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Pullover Plus - Extends LSPDFR's traffic stop system 2.2.1.0

(1 review)

3 Screenshots

logo.png

Pullover+

Extends LSPDFR's traffic stop system with on-foot vehicle control, intelligent repositioning, and enhanced pullover animations — all fully configurable and compatible with your existing setup.

The plugin is available in 5 different languages: English, Spanish, French, German, and Russian

Requirements :

  • LSPDFR 0.4+

  • Optimized for use with Policing Redefined or Stop The Ped

Installation :

  1. CopyPullover+.dllandPullover+.iniintoGTA V\Plugins\LSPDFR\

  2. EditPullover+.inito configure keys, language, and module settings

  3. Launch GTA V


Configuration & Commands :

Everything configurable via a single Pullover+.ini file. All settings reloadable at runtime without restarting LSPDFR.

Key SHIFT+E— initiate a traffic stop while on foot (use the same key to cancel it)

Controller : LeftShoulder+DPadDown

Key SHIFT+N— place a blue position marker to set exactly where the vehicle should stop. Move the marker with the arrow keys, confirm with Enter. Press again to clear the saved position.

Controller : LeftShoulder+DPadRight

Key M— when in your police vehicle during a pullover, opens a blue marker to choose exactly where the suspect vehicle should reposition. Move with arrow keys, confirm with Enter, press M again to cancel.

Up/Down/Left/Right — move the blue marker (configurable) Enter — confirm marker position (configurable) NumPad5 — reset marker to default position (configurable)

Pullover ReloadSettings— reload ini live

Pullover ToggleFootTrafficStop— toggle module

Pullover SetLanguage— switch language live

Features :


On-foot Traffic Stop

Signal a moving vehicle to pull over while standing on the roadside — no police car required. Works with a configurable key or controller button.

  • Cone-based vehicle detection with configurable range and angle

  • Chained vanilla animations: hand raise → pointing gesture

  • Place a blue position marker (Shift+N) to set exactly where the vehicle should stop — move it with arrow keys and confirm with Enter

  • Configurable flee chance triggers a real LSPDFR pursuit

  • Automatic road-aligned parking when no position is set: lateral offset + heading correction

  • Stuck detection — aborts the wait loop if the vehicle is blocked and forces position as fallback

  • Same key releases the vehicle — driver returns to normal traffic

  • Ambient speech on stop trigger, gender-aware voice (toggleable)

  • Full controller support with independent button + modifier


Enhanced Traffic Stop

Improves vanilla LSPDFR pullovers with repositioning, animation, and sound — triggered during an active in-vehicle pullover with a single keypress.

  • Press M to open a blue position marker — place it exactly where the suspect should stop, move it with arrow keys, confirm with Enter, cancel with M

  • When on foot during a pullover, M triggers automatic road-aligned repositioning instead

  • Road heading captured before maneuver for accurate final alignment

  • Wave animation plays on pullover initiation

  • ELS yelp siren triggered automatically

  • "Stop vehicle" megaphone speech on pullover start, gender-aware voice

  • Repositioning blocked if suspect vehicle is still moving

  • All marker keys fully configurable via ini (keyboard + controller)

Incompatibilities :

  • This plugin is intended to serve, in part, as a spiritual successor to Custom Pullover plugin. There is no need to use Custom Pullover (which has not been updated for a long time), and doing so could cause compatibility issues with this plugin.

Known bugs :

  • /

Edited by SuperPyroManiac

What's New in Version 2.2.1.0

Released

Minor patch :

  • Fixed a bug that prevented a vehicle from being repositioned when the "UseMarker" option was set to false.


Short Description

Extends LSPDFR's traffic stop system with on-foot vehicle control, intelligent repositioning, and enhanced pullover animations

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Moderate)

AI usage found in code. Author did not disclose this.

