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Siren Mastery | Fully master your siren tones! 1.6.1.0

(108 reviews)

2 Screenshots

Siren Mastery

 

SUPPORT IS NO LONGER OFFERED - FEEL FREE TO HELP UPDATE THE CODE 

Siren Mastery is now open source. https://github.com/Albo1125/SirenMastery

Siren Mastery is a script modification that allows you to master your siren tones. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays! You can be up and running with Siren Mastery within 5 minutes (installation tutorial click HERE).

Requirements - some of these are included (credits go to their appropriate authors):

  • Albo1125.Common 6.6.4.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • NAudio 1.8.0.0 (included)
  • A legal copy of GTA V (version 1.0.1011.1 or above).

There is also a download to free up unneeded controller bindings so they can be used for Siren Mastery. Get it here.

You can find some new, customised UIs for Siren Mastery in the spoiler below:
 

Spoiler

 

 

Summary of current features (please check documentation carefully too):

  • Change the Siren Toggle key/button and assign it an optional modifier key/button.
  • Change the 'lights only' toggle key/button and assign it an optional modifier key/button.
    • This works even if your siren is off so you can control whether your siren should play before turning your lights on.
  • New 'Toggle Secondary Siren' key/button with an optional modifier key/button.
    • This allows you to switch to secondary sirens without having to hold down a key/button.
  • New 'Toggle Bullhorn' key/button with an optional modifier key/button.
    • This allows you to keep sounding your bullhorn without having to hold down a key/button.
    • Works simultaneously with sirens.
  • New 'Next Siren' key/button that cycles to the next siren.
    • Can optionally include the Off state as a cycle stage.
  • Your siren now stays on when you leave your vehicle and you don't mute it.
    • This can be disabled from the GeneralConfig file.
  • Determine the siren tone that should be playing.
    • You are able to select which siren tone to play, including the ability to differentiate between secondary sirens.
  • Additional Siren Modes
    • Dual Siren Mode.
    • Manual Siren Mode.
  • Additional customisable sirens per vehicle model.
    • Allows you to have up to TEN total sirens per vehicle model.
  • Fully Functional and Customisable UI.
    • Feel free to create and release your own custom UI files.
    • The size and position of the UI can be customised via the UIConfig file.
  • Customisable Siren Switching Tones (like Siren Switch Honker).
  • Sirens are fully customisable per vehicle model via an XML file.
  • All keybindings are customisable and fully customisable controller support is included.
  • The vehicles.awc size and length limits are effectively removed while using Siren Mastery, allowing for greater siren variety.
  • British Users: You can now have British Siren Switch/Toggle sounds (in other words, horns!). Simply replace the relevant files in the Plugins/SirenMastery folder with the ones included in Siren Switch Honker's download.

 

Support is no longer offered - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened.

Please do not reupload or redistribute this without my permission, rather link back to this original page. Thank you.

Edited by Albo1125

What's New in Version 1.6.1.0

Released

Some code cleanup.
Open sourced at https://github.com/Albo1125/SirenMastery
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement'


Short Description

Siren Mastery for RPH

User Feedback

Recommended Comments

Ophois47

Members

Hey guys, Ive gotten everything else to work but it crashes upon startup, looks like it cant find something in the vehicles folder that its looking for but that step was completed successfully, any help would be great, thanks, heres RPH log

 

Spoiler

[5/13/2018 7:20:58 AM.121] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[5/13/2018 7:20:58 AM.180] SirenMastery: 
[5/13/2018 7:20:58 AM.180] SirenMastery: ==============================
[5/13/2018 7:20:58 AM.180] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/13/2018 7:20:58 AM.181] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.181] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[5/13/2018 7:20:58 AM.181] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.181] SirenMastery: Exception type: System.IO.FileNotFoundException
[5/13/2018 7:20:58 AM.181] SirenMastery: Exception message: Could not find file 'X:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[5/13/2018 7:20:58 AM.182] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.182] SirenMastery: Inner exceptions:
[5/13/2018 7:20:58 AM.182] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.182] SirenMastery: Stack trace:
[5/13/2018 7:20:58 AM.182] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[5/13/2018 7:20:58 AM.183] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[5/13/2018 7:20:58 AM.183] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[5/13/2018 7:20:58 AM.183] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[5/13/2018 7:20:58 AM.183] at ?????????????????????????????????????????.?????????????????????????????????????????()
[5/13/2018 7:20:58 AM.184] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[5/13/2018 7:20:58 AM.184] at Rage.GameFiber.Main()
[5/13/2018 7:20:58 AM.184] SirenMastery: ==============================
[5/13/2018 7:20:58 AM.184] SirenMastery: 
[5/13/2018 7:20:58 AM.189] SirenMastery: Cleaning up
[5/13/2018 7:20:58 AM.191] SirenMastery: SirenMastery 1.5.0.0, developed by Albo1125, has been cleaned up.
 

