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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

khorio

Members Author

7 hours ago, MythicalMonkey said:

 

I see the latest update has incorporated this, great work. I did see the console command in the config but the region function is much better. A menu is a nice idea too, that would save some key bind assignments for volume as well.

No worries
Could contain: text, screenshot, font
Could contain: text, screenshot

Roberts14

Members

Where can I find the broadcastify ID for the ones I want to use?

khorio

Members Author

2 minutes ago, E.Roberts said:

Where can I find the broadcastify ID for the ones I want to use?

You either use the button indicated on the topright of the screen when you have the broadcastify id (or region broadcast id) selected in the menu to show you a list of the current top50 streams, if you want to manually select one you go to the broadcastify page of the stream you want and make note of the number at the end of the url
Could contain: text, screenshot, software, web page, computer icon, website, operating system, font, online advertising

if you go into the menu it will tell you to select the item to enter the id manually
Could contain: text, sky, cloud, screenshot, mountain, outdoor
If you press enter you will be able to input the id

  • Community Team

I noticed changing volume via in-game menu does not save in the config.ini. 

khorio

Members Author

(edited)

4 hours ago, unitedOrange66 said:

I noticed changing volume via in-game menu does not save in the config.ini. 

after you change settings in the menu you need to hit the save button (Space/ControllerX)
 

Edited by khorio

Welsh Hazard

Members

Honestly man - fair play, we asked for a menu and you provided. Top developer in the yes of the community... thank you 🙂 

KOR707

Members

Once set, the settings will not be saved the next time you run the game. It would be even better if a save button was added. Thanks to you, I am using the realistic police mode well, and I would like to express my gratitude for that. Every time I use it, I have to re-set the sound and intro/outro sound settings, and it's a hassle to have to reset the time, but I'm very satisfied with using it. I hope you have a good day today.

- proposal -
It would be even better if the ability to save was added.

STYXX

Members

Is there a way to stop the chatter from working when you are not in a vehicle? I've tried a few settings and still hear it as I walk around too. overall great update my dude! 

1XRAY80

Members

On 11/8/2023 at 4:46 PM, khorio said:

You either use the button indicated on the topright of the screen when you have the broadcastify id (or region broadcast id) selected in the menu to show you a list of the current top50 streams, if you want to manually select one you go to the broadcastify page of the stream you want and make note of the number at the end of the url
Could contain: text, screenshot, software, web page, computer icon, website, operating system, font, online advertising

if you go into the menu it will tell you to select the item to enter the id manually
Could contain: text, sky, cloud, screenshot, mountain, outdoor
If you press enter you will be able to input the id

 

On 11/8/2023 at 4:46 PM, khorio said:

You either use the button indicated on the topright of the screen when you have the broadcastify id (or region broadcast id) selected in the menu to show you a list of the current top50 streams, if you want to manually select one you go to the broadcastify page of the stream you want and make note of the number at the end of the url
Could contain: text, screenshot, software, web page, computer icon, website, operating system, font, online advertising

if you go into the menu it will tell you to select the item to enter the id manually
Could contain: text, sky, cloud, screenshot, mountain, outdoor
If you press enter you will be able to input the id

so i tried to enter a particular broadcastify id and it said it was invalid. thats a broadcastify problem right?

this is amazing because it adds the realism tenfold in my opinion. i was wondering why there were six updates within a few weeks haha!!

khorio

Members Author

(edited)

 

4 hours ago, KOR707 said:

Once set, the settings will not be saved the next time you run the game. It would be even better if a save button was added. Thanks to you, I am using the realistic police mode well, and I would like to express my gratitude for that. Every time I use it, I have to re-set the sound and intro/outro sound settings, and it's a hassle to have to reset the time, but I'm very satisfied with using it. I hope you have a good day today.

- proposal -
It would be even better if the ability to save was added.

if you look in the screenshot in the post above you will notice there is a save settings key on the bottom right
Could contain: text, sky, cloud, screenshot, mountain, outdoor

Outside of that there is an update coming this weekend that will remind you to save if you close the menu without saving, and an option to autosave.
 

2 hours ago, 1XRAY80 said:

 

so i tried to enter a particular broadcastify id and it said it was invalid. thats a broadcastify problem right?

this is amazing because it adds the realism tenfold in my opinion. i was wondering why there were six updates within a few weeks haha!!

it will try to validate the stream you manually enter and if it encounters an error it will not set it, could be a variety of reasons why. stream might be down or experiencing issues at that particular time.

