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LPCallouts 0.3.0.0

(75 reviews)

13 Screenshots

 

I wished that I have more time to develop the callouts further, but its simply not possible. Therefore I make my callouts public for everybody who wants to enhance their callout experience

 

If you use code from my Repo or Clone it for further dev, please keep the credits.

 

Thanks LowRid3R!

 

https://github.com/CK-Paradox/LPCallouts

 

 

 

LowRid3Rs Police Callouts (LPC) is a callout pack that provides various hand-placed callouts.

This pack aims to add more realism to your LSPDFR experience. These callouts spawn around the San Andreas area.

 

Requirements:
Rage Plugin Hook (RPH) version 1.86 or later

- RageNativeUI Version 1.7.0 ( included in archive )
- LSPDFR 0.4.9

- A legal copy of GTAV

 

Support Features:

- Custom/Addon Model Support ( possibility to customize the scenery with the cars / peds you want )

 

Installation:

To install, simply copy the files from the archive into your GTAV directory.

If you want to modify the Unit, Beat, Division, Jurisdiction, Action Key, Menu Key or the Backup-units Unit, Beat, Division and the callout spawn radius then

Travel to: GTAV > plugins > LSPDFR and edit LPCallouts.ini with a text editor, like Notepad++

 

If an older version of LPCallouts is installed, then please delete the LPCallouts.ini file.

You will be able to set the jurisdiction directly ingame. ( F11 default Key )

 

Currently featured callouts:
Assistance required: (Hit and Run)

  • Arrive on scene and assist the first responders in finding a hit and run suspect. Talk to other officers, the victim, and witnesses in order to get the information needed to make a proper arrest.

Disturbance: (Noise Complaint)

  • A citizen has filed a noise complaint. Respond to the scene and make contact with the caller. Investigate the noise and deal with it as you see it.

 

Thankyou notes:

 

If you find errors or bugs please report in this topic:

THIS DOWNLOAD IS EXCLUSIVE TO LSPDFR.COM - DON´T UPLOAD ANYWHERE ELSE!

 

Edited by LowRid3R
End of development - source code repo added

What's New in Version 0.3.0.0

Released

- Updated to LSPFR 0.4.9.0
- Updated to Rage 1.86.1288.16169
- Updated to RageNativeUI 1.7
- Changed to .NET 4.7.2
- Changed name of user from ini to LSPDFR Character
- Changed smoking ped from animation to world scenario
- Removed support for ComputerPlus (Plugin no longer supported), was introduced in 0.2.7.0
- Removed support for Realism Dispatch Enhanced, was introduced in 0.2.6.2
- Removed LPC Editor, direct editing of values in ini are now required
- Added possiblity to set individual backup unit names in ini file
- Added animation when dispatch is called
- Fixed a memory leak that could crash the game client


Short Description

Callout based on real life events

User Feedback

Recommended Comments

Albo1125

Insiders

Very impressed by the callouts! You've put a great amount of detail into them, props to you!

I finally updated to RPH 51 and used them in my stream today. I was just wondering if the music for the noise complaint disturbance is copyright free or not.

 

Talking specifically about this stream, example timestamp 10:16:

 

Thanks a lot mate, I'll leave a review after I try all the callouts :thumbsup:

LowRid3R

Members Author

@Albo1125 

Thanks for you comments. Appreciate it to hear this!

Regarding the Copyright. The Plugin which i use for controlling the music is from un4seen, called Bass.Net, this is completely free to use without any notice.

Talking about the music you mentioned.. you right, i forgot to mention it ,  i will do it with the next plugin update, but its the same as for the Bass.Net.

Completely free to use and edit under creative commons, ( music is from playonloop.com ) , but i will add a notice in the plugin section and the folder of the music.

 

What i  noticed in your video is that you ended the callout manually. No need to do that as when you are leaving the area ( 200f ), callout will be ended. 

 

BR

DutchXarms

Members

(edited)

u should make more callouts for inside blaine county i want that party in blaine county as well

Edited by DutchXarms

Albo1125

Insiders

6 hours ago, LowRid3R said:

@Albo1125 

Thanks for you comments. Appreciate it to hear this!

Regarding the Copyright. The Plugin which i use for controlling the music is from un4seen, called Bass.Net, this is completely free to use without any notice.

Talking about the music you mentioned.. you right, i forgot to mention it ,  i will do it with the next plugin update, but its the same as for the Bass.Net.

Completely free to use and edit under creative commons, ( music is from playonloop.com ) , but i will add a notice in the plugin section and the folder of the music.

 

What i  noticed in your video is that you ended the callout manually. No need to do that as when you are leaving the area ( 200f ), callout will be ended. 

 

BR

Thanks for the reply!

Other note, your callouts seem to crash if I do not accept them - apparently you attempt to delete a blip in your cleanup, but it doesn't seem to exist.

To fix this, simply add a if (myBlip.Exists()) check before the delete statement.

