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Jackpot! Found where care files located

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  • CRAWFORDx96
    CRAWFORDx96

    In x64a.rpf there is a file under the data folder that lists all of the error codes! This should be of great help when trying to figure out what happens if something goes wrong!

  • Iconography
    Iconography

    A nice find, thank you for taking the time to share it.

  • The art of stating the obvious. Calm down, guys. You realize its gonna take much more than just that, right? First off, the stock cars aren't UV'ed the way you'd want them to, just like IV and SA's st

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The art of stating the obvious. Calm down, guys. You realize its gonna take much more than just that, right? First off, the stock cars aren't UV'ed the way you'd want them to, just like IV and SA's stock cars. The other thing is, even if you found the car files, which were obviously there the whole time, we don't have:

1) a program like Zmodeler to open/modify/replace them and,

2) we don't even know what the settings (mesh, dummies, lights and textures) do these new cars use in accordance with the new and modified RAGE engine that V uses.

to kick off car modding yet.

Edited by Troy

[img]http://i59.tinypic.com/2v0db9x.png[/img]

​Zmodeler3 has a GTA 5 Filter on the way. 

http://forum.zmodeler3.com/viewtopic.php?t=7222

Right. Fun fact- GTA IV's ZMod alpha filter took 6 months (post the announcement that the import filter was already written and fully funtional) to come out. Even then, Oleg himself was still fiddling to import a stock untouched model and export it properly on as-is basis without it glitching to a beautiful array of traingles all over or crashing the game itself to an SMPA60 error.

 

Sigh! All, I am saying is, which I should mention before people start throwing terms like 'pessimist' at me, don't hold your breath. And this advice is meant for a couple of fellas who I see are getting overly excited.

[img]http://i59.tinypic.com/2v0db9x.png[/img]

Right. Fun fact- GTA IV's ZMod alpha filter took 6 months (post the announcement that the import filter was already written and fully funtional) to come out. Even then, Oleg himself was still fiddling to import a stock untouched model and export it properly on as-is basis without it glitching to a beautiful array of traingles all over or crashing the game itself to an SMPA60 error.

 

Sigh! All, I am saying is, which I should mention before people start throwing terms like 'pessimist' at me, don't hold your breath. And this advice is meant for a couple of fellas who I see are getting overly excited.

I know its easy to fall into the excitement, but Troy is right. When GTA IV came out everyone couldn't wait for mods and it took a while. Now we're in a deja vu scenario, where people should focus on enjoying the game and mods second.

I wouldn't expect any new vehicle mods for a month or two at minimum, if anything you'll see re-skins well before you see new vehicles or a new LCPDFR mod. Granted, things could change, but I wouldn't expect any immediate major "breakthrough" changes. 

Where'd you get the encryption key from?

My System:

 

Intel i7-2600k | ASUS P67 Sabertooth | NVIDIA GTX 560ti | Corsair 750W PSU | Corsair Vengeance 8GB | Lamptron Fan-Atic

 

​Not soon enough!

​Amen!

They're under "vehshare" if anybody wants to replace them.

I modified the San Andreas state license plate so that it has the DMV's website address on the bottom of it, just like the 2011-present California license plates.

plate01.png

I also made a modified version of the decal file, with the ugly lettering removed. Also modified the seal to look more like L.A.'s one and replaced the "Obey and Survive" with "POLICE". Can't wait until OpenIV lets us edit the files and import textures. Does anybody know where the ped files are?

police_new2.png

Edited by DerangedSomali

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