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Area Livery Mod - Max Liveries


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I'm trying to make an LCPD pack that encompasses all islands (vehicles for all 4 islands, or precincts).

 

What I want to do is have about 10-15 liveries for each precinct, totalling 40-60 liveries. To do this, I'm using Area Livery Mod 2.0. When I try to put in more than 15 liveries on one vehicle, however, the vehicle won't spawn.

 

Basically, the maximum I can get is 15 liveries. Is this anything I can fix?

My System:

 

Intel i7-2600k | ASUS P67 Sabertooth | NVIDIA GTX 560ti | Corsair 750W PSU | Corsair Vengeance 8GB | Lamptron Fan-Atic

 

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Wouldn't that cause texture misalignment?

I'd say it'd be more likely to make the textures look like ass. You'll see heavy pixelation because the resolution isn't as high. It's like taking a small photo and setting it as your desktop wallpaper in Windows by "stretching" it.

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15 liveries is a little excessive, don't you think...?

But no, the limit these days is 255 do us all a favour if you release and stop well short of fifty, even ten is a lot for GTA4 to handle

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15 liveries is a little excessive, don't you think...?

But no, the limit these days is 255 do us all a favour if you release and stop well short of fifty, even ten is a lot for GTA4 to handle

Er, not quite. We *think* it's 255, 256, or 254 (not sure which way the off-by-one goes from 255, if indeed there is one). But that's just based on the code selecting a livery for the vehicle; it's possible other texture management routines impose a smaller limit (we certainly didn't test to 255 liveries, unless I wasn't told about something). For instance, it's conceivable (literally no idea if this is true or not) that IV might impose a cap on textures loaded in a .wtd, or of a particular texture store in memory (in that case it's probably more likely that the game would just crash or give trippy results, but it's possible that R* foresaw a possible issue and coded to catch it). Also, keep in mind that textures take a lot of memory; it's compressed, but still big. If you actually tried 256 liveries, my bet is the game would just fail to load them all, leading to massive visual glitches (actually: anyone game for an experiment?)

Reading the OP again: If the issue is it not spawning, it may be that sticking in too many liveries is making it large enough that IV is never picking it to spawn. It's possible that it's so big that it can't fit in the amount of memory allocated for spawning vehicle types (or something along those lines), in which case it's pretty much a reverse taxi bug.

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Er, not quite. We *think* it's 255, 256, or 254 (not sure which way the off-by-one goes from 255, if indeed there is one).

If it is an off-by-one, it'd be 254, as the highest an 8-bit integer can be is 255 (28-1) and anything over that would cause an overflow (Pac-Man, anyone?)

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

gATXSNG.png

 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

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