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PoliceDev

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  1. Like
    PoliceDev got a reaction from rasellersjr in Default Police lights can be changed :D   
    True, but did you read what I wrote, this. Its not that what he was talking about that will seq that will destroy your code.
    Another words I am saying you can completely remove all inputs and create your own light pattern at different speeds. Maybe someone discovered carcols.ymt great for them and helping the community.
     
    However I am bringing in a whole new way to do lights like the original coders of Rockstar. 
    No one has discovered, that you can actually delete lines and make your own sequence.
     
     
    rotation light
    <Item>
              <rotation>
                <delta value="0.00000000"/>
                <start value="5.75958600"/>
                <speed value="0.00000000"/>
                <sequencer value="4294967295"/>  -------do not touch this will break games
                <multiples value="1"/>
                <direction value="true"/>   this create glow on wall
                <syncToBpm value="true"/>
              </rotation>
              <flashiness>
                <delta value="0.00000000"/>
                <start value="5.75958600"/>  -----glow start
                <speed value="120.90000000"/>   ----change this for speed
                <sequencer value="4294967295"/>
                <multiples value="4"/>
                <direction value="false"/>
                <sequencerBpm value="15"/>
              </flashiness>
              <corona>
                <intensity value="90.00000000"/>     -----intensity of glow
                <size value="1.10000000"/> ---size of bulb
                <pull value="0.00000000"/>
                <faceCamera value="false"/>
              </corona>
              <color value="0xFFFFFF"/> --website link
              <intensity value="2.00000000"/>     off value
              <lightGroup value="1"/>
              <rotate value="true"/> --- make rotator or flasher
              <scale value="false"/>
              <scaleFactor value="0"/>
              <flash value="false"/>
              <light value="true"/>  ---do you want light or just a spinning object
              <spotLight value="true"/>
              <castShadows value="false"/> ----make shadow show up however gpu intensive.
            </Item>
     
    this is a flash bulb
    <Item>
              <rotation>
                <delta value="0.39269900"/>
                <start value="0.00000000"/>
                <speed value="1.00000000"/>
                <sequencer value="0"/>
                <multiples value="1"/>
                <direction value="false"/>
                <syncToBpm value="false"/>
              </rotation>
              <flashiness>
                <delta value="0.00000000"/>
                <start value="1.14159300"/>
                <speed value="60.00000000"/>
                <sequencer value="2863311530"/>
                <multiples value="4"/>
                <direction value="false"/>
                <syncToBpm value="true"/>
              </flashiness>
              <corona>
                <intensity value="10.00000000"/>
                <size value="1.50000000"/>
                <pull value="0.10000000"/>
                <faceCamera value="true"/>
              </corona>
              <color value="0x3333FF"/>
              <intensity value="1.00000000"/>
              <lightGroup value="0"/>
              <rotate value="false"/>
              <scale value="true"/>
              <scaleFactor value="2"/>
              <flash value="true"/>
              <light value="false"/>
              <spotLight value="true"/>
              <castShadows value="false"/>
            </Item>
  2. Like
    Ok lets say the you created a custom made input erased all input for flashes and rotators. The sequence is from 1 to whatever meaning headlights is 1 if you have tail lights that is 2, still researching this, but maybe each headlight represents a single input is 1 and 2 anyways. Its the the pattern what fires off first example     sequence     123456     headlight1  then headlight2 tail light and tail light then siren 1 and siren 2, has been working for me so far. to make off a little change the     <multiples value="4"/>  <multiples value="2"/>
    5 and 6 would be siren 1 and siren 2

    So easy terms it starts the lights script from 1st input to last
     
    I hope this helps!

      

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