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Is it just me?

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Am I the only one who thinks the vehicle handing in GTA V is amazing? So many people on here want a mod to put it back to the handling we got in GTA IV. Cars drove like over-sized tractor trailers or boats in GTA IV and turning was terrible. Even Rockstar admitted it. How does anyone think GTA V's vehicle handling is not an improvement?

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

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  • I hope you're joking. "So many people on here want a mod to put it back to the handling we got in GTA IV." Yeah, because obviously GTA IV's is the realistic one. Look like at it this way. GTA IV wa

  • Illusionyary
    Illusionyary

    The cars in V feel like they have little to no weight to me, which isn't necessarily a bad thing but it's certainly a change from IV where the cars actually felt heavy. 

  • HOLLISTUPID
    HOLLISTUPID

    Personally I think GTA V's handling is too arcadey.  Acceleration seems unrealistic and turning is way too nimble, I prefer IV's driving system.  It's your preference.

 

 

I hope you're joking.

"So many people on here want a mod to put it back to the handling we got in GTA IV."

Yeah, because obviously GTA IV's is the realistic one.

Look like at it this way. GTA IV was aiming for realism-ish, while GTA V wanted to be a movie, and was made with their younger players in mind, those who cannot drive a car properly and rages every three seconds, and many people went apeshit on R* after the gameplay trailer was released showing off driving and such. Look at GTAF. Every thread that is made comparing V and IV turns into a shitstorm by either the handling or the story.

 

So that's my 0.02 $

- Victor

I actually drive a car, and I think the handling in V feels more right than that in IV. IV is more realistic, but the issue is that GTA driving styles and real driving styles only mildly resemble each other. With IV, the handling was my enemy -- it interfered with just about anything I wanted to do, because you can't actually drive really fast and turn on a dime. With V, the handling is much less noticeable, because cars basically do what you tell them to do (which is also more like how real driving works in normal situations).

  • Author

Put it this way..how many times have you done this:

 

 

Edited by Senatov

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

I'm kind of split on this; the driving in V suits the overall theme and setting of the game - speedy and fun - whereas IV had driving that embodified it's own setting - clumsy, depressing and slow, much like Liberty City.

Put it this way..how many times have you done this:

 

 

Never. Why? Since I know how to drive unlike them 10-year olds who wants "GTA V" but their parents finds GTA IV cheaper and take it instead.


You wanna know how many times I have beaten 11-year old kids in GTA IV? Aloooot of times.

- Victor

Never. Why? Since I know how to drive unlike them 10-year olds who wants "GTA V" but their parents finds GTA IV cheaper and take it instead.


You wanna know how many times I have beaten 11-year old kids in GTA IV? Aloooot of times.

Why does anyone else care how many times you've beaten 11-year-olds in IV? You beat middle-schoolers. Congratulations. Buy a medal.

Age, and real driving experience, has nothing to do with anything here. If you actually know how to drive, you know it's traditionally done with input devices known as a "steering wheel" and "pedals," neither of which is simply on-off (unlike video game driving). Controlling a car with a keyboard is significantly more challenging than with something that lets you control your turn radius, speed up or slow down a little bit, etc. Furthermore, real driving is generally not done at high speed weaving through traffic, as GTA demands that you drive. Even real emergency vehicle operators drive much more cautiously than you can get away with driving in GTA; this is even more significant when you realize that there are no good speed cues in a GTA game (unlike real life), unless you spend a huge amount of time playing games and so get used to what's fast and what's slow. And if I have to drive in a way that'd be sane in real life, why am I playing a game in the first place?

GTA IV may be "realistic" in that its cars handle like real cars would if driven like people drive them. But video game cars aren't driven like real cars; on PC, you can't effectively drive them like real cars, because you have very limited controls. And driving GTA-style isn't something you do in real life. At some point, technical realism doesn't feel real, and/or significantly harms gameplay value. IV's driving constantly broke immersion; car controls simply didn't control the path of the car (it's more like they loosely influenced it).

  • Author

Why does anyone else care how many times you've beaten 11-year-olds in IV? You beat middle-schoolers. Congratulations. Buy a medal.

