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[Standalone] Cheval Fugitive PPV Pack 1.0

(15 reviews)

11 Screenshots

[Intro]
Hey all,
Fugitive PPV is finally here! I always liked the Fugitive and thought this would be good police car. This car was originally made for myself and wasn't sure If I should release or not because I know Lt.Caine also working on fugitive. But, I am releasing this since other members are interested.
I tried to do my best job in my capability. Still, there are some area that's not perfect or need to improve. Please understand the fact that I'm still trying to learn how to use ZM3.

A my title says, both car are standalone model. You will need trainer to spawn the car and use all the features. 
Install instruction and detailed information is included in file or simply watch this video. 

 

 

This pack contains two fugitives
1. Unmarked one - polfugitive
2. Marked on       - polfugitive2

You can have few different variations on each cars. (ex. push bar or wrap around, push bar with light bar or light bar with no push bar)
Unmarked car have 3+ variations and marked car can have 6+ variations.
Liveries are marked cars only and it supports 6 liveries. I included 3 LSPD skins and 3 LS Sheriff skins.

[Few known Issue]
   - Wrong headlight corona 
   - UV map is inaccurate (I'm really suck at this part. dirt map and template is not perfect)
   - There are no COL for pushbars, which means pushbars are for show

[Credit]

   - Original Cheval Fugitive model by Rockstar Games modified, UV mapped, skins and assembled by NIGHTKID
   - Generic police equipments(radio, pushbar, spotlight, partition, lightbars) model by Rockstar Games
   - Arma console by LeoAllTheWay, converted by NIGHTKID
   - Jay's Stalker radarv by jasonct203 converted by NIGHTKID
   - Setina pushbar/FPIU wraparound by GUMP converted by NIGHTKID
   - NFS Equipment(Antenna) by TGM converted by NIGHTKID
   - Tir6 Texure by Kpdofficer
   - Carvariation.meta and Vehicles.meta files by JWillMac51

   Special thanks to all modders who gave permission to use and convert parts and JWillMac51 for make this car work as standalone car.
   This pack would not be available to download without these awesome people.
  
[Terms}

    Both Fugitives are left unlocked so feel free to edit for YOURSELF. 
    If you want to edit and upload, please give PROPER credit.
    For clan users, please contact me before use this pack.

   This download is LCPDFR ONLY, DO NOT re-upload other places.

Please PM me or comment If you have any bug, error, suggestion, problem, or concerns.

Thanks and Enjoy!
 

User Feedback

Recommended Comments

Exo 401

Members

Hey is it possible to unlink the texture to the light bar from the mini leds in the window/front? I'd like to use the TIR-6 texture for the mini leds and use a different light emissive for the lightbar.

Obideuce

Members

Probably that's why. I'm pretty sure you will have to change sirensetting in carvariation.meta If you replace it.
Replace police2 with mine and see if lights working. 

Could you post the changes needed to carvariation? This will be the first modded car I plan on installing and would like to make sure I do everything right. I plan on replacing police3 as well.

Han'SGarage

Members Author

I watched the install video and read rough the directions a few times now and I cant get the car to spawn. When I try and spawn the car it says it spawned but nothing appears. Any help would be greatly appreciated. 

Do you have any added cars in you dlc.rpf already?

Hey is it possible to unlink the texture to the light bar from the mini leds in the window/front? I'd like to use the TIR-6 texture for the mini leds and use a different light emissive for the lightbar.

It's possible, you will have to remap the all light emissive texture in light bar tho.

Could you post the changes needed to carvariation? This will be the first modded car I plan on installing and would like to make sure I do everything right. I plan on replacing police3 as well.

I don't think you can change anything in original carvariation unless its dlc carvariation because original carvariation is ymt file. Carvariation for dlc cars are usually .meta file that you can edit in notepad but I don't think there's tool that you can open .ymt file yet.
So, I recommend either just add my cars or replace with police2.

Exo 401

Members

(edited)

Hello I installed the car correctly and for some reason the inside of my car looks like this... Any idea why? I'm using the added SAHP mod which also adds two cars to the xmas addon. What I did was I added the models first. Then I opened up your data files and copied and pasted both PolFugitive and PolFugitive2 lines from both carvariations and meta and inserted the lines manually.

 

8zPPg06Vvk6nvH0JREr4Ow_0_0.jpgpQ2xnz99xkGMYRQ1vOKHpA_0_0.jpg

Edited by Exo 401

Han'SGarage

Members Author

Hello I installed the car correctly and for some reason the inside of my car looks like this... Any idea why? I'm using the added SAHP mod which also adds two cars to the xmas addon. What I did was I added the models first. Then I opened up your data files and copied and pasted both PolFugitive and PolFugitive2 lines from both carvariations and meta and inserted the lines manually.

 

Hidden Content

Yes, You forgot to add these texture lines

<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>polfugitive</child>
    </Item>
    <Item>
      <parent>vehicles_poltax_interior</parent>
      <child>polfugitive2</child>
    </Item>

Paste those lines to very bottom of vehicles.meta

Yes, You forgot to add these texture lines

<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>polfugitive</child>
    </Item>
    <Item>
      <parent>vehicles_poltax_interior</parent>
      <child>polfugitive2</child>
    </Item>

Paste those lines to very bottom of vehicles.meta

Thank you so much! I also have the SAHP added cars that I didn't want to get rid of and this fixed it, now I can have your vehicles too! Awesome job btw!

Jweiss62

Members

Do you have any added cars in you dlc.rpf already?

 

I have the 2015 Charger installed.

Han'SGarage

Members Author

Thank you so much! I also have the SAHP added cars that I didn't want to get rid of and this fixed it, now I can have your vehicles too! Awesome job btw!

