Reputation Activity
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Richard Noggin got a reaction from theceo95 in Still waiting...Where did you get that from? Fantasy land? If someone takes your stuff without permission, gather the evidence and report it. If someone downloads your stuff and then rips it, what can be done to stop it. And plus, arnt these cars being used ripped from other games?
What are they supposed to do if it isnt posted on their site? Invade the other site? Ban people from this platform that have the same name as someone else on another site? What can they do? Your not going to make it difficult, they find ways and it wont be difficult. Your just asking for imaginary protection. Its literally a download.
I guess they can ask what their intentions are prior to allowing the download.
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Richard Noggin reacted to TickleMyElmo in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSnot sure how i can help other than test this on models i make but id love to get involved in anyway , the potential here seems super high.
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Richard Noggin reacted to JnKTechstuff in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELS🤭
https://streamable.com/p90vg
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Richard Noggin reacted to JnKTechstuff in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSE.V.L.
Emergency.Vehicle.Lighting
ELS Advantages:
- Stages
- Lights anywhere
- Easier to model lightbars
ELS Disadvantages:
- Limited by amount of extras
- Still using pre-colored textures
- Not able to change light colors on the fly without using another extra in the same place
So we were looking to tackle some of the issues that ELS has
Before we continue, we started looking into this when I saw a video by BXBuggs.
So he should get all credit for discovering how to do this. I simply figured out how he did it and I like sharing with the community.
How EVL works:
- Each "light-head" is a white texture
- Every light is a mod on a car (IE: Front bumper)
- There is a blank model used to switch out the light to
- The modkit is setup as a daytime running light (External ID 0)
- Then (based upon setup) you set the each light to be a "mod color" like how you can change the color of a spoiler and not the car
So in a sense instead of turning extras on and off, you are changing a modkit from ID 1 (light texture aka on) to ID 2 (blank model aka off)
The light textures are white so you can use native GTA color switching to change the color of the light head on the fly
They are also daytime running lights so they look bright from a distance naturally.
EVL Advantages:
- Everything that ELS has
- 36 light heads possible (50 mod types, 14 are engine and wheels and stuff)
- No issues with cars fixing or the door glitch
- Look good from a distance
- Changing light colors on the fly and natively
- Still just as easy for modelers to make (also easy to convert existing cars)
EVL Disadvantages
- Still only 36 light heads possible (its still a lot)
- Would not be compatible with ELS cars (still very easy to convert)
We are putting this information out there, not because we are making a script/mod for it.
But maybe LT. Cane wants to modify ELS to this or maybe someone wants to make a script for it.
Here is a demo video which we started researching off of:
There is also a cross post on FiveM about the same, that is found here.
Credits:
- BXBuggs (initial idea)
- @Thero helping R&D
References:
- Mod kit IDs
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Richard Noggin reacted to Sam in Still waiting...All it takes is one person who is somehow authorized to come on and download it. There are then thousands of other websites and applications (e.g. Discord) they can upload it to.
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Richard Noggin reacted to Sam in Still waiting...And our staff investigate many reports that are submitted to us every single day. As for your other point, I don't think I will have much luck raising the issue with the person that owns the channel - they are the person causing the issue.
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Richard Noggin reacted to Sam in Still waiting...YouTube and Discord have other things to worry about.
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Richard Noggin reacted to Sam in Still waiting...No, our website is built on the principle that anyone can browse and download. We're not here to shut things off or stop people from downloading mods. This will never change.
People downloading mods is not the problem - it is the whole point of having a downloads section in the first place.
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Richard Noggin reacted to Sam in Still waiting...We invest substantial amounts of time and money into keeping this website online. The security check is part of the protection.
Protecting a website like this (with over a million pageviews daily) is a lot different to protecting a small community.
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Richard Noggin reacted to Sam in Still waiting...Actually, this happens frequently. We don't have the security check for no reason. It is so that people can't force the website offline by making thousands and thousands of download requests which would overload the server.
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Richard Noggin reacted to t0y in Still waiting...Here I thought I'd get a well thought out argument or response but no... Just some irrelevant point about an award I got like a year ago or something. Good point though thanks!
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Richard Noggin reacted to t0y in Still waiting...Hey guys sorry to interrupt!
I fully understand how bad it is to get your mods stolen, ripped, leaked, whatever it may be, and from the perspective of a modder I understand all the outrage with the ripping that has been going on in both FR and the modding community in general.
However, what actually do you think the FR staff can do about this? Honestly, tell me what you think they can do to stop all ripping in the FR community. There is no answer, and the answer certainly isn't moving all your mods to a different website... That's just... fucking stupid. You still mod for the LSPDFR mod, and every one of you started with FR so let's not forget that, and maybe try to work together with the staff to try and stop it? Idfk that's just what im thinking as a concerned third party!
