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ability to call in back up

Featured Replies

I don't know a damned thing about coding to save planet Earth, but I wouldn't think that it would be hard to code something like that. Just use the function to call in backup, and have the officers slow down the closer they get to you, and park up behind.

Lol coding isnt hard it would be very simple to code a call for backup script but implementing it with lcpdfr would be through the dev's something like this  example:

Functions.AddPedToTrafficstop(this.trafficstop, criminal);
                            this.criminals.Add(criminal);
 
(LPlayer.LocalPlayer.Ped.Position.DistanceTo(this.spawnPoint.Position) > 55)
 
Functions.AddTextToTextwall(Functions.GetStringFromLanguageFile("BACKUP"), Functions.GetStringFromLanguageFile;
 
 
player format["You have requested backup at you're traffic stop. Your location has been marked on the map."];
_player = _this select 0;
_markerobj = createMarker ["Backup",[0,0]];
_markername = "Backup";
"Functions.AddTextToTextwall"An Officer is requesting backup on a traffic stop! His location has been marked on the map via a map marker.";" call broadcast;
    sleep 90;
 

 

  • Management Team

To quote Sam:
 
 

Yes, I often desire this myself.  It is complicated from a technical standpoint though as determining the player's intentions can be quite hard.  If they call for backup on a traffic stop, we can change it to be so that they come and assist with the stop, but that isn't very useful if you called backup because someone else started shooting.  Not ruling this out by any means though.

Edited by willpv23

"Work and ideas get stolen, then you keep moving on doing your thing."

To quote Sam:

 

 

 

I was thinking about the same thing, and along the same vein... I don't know how difficult to code this in, but maybe have an escalation system, or maybe, a separate "shots fired" call?  Let's face it, in real life, unless you live in a "hard" area, most of the time backup is called, is for benign reasons, like "just in case something happens, I have someone else with me" kind of situations.  This way, in LCPDFR, if we call for "normal" backup, it's for assistance with something, but if we call in a "hardcore", shots-fired or officer-down backup (maybe a second key combo, or if we call for backup again, or maybe use the NOOSE-call key combo as this), then all hell breaks loose like it currently does lolol =D

Edited by sixium

GTAV | LSPDFR 0.4.8 | ELS | NaturalVision Remastered/ENB/ReShade

  • Author

You know what I'd really like to be added?

 

Something that fixes the fucking ambulances

 

But really, too much coding.

 

yes i would like to think so but they were programmed to run you down lol 

I always thought about this. Wish this could be done. Although for now I can just play multiplayer and have someone else for backup but it would be cool if an AI can assist you and stand behind you when in a traffic stop.

[Intel Core i5 4460 3.4Ghz OC, MSI Nvidia GTX 970 Tiger ED 2X Armor 2GB OC, 8GB 1866Mhz HyperX Fury, Windows 10 64 bit]

 

ezgif.com-resize (1).gif

 

Lol coding isnt hard it would be very simple to code a call for backup script but implementing it with lcpdfr would be through the dev's something like this  example:

Functions.AddPedToTrafficstop(this.trafficstop, criminal);
                            this.criminals.Add(criminal);
 
(LPlayer.LocalPlayer.Ped.Position.DistanceTo(this.spawnPoint.Position) > 55)
 
Functions.AddTextToTextwall(Functions.GetStringFromLanguageFile("BACKUP"), Functions.GetStringFromLanguageFile;
 
 
player format["You have requested backup at you're traffic stop. Your location has been marked on the map."];
_player = _this select 0;
_markerobj = createMarker ["Backup",[0,0]];
_markername = "Backup";
"Functions.AddTextToTextwall"An Officer is requesting backup on a traffic stop! His location has been marked on the map via a map marker.";" call broadcast;
    sleep 90;
 

 

I can totally see it happening, but not on GTA IV. I'm sure it would be worth a try, but GTA IV can only handle so much with its crappy port.

This has been suggested so many times before, and has been answered too. As Will stated above with his Sam quote, it's very difficult to do.

GTA IV's AI is shit to put it bluntly. Trying to get them to perfectly pull in behind the player at ANY position on the map is a lot harder than you think, yes it would be cool, just very difficult.

 

You then also have the issue of distinguishing if you need traffic stop backup or normal backup, adding a unique keybind is a no go given the number of keybinds you already have.

 

Maybe we'll see something from the Dev's that will blow our minds, maybe we'll see a concept. But don't go expecting and getting your hopes up is my advice, this isn't as simple as you would think.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

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  • Author

This has been suggested so many times before, and has been answered too. As Will stated above with his Sam quote, it's very difficult to do.

GTA IV's AI is shit to put it bluntly. Trying to get them to perfectly pull in behind the player at ANY position on the map is a lot harder than you think, yes it would be cool, just very difficult.

 

You then also have the issue of distinguishing if you need traffic stop backup or normal backup, adding a unique keybind is a no go given the number of keybinds you already have.

 

Maybe we'll see something from the Dev's that will blow our minds, maybe we'll see a concept. But don't go expecting and getting your hopes up is my advice, this isn't as simple as you would think.

 

i could understand that too but you could just have an option when you pull them over to request regular back up and then proceed with the traffic stop. but honestly it might work but then again its hard enough to get the ai to pull over and it would just maybe seem like it would crash the game too. 

You know what I'd really like to be added?

 

Something that fixes the fucking ambulances

 

But really, too much coding.

 

^ This

 

Please fix the goddamned ambulances

 

I know of the coroner's van script, but if the ambulances would actually do something about the corpses they find..

 

Idk if there's too much coding involved in it, but I don't think there is

Edited by NorwegianCop

Lol coding isnt hard it would be very simple to code a call for backup script but implementing it with lcpdfr would be through the dev's something like this  example:

Functions.AddPedToTrafficstop(this.trafficstop, criminal);

                            this.criminals.Add(criminal);

 

(LPlayer.LocalPlayer.Ped.Position.DistanceTo(this.spawnPoint.Position) > 55)

 

Functions.AddTextToTextwall(Functions.GetStringFromLanguageFile("BACKUP"), Functions.GetStringFromLanguageFile;

 

 

player format["You have requested backup at you're traffic stop. Your location has been marked on the map."];

_player = _this select 0;

_markerobj = createMarker ["Backup",[0,0]];

_markername = "Backup";

"Functions.AddTextToTextwall"An Officer is requesting backup on a traffic stop! His location has been marked on the map via a map marker.";" call broadcast;

    sleep 90;

That sounds like it'd be only for MP games (obviously, adding something to the text wall doesn't get AI to do anything). I've actually brought that up with LMS as a possible MP enhancement (it's kind of a natural thing to do, given that half the point of MP seems to be actual humans backing you up in fights and that relying on AI spawns makes a lot less sense when there are other players), but MP isn't really a focus for LCPDFR development at the moment.

I don't know a damned thing about coding to save planet Earth, but I wouldn't think that it would be hard to code something like that. Just use the function to call in backup, and have the officers slow down the closer they get to you, and park up behind.

 

Except that most of the time they just slam into the side of your car, killing you and your partner.

SPfMzoB.gif

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