User Feedback

Recommended Comments

manu450

Members

I'll send it in the morning.

manu450

Members

[General]
; Available languages : EN - FR - ES - DE - RU
Language=EN

; Enable/disable the character's voice during a traffic stop on foot or in a vehicle.
EnablePulloverSound=false

; Keys used to move the marker for positioning vehicles
MarkerForwardKey=Up
MarkerBackKey=Down
MarkerLeftKey=Left
MarkerRightKey=Right
MarkerResetKey=NumPad5
MarkerConfirmKey=Return

; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start
MarkerForwardButton=DPadUp
MarkerBackButton=DPadDown
MarkerLeftButton=DPadLeft
MarkerRightButton=DPadRight
MarkerConfirmButton=A

[FootTrafficStop]
; Allows you to initiate a traffic stop while on foot

; Enable/disable the module
Enabled=true

; Main key to activate the stop sign
; Full list : https://docs.microsoft.com/dotnet/api/system.windows.forms.keys
StopKey=None

; Optional modifier key (hold down at the same time)
; Set to None to disable
StopModifierKey=None

; Controller button to activate the stop sign
; Set to None to disable controller support
; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start
StopControllerButton=DPadDown

; Optional controller modifier (hold down at the same time)
; Default : LeftShoulder (L1/LB) — set to None to use button alone
StopControllerModifier=A

; Key to save/clear a predefined pullover position (press again to clear)
SavePositionKey=None

; Optional modifier key (hold down at the same time)
; Set to None to disable
SavePositionModifier=None

; Controller button to to save/clear a predefined pullover position (press again to clear)
; Set to None to disable controller support
; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start
SavePositionControllerButton=None

; Optional controller modifier (hold down at the same time)
; Default : LeftShoulder (L1/LB) — set to None to use button alone
SavePositionControllerModifier=None

; Probability (0–100) that the driver will flee and trigger a pursuit
; 0 = never, 100 = always
FleeChance=5

; Maximum vehicle detection range (in meters)
DetectionRange=30

; Detection cone angle in front of the player (in degrees, total left + right)
; 70 = about 35 degrees on either side of the player's line of sight
DetectionAngle=70

; Display notifications (true/false)
ShowNotifications=true

; Set to false to save position directly at player location without the blue marker
UseMarker=false

[EnhancedTrafficStop]
; 1 - Repositions the suspect to the right during a vanilla LSPDFR pullover
; 2 - Improvements and additions to animations and sound during roadside checks.

; Enable/disable the module
Enabled=true

; Main key to begin the repositioning
; Do not use the Shift key, it cancels the LSPDFR pullover
; Full list : https://docs.microsoft.com/dotnet/api/system.windows.forms.keys
RepositionKey=Q

; Optional modifier key (hold down at the same time)
; Set to None to disable
RepositionModifierKey=None

; Display notifications (true/false)
ShowNotifications=true

; Set to false to reposition vehicle automatically without the blue marker
UseMarker=false

That's the .ini you asked for. I only get a blip siren and a message saying vehicle repositioned. But the vehicle hasn't moved.

Stenda Group

Members Author

(edited)

18 hours ago, manu450 said:

[General]
; Available languages : EN - FR - ES - DE - RU
Language=EN

; Enable/disable the character's voice during a traffic stop on foot or in a vehicle.
EnablePulloverSound=false

; Keys used to move the marker for positioning vehicles
MarkerForwardKey=Up
MarkerBackKey=Down
MarkerLeftKey=Left
MarkerRightKey=Right
MarkerResetKey=NumPad5
MarkerConfirmKey=Return

; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start
MarkerForwardButton=DPadUp
MarkerBackButton=DPadDown
MarkerLeftButton=DPadLeft
MarkerRightButton=DPadRight
MarkerConfirmButton=A

[FootTrafficStop]
; Allows you to initiate a traffic stop while on foot

; Enable/disable the module
Enabled=true

; Main key to activate the stop sign
; Full list : https://docs.microsoft.com/dotnet/api/system.windows.forms.keys
StopKey=None

; Optional modifier key (hold down at the same time)
; Set to None to disable
StopModifierKey=None

; Controller button to activate the stop sign
; Set to None to disable controller support
; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start
StopControllerButton=DPadDown

; Optional controller modifier (hold down at the same time)
; Default : LeftShoulder (L1/LB) — set to None to use button alone
StopControllerModifier=A

; Key to save/clear a predefined pullover position (press again to clear)
SavePositionKey=None

