have received an interior console, which first debuted here, for that extra bit of detail for those that keep the vanilla RDE vehicles.
     
    Livery Changer and Script Fixes 
     
    We have of course continued to develop the script portion of our mod as well. Since RDE 3.0.1, we have made great progress, fixing multiple bugs and refining our systems. Highlights include polished and more responsive Arrest Warrant & Better Chases non-lethal functionality, much better search AI for SSR spawned units (the AI is now exactly the same as in vanilla game), tweaked armed vehicle AI, performance improvements and additional configurability. The PopCycleMonitor functionality has also been implemented, allowing for more than one ped to occupy ambiently spawned vehicles (allowing cop cars to spawn with two peds again, like GTA IV, for example). Aside from that, the LiveryChanger script (from the Emergency! addon), has been expanded to support peds as well, allowing for both zone based and vehicle livery based component and prop texture changing - this allows for LSFD ambulances to be crewed by LSFD paramedics, and BCFD ambulances by BCFD paramedics, for example.
     
    New Install Method
     
    At first the DLC method we had in place seemed to be the best install method around. After multiple DLC releases from R* this however did not prove to be the case. Currently there is a hardcoded amount of allowed DLC’s that can be added to dlclist.xml. As of this writing that number stands at a total of 48. Once this amount is exceeded your game will crash on startup. To work around this we spent countless hours experimenting with new ways of injecting our content without pushing ourselves over the hardcoded cap. After extensive research we discovered a way of injecting all our .rpf’s directly through update.rpf. So not only will the new install method be painless, it’s actually more compact and better organized than ever before! We feel that with 3.1 going forward our new install method should prove to be future proof. Tuple this with our installer.exe as well as our handcrafted gameconfig.xml and you’re ready to add RDE on top of other countless mods.
     
    Forthcoming Attractions:
     
    RDE ELS
    Since the release of ELS back in December, many have asked for an ELS adaptation of the RDE vehicles, and fortunately for those that asked, an ELS RDE pack is currently in the works. The initial pack will include the LSPD, LSSD, and BCSO, with more agencies potentially being added down the line. A complete overhaul of the vanilla lightbars is planned for 4.0 for non-ELS users. A release date cannot be given at this time, but once available will be available exclusively on LCPDFR as a standalone release.
     
    RDE Retro
    Spearheaded by @11john11, RDE Retro will be a complete overhaul of RDE, and the world of GTA V, taking San Andreas back to 1992, the first time we visited SA. From age appropriate lighting, classic police cars, and even service vehicles, 11john11 plans to create an authentic 90’s setting for the game. Again, while no release date can be given at this time; once complete it will be available as an official standalone pack, and part of the RDE installer.
     
    RDE Liberty
    While it’s been awhile since it was first announced and been in the limelight, RDE Liberty will launch when OpenIV releases Liberty City, which has been delayed, and as such has been put on the back burner. RDE Liberty will launch solely with the LCPD, with the Liberty State Police and Alderney State Police potentially be added latter as LC is developed by the OIV team.
     
    Miscellaneous Stuff:
     
    With the new install method, some changes have happened in response, with the most prominent being RDE Sheriff, or the “Sheriff’s of Blaine” addon, has been fully merged with vanilla RDE to curb confusion on both your end, and our end. BCSO will assume the sheriff naming convention, and the LSSD will follow, however with LS being injected before sheriff to differentiate them; becoming lssheriff, users of RDE Sheriff will already be familiar with this naming convention.
     
    RDE’s World of Variety (WOV) support will continue, with 3.1 updated to the latest version from Cass, with edits from us to take full advantage of the new peds and vehicles added by 3.1.
     
    Thanks for reading, and your continued support of RDE. As always, if you’re interested in working with us, you can apply here, as we’re always looking for competent beta testers, media personnel, and collaborators.
     
