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How Would You Explain the BSCO Not Being In GTA V

Featured Replies

The BSCO are about as mysterious as freaking unicorns. And I know, Rockstar may have been too lazy to add them, or they didn't have enough time, but what about your reasoning? Do they even exist? Did you replace them? Post your reasons why, if you do have some.

I, for one, have worked out my reasoning - for my GTA V game set in 1995, the BCSO were almost fully dissolved after the LSCS took over patrol operations - the only remnant of the force being their yet-to-be replaced 1992 Caprice 9C1s, and even then, Los Santos officers are the ones who drive them.

I know, many of you may not have a reason, but it'd be interesting to know. Even if it's on the fly, or you don't even care about the BCSO.

It's been three years, but I'm back again...

My GTA IV Modding Workshop

 

When I had my game setup to be in "Los Santos" I had the vehicles added, and replaced the peds with BCSO uniforms. But that was a long time ago.... Right now my game is set up to be like Manitoba! Which is a Province in Canada.I made custom skins for all the following cities:

Los Santos = Winnipeg Police
Sandy Shores = Brandon Police 
Paleto Bay = Morden Police
Rural = Royal Canadian Mounted Police
 

I've kinda wanted to go back to the generic location of the game...

R. Sereda

Winnipeg, Manitoba, Canada

  • 2 weeks later...

Just keep in mind what Sheriffs actually do in California near the LA area. They are there to police "unincorporated areas". As the world Rockstar Games was concerned with was the GTA V world, not the "LSPDFR" world that we live in, they weren't concerned about continuity issues with how many agencies were in the game. We were lucky to get different car liveries at all this time as opposed to what GTA IV had. All areas that Sheriffs cars patrol are unincorporated areas, so having one agency should be good enough unless you're a realism freak in which case, I wish you luck in trying to solve this issue.

See 0:54.
 



(Funny skit, by the way.)

Edited by unr3al

Tips/Donate: u.gamecaster.com/unr3al
Twitch Channel: Twitch.tv/unr3al_twitch
YouTube Channel: YouTube.com/unr3algaming
Twitter: @unr3alofficial

2 hours ago, unr3al said:

All areas that Sheriffs cars patrol are unincorporated areas, so having one agency should be good enough unless you're a realism freak in which case, I wish you luck in trying to solve this issue.

Unfortunately for me, I'm one of those people :sweat:

I wanted to give San Andreas every agency that could possibly be covered according to each region's real-life influence. So, that means since Del Perro is the parody version of Santa Monica, I gave them an independent Santa Monica themed department, Rockford Hills with Beverly Hills, El Burro with Signal Hill, etc etc. The hardest step is to actually create the liveries and uniforms for all of these agencies, adding them through coding/scripts is the easiest part. That's why I've been making all of these texture packs - so that at some point, I can create one big mod that adds all of these agencies for everyone in the community to use. If you check my screenshot albums, each agency there are all operating in their own independent jurisdictions in my game world. For the BCSO, I just couldn't decide which real-life influence to stick with, so I made two of them.

So, as far as the BCSO is concerned, I personally ignore the fact that the game world is restricted to a very small island. I just picture the game being set in the mainland, in some alternate-world version of California. There's hardly anything of interest to the eastern edge of San Andreas, so I just pretend that it's all empty desert. Or at least an extension of Blaine County with its own major city we just can't go to. It sounds crazy, but it works for me.

Edited by Beren

38 minutes ago, Beren said:

Unfortunately for me, I'm one of those people :sweat:

I wanted to give San Andreas every agency that could possibly be covered according to each region's real-life influence. So, that means since Del Perro is the parody version of Santa Monica, I gave them an independent Santa Monica themed department, Rockford Hills with Beverly Hills, El Burro with Signal Hill, etc etc. The hardest step is to actually create the liveries and uniforms for all of these agencies, adding them through coding/scripts is the easiest part. That's why I've been making all of these texture packs - so that at some point, I can create one big mod that adds all of these agencies for everyone in the community to use. If you check my screenshot albums, each agency there are all operating in their own independent jurisdictions in my game world. For the BCSO, I just couldn't decide which real-life influence to stick with, so I made two of them.

So, as far as the BCSO is concerned, I personally ignore the fact that the game world is restricted to a very small island. I just picture the game being set in the mainland, in some alternate-world version of California. There's hardly anything of interest to the eastern edge of San Andreas, so I just pretend that it's all empty desert. Or at least an extension of Blaine County with its own major city we just can't go to. It sounds crazy, but it works for me.

Pretty much everything you said. Looking forward to that mod pack though :biggrin:

Edited by AMSAGENT000

Adding to this, I find it strange that Rockstar went to some extent during development to include different sheriff departments ingame -audio files from Dispatch show this- but then take them out, only for the community to put them back in quite successfully. As people have said, Blaine County is so small it's barely worth having two agencies for it - Paleto Bay having no obvious government facility like a town hall, and Sandy Shores is just a glorified trailer park. One thing I'd like to see in a next GTA is obvious county jurisdictions with their own forces and realistic small towns in them to police (or shoot up). 

On 4/17/2016 at 7:29 AM, wilfordbrimleysmoustache said:

Adding to this, I find it strange that Rockstar went to some extent during development to include different sheriff departments ingame -audio files from Dispatch show this- but then take them out, only for the community to put them back in quite successfully.

Rockstar has many strange audio files. Hvae you heard the one about the ebola patient?

I just have LSPD and fictional Blaine County skins in. I don't care about what is written on buildings or what the AI yells over the PA. I use EUP so I generally use the BCSO uniform and LSPD uniform respectively.

In my Australian directory, it is REALLY easy for me. The NSW Police Force patrols the entire state (we are much different from US departments). Each station (or Local Area Command/LAC as they are officially called) has there own place to patrol, usually just one suburb and maybe some surrounds. The Highway Patrol division aren't restricted to one suburb, it's more of a general area (North/South/Central etc. Metropolitan, North/East/South/West Regional - basically everywhere that isn't Sydney) So in game, LSPD and BCSO are all NSW Police cars and in RDE all the hwaycars are Highway Patrol cars. The BCSO have some SUVs like most of the rural places in NSW:

3916529961_20d4edfccd.jpg

 

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