Spoiler


[20/03/2017 14:23:12.106] LSPD First Response: Creating AssistBeach_HIGH
[20/03/2017 14:23:12.107] [TRACE] Callout created:  #6
[20/03/2017 14:23:12.135] [TRACE] Thread ZoomThread #4 initialized
[20/03/2017 14:23:17.352] LSPD First Response: Added ambient event fibers to cleanup
[20/03/2017 14:23:18.697] setting up new cop: null
[20/03/2017 14:23:18.697] [TRACE] New ped recognized as cop
[20/03/2017 14:23:18.697] setting up new cop: null
[20/03/2017 14:23:18.697] [TRACE] New ped recognized as cop
[20/03/2017 14:23:18.697] setting up new cop: null
[20/03/2017 14:23:18.698] [TRACE] New ped recognized as cop
[20/03/2017 14:23:19.716] setting up new cop: null
[20/03/2017 14:23:19.716] [TRACE] New ped recognized as cop
[20/03/2017 14:23:22.110] [TRACE] Asked thread ZoomThread #4 to abort: Timeout exceeded
[20/03/2017 14:23:22.110] [TRACE] Instance cleaned (ZoomThread #4)
[20/03/2017 14:23:22.113] [TRACE] Thread ZoomThread #4 has been shut down
[20/03/2017 14:23:27.152] [TRACE] Instance cleaned ( #6)
[20/03/2017 14:23:27.159] LSPD First Response: 
[20/03/2017 14:23:27.160] LSPD First Response: ==============================
[20/03/2017 14:23:27.160] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[20/03/2017 14:23:27.160] LSPD First Response: ------------------------------
[20/03/2017 14:23:27.160] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[20/03/2017 14:23:27.160] LSPD First Response: ------------------------------
[20/03/2017 14:23:27.160] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[20/03/2017 14:23:27.160] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Blip is invalid.
[20/03/2017 14:23:27.160] LSPD First Response: ------------------------------
[20/03/2017 14:23:27.160] LSPD First Response: Inner exceptions:
[20/03/2017 14:23:27.160] LSPD First Response: ------------------------------
[20/03/2017 14:23:27.160] LSPD First Response: Stack trace:
[20/03/2017 14:23:27.160] LSPD First Response: at Rage.Blip.Delete()
[20/03/2017 14:23:27.160] at LSPD_First_Response.Mod.Callouts.Callout.OnCalloutNotAccepted()
[20/03/2017 14:23:27.161] at LPCallouts.Callouts.AssistBeach.OnCalloutNotAccepted()
[20/03/2017 14:23:27.161] at ?????????????????????????????????????????.?????????????????????????????????????????(Object[] )
[20/03/2017 14:23:27.161] at LMS.Common.Timers.DelayedCaller.Process()
[20/03/2017 14:23:27.161] at ?????????????????????????????????????????.?????????????????????????????????????????()
[20/03/2017 14:23:27.161] at LSPD_First_Response.Mod.LSPDFR.MainLoop()
[20/03/2017 14:23:27.161] at Rage.GameFiber.Main()
[20/03/2017 14:23:27.161] LSPD First Response: ==============================
[20/03/2017 14:23:27.161] LSPD First Response: 
[20/03/2017 14:23:28.291] LSPD First Response: All signs removed
 

Cheers :smile:

DutchXarms

Members

On 20-3-2017 at 7:31 PM, Slushy said:

I am getting the same as Albo, when not accepting a callout it crashes http://pastebin.com/ybjneMja

It always crashes thats why i dont use this lol

billiarboy

Members

Crashes my game Also,Like Albo said!

LowRid3R

Members Author

(edited)

I already looking into this issue, as soon as i have a solution ready and update will be done..

Edited by LowRid3R

YatzNexus

Members

Was just about to post the same issue.  Thanks for looking into the issue, LowRid3R!  If you specifically need any additional logs or testing to help/confirm, let me know.  Otherwise, I'll wait patiently for the update.  Great mod, thanks!

AndyAlmighty

Members

I see you just pushed an update, so it may be fixed, but the crash log doesn't have any mentions of a blip. Seems to be animated related?

 

