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[Research/WIP] Custom Light Patterns through carcols.ymt

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  • 3 months later...
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  • We've been busy working on patterns per vehicle (no longer limited to per model) as well as giving you the ability to change them at runtime. Soon in RAGE Plugin Hook. Some background info: http://blo

  • testing messages board using 3 siren nodes:  

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    I've made a carcols a while back that just seems to work really well on pretty much any car you throw it on. Here's a demo of it on my Kansas cars, no edits were done to the cars.  If a

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On 4/1/2018 at 1:11 PM, cabizfx said:

Can anyone help what is going on here?
I'm using Captain14's carcols for my FiveM server. 

How can this be fixed?

809479544b3ae513758d83cc8cbd5739.png

187a5d91f5bc44a18f67054a2595ffbc.jpg

 

Scaling factor from Captain14's carcols might not be compatible with that vehicle model lights nodes.

3D Modeler. Contact at rekpandam@gmail.com

3 hours ago, RekRam said:

 

Scaling factor from Captain14's carcols might not be compatible with that vehicle model lights nodes.

Can it be fixed you think?

12 hours ago, Macgregor said:

using a different carcols should fix it. Or you can try and edit the carcols data yourself

I've tried editing Captain14's carcols, but with no luck, i don't know what to edit. 

Thats why im willing to pay for a custom carcols and carvariations for my FiveM server. 

 

16 hours ago, cabizfx said:

I've tried editing Captain14's carcols, but with no luck, i don't know what to edit. 

Thats why im willing to pay for a custom carcols and carvariations for my FiveM server. 

 

 

Moderator notice: Monetary transactions or mentions of them are strictly prohibited on LCPDFR.com.  Furthermore, we do not allow any FiveM content, which includes requests meant for FiveM.

I need donations to help fund my food addiction. DM for details 😂

Does anyone know whats wrong with my coronas? since they're so big and buggy. Can i remove them and still have environmental lighting?

How do you edit these coronas size inside carcols?

  • 2 weeks later...
  • 2 weeks later...
On 9/18/2017 at 9:09 PM, TheDude said:

hey guys having a problem maybe one of you can help with. im almost certain its a carcol setting. all my lights are working but the headlights do not project light onto the street. the bulbs light up but nothing is projected onto the world for them. 

Go to the vehicle carvariations.meta and make sure the <lightSettings value="1" /> is 0, 1 or 2. The vehicle you're using may have a custom light setting that is not being loaded properly. This was the issue on my fiveM server.

  • 3 weeks later...
On 1/4/2018 at 8:11 AM, cabizfx said:

Can anyone help what is going on here?
I'm using Captain14's carcols for my FiveM server. 

How can this be fixed?

809479544b3ae513758d83cc8cbd5739.png

187a5d91f5bc44a18f67054a2595ffbc.jpg


Hey that's easy go back to your light bad center it to parent, and then shrink it and then make sure its shrank down 50 scaling. That is a scaling problem. Usally can fix it by going in carols and setting delta on flashiness to 0.0 scaling to false. Good luck!

  • 2 months later...

Anyone know how to make a custom light pattern for the bxbugs charger? 

 

Like how to make the pattern

 

:Left side full red, then right side, then all together. Then repeat.

But at a fast pace.

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  • 2 weeks later...

you should be able to. The tow truck has beacons, but no siren. You would need to change the carvariations.meta to point to your siren number though.

  • 4 weeks later...
28 minutes ago, mclovin109 said:

what makes something a rotator vs flashing?

<flash value="false"/> under the siren setting with cause it to rotate. If set to true, then no rotation occurs, rather you will get the flash.

34 minutes ago, flwpheonix said:

<flash value="false"/> under the siren setting with cause it to rotate. If set to true, then no rotation occurs, rather you will get the flash.

im looking at the default siren setting 1 and sirens 15-20 all say flash value true

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