    Until next time,
    NefariousBonne and The Realism Team
  4. Like
    MvcGyver reacted to a788 in [REL] Realism Dispatch Enhanced 3.1.1   
    No, the original fbi2 car!
  5. Like
    MvcGyver reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    National Guard is getting some love as well <3

  6. Like
    MvcGyver reacted to Jax765 in [REL] Realism Dispatch Enhanced 3.1.1   
    We'll likely include an optional relationships file that allows for far more ambient gun battles between various gangs and cops. Davis and Rancho in particular can get pretty nuts.
  7. Like
    MvcGyver reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    We are proud to present a new addon that will be bundled with the RDE download: RDEmergency!
    While Fire & EMS are not the main focus of our mod, we felt that we could improve how they look like, mainly by including separate jurisdictions - just like for law enforcement. The addon features new Ambulance models made by Lt.Caine and new skins for Ambulances and Firetrucks, that thanks to our new small script, will only spawn in their jurisdictions.
    From top left to right - Los Santos Fire Department, Los Santos Fire Department LSIA Crash Rescue, Blaine County Fire & Rescue, Los Santos County Fire Department (Not all skins pictured)
    The mentioned script works very similarly to the Area Livery Mod for GTA IV (by Sam), and can be configured to support any model, number of liveries or zone. By default, it will only be installed with the RDEmergency addon and configured for the Firetruck and Ambulance. Separate download is possible to appear soon.
    Another new exciting and unique feature we are preparing is the custom RDE .OIV Creator - RDE will be installed as an OpenIV package, but this custom program will prepare a customized package, where you can select, in a similar style to Skyrim/Fallout FOMOD/Nexus installers, which addons, configuration and optional files you want to have in your game, and simply install the created OIV package with OpenIV. No more hassle with files! Manual installation will still be possible.
    Aside from this, we are still working on the script. While we have squashed most of the bugs (and vehicle AI works great!), the performance badly needs improvements due to all the new features we've added. Right now, we have stutter and FPS drop issues. But don't worry, we have top men working on it. Top. Men. 
    Content wise, there are a few minor touch-ups to be done, and we are looking into switching the military juggernaut model into something more menacing. 
    As usual, not giving an ETA.
    As an apology for being so silent for so long, have some new screenshots :)
     
  8. Like
    MvcGyver got a reaction from RolandHUE in [REL] Realism Dispatch Enhanced 3.1.1   
    I want to be beta testers. I am always following this mod and customizing the RDE 2.2. I would like to work with this mod, I have time.
  9. Like
    MvcGyver reacted to PNWParksFan in [REL] Realism Dispatch Enhanced 3.1.1   
    @Yard1 attached are the modified textures I made for the USCG ped, please feel free to include them in RDE 3. Includes a replacement of the ballcap prop with a helmet, more realistic lifejacket texture, and "USCG" lettering on the back of the MSRT helmet. 



    parks uscg.7z
  10. Like
    MvcGyver reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Gotta give the Army some love as well:

  11. Like
    MvcGyver reacted to TheUniT in [REL] Realism Dispatch Enhanced 3.1.1   
    Not entirely sure, but my best guess would be when it's done™.
  12. Like
    MvcGyver reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Good news everyone! DZ aka Bilago is again taking an active part in RDE development after a break. With his professional, veteran expertise we are hoping to make the script more stable, faster and feature-rich than before.
    As for the script, you may remember that I called it Five Star Response in the previous post. Well, now we are proud to say that we have managed to seamlessly program the real sixth star into the game. Therefore, the script will now be called (you guessed it) Six Star Response, and will almost completely replace the vanilla dispatch.meta with a much more configurable and powerful system.
    Right now the focus is on the script and stability, and we are making progress squashing bugs that pop up. We are continiously adding new features and refining old ones. Because of that, it will be some time before we are ready to present you with a finished product. Until then, enjoy some of new screenshots by Jax675.
    https://imgur.com/a/aENGh
  13. Like
    MvcGyver got a reaction from Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Hi. I really like the modding in GTAV. I've been combining different mods including the RDE of Yard1. Redux mod GTA V has been released and I have combined with RDE and other mods and the result I'm getting is this. I still need to edit some files as vehicle.meta, handling.meta and others to work better:

    3 Stars: SWAT LSPD




    4 Stars: FBI FBI and SWAT (Noose Swat was replaced by FIB Swat)







    5 Star: Los Santos National Guard/US army




    I'm Waintg for RDE 3.0!
     

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