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DynamicWeather 1.2.0

(5 reviews)

4 Screenshots

DynamicWeather

By ApparentlyRohan

 

This mod gives GTA its own realistic weather system! Weathers transition (maybe?) as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:

 

Features:

  • Weather Sync to a real life location(Requires API key: API is free but setup required..DO NOT SHARE YOUR API KEY) 

  • Custom realistic forecast

    • Temperature and weather condition included

    • Predicted (in game) time when the weather will occur

    • Varied weather durations with a configurable chance of extended conditions

    • Configurable thunderstorm chance

    • Optional snow mode replaces rain, and thunderstorms with snow and blizzards

  • On screen UI

    • Forecast

    • Current Weather 

      • For real life weather sync and forecast 

    • Ability to customize the position and scale of UI

  •  Customizable temperature for different weather conditions

    • yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!

 

APIs:

bool IsRealLifeWeatherSyncRunning();
void PauseWeatherSystem();
void ResumeWeatherSystem();
List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running

 

Events:

OnWeatherChanged

 

Installation:

Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 

The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.

 

IMPORTANT THINGS TO NOTE:

  • The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather.

  • When using forecast generated by DynamicWeather, you cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather. In IRL weather mode, you can have freeze time on but not force weather. 

  • Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods.

  • I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug.

  • The time interval (Determines how long the base duration of each weather segment is as shown in the forecast) in the INI is measured by IN GAME HOURS.

  • Some graphics mods have bugs with how the sky looks when the weather is transitioning. It makes the sky green which is not exactly the most realistic. Due to these issues and no real fix, the weather switches instantly by default. You can change this in the ini. If you have the green sky, the fix is to turn off the transitions.

 

 

Customization:

All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.

 

Console Commands:

  • PauseForecast 

  • ResumeForecast

  • RegenerateForecast

  • RefreshWeather

  • SwitchToIRLWeather

  • SwitchToForecast

  • ReloadDynamicWeatherINISettings

 

Credits:

  • @Haze Studio for the notification texture

  • @Scorpionfam for the thumbnail

  • @HeyPalu for the on screen textures

  • @Lepoisson for the photos

  • Some guy on the discord that doesn't have an lspdfr account but helped beta test and gave me moral support...you know who you are :)

  • Krazy Manuel for the conversion chart

  • @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!).

  • @khorio for the coding help with time and API integration

  • @Echooo for weather transition code

 

 

 

 

Could contain: text, screenshot, font, display

Edited by ApparentlyRohan

What's New in Version 1.2.0

Released

# DynamicWeather 1.2.0 Patch Notes

### New
- Added optional snow mode. When enabled, forecast clearing, rain, and thunderstorm stages become light snow, snow, and blizzards.
- Added configurable thunderstorm and blizzard probability.
- Added a chance for weather conditions to last longer than their normal duration.
- Added an option to switch weather instantly instead of using gradual transitions. (THIS FIXES THE GREEN SKY BUG!)

### Interface
- Redesigned the forecast with a cleaner card-based layout.
- Redesigned the always-on weather display with a compact panel and clearer icon, temperature, and time layout.

### Forecast
- Improved forecast continuity when a new set of conditions is generated.
- Added more varied weather durations based on the current condition.
- Forecasts can begin from any stage instead of only the first few conditions.

### Real-Life Weather Sync
- Improved request timeout handling and retry behavior.
- Failed refreshes now retain the last successful real-life weather result.
- Initial sync failures safely return to the generated forecast.
- Improved handling and logging for invalid responses and unsupported weather conditions.

### Configuration
Added the celius version of Weathers.xml by default. Thanks @daamu32 for the original file.
Add these options to the INI as needed:

```ini
[General]
SwitchWeatherInstantly=true

[Forecast]
SnowMode=false
ThunderstormChance=35
ExtendedWeatherDurationChance=15
```

`ThunderstormChance` also controls the chance of a blizzard when snow mode is enabled.

Short Description

Get more variety in the sky - No more green sky!

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Minor)

Used to bug fix things and strengthen the UI to make it look like an actual forecast rather than a baby pooping on your screen

User Feedback

Recommended Comments

249Xeno

Members

let me know if it works @Jcookgrime and not crash the game or make the game looks funky

Deactivated Member

Deactivated

43 minutes ago, 249PD said:

let me know if it works @Jcookgrime and not crash the game or make the game looks funky

Instant crash, deleted my game folder, and deleted my system32. 10/10 Mod. 

249Xeno

Members

26 minutes ago, Haze Studio said:

Instant crash, deleted my game folder, and deleted my system32. 10/10 Mod. 

now that is what I like to hear...

lol. I'll try it out myself and since @Scorpionfam recommended it, I am open to it.

ApparentlyRohan

Members Author

11 minutes ago, 249PD said:

now that is what I like to hear...

lol. I'll try it out myself and since @Scorpionfam recommended it, I am open to it.

