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[REL] Realism Dispatch Enhanced 3.1.1

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

Posted Images

1 hour ago, Hastings said:

Getting a new GPU this week. Hope that solves my issues with constant crashes after 10-15 minutes of gameplay. Ouu how much plans I got... :D

 

Oh cool, what kind?

"I'm a marked man, so I'm getting out of here"

 

Ray Machowski

4 hours ago, TheSandwichStealer said:

 

Oh cool, what kind?

That would be a GeForce 1060 GTX, pre-overclocked. That ain't much I guess, but hey, where I live, it's good considering the prices for all imported hardware. 

 

On a separate note, just noted that if you harass an LSPP officer (try to talk by pressing 'E' repeatedly or even walk at him), he will panic and run. You get a wanted level but he still runs from you. I tried that four times, the last one there were two and one in the car. They all ran away. Weird. 

17 hours ago, Hastings said:

On a separate note, just noted that if you harass an LSPP officer (try to talk by pressing 'E' repeatedly or even walk at him), he will panic and run. You get a wanted level but he still runs from you. I tried that four times, the last one there were two and one in the car. They all ran away. Weird. 

 

Though I'm not sure why exactly that might be, I suspect the game is treating him as a security guard and a cop at the same time somehow. Security guards normally will engage you until the police can see you, then they clear out and leave it to the cops to deal with. I'll ask about this issue, however I suspect it's already been fixed in the beta.

Edited by AllenKennedy

Get your facts first, then you can distort them as you please. - Mark Twain

Thanks! I'll try doing that today to other special cops in LSX, fed facilities and prison, and if that behavior surfaces I'll post here.

 

On a side note, just got involved in a 3-star pursuit with no weaponry. All the cops held their fire, and finally one tazed me around the corner! RDE team should be hired full-time by R* for making the cops-and-robbers element so much entertaining.

5 hours ago, Hastings said:

Thanks! I'll try doing that today to other special cops in LSX, fed facilities and prison, and if that behavior surfaces I'll post here.

 

On a side note, just got involved in a 3-star pursuit with no weaponry. All the cops held their fire, and finally one tazed me around the corner! RDE team should be hired full-time by R* for making the cops-and-robbers element so much entertaining.

I third this

6 hours ago, AllenKennedy said:

 

Though I'm not sure why exactly that might be, I suspect the game is treating him as a security guard and a cop at the same time somehow. Security guards normally will engage you until the police can see you, then they clear out and leave it to the cops to deal with. I'll ask about this issue, however I suspect it's already been fixed in the beta.

 

5 hours ago, Hastings said:

Thanks! I'll try doing that today to other special cops in LSX, fed facilities and prison, and if that behavior surfaces I'll post here.

 

On a side note, just got involved in a 3-star pursuit with no weaponry. All the cops held their fire, and finally one tazed me around the corner! RDE team should be hired full-time by R* for making the cops-and-robbers element so much entertaining.

 

Just now, OfficerGlock said:

I third this

Flattering, but I don't think any of us would want to work with R*. Regarding the ped issues, I presume that 3.0 launched with some "errors" so to speak with how the ped entries are set up in peds.meta, as I'm not sure when the original peds.meta was cracked open. To my knowledge this isn't an issue in 3.1 as all the addon cops now have the full, and proper "cop" entry to prevent them from fleeing/running away in combat.

1 hour ago, NefariousBonne said:

 

 

Flattering, but I don't think any of us would want to work with R*. Regarding the ped issues, I presume that 3.0 launched with some "errors" so to speak with how the ped entries are set up in peds.meta, as I'm not sure when the original peds.meta was cracked open. To my knowledge this isn't an issue in 3.1 as all the addon cops now have the full, and proper "cop" entry to prevent them from fleeing/running away in combat.

I wasn't about "working with", more about "they should reward you for the amount of attention you give to their product". My English and my thoughts not always are the same.

 

On topic, I found another thing, but I'm not sure if this is RDE or not. Right in front of the SAHP station in LS in an invisible square block. 

 

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Edited by Hastings

44 minutes ago, Hastings said:

I wasn't about "working with", more about "they should reward you for the amount of attention you give to their product". My English and my thoughts not always are the same.

 

On topic, I found another thing, but I'm not sure if this is RDE or not. Right in front of the SAHP station in LS in an invisible square block. 

 

 

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20170511235757_1.jpg

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20170511235805_1.jpg
 

 

That'd be RDE, as the station in the vanilla game is actually an LSPD station, but converted into a SAHP station by us. There is a sign there by default that was removed (not sure why), as seen here: 

LaMesaStationLSPD-GTAV.png.baf5e43dee605165f5ca60c182b8e0f6.png

So that'd be a collision thing to my knowledge.