; Optional modifier key (hold down at the same time)
; Set to None to disable
SavePositionModifier=None

; Controller button to to save/clear a predefined pullover position (press again to clear)
; Set to None to disable controller support
; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start
SavePositionControllerButton=None

; Optional controller modifier (hold down at the same time)
; Default : LeftShoulder (L1/LB) — set to None to use button alone
SavePositionControllerModifier=None

; Probability (0–100) that the driver will flee and trigger a pursuit
; 0 = never, 100 = always
FleeChance=5

; Maximum vehicle detection range (in meters)
DetectionRange=30

; Detection cone angle in front of the player (in degrees, total left + right)
; 70 = about 35 degrees on either side of the player's line of sight
DetectionAngle=70

; Display notifications (true/false)
ShowNotifications=true

; Set to false to save position directly at player location without the blue marker
UseMarker=false

[EnhancedTrafficStop]
; 1 - Repositions the suspect to the right during a vanilla LSPDFR pullover
; 2 - Improvements and additions to animations and sound during roadside checks.

; Enable/disable the module
Enabled=true

; Main key to begin the repositioning
; Do not use the Shift key, it cancels the LSPDFR pullover
; Full list : https://docs.microsoft.com/dotnet/api/system.windows.forms.keys
RepositionKey=Q

; Optional modifier key (hold down at the same time)
; Set to None to disable
RepositionModifierKey=None

; Display notifications (true/false)
ShowNotifications=true

; Set to false to reposition vehicle automatically without the blue marker
UseMarker=false

That's the .ini you asked for. I only get a blip siren and a message saying vehicle repositioned. But the vehicle hasn't moved.

Thanks, I fixed your bug in the latest update ;) It is awaiting approval before release.

Edited by Stenda Group

Jackal1T1

Members

No I mean it is happening. Like when I initiate a traffic stop with shift it changes my grammar police status automatically with this mod. Was wondering if there’s a way to disable that so I can continue to call it out for realism

On 6/4/2026 at 5:06 PM, Stenda Group said:

Yes, that's possible. Maybe I could include it in an update. You'll need to have GrammarPolice installed, since that's the plugin that handles the statuses ;)

No I mean it is happening. Like when I initiate a traffic stop with shift it changes my grammar police status automatically with this mod. Was wondering if there’s a way to disable that so I can continue to call it out for realism

manu450

Members

(edited)

7 hours ago, Stenda Group said:

Thanks, I fixed your bug in the latest update ;) It is awaiting approval before release.

Thanks. It has been fixed. If you can test it a bit more, I've now noticed that some vehicles aren't pulling over during regular traffic stops. Happened a few times during my session this morning. Also, I get a message to update to version 2.2.0 when loading it.

Edited by manu450

javier0911

Members

tis new update say!! please install the new version 2.2.0

Sam316

Members

I think if this mod has the ability to command a vehicle to stop to a designated spot, it can be added the option to command a vehicle to either drive around a traffic stop zone or turn around and drive away from a crime scene. This mod kinda has the feel of the "Sargent mod" only while on foot you can designate car stop locations rather than commanding them to turn around and leave the scene or back up and go around my vehicle. When vehicles start to stack up behind my car stops I just place a cone on their hood to make them vanish lol Since Sargent mod doesnt work anymore!

Stenda Group

Members Author

9 hours ago, javier0911 said:

tis new update say!! please install the new version 2.2.0

Yes, it's my fault, I hadn't entered the new update. It's all fixed now!

7 hours ago, Sam316 said:

I think if this mod has the ability to command a vehicle to stop to a designated spot, it can be added the option to command a vehicle to either drive around a traffic stop zone or turn around and drive away from a crime scene. This mod kinda has the feel of the "Sargent mod" only while on foot you can designate car stop locations rather than commanding them to turn around and leave the scene or back up and go around my vehicle. When vehicles start to stack up behind my car stops I just place a cone on their hood to make them vanish lol Since Sargent mod doesnt work anymore!

Yes, I’ve thought about creating a function to have a vehicle drive through or leave an area (without performing a traffic stop). In some cases, this would also allow us to fix a vehicle glitch. It’s a possibility I’ll look into for a future update ;)

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