Age, and real driving experience, has nothing to do with anything here. If you actually know how to drive, you know it's traditionally done with input devices known as a "steering wheel" and "pedals," neither of which is simply on-off (unlike video game driving). Controlling a car with a keyboard is significantly more challenging than with something that lets you control your turn radius, speed up or slow down a little bit, etc. Furthermore, real driving is generally not done at high speed weaving through traffic, as GTA demands that you drive. Even real emergency vehicle operators drive much more cautiously than you can get away with driving in GTA; this is even more significant when you realize that there are no good speed cues in a GTA game (unlike real life), unless you spend a huge amount of time playing games and so get used to what's fast and what's slow. And if I have to drive in a way that'd be sane in real life, why am I playing a game in the first place?

GTA IV may be "realistic" in that its cars handle like real cars would if driven like people drive them. But video game cars aren't driven like real cars; on PC, you can't effectively drive them like real cars, because you have very limited controls. And driving GTA-style isn't something you do in real life. At some point, technical realism doesn't feel real, and/or significantly harms gameplay value. IV's driving constantly broke immersion; car controls simply didn't control the path of the car (it's more like they loosely influenced it).

​I could not have said it better myself. You articulated very well the point I am trying to make in this thread when you say that in GTA IV you felt like you were not controlling the path of a car but just loosely influencing it. If you were driving an SUV for instance in IV, you could steer however you wanted, but the center of gravity of the car was going to keep barreling forward. There was an interview that I can't find off Google now, with one of the Houser brothers, or maybe it was someone else at Rockstar, where they talked about the annoying friend dates and other improvements from IV and they said one of the things they wanted to fix was cars driving like boats. I just don't see how that was better.

Edited by Senatov

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

I felt like NFS every time I drove a car in V. Since I always obey traffic rules, I almost never had any handling problems in IV, but in V all the cars feel the same to me. Well, almost all the cars. On the over hand, seeing those police Staniers rolling over in IV always looked like a stupid joke. On the third hand, V police can outrun every vehicle in their jumbo jet cruisers. 

The good thing about modding is that anyone can set the game up ti his demands. So I''l wait for handling mods for sure. 

If Rockstar still used the GTA IV handling for V, then AI Driving would be sh*t like IV. Police cars easily gets trapped and unable to continue a pursuit. V is really better and more friendly. GTA V is half with unpaved roads, so  you will really feel like a boat driving with IV handling on the desert, etc. Imagine playing a possible SAPDFR with the IV handling in GTA V... I'm scared. 

sig.jpg

If Rockstar still used the GTA IV handling for V, then AI Driving would be sh*t like IV. Police cars easily gets trapped and unable to continue a pursuit. V is really better and more friendly. GTA V is half with unpaved roads, so  you will really feel like a boat driving with IV handling on the desert, etc. Imagine playing a possible SAPDFR with the IV handling in GTA V... I'm scared. 

​Could you please explain how handling would affect AI driving? I always thought they don't have much in common.

Also one thing I really loved in IV was off-road driving, flashy sport cars were useless while Ranchers rocked. Now in V even a damn sportcar can climb a mountain. Why R* even bothered with making different cars if they all behave the same... 

Yeah, I don't understand people's hate of V's handling or their preference to IV's handling either.

I absolutely HATED the handling in IV. Cars had almost no weight to them. It felt like I was driving an RC car made of paper. Handling mods certainly helped, but only marginally. I don't know what cars everyone else has been driving, but IV's handling was far from realistic. Although GTA V's handling is not 100% realistic either, it certainly feels like you're driving an actual car on an actual road and not up in the clouds somewhere. The handling is a lot more responsive and most importantly, there is actual weight to the cars. Needless to say, I am very happy about the handling in GTA V.

Needless to say, I'm very satisfied with the car handling in V. Could not have asked for more.

I0VIjqn.png

 

"Aren't you ashamed?" - Nurse Ratched

Here's the difference:

 

GTA IV feels like a Mercury Grand Marquis from the 1980s while GTA V feels like a Ferrari Enzo.

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