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1.1 released

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  • Please don't, we have enough on the team for that :D hahaha   Of course I'm just fooling around you guys.

  • TaylorSwift
    TaylorSwift

    Yey new upd8.. thts gr8 m8 ok but really, thanks for all the work put towards this :P

  • RipplyTiger151
    RipplyTiger151

    Well then... things like this happen always when I am at my dads....

  • Author
  • Management Team

Thanks for all your kind words!

 

 

Another update, Awesome  :thumbsup:

 

it seems like the shoot-out callout still crashes the game =/

 

Oh and, I plan on playing this with a friend in due time. Do I just host normally through GTAIV and have both of us launch our scripts? Or does LCPDFR have its own way of working through multiplayer? I don't quite understand.

 

Thanks for the update!

 

Yes, you host a game as usual. Then, if LCPDFR detected your networking session, it will display a helpbox. If not, reload scripts. Same for client.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

Awesome, thank you so much for all of your hard work LCPDFR-Team, the fans really appreciate your effort! 

 

Just a short question, what exactly do you mean by 'callouts synced' in multiplayer?

German boi

All callouts sent to the host will be transferred to clients :) As will backups and blips etc. 

 

Wow thanks for the fast reply! So does this mean that multiple officers can work together on one callout in multiplayer? In terms of seeing who the suspect is, the callout-message etc? How does 'accepting' a callout work and can there be multiple callouts for different officers at once? 

German boi

As it says in the post, callouts are host-only at the moment. Everything regarding the callout is synced between players though.  If you have more questions, please post in LCPDFR Support :) 

Invenio, Investigatio, Imperium

Excuse for a question, I very seldom am online, but I very much liked the new LCPDFR version. Tell why in the new version I can't play without connection with the Internet? And what to do with LCPDFR.Networking?

Edited by WinstonBlackburn

Excuse for a question, I very seldom am online, but I very much liked the new LCPDFR version. Tell why in the new version I can't play without connection with the Internet? And what to do with LCPDFR.Networking?

 

I'm pretty sure you don't need an internet connection to play.

quack.png

You do not need to be connected to the internet to use any version of LCPDFR. If you wish to play online or upload your crime stats however, you need to be connected to the internet. 

Invenio, Investigatio, Imperium

I'm pretty sure you don't need an internet connection to play.

But how it occurs? When I establish connection with the Internet, game works normally, i.e. game doesn't brake. And if on the contrary, literally "freezes"...

But how it occurs? When I establish connection with the Internet, game works normally, i.e. game doesn't brake. And if on the contrary, literally "freezes"...

 

The problem must be on your end. I just tried to play without internet connection and it worked fine.

quack.png

Are we able to use LCPDFR 1.0 callout scripts with 1.1

 

Yep. They work fine for me.

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