4 hours ago, STYXX said:

Is there a way to stop the chatter from working when you are not in a vehicle? I've tried a few settings and still hear it as I walk around too. overall great update my dude! 

If you walk around near police vehicles and "Disable on other vehicles" is not checked then you will still hear it from other police vehicles

Edited by khorio

KOR707

Members

@khorio Thanks you~!!!😀

  • Community Team

I got a creative idea, but I am not sure if this is practical in terms of coding:

 

Add a Xscanner UI on the screen, similar to PoliceSmartRadio UI, it indicates the current Xscanner status(on/off), with which broadcast is currently playing. 

STYXX

Members

7 hours ago, khorio said:

 

if you look in the screenshot in the post above you will notice there is a save settings key on the bottom right
Could contain: text, sky, cloud, screenshot, mountain, outdoor

Outside of that there is an update coming this weekend that will remind you to save if you close the menu without saving, and an option to autosave.
 

it will try to validate the stream you manually enter and if it encounters an error it will not set it, could be a variety of reasons why. stream might be down or experiencing issues at that particular time.

If you walk around near police vehicles and "Disable on other vehicles" is not checked then you will still hear it from other police vehicles

I will try this too - when I heard it though I was not near any vehicles at the time. So not sure why that was happening. 

javier0911

Members

can you add more police scanner chatter 🔊 plz 🙏💗

22 minutes ago, javier0911 said:

can you add more police scanner chatter 🔊 plz 🙏💗

Dude, you asked the same thing on almost every plugin, callout pack, audio pack, etc. With this pack you can manually do it yourself. 

javier0911

Members

1 hour ago, OfficerMorrison said:

Dude, you asked the same thing on almost every plugin, callout pack, audio pack, etc. With this pack you can manually do it yourself. 

dude idk how to do it, wish i knew how to do plugs

25 minutes ago, javier0911 said:

dude idk how to do it, wish i knew how to do plugs

Using the menu that comes with this plugin?????? It's not that hard to use. 

STYXX

Members

2 hours ago, STYXX said:

I will try this too - when I heard it though I was not near any vehicles at the time. So not sure why that was happening. 

@khorio I did just try it again and as soon as I loaded in and started hearing the scanner right away while in the locker room of the PD - So for some reason it plays either way for me - Will the next update have a feature to turn it off when you are out of the vehicle? 

khorio

Members Author

57 minutes ago, STYXX said:

@khorio I did just try it again and as soon as I loaded in and started hearing the scanner right away while in the locker room of the PD - So for some reason it plays either way for me - Will the next update have a feature to turn it off when you are out of the vehicle? 

Do you have "Play from shoulder" turned on

javier0911

Members

1 hour ago, OfficerMorrison said:

Using the menu that comes with this plugin?????? It's not that hard to use. 

never done it maybe you could do one  🙏

khorio

Members Author

Just now, javier0911 said:

never done it maybe you could do one  🙏

You can either use broadcastify to get infinite chatter or just add files named xchattr_xxx where xxx is any number in plugins\lspdfr\xscanner\audio\

(edited)

  • Community Team
5 hours ago, khorio said:

You can either use broadcastify to get infinite chatter or just add files named xchattr_xxx where xxx is any number in plugins\lspdfr\xscanner\audio\

Honestly it's pointless to explain something to someone who, first, doesn't read anything carefully before asking questions that have already been answered; second, not willing to apply critical thinking skills or try to figure out how to solve the problems on their own.🫠

Edited by unitedOrange66

STYXX

Members

6 hours ago, khorio said:

Do you have "Play from shoulder" turned on

@khorio I do not. All settings are normal beside for clicking on no other police vehicles. 

Cut56

Members

22 hours ago, unitedOrange66 said:

J'ai eu une idée créative, mais je ne suis pas sûr que ce soit pratique en termes de codage :

 

Ajoutez une interface utilisateur Xscanner à l'écran, similaire à l'interface utilisateur PoliceSmartRadio, elle indique l'état actuel du Xscanner (activé/désactivé), avec lequel la diffusion est actuellement en cours de lecture. 

Hello,

Good idea ! 

Hello Khorio,
Your plugin is so awesome, I wanted to tell you. Especially since the addition of the Broadcastify feature.
Thank you for your work and to those who could help you if this is the case.

 

Thank you

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