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Richard Noggin reacted to Sam in Still waiting...Was asking for people to refrain from finger pointing too much? You can't ask for a civil conversation and then start calling people out.
We already said that this is something we are looking into.
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Richard Noggin reacted to Cyan in Still waiting...DMCA is on the copyright holder to enforce, we aren't the copyright holder for your mods.
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Richard Noggin reacted to itsEMT in Still waiting...You're assuming that every website actually takes action on DMCA* takedown requests.
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Richard Noggin reacted to Cyan in Still waiting...Your first is valid, and something I've already acknowledged in my first post.
Of course there is no moderation controlling who can download files, it would be completely ineffective on a public mod site. I think maybe some people don't want their mods public. That's fine, but LCPDFR.com isn't the place for private mods.
For your last point, if it wasn't leaked and stolen, there would be very little we can do outside of legal means.
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Richard Noggin reacted to Cyan in Still waiting...To add to what I said above, if somebody steals your work in some way, and re-uploads to LCPDFR.com that's something that we have full control over, and can completely own the situation.
If someone downloads your files from LCPDFR.com, does whatever they do, and re-uploads it some Discord community or another site, what do you expect us to do?
Anyone who has ran a community knows that banning is fairly ineffective for a persistent enemy, and even if we did ban someone for doing that, they could just change their IP and download it anonymously.
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Richard Noggin reacted to Cyan in Still waiting...It isn't the nature of our site -- our site is public and open to all, regardless of anything.
I mean there would be very little we could do about it if it wasn't posted on LCPDFR.com....
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Richard Noggin reacted to Cyan in Still waiting...We don't deal with activities outside our site, it really does come down to that. There is no effective way we can police activity outside of it, as much as we'd want to.
The only site I can think of that does punish users for actions that they perform outside of the website is Twitter, which gets constant issues with people claiming overzealous moderation.
It is regrettable that one of our moderators expressed their own personal views on the matter, we don't advocate this position and will discuss this internally.
We'll leave this thread open if you seriously want a discussion. If this ends up just a fest of name calling, and spamming website addresses, it will be closed per our site rules.
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Richard Noggin reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion AppJust a week ago, we released LSPDFR 0.4. Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today. We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4. We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App.
Activity Feed
The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4. You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc. Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
https://www.lcpdfr.com/lspdfr/04/activity/
Companion App
The Companion App is something a little different that we're working on. Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas. As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty.
https://www.lcpdfr.com/lspdfrsync/companion/
It's early days, but we definitely have some cool plans going forward for the Companion App.
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Richard Noggin reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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Hello all!
I've been working on some SWMO local law enforcement vehicles and peds! I grew up in Joplin, MO and have such a passion for local law enforcement. I am also currently in the selection process for the Missouri State highway patrol, so I added them as well!
Below is a list of what I am currently working on and plan on doing for the future. If you have a local city or county you would like me to do, please drop it in the comments or PM me!
- Joplin Police Department (patrol cars, peds) currently working on
- Joplin Fire Department (fire trucks only) currently working on
- Local EMS: Newton County Ambulance Service, METS, and Mercy (EMS units only) currently working on
- Jasper County Sheriff's Office (patrol cars, peds) currently working on
- Newton County Sheriff's Office (patrol cars, peds) currently working on
- Missouri State Highway Patrol (patrol cars, peds) currently working on <--- Working on getting this released as Mega pack
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- Carthage Police Department (patrol cars only) planned
- Lamar Police Department (patrol cars only) planned
- Webb City Police Department (patrol cars only) planned
- Seneca Police Department (patrol cars only) planned
- Taney County Sheriffs Department (patrol cars only) planned
- Branson Police Department (patrol cars only) planned
-bardo2014
Joplin Police Department
Newton County:
Jasper County:
Missouri State Highway Patrol
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Richard Noggin reacted to Black Jesus in Police chase and baby held hostage - Turret from SWAT deployedBaby was removed from the vehicle at 7:40. And the turret thing is actually a gas injector unit. It penetrates hard surfaces and dispenses tear gas. So if the guy did move, it still would've done its purpose, as it's supposed to hit his car, not him.
On average of 6 months for academy training only. They're on probation/hands on training for another 3-12 months. It's not great, but because of how sucky our general society is, a lot of places can't afford to have officers in training for 2+ years before being allowed to patrol. This can be alleviated with more in house training, but that also cost money. Money that these kind of places (in the video) don't have. Sucks, but that's life.
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Richard Noggin reacted to Reddington in Deleted.@Officer GILLETTE ABDI
Posts like yours are not needed. Whatever someone did or didn't do doesn't matter. A man has died, show some respect. Furthermore, we do not need this thread to turn into a stupid debate.
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Richard Noggin reacted toDeactivated Memberin Deleted.Deleted.