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PriorityCallouts v1 (Updated Feature Log)

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An all new callout script, involving multiple high priority callouts. I have started a couple days ago, although it is a MAJOR WIP. The only thing close to done is the Hospital Shootout, I will also add lots of unlisted features. Make sure to add suggestions in the comments.

calloutswm_zps1156e4fc.png

Features - 

**Features In bold and italics may not be added, or will take time implementing

 

 •Bank Robbery  *This is the main feature of the script

  -Multiple persons

  -Large scale shootout

  -Doors of bank will be opened, a script will be used, as the API cant do this.

     

 •Hopspital Shoot-Out

  -Gang of 3-12 people 

  -Armed with Assault Rifles

 

 •Kidnapping

  -3 suspects in van

  -Armed, shoot out of vehicle

  -Kidnape will follow suspects

  -Suspects drive to hideout, major shootout occurs if 

    this point is reached.

 

 •Bomb Threat (This is already set up, although defusing the bomb is buggy - Still developing)

  -Bomb will be on vehicle (a Model(s) might be made with an explosive under the hood)

  -Hood will be open when on scene

  -Vehicle will be smoking

  -Marker will be in front of car, walk into marker - Hold 'E' for 10 seconds to defuse the bomb

     Possible Additions to Bomb Threat callout (These might take lots of time to make, they may not be added)

        -K9 Script compatible (Searching for bomb)

        -Radius to look for suspect responsible for the bomb

        -Timer on bomb

 

 •Burglary

   -Armed suspect running away from house with bag

      Possible Additions to Burglary callout (This is basic and might be added)

        -Return stolen items back to owner

 

 • Configurable .ini

  -Adjustable callout rarity for each individual callout

  -Adjustable situation for every individual callout (Changable weapon for AI, AI health, etc)

  -Other advanced features

 

 

Suggestions so far 

 •Terrorist attack, terrorist with RPG

 •Gang war

 

 

--Be sure to add suggestions, good ones will be added here

 

 

         Best Regards,

             iiKonrad

Edited by iiKonrad

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  • McAwesome6934
    McAwesome6934

    I love the idea of this, but I have a question - is this going to be an lcpdfr .api, or whatever its called, or is this going to be a 'standalone' mod, such as braveheart; VP callouts? Also I have a s

  • My goal is to make it challenging, thats why I am adding more health for the suspects. Also, thanks for the suggestion - For the hospital shootout ill try to make it so blips become disabled. Also, th

  • Thanks for the support man :p, anyway im currently taking a break from all other features, and taking 100% dedication to the bank robbery callout. It might seem simple while reading about it in the in

The terrorist attack with RPG has kinda been done. not saying you shouldnt do it cause you totally should, The SuperVillains script has it but its real janky with 1.0c. It'd be nice to have some stable large-scale shootouts and what not. All looks good though. Hope it comes out soon.

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I feel like "Rape Victims" should be apart of this where you get to the scene and a pedestrian most likely a female possibly in a crying animation and you would would have to scope out and find the suspect in the area or Hostage Situations where a person has held a group of people in possibly a bank or a grocery store and you have to try to get the suspect out strategically or possibly use force to do so but at the risk of putting those people in danger.

Edited by Boozer

I love the idea of this, but I have a question - is this going to be an lcpdfr .api, or whatever its called, or is this going to be a 'standalone' mod, such as braveheart; VP callouts? Also I have a suggestion, I would like this to be a bit more challenging than the other callout scripts, and actually force you to be on your toes. This could be accomplished by not having a blip for the suspect(s), and just having 'dispatch' give you the location, and description of the event. Also making it so that the rp (reporting person) can get the information wrong -- so maybe instead of one person involved there are three and so on.  Overall this seems to have a lot of potential, and I look forward to following the progress of this script!

  • Author

My goal is to make it challenging, thats why I am adding more health for the suspects. Also, thanks for the suggestion - For the hospital shootout ill try to make it so blips become disabled. Also, this will be using the LCPDFR api, you will be able to arrest suspects, if they comply of course, :). Cheers

 

 

  Best regards,

         iiKonrad

  • Author

The reason im making this is to try to stand out from the other callout scripts. I wanna be different, and have advanced high priority callouts. I have the skill to do this, but it will take a while. Maybe soon ill add a development version. Anyway thanks for the support. Cheers.

  • Author

 :/ Darn, 1.0 (a-c) don't work for me.. looks like I wont be using this. 

What do you mean 1.0 doesnt work? :o that's strange

I love the idea of this, but I have a question - is this going to be an lcpdfr .api, or whatever its called, or is this going to be a 'standalone' mod, such as braveheart; VP callouts? Also I have a suggestion, I would like this to be a bit more challenging than the other callout scripts, and actually force you to be on your toes. This could be accomplished by not having a blip for the suspect(s), and just having 'dispatch' give you the location, and description of the event. Also making it so that the rp (reporting person) can get the information wrong -- so maybe instead of one person involved there are three and so on.  Overall this seems to have a lot of potential, and I look forward to following the progress of this script!

I love this idea

Liberty City, a place where the medics are more lethal than the murderers

  • Author

Just finished the hospital shootout! Only some minor things left in it - Ill be looking for bugs in the callout. I need more suggestions, some stuff that can be used in every island. Unlike the hospital where there is only one enterable hospital. Cheers.


Sneak Peak of some added callouts :3

 

Note: These will change alot, and this is not even close to done. Stay tuned :3

 

2bb4e60948383cd9103572cb30dbede3.png

Config (Subject to change alot, may cause bugs)

c9318a281cf5f386902264065eb192b7.png

What you want to do sounds cool but hopefully it can be executed right. Hopefully you can do some more callouts that has been thought of but improve them. 

  • Author

What you want to do sounds cool but hopefully it can be executed right. Hopefully you can do some more callouts that has been thought of but improve them. 

These should all be able to be executed properly, the bank robbery might lead to some bugs though. And some of the callouts I plan on adding are improved versions of other people's callouts - WIth proper permission of course :p. Anyway, cheers.

Updated the feature log!!

This sounds awesome! I've wanted to see shootings in the hospitals for a while (I swear I'm not as twisted as that sounds!). 

 

I'm assuming that the callouts will be on a more rare scale?

  • Author

Ill try to add a fight involving 2-3 suspects armed with knifes - It'll be the last callout besides some other basic stuff im adding. I still want some suggestions, it might be in v1 or v1.2.

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