Spoiler

[3/28/2017 11:52:36 PM.329] LSPD First Response:
[3/28/2017 11:52:36 PM.330] LSPD First Response: ==============================
[3/28/2017 11:52:36 PM.330] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/28/2017 11:52:36 PM.331] LSPD First Response: ------------------------------
[3/28/2017 11:52:36 PM.331] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[3/28/2017 11:52:36 PM.331] LSPD First Response: ------------------------------
[3/28/2017 11:52:36 PM.331] LSPD First Response: Exception type: System.InvalidOperationException
[3/28/2017 11:52:36 PM.331] LSPD First Response: Exception message: AnimationDictionary with name amb@world_human_drinking@beer@male@idle_a could not be loaded within a reasonable time. It may be invalid.
[3/28/2017 11:52:36 PM.331] LSPD First Response: ------------------------------
[3/28/2017 11:52:36 PM.332] LSPD First Response: Inner exceptions:
[3/28/2017 11:52:36 PM.332] LSPD First Response: ------------------------------
[3/28/2017 11:52:36 PM.332] LSPD First Response: Stack trace:
[3/28/2017 11:52:36 PM.333] LSPD First Response: at Rage.AnimationDictionary.LoadAndWait()
[3/28/2017 11:52:36 PM.333] at Rage.TaskInvoker.PlayAnimation(AnimationDictionary animationDictionary, String animationName, Int32 timeout, Single blendInSpeed, Single blendOutSpeed, Single startPosition, AnimationFlags flags)
[3/28/2017 11:52:36 PM.333] at Rage.TaskInvoker.PlayAnimation(AnimationDictionary animationDictionary, String animationName, Single blendInSpeed, AnimationFlags flags)
[3/28/2017 11:52:36 PM.333] at LPCallouts.Callouts.NoiseComplaint.<OnCalloutAccepted>b__63_2()
[3/28/2017 11:52:36 PM.333] at Rage.GameFiber.Main()
[3/28/2017 11:52:36 PM.334] LSPD First Response: ==============================

 

Apparently the whole thing is too large to pastebin, so I've spoiler'd the (as far as I can tell) relevant section if you don't want to download the whole log.

RagePluginHook.log

LowRid3R

Members Author

@AndyAlmighty thx for reporting, never had the issue before with an animation not loaded... i will look into it

 

BR

zxDrugsxBunnyxz

Members

GAME FREEZES WHEN CALLED FOR TRANSPORT WITH ALBOS ARREST MANAGER THIS OCCURED ONLY ON YOUR CALLOUT I TESTED ARRESTING REGULAR PED DOESNT CRASH.

Osopoderoso

Members

@LowRid3R

I really like your work, I wanted to tell you two bugs:
- In the accident shown in the first image, there is a problem. And is that the vehicles that circulate in the lane that is occupied by cones, do not respect them and circulate in the middle of them, throwing those that are necessary. 

 

fnbpj6.jpg

 

- And in the second accident shown below, I have already passed three times as I slowly giving Y to read what the witnesses tell me, suddenly everything disappears, cars, policemen, everything. Leaving the call active.

Thank you and greetings.

 

2pseoub.jpg

r.mrr

Members

Love it! Is the music for the noise complaint actually real? Because I wanna know what the real song is for "music_03" if you could tell me :D

winglesschip209

Members

On 4/29/2017 at 10:16 PM, TheGamingRyan said:

Love it! Is the music for the noise complaint actually real? Because I wanna know what the real song is for "music_03" if you could tell me :D

Fixxed the problem it was on my end working flawlessly :thumbsup:

LowRid3R

Members Author

Hi all, 

sorry for the late reply. At the moment i don't have a free minute cause work and family is keeping me busy 150%. Don't expect a content update soon. I'll try to find the time to fix the occurring errors but at the moment i just don't find a minute to do that. 

 

BR

Jeantony

Members

Hello, great work on this pack !

I have a suggestion to make the callout "Assistance Required" better : when we go to arrest the vehicle owner, it will be interesting that this person is not always guilty : maybe his vehicle has been stolen and it wasn't him behind the wheel at the moment of the accident. So you have to find the stolen car, engage a pursuit with the thief and then arrest him.

I don't know if there is another end at this point because I've done the callout 5 times and the end is always the same : the owner of the car is always guilty.

I hope you will read my suggestion and I know that these callouts will be better in the future.

BlueLine Vibes

Members

Hope you update this mod.  I enjoy this one.

J.J Designs

Members

im currently experiencing a crash when i take the MVA call on the highway not sure what is causing the crash picture below is the call im talking about every time im there on the scene for more the 5mn game crash.

screen10.jpg.aa567e105ba7e4114d48517f88786202.jpg

GabLeGamer

Members

I can't believe such an awesome callout pack hasn't received a single comment about a possible comeback/update in such a long time!

This pack is handsdown the best callout pack on this website, please please please @LowRid3R can you get us an updated version? 

We love you long time.

FKDZ

Members

Sad to see so many callout mods simply die, there's only a few left. Going to try this one to see if it works :S

Kifflommer

Members

Does this still work?, about to find out. 

Reddington

Members

3 minutes ago, BlueLineBacker said:

Does this still work?, about to find out. 

 

Please let me know how it goes for you.  I had this installed a long time ago and forgot about it when I redid my game.

Kifflommer

Members

2 minutes ago, Giordano said:

 

Please let me know how it goes for you.  I had this installed a long time ago and forgot about it when I redid my game.

 

I'll report back, scrolling up I noticed someone else had this very same question and did not report back. I shall, got 4-6 old plugins I'm gonna experiment with..-..got the backups ready lol 🙏

Kifflommer

Members

works but major FPS drop for some reason or another.

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