I just had a random idea to throw in here...

After you get arrested, would it be possible that we "wake up" in the downtown prison cells? or just get placed back in there, you can walk out after that or if you were arrested in Blaine County you get a black screen than you get spawned out in the nearest pd there. (just like when you choose to place a guy in prison manually with arrest manager.

Sorry if that doesn't make sense my english is bad.

4 minutes ago, NoNameSet said:

I just had a random idea to throw in here...

After you get arrested, would it be possible that we "wake up" in the downtown prison cells?

Well if you spawn in a prison cell you'd have to wait for a bail hearing (which probably will never come), otherwise it wouldn't be much realistic :D

7 minutes ago, Hastings said:

Well if you spawn in a prison cell you'd have to wait for a bail hearing (which probably will never come), otherwise it wouldn't be much realistic :D

still, admit it would be a pretty awesome feature :D

and all R* does is take away your money when you get arrested..."realistic" enough for you? no but still noone cares at the end of the day its just another cool feature

20 minutes ago, NoNameSet said:

still, admit it would be a pretty awesome feature :D

and all R* does is take away your money when you get arrested..."realistic" enough for you? no but still noone cares at the end of the day its just another cool feature

Honestly, once R* for some reason decided that when you die you loose nothing and when you get busted you loose your ammo and that's all, my disappointment was as deep as the Mariana Trench.  Of course, those poor people can't stand the loss of their precious custom rifle so let's make the game as troubleless for them as we can! [/rant over]

 

There was a GTA IV mod, allowing you to actually post bail or escape the prison once busted, and that was entertaining no doubt. If the RDE team ever decides to implement stuff like that, that would be cool indeed, but I doubt they would. Who knows though, they move strange ways!

Sorry for the doublepost, but I've just run into an strage bug. I deleted Mods folder, started a new game, saved after the first mission and tried to re-install RDE (so I could playing campaign with all those cool stuff of course!) But Open IV crashes each time I try to install that oiv. package. Out of curiosity tried to install on a clean mods folder - no use, to install an oiv. package of another mod -- worked fine, but once I'm trying to install RDE, the program crashes. Interesting. 

 



Capture.JPG

Edited by Hastings

Ive been having the same problem, idk if rde is compatible with the newest openiv, might need to go back to 2.8 ( i still have it on my desktop if you csnt find it elsewhere

  • 2 weeks later...
On ‎23‎/‎04‎/‎2017 at 8:56 AM, Yard1 said:

National Guard is getting some love as well <3

c67ec92e27.png

It is a coincidence. I have been using this model for months with RDE 3.0.1 as a replacement for Valkyrie. I would like you to add the LENCO models to the riots and the new HUMVEE models for the crusaders:

 

La imagen puede contener: una o varias personas, noche y exterior

 

La imagen puede contener: una o varias personas y exterior

 

La imagen puede contener: una o varias personas y exterior

 

La imagen puede contener: una persona, texto y exterior

5 hours ago, MvcGyver said:

I would like you to add the LENCO models to the riots and the new HUMVEE models

Bbbbut that would be no lore-friendly, c'mon :(

 

I actually like Riots and GTA IV Enforcers more that Bearcats. Honestly, never understood why most of Bearcats are so popular.

 

 

6 hours ago, MvcGyver said:

It is a coincidence. I have been using this model for months with RDE 3.0.1 as a replacement for Valkyrie. I would like you to add the LENCO models to the riots and the new HUMVEE models for the crusaders:

 

Considering that Annihilator was made maybe a month ago by @Yard1 and not publicly available, you're probably thinking of another model, probably some UH-60 version?

 

The only reason real models were added is because suitable enough lore vehicles don't exist, but the Enforcer, Stockade, and Insurgent fill the "armored vehicle" slots well enough, so I don't think there will ever be plans for the Bear or Bearcat. Using the latest version of the Humvee is likely for obvious reasons, since it will be in for now. Personally, I'd like to see an actual 1st-Gen Patriot replace the Humvee, but I doubt the one released mod out there will be allowed to be added to RDE.

2 hours ago, wilfordbrimleysmoustache said:

Are there any gameconfig files that make RDE compatible with LSPDFR at the moment? after the game update a while ago I can't use both at the same time because it crashes every time.

Yes, go to rde and they have added a new gameconfig pinned to the top (on gta5-mods.com) it is only going to work (not crash) if you also aren't using any visial enhancement mods

Edited by NoNameSet

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