Simple Seatbelt by greyplat
Simple Seatbelt adds a deadly consequence to crashes: damage and violent ejections! No more useless seatbelts that take up space and key binds without adding any utility or consequence to your game. Simple Seatbelt is functional, lightweight, standalone, and adds realism to your experience. With your seatbelt on, you can't exit or be pulled from the vehicle. Unbelted crashes above 40MPH will cause ejections that'll hurt you, and unbelted crashes at 60+ should kill you.
Additional Features
Just like real life, a seatbelt doesn't make you invincible. Belted crashes will still cause injury, so don't drive like a maniac. Low speed belted crashes cause relatively minor injury, but high-speed ones can take as much as half of your health. This incentivizes the player to drive more cautiously and responsibly.
Driving 15MPH+ without your seatbelt on will activate the chime as a friendly reminder. The chime will turn off when you buckle up, turn your lights/siren on, or slow down under 15MPH. A visual UI icon for the seatbelt will be visible on your screen, red for unbuckled, green for buckled. All configurable in the menu (default f7). Through the menu, you can toggle the seatbelt key, warning chime, notifications and use the drag to reposition feature for the UI. Don't worry about mistakes, the .ini file auto-generates, and any changes can be reset in the menu.
Think you're getting a bit too beat up after a crash? The damage values are configurable for unbelted crashes in the .ini file. Everything accessible in the menu is also in that file.
Try not to have your vehicle on auto-repair or God mode!
Have fun :)
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Edited by greyplat
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Mod and Mod Content (Moderate)
This is my first plugin that I'm uploading publicly. I began work on it a few weeks ago and had absolutely no idea how to code, but I wanted to try my best to bring my idea into fruition. I taught myself a lot of C# while making this, but I like to be honest about my AI usage as well. AI was used to code the ejection physics, damage values, some of the drag to reposition feature, ui scaling and some of the notifications. The menu, images/ui, .ini auto generaton, audio files, references, and private statics were coded/sourced by myself without AI usage. I also used AI for debugging
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