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What do you want to see more of in LCPDFR?


Sam

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If there were more crimes, weapons that dont kill, ie. beanbag shotgun, the ability to frisk, walking the person to the car rather then them following you when arrested.

A bank robbery that goes on once in awhile would be cool, since there is a bank, there could be a heist and you have to go after an armored car that is filled with cash while the robbers try to get away.

also being able to be a little bad would be interesting, i.e taking bribes, planting evidence.

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1) During speed traps, like to pull over multiple cars.....if its possible...........

2) like to see cars pulled over by other police officers, or atleast assist them......

3) like to see some stationed cruisers not always driving

2: Yeah that would be cool. And the Vanilla game dos that on at least two spots as far as i know. The Vanilla Police are pulling over AI vehicles at the East Borough Bridge (when you come from Bohan and drive towards Algonquin) and also near the middle park area in algonquin

Edited by taximan5

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Twitter: @taximan_5 - PSN: Sheriff_Taxi - Xbox Live: taximan5 - Steam: taximan5 - Social Club: Sheriff_Taxi

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1) Less aggressive back up.

2) Some way or form less lcpdfr crashes

3) Call in a road block/spike strip (remembering spike strips in vice city)

[color=#0000cd][b][size=5]Xfire: halopcdraco [color=#0000cd][b][size=5]Steam: sysdeleted[/size][/b][/color] [img]http://www.lcpdfr.com/cops/forum/crimestats/user/40188/sig.jpg[/img][/size][/b][/color]

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person of interest like the one mission in gta where you have to go to a park and take a picture of a dealer and send it to playboy x only being a police officer looking for a suspect whether it was a crime they commited or for a warrant

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if not there is a siren script where you have the options to keep your lights on while the sound is on or off. Not sure where i got it now but will be more than happy to send it :o)

[size=4][color=rgb(255,0,0)][font='times new roman']Arrest, search trunk, use lcpdfr computer database etc with controller go to[/font][/color][/size][size=4][color=rgb(0,128,0)][font='times new roman'] [url="http://www.gta4-mods.com/script/simulate-key-press-for-controllers-v101-beta-f20283"]http://www.gta4-mods.com/script/simulate-key-press-for-controllers-v101-beta-f20283[/url][/font][/color][/size] [size=4][font='times new roman'][color=rgb(255,0,0)]You can follow a topic on this by visiting :- [url="http://www.lcpdfr.com/topic/15732-now-search-trunk-arrest-people-with-controller-support/"]http://www.lcpdfr.com/topic/15732-now-search-trunk-arrest-people-with-controller-support/[/url][/color][/font][/size] [size=4][font='times new roman'][color=rgb(255,0,0)][url="http://www.lcpdfr.com/topic/15732-now-search-trunk-arrest-people-with-controller-support/"][size=4][color=rgb(0,128,0)][font='times new roman']If[/font][/color][/size][/url][/color][/font][/size][size=4][color=rgb(0,128,0)][font='times new roman'] i have helped in anyway please click the respect box.... and Thank you :o)[/font][/color][/size]

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Need to see more RTCs or whatever they are in America. This would add a whole new aspect as you'd have to call for various services or arrive after they have and close the scene down.

This could be hard to make but it would be worth it!

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Just got another idea, there should be keys for specific backup requests so backup units know what to respond to, and be prepared.

Such as: Alt+S Request backup for a suspect resisting arrest, responding officers can for example, taze the suspect and not just shoot them with the aim + 3 command.

Or another key that advises units that there is a pursuit in progress, this can be useful for Braveheart's policing script because if the policing script engages a pursuit,

you still can't call for assistance with the pursuit.

You should also be able to order units to hold their fire.

I know that you can enable/disable lethal force, but that's just under pursuits.

I don't know if all this is possible with GTA's kind of crappy AI though.

EDIT: Oh and another thing, I'd like to see paramedic actually responding.

Like, when I really need EMS, I press Ctrl+M, but it just says Paramedic assistance is unavailable.

That is very annoying.

Just some ideas brought to you by Someone22! :biggrin:

I would like to add drop off points at the hospitals for the "crazy people" ( metally ill) that we arrest some times. Then we can choose where to drop them off. Also ( probably not possible) but i thought i would ask, a meat wagon ( cornor ) to pick up dead bodies. Sometimes they create major traffic jams lying dead on the street.

I agree, sometimes officers shoot the suspect for no reason, then I revive him and arrests him, but I'd like to take the guy to a hospital instead.

That sounds possible, I mean if you just use the same script as G17 uses when you take him/her to a police precinct.

Edited by Someone22

lovkal

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I was thinking on a system to carry weapons in the trunk, instead of carrying them the player all the time, so when you arrive to the scene you gotta open the trunk for taking the m16 (I know some depts. carry the m4/m16 between the front seats) or a sniper.

This with that mod there is which makes you run slower depending the weapon amount you carry would give a good amount of realism; for example, you have to chase by foot a suspect, so you just carry the pistol (and baton), so you run faster; but if you respond to a shootout, you have to take your m16 or sniper from the trunk, you won't run so fast, but you will have better weapons. Then when the shootout scene is cleared you open the trunk, store your weapons, and you'll have your again your pistol and baton, ready for running.

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The choice to disable spawned police units - during chases etc. the game already spawns them and its really annoying if we are playing MP and some idiot AI cops kill more people with their cars then do good (especially when the "No Cops" mode is on, for practicality reasons).

More config choices please, with the availability to disable some features known to be annoying (like the one above) and other game-breakers. Please add the option to disable the silly music every time we complete a call. I cannot stress how annoying it is when you are playing and your headphones are at their loudest, to hear gun shots and vehicles generally more intense, then to have some extremely loud silly tune break the gameplay.

Also, some smooth integration of mods like Bravehearts Policing Script with LCPDFR format and ending outcomes.

More variety of callouts, and no I dont mean the current ones, but new types of callouts like break ins and burglary, fights, disturbance of the peace, bait cars etc. Alot of other script makers here have hinted for these features like Abrax and Braveheart in their supplement mods.

Edited by Double Doppler
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  • 3 weeks later...

i think the pull over system should be re-worked, i mean when i pull someone over its not realistic, they will stop in the road if you re-activate the sirens and barley ever pull to the side, and also you should be able to ask to search the car, the suspect goes and sits in the back of the patrol car after opening the boot and you go over to the boot press 'e' and it will reveal something, such as a weapon or a dead body or something, that would be cool and also i think that the partners also help with pullovers like they look over the target car or talk to the passenger if there is one

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/48100/sig.jpg[/img]

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when you stop someone and you ask for id bla bla , you can have an option if the car is registred or not if you take that it will like example come : Usa: JFD1 and you goto police computer and then you can search on JFD1 if that is registred

Edited by Jakob R
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