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ELS v8 bug list

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I've decided to make a thread that'll list all the bugs we've found in ELS v8 so far, so it may make it easier for the devs to know what they should fix.

This ain't no offical thread, but since I haven't found anything like this, I suggest everyone writing the bugs they found here.

- Secondary light patterns cannot be saved

- Warning lights' and secondary lights' enviroment lights don't take notice of the multipliers (at least I can always see their enviroment lights even at daytime while primary lights aren't visible)

- Significantly more crashes in MP, then with the older ELS (els v5 mainly)

- When you hit "fix car" extra5 and extra6 lights gets rendered (they turn on)

- On some of the cars used by the AI, unused extras gets turned on with the primary lights (for example the secondary lights are still on, even though I disabled them to come on with the primary lights)

- I can't seem to increase the night multiplier to a level I'd find suitable

- I can't seem to increase the flash delay to a suitable level (lights still flash too fast at sp = 5, mp = 5)

- Updating the document on how to make rotator lightbars (drota)

- Insanely low fps in MP after some random time

- When you have different patterns assigned to different siren modes, it seems when you jump back to wail or turn off the siren, the pattern gets set back to 00

- Adding the flash delay function to every vcf file (this may not be a bug, but it's impossible to recreate certain patterns by having an overall flash delay)

- Using E-28 pattern in leds for primary lights has different intensity for certain extras. (extra1's and extra4's enviroment lights seem to be more intense then extra2's and extra3's)

Edited by Sgt.Kanyo

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  • This goes with all mods. 

  • 169Gaming
    169Gaming

    I have also noticed that V8 is incredibly unstable in multiplayer, especially when in large community patrols. 

  • Sgt.Kanyo
    Sgt.Kanyo

    Yes that is indeed a bug, I thought I listed it, but it seems I forgot. That happens when you use different patterns for the different siren modes.   @Incidentiscode4   Sounds more like a problem

Yeah, its a shame really. I was hoping Caine would release at least an unlocked vehicle with v8 showing how the new rotator system works but even his recently released SPVM pack vehicles have the old "fake" ELS-H simulation and those too, are locked. Bugz released two NYPD cars which have the new system, but they're locked too. Ain't fair, IMO.

[img]http://i59.tinypic.com/2v0db9x.png[/img]

  • Author

About the secondary lights I forgot to mention that it's the saved patterns that don't work. I got the pattern saved on 4, it always spawns with 0 instead. (using drct mode)

As for the enviroment lights, I'll still try to test it out, but the main idea was to have almost no enviroment lighting at daytime, while have a really strong light effect at night like here:

 

Also I think I'll keep updating the first post about the bugs, so if you have found anything let me know, and I'll update the first post.

Sgt.Kanyo  ....     EnvMult_Morning = 0.0                           ... should eliminate the ELS reflecting off the environment during Daytime   :smile:

Sgt.Kanyo  ....     EnvMult_Morning = 0.0                           ... should eliminate the ELS reflecting off the environment during Daytime   :smile:

 

Reply edited.. nvm re-read OP.(:

Edited by McAwesome6934

This goes with all mods. 

I do realise that however, my community built up a superbly stable mod pack that seldom crashed. However, with the addition of V8, our patrols are interrupted with frequent game crashes. 

I do realise that however, my community built up a superbly stable mod pack that seldom crashed. However, with the addition of V8, our patrols are interrupted with frequent game crashes. 

 

Really? My community observed the complete opposite effect, and saw a lot more stability compared to V7.

  • Author

Unfortunately I don't know how much more stable it is then v7, because I didn't even use that. However I get like 1 crashes out of 200 games if I use the els menu (that's the only time when I crash because of ELS) with ELS v5, however with v8 I crash like 1 out of 20 games. My game can also crash randomly with ELS v8.

ok i dont know if these a bug or what but wen i open my tail gate my lights will move up wit it but not my els i try to fix one side (blue) to see and show you guys but all i got was to my els stay on (blue) and do nothing but red work fine i did nothing to the saide yet just move blue

 

please how to fix

Edited by J.J Designs

Are the emissives under the tailgate in the hierarchy, or were they just placed where the lights are when the tailgate is closed? With ELS <8, it didn't matter, as the tailgate auto-closed when ELS was turned on (actually, I suspect this is one reason Rockstar made adding extras also reset the car - so that the extras spawn in the right position, and you don't have an undamaged taxi sign hovering over a severely warped taxi roof). However, now, if you want the extras to go up when the tailgates do, you'll have to do whatever you do with the light frames (which I think is adding them under the tailgate, or maybe attaching the mesh or something - I'm not a car modeler :P).

Are the emissives under the tailgate in the hierarchy, or were they just placed where the lights are when the tailgate is closed? With ELS <8, it didn't matter, as the tailgate auto-closed when ELS was turned on (actually, I suspect this is one reason Rockstar made adding extras also reset the car - so that the extras spawn in the right position, and you don't have an undamaged taxi sign hovering over a severely warped taxi roof). However, now, if you want the extras to go up when the tailgates do, you'll have to do whatever you do with the light frames (which I think is adding them under the tailgate, or maybe attaching the mesh or something - I'm not a car modeler :P).

 

i did i attach them to the light then move it to the tail gate and thas what i got well on the blue side if you see the pics those wore my results but light will stay on would not flash (blue) not red red is on cuz i have the running key on

  • Author

You can't attach it to the boot. You have to leave it as extra_*_L0. After that you have to link that to the boot with it's dummies (grab the extra_* dummy and pull it into the boot dummy in the hierarchy. So it'd look like:

 

(-)boot             <-- dummy

      boot_L0     <-- mesh

      boot_L1

  (-)extra_1    <-- dummy

       extra_1_L0  <-- mesh

 

Anyway this isn't really related to ELS v8

 

EDIT: Also I forgot to mention in the first post, that sometimes my fps gets insanely low (2 fps) after I play for a while in MP. I think this one is randomly occuring as well, and I have no idea what caused it exactly, however when I remove ELS v8, the problem no longer occurs.

Edited by Sgt.Kanyo

Got the same problem 'TheScottishGamer'. We made a new modpack in my community and tested it with ELS 7. We wanted to release the modpack, the day when ELS 8 came out. In the tests we rarely crashed with ELS 7 but now we had a crash like every 15 minutes. That's really annoying and we decided to switch back to ELS 7.

 

P.S.: We all had the same config.

 

Btw. Great work!

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