Why not try it before someone recommends it lol? Too used to crappy plugins? 💀

Trp. Keaton

Members

Just beautiful 10/10

249Xeno

Members

1 hour ago, ApparentlyRohan said:

Why not try it before someone recommends it lol? Too used to crappy plugins? 💀

because it'll be more fun lol

Lightning200

Members

Been waiting for a plugin like this for ever thanks.

GamerHDYT

Members

I use quantV. Will that have any affect with this mod?

ApparentlyRohan

Members Author

(edited)

1 hour ago, GamerHDYT said:

I use quantV. Will that have any affect with this mod?

One texture might be not be accurate due to QuantV changing how a weather is.

Edited by ApparentlyRohan

Rektor TV

Members

hello there, i see it's finally released. i have been following Dynamic Weather since beta and i have to say very great work you do here Rohit sir. i have download this full release and try running LSPDFR but it seems it has some issue with mods that i have as it crashing mine when i press go on duty at the station, i tried reverting back to Third Beta but it's still crashing my LSPDFR so my guess it had to have something to do with OIV installer. below is my RHP log sir. please could you look into this. thank you in advance sir.

RagePluginHook.log

kadowxy

Members

Hello someone know how to put these in celsius pls i cant figure how , otherwise the plugin is really cool

ApparentlyRohan

Members Author

15 minutes ago, kadowxy said:

Hello someone know how to put these in celsius pls i cant figure how , otherwise the plugin is really cool

In the xml, there is a setting “UseFreedomUnits” 

Daamu32

Members

(edited)

4 hours ago, Rektor TV said:

hello there, i see it's finally released. i have been following Dynamic Weather since beta and i have to say very great work you do here Rohit sir. i have download this full release and try running LSPDFR but it seems it has some issue with mods that i have as it crashing mine when i press go on duty at the station, i tried reverting back to Third Beta but it's still crashing my LSPDFR so my guess it had to have something to do with OIV installer. below is my RHP log sir. please could you look into this. thank you in advance sir.

RagePluginHook.log 172.82 kB · 5 descargas

I am not Rohit, but I can tell you that the problem seems to be related to the ForestryCallouts menu (as it shows an error with ForestryCallouts2 and RAGENativeUI). I recommend you to create a forum topic or check in ULSS.

Edited by Daamu32

LordAdam

Members

I might be an idiot but how do I edit the weather and time UI location. 

Thanks!

ApparentlyRohan

Members Author

23 minutes ago, LordAdam said:

I might be an idiot but how do I edit the weather and time UI location. 

Thanks!

The ini. Make sure ur on the latest version. 

249Xeno

Members

so i take mine is old? haha

IIIRatioIII

Members

Hello. I was wondering if there would be a chance in the future that you could make this a script mod so it doesn't require RagePluginHook.

ThatGuySens

Members

On 8/21/2024 at 12:42 AM, GamerHDYT said:

I use quantV. Will that have any affect with this mod?

Rain weather have issues for u?

ApparentlyRohan

Members Author

46 minutes ago, ThatGuySens said:

Rain weather have issues for u?

Do u have issues?

6 hours ago, IIIRatioIII said:

Hello. I was wondering if there would be a chance in the future that you could make this a script mod so it doesn't require RagePluginHook.

No

BritShyGuy

Members

(edited)

Sorry I'm extremely new with APIs

When it comes to putting setting up the ini - do I put in "APIKey = "[APIkey]&q={UKPostcode}&aqi=no" -

SO FOR EG - (Don't worry it isn't my API just random numbers and a few c's)

in the ini -
 

Quote

 

APIKey = c419849814c81c8cc8919898ccc91&q=A123BC&aqi=no

Location = 

 

 

Because the API is for air pollution. so I'm guessing the "location" part auto-fills in the "q=" part of the API.

 

Have I got that right??

 

Also side question - anyway to keep my game synced with IRL Time ❤

Edited by BritShyGuy

ApparentlyRohan

Members Author

36 minutes ago, BritShyGuy said:

Sorry I'm extremely new with APIs

When it comes to putting setting up the ini - do I put in "APIKey = "[APIkey]&q={UKPostcode}&aqi=no" -

SO FOR EG - (Don't worry it isn't my API just random numbers and a few c's)

in the ini -
 

 

Because the API is for air pollution. so I'm guessing the "location" part auto-fills in the "q=" part of the API.

 

Have I got that right??

 

Also side question - anyway to keep my game synced with IRL Time ❤

No the location you put whatever location. I’m not stealing ur ip address in this mod. If you are using the real life weather sync, you can sync with irl time using simple trainer. 

TheDude122002

Members

This is a great plugin to use. Though, I've been experiencing some issues where the sky is green anywhere out of Los Santos (it immediately changed after I unloaded the plugin). I'm wondering if there's a solution to this.

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