Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[REL] Realism Dispatch Enhanced 3.1.1

Featured Replies

13 hours ago, dilapidated said:

I hope that you will join us tomorrow (Wednesday the 14th) for a very special announcement... Trust me. you don't want to miss it! :wink:

Popcorn - Ready!

Phone/Cat - Out the window! (new phone & dog arrive 25th) 

"NEVER DISTURB" signs put up everywhere

Gun (Plan 'B' if the sign's don't work)

Fire - On. Its cold outside

And its Over the RDE TEAM :thumbsup::thumbsup::thumbsup:..............................

  • Replies 1.5k
  • Views 290.3k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

Posted Images

I know it's probably a bit late to ask by now, but have you guys done anything with the Police Transporter vehicle to engage it into police fights a bit more than just occasionaly standing on roadblocks? I haven't seen any pictures of it here.

1 hour ago, Besarionis said:

I know it's probably a bit late to ask by now, but have you guys done anything with the Police Transporter vehicle to engage it into police fights a bit more than just occasionaly standing on roadblocks? I haven't seen any pictures of it here.

The only thing that was done to Transporter is renaming it to Police Burrito.

Model itself is really useless.

6 hours ago, AlexVonShep said:

The only thing that was done to Transporter is renaming it to Police Burrito.

Model itself is really useless.

I add PoliceT to the LSPDFR backup file so that it also spawns for various backup requests while playing LSPDFR.  It's alwaysa musing to see it spawn during pursuits :)

7 hours ago, AlexVonShep said:

The only thing that was done to Transporter is renaming it to Police Burrito.

Model itself is really useless.

 

In RDE 2.2.1 I would add Barracks full of marines as response vehicles for the fifth star. I'm hoping to do something similar with the Police Transport for 3-4 stars in RDE 3.0, knowing that the team made the script a lot easier to mess with.

  • Author
1 hour ago, Besarionis said:

 

In RDE 2.2.1 I would add Barracks full of marines as response vehicles for the fifth star. I'm hoping to do something similar with the Police Transport for 3-4 stars in RDE 3.0, knowing that the team made the script a lot easier to mess with.

That's absolutely possible, but not realistic. LASD uses vans only to transport suspects, and LAPD doesn't have the vans as all.

3t6pa79.png

43 minutes ago, Yard1 said:

That's absolutely possible, but not realistic. LASD uses vans only to transport suspects, and LAPD doesn't have the vans as all.

 

Destroying swarms of men coming in multi-passanger vehicles is a guilty pleasure of mine, so I can sacrifice some realism for that :/ especially since Rockstar messed that part up already by making a van for suspects roadblock material :D

  • Author
19 minutes ago, Besarionis said:

 

Destroying swarms of men coming in multi-passanger vehicles is a guilty pleasure of mine, so I can sacrifice some realism for that :/ especially since Rockstar messed that part up already by making a van for suspects roadblock material :D

We have Barracks full of guardsmen :D

3t6pa79.png

2 hours ago, SoloMan said:

Do most of you use RDE with or without LSPDFR?

with LSPDFR we have been testing and it will be compatible. just be patient  

Firefighter

college student

11 minutes ago, fireboy6117 said:

with LSPDFR we have been testing and it will be compatible. just be patient  

I was asking the community as a whole.  I know that RDE is geared towards being "wanted" as in non-LSPDFR gameplay, but I have been playing it with LSPDFR.  I love the variation of vehicles and agencies!

  • Popular Post

With RDE 3.0 merely days away, I thought it would be of interest to give a very brief 'meet the team', of sorts, for those of you interested in what exactly everyone on the team does. I present to you, the team of RDE 3.0:

 

Alex Ashfold:

Author of the popular mod Emergency Uniforms Pack; when not busy with EUP, Ashfold doubles as a texture artist and ped modeler for RDE. Many of his works have carried over into RDE, most noticeably his delicious utility belt textures, and badges. Also a member of the media team, and has provided his fair share of screenshots for official use.


AlexVonShep:

Author of the since abandoned Blaine County Sheriff Add-On, continues his work via RDE with the 'Sheriff's of Blaine' Add-on. A perfectionist who has his hands in lots of RDE's texture work, such examples include: BCSO (obviously), and enhanced police station textures.


Aquamenti:

A relatively new face on the team, Aquamenti is a vehicle mapper. A skilled modeler who has already provided several models for RDE, of which will appear in later updates. Regarding 3.0, Aqua's mapped Predator has been outfitted by me for use by the PAP, LSSD and USCG. You can expect to see a Dundreary Landstalker and Bravado Buffalo S. in the near future.


Bilago:

One of several coders for the RDE team. Wrote and edited a good portion of the now Six Star Response script. As of moving has been inactive, but while active is busy with the beta testers and constantly pushing updates to squash bugs that arise. Wrote several of RDE's side scripts, such as livery changer and parked car replacements.


BobJaneTMart:

Author of Crime and Police Rebalance & Enhancement. Doesn't play a large role within the RDE team, but some of his files are still in play, and thus worthy of being mentioned and credited.


BroCop:

The author of Enhanced SAHP textures, making the original R* skins less pale and more tan to match the real life uniforms. Outside of texture work, BroCop provides screenshots for the team.


Dilapidated:

One of the two original authors of RDE, Dilapidated acts as RDE's leader. When not keeping the team in line, Dilapidated is the main programmer for Six Star Response and RDE as a whole.
 

Dying:

A texture artist for the team, created the Los Santos Port Authority and FIB Police skins. In addition also wrote or contributed to lots of RDE's meta files.


Eddlm:

A talented programmer, and author of Better Chases and Arrest Warrant, both of which have been seamlessly integrated into Six Star Response by Yard1.
 

Jax765:

Formerly one of RDE's best beta testers, now a file organizer and archive builder for the team.


Mkeezay30:

Author of GTA Realism and the second creator and half of RDE. After a several month embargo after having several of his files stolen by GTA Redux, MK has returned to work as a ymt and meta editor and texture artist.


NefariousBonne:

I'm in charge of vehicle models and carcols. My work has continually been teased in the months leading up to release, of which is reworkings of the vanilla cars to better mirror the real life cars they are based, all of the current and new cars launching with 3.0 have been outfitted by me. In addition I run both the RDE and GTA Realism Discord servers, and act as RDE's HR. 


SkylineGTRFreak:

A very talented vehicle modeler who has provided several military vehicles for use within RDE.


Yard1:

Author of countless vehicle and ped model mods, now one of many of RDE's coders. In addition to supplying countless models, Yard has been a major player in the same league as Bilago for the coding and bug fixing of Six Star Response, and is responsible for seamlessly integrating Eddlm's Better Chases and Arrest Warrant directly into the Six Star Response script. In addition, Yard acts as the 'head' of the Media team, telling everyone what shots are needed.

 

It's not much, but for those of you curious or interested, that was a brief rundown of the RDE team as of 3.0. Dilapidated would at some point like to do a proper interview with each of us. RDE 3.0 launches December 21st, 2016. You can get RDE here, and watch the official 3.0 trailer here

A sincere thank you to our loyal fans who have stuck around to see RDE 3.0 through to the end, our media team, and beta testers.

  • Popular Post
16 hours ago, NefariousBonne said:

AlexVonShep:

Author of the since abandoned Blaine County Sheriff Add-On, continues his work via RDE with the 'Sheriff's of Blaine' Add-on. A perfectionist who has his hands in lots of RDE's texture work, such examples include: BCSO (obviously), and enhanced police station textures.

Generally acts like an asshole, makes laugh of shitty textures others create, hates all the beta testers. Drinks vodka every day.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.