Awesome, let me know if you have any issues.

I have the 2015 Charger installed.

did you replace any police car with charger or add the charger in your dlc.rpf?

Jweiss62

Members

Awesome, let me know if you have any issues.

did you replace any police car with charger or add the charger in your dlc.rpf?

I replaced police 2.

Han'SGarage

Members Author

(edited)

I replaced police 2.

Did you install everything correctly?
Like, install vehicle files in 
GTAV/mods/update/x64/dlcpacks/mpchristmas2/dlc.rpf/x64/levels/gta5/vehicles/xmas2vehicles.rpf

or if you are not using mods folder

GTAV/update/x64/dlcpacks/mpchristmas2/dlc.rpf/x64/levels/gta5/vehicles/xmas2vehicles.rpf

date files are also going to mpchristmas2 dlc.rpf

Because police2 is in different location, it has nothing to do with xmas2vehicles.rpf.

Edited by NIGHTKID

Jweiss62

Members

Did you install everything correctly?Like, install vehicle files in 
GTAV/mods/update/x64/dlcpacks/mpchristmas2/dlc.rpf/x64/levels/gta5/vehicles/xmas2vehicles.rpf

or if you are not using mods folder

GTAV/update/x64/dlcpacks/mpchristmas2/dlc.rpf/x64/levels/gta5/vehicles/xmas2vehicles.rpf

date files are also going to mpchristmas2 dlc.rpf

Because police2 is in different location, it has nothing to do with xmas2vehicles.rpf.

Where exactly do the data files go? On the readme file it didnt have the xmas2vehicles.rpf for the vehicles so I got that problem solved I just cant make any of the changes to the car such as push bar. 

Han'SGarage

Members Author

Where exactly do the data files go? On the readme file it didnt have the xmas2vehicles.rpf for the vehicles so I got that problem solved I just cant make any of the changes to the car such as push bar. 

I think I made a mistake on vehicle file section in readme. But, other instructions are correct. 
It's in both readme file and video.
Hope this will help and solve your issue.

 

 

inst 1.jpg

inst 2.jpg

inst 3.jpg

Jweiss62

Members

I think I made a mistake on vehicle file section in readme. But, other instructions are correct. 
It's in both readme file and video.
Hope this will help and solve your issue.

 

 

inst 1.jpg

inst 2.jpg

inst 3.jpg

it's all working now. Thanks for the help. Great mod!

deliberent

Members

Cars look great, but like the user above - I already have add-on cars installed, so when/if you update with what lines to add into our meta files, etc - i'll be downloading! 

emb306

Members

(edited)

 

Cars look great, but like the user above - I already have add-on cars installed, so when/if you update with what lines to add into our meta files, etc - i'll be downloading! 

open the vehicle files with notepad and add the first lines "item....item" and the last lines to your vehilce. just look after the fugitive word. its very simple.

I just have the problem, that i dont have siren sound (There is no lighting, too). My both fugitive only honk. can author help?

Edited by emb306

Han'SGarage

Members Author

it's all working now. Thanks for the help. Great mod!

Finally! No problem, have fun man.

Cars look great, but like the user above - I already have add-on cars installed, so when/if you update with what lines to add into our meta files, etc - i'll be downloading! 

I'd like to know what do you have as add on cars. PM me the detail.

 

open the vehicle files with notepad and add the first lines "item....item" and the last lines to your vehilce. just look after the fugitive word. its very simple.

I just have the problem, that i dont have siren sound (There is no lighting, too). My both fugitive only honk. can author help?

Do you have add on cars? PM me please.

spookypancake

Members

wear can i find that black and white sheriff skin

 

john5887

Members

in the video what are you using to change the light, pushbar and all the other is it some kid of trainer.sorry i am new to this.

kaine104

Members

A pity, causes my game to crush on startup. Tried to install it twice as standalone as you described in readme, didnt work out. But deleting the mpchristmas2 folder from my mods folder fixes it. Any ideas what could have gone wrong? Thanks! =)

EmperorJHavs

Members

(edited)

Hello! I am having the same issue Exo 401 had. However, I have the lines you specified at the end of vehicles.meta and it still loads with the messed up interior. I am going crazy trying to fix it! I'm not sure if it is just a problem on my end. I did have this car installed a few updates ago and I didn't have this problem. Thanks! Awesome work by the way :thumbsup:

EDIT: After some tinkering with everything I got it to work. Not sure what the problem was exactly. Thanks for the fantastic car!

Edited by EmperorJHavs

Cadabas

Members

Spoiler

<Item>
      <modelName>police2</modelName>
      <txdName>police2</txdName>
      <handlingId>POLICE2</handlingId>
      <gameName>POLICE2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.90000" z="-0.055000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.090000" z="-0.055000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.050000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.128000" y="0.231000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.385000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.136000" z="0.425000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.136000" z="0.425000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.175000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.010000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="-0.010000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.294000" />
      <wheelScaleRear value="0.294000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.400000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000
        120.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.819" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_SPORTS FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_AVERAGE_CAR FLAG_EXTRAS_STRONG FLAG_HAS_INTERIOR_EXTRAS FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATESBACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

Could you please tell me why my first person camera doesnt work? I have tried to figure it out but to no avail. Thanks in advance

BlueLine Vibes

Members

Anyone else having issues trying to get this to spawn as a standalone?  Tried everything and I am proficient at installing.  Just will not spawn polfugitive  or polfugitive2   tried through Rage Hook and Through Trainer.  Video doesn't help much as it looks like an older versions of OpenIV you are using in the vid as there is not Rebuild that I am aware of in the File Menu.

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