Solutions
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Uhnother Gamer's post in Crash on Startup when Rage tries to hook instance was marked as the answerUPDATE 2: All issues fixed.
I've been seeing this issue a lot. I now can start GTA V using Rage without it crashing. Apparently I needed the RageNativeUI.dll (https://github.com/alexguirre/RAGENativeUI/releases/download/1.9/RAGENativeUI.zip). Turned off Disabling DirectX in Advanced settings. LSPDFR loads and works perfect.
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Uhnother Gamer's post in ELS V8.0 Causes GTA IV Crash was marked as the answerGo to your ELS Config In the GTA root folder, not the ELS folder
Turn off
Ai_Els_Sp = on
Ai_Els_Mp = on
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Uhnother Gamer's post in LCPD:FR 0.95 isn't lunching was marked as the answerDidn't know LCPDFR had an appetite. ;)
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Uhnother Gamer's post in ELS 8 Crash on Black Loading Screen was marked as the answerGo to your ELS.ini in your GTA IV Directory and at the bottom, turn AI_Sp and AI_Mp to off.
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Uhnother Gamer's post in Help no taser files in scripts folder was marked as the answerThe tazer is already in the LCPDFR API.
There is no script for it.
In game change weapon to your fist.
Hit alt + T
then hit T.
Scroll to your pistol and it should be your Tazer instead.
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Uhnother Gamer's post in Need normal .Net scripthook for LCPDFR mod was marked as the answerScriptHook - Download and place in the GTA IV Root directory: http://www.hazardx.com/details.php?file=83
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Uhnother Gamer's post in Awkward crash was marked as the answerThe bystander is a gang member. It happens when you fire a weapon around them. Even a tazer. GTA IV doesn't have Tazers, its an added thing with LCPDFR, so they see it as a pistol going off.
As for the errors, it's not related to LCPDFR, the log doesn't show an error.
And in your AdvancedHook you get this:
Address: 187494F (Faulting module: C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVGTAIV.exe loaded into process space at 11F0000 - function offset without PE header is: 68394F)
Code: C0000005
Registerdump - EAX: 70CD650 EBP: 8596EE30 EBX: 0 ECX: 0 EDI: 6F01990 EDX: 6F01990 EIP: 187494F ESI: 7D02C30 ESP: 8596EDAC
No Idea what that means. But hopefully it saves people time from downloading each log..which has no errors besides the one I posted.
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Uhnother Gamer's post in ELS8: LED's dim during the day but look great at night? Look. was marked as the answerIve spent 2.5 hours last night changing ENB's, changing my Visualsettings and changing my timecyc. If you go to the bloom like I said and change it to 1. your LEDS will NOT glow bright light they should.
This helped me so I'm sharing my findings
If you didn't change those settings like I said then you don't know until you try it. Everyones shit is different.
I've read plenty of forums with my exact problem and they've tried what you said.
This is the solution.
ENB's make shit brighter but
misc.BloomIntensityClamp.HD
misc.BloomIntensityClamp.SD
misc.BloomIntensityClamp.SD.ps3
intensifies the bloom around the LEDS to give the glowing effect.
Edit#1: Oh and I've changed just about every setting in ELS. If you don't want to believe me without changing these settings for yourself then don't try and tell me I'm wrong.
Edit#2:
Here's my proof. Nothing has been changed except the bloom intensity, like I stated in my first post.
The first picture in my first post is with bloom intensity at all 1.00's. The second in the first post was all 3.00's
This picture is at 6.00, 6.00, 5.00.
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Uhnother Gamer's post in ELS v8 Crashing game was marked as the answerGo to GTA IV folder, open ELS.ini
go allll the way down to bottom and change
Ai_Els_Sp = on
Ai_Els_Mp = on
to off
so ittl look like:
Ai_Els_Sp = off
Ai_Els_Mp = off
after installing elsv8 on my game it would crash after load game, i changed those and it works flawlessly. May help for you, I don't know.
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Uhnother Gamer's post in Changing headlight intensity? was marked as the answer;
Figured it out.
#config values for vehice settings
car.headlight.angle -0.20
# car.headlight.color 1.00 1.00 0.80
car.headlight.color.red 1.00
car.headlight.color.green 1.00
car.headlight.color.blue 0.80
car.headlight.intensity 2.00 <--changes headlight shine. changed from 3 to 2.
car.headlight.falloffMax 20.00
car.headlight.innerConeAngle 20.00
car.headlight.outerConeAngle 40.00
car.headlight.emissive.on 20.00 <---changes HEADLIGHT intensity, not headlight shine.
car.headlight.emissive.off 0.05