 

On 5/10/2018 at 8:38 AM, Behamin said:

Forget this - SOLVED

How??

Behamin

Members

30 minutes ago, Ophois47 said:

Hey guys, Ive gotten everything else to work but it crashes upon startup, looks like it cant find something in the vehicles folder that its looking for but that step was completed successfully, any help would be great, thanks, heres RPH log

 

  Reveal hidden contents

[5/13/2018 7:20:58 AM.121] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[5/13/2018 7:20:58 AM.180] SirenMastery: 
[5/13/2018 7:20:58 AM.180] SirenMastery: ==============================
[5/13/2018 7:20:58 AM.180] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/13/2018 7:20:58 AM.181] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.181] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[5/13/2018 7:20:58 AM.181] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.181] SirenMastery: Exception type: System.IO.FileNotFoundException
[5/13/2018 7:20:58 AM.181] SirenMastery: Exception message: Could not find file 'X:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[5/13/2018 7:20:58 AM.182] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.182] SirenMastery: Inner exceptions:
[5/13/2018 7:20:58 AM.182] SirenMastery: ------------------------------
[5/13/2018 7:20:58 AM.182] SirenMastery: Stack trace:
[5/13/2018 7:20:58 AM.182] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[5/13/2018 7:20:58 AM.183] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[5/13/2018 7:20:58 AM.183] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[5/13/2018 7:20:58 AM.183] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[5/13/2018 7:20:58 AM.183] at ?????????????????????????????????????????.?????????????????????????????????????????()
[5/13/2018 7:20:58 AM.184] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[5/13/2018 7:20:58 AM.184] at Rage.GameFiber.Main()
[5/13/2018 7:20:58 AM.184] SirenMastery: ==============================
[5/13/2018 7:20:58 AM.184] SirenMastery: 
[5/13/2018 7:20:58 AM.189] SirenMastery: Cleaning up
[5/13/2018 7:20:58 AM.191] SirenMastery: SirenMastery 1.5.0.0, developed by Albo1125, has been cleaned up.
 

 

How??

Actually, don't know, I always take backups. And I found a 1-year backup and just used the files there. 

KDenv01

Members

Recently just redownloaded this plugin but every time I try to load it up in the game it crashes. I have followed all steps of installation but sill it crashes. Please help?

20180518212318_1.jpg

20180518212331_1.jpg

20180518212340_1.jpg

Mickey0140

Members

Hey Albo, I have problem with your siren mastery, alwys when i load it in rage plugin hook console it crashed. Please help me, i want to use this amazing mod.

RagePluginHook.log

Spitfire7

Members

There seems to be a lot of people getting crashes and you are listing them on here, but is anyone getting answers or help?

 

I am getting a crash now as well.  My error is "SirenMastery could not load due to an error while checking for RAGEPluginHook dependencies."

 

Everything is compatible and I am using the right versions even though it is an older version of everything. 

 

I don't want to update everything because I have all the mods and everything I want just perfect right now.  All my files have been working great together for years and all of the sudden now just this SirenMastery doesn't work.  What is that all about?

 

 

RagePluginHook.log

Spitfire7

Members

Is this thread dead now?

Spitfire7

Members

To all having the dependency issues, I figured it out.  You just need to install the latest Aldo.common file.  Download here.

 

 

FryTHF

Members

On 5/24/2018 at 6:51 PM, Spitfire7 said:

To all having the dependency issues, I figured it out.  You just need to install the latest Aldo.common file.  Download here.

 

 

 

Thank you man ! You rock

JosiahPlays

Members

On 5/24/2018 at 6:51 AM, Spitfire7 said:

To all having the dependency issues, I figured it out.  You just need to install the latest Aldo.common file.  Download here.

 

 

I did that, but i'm having the same issue.

Spitfire7

Members

On 5/28/2018 at 12:59 AM, JosiahPlays said:

I did that, but i'm having the same issue.

Check all your files.  They all need to match and able to be used with each other.  If one is off you will get that error.  Maybe start over with your mod files such as Rage Hook files and make sure you have all the right patches to sync up with your files.  Good luck. 

I installed siren mastery and every time i load it in i get no error but my sirens wont make any sound. All i get is the horn and its not the horn i installed. ANY HELP WILL DO!

bursura

Members

siren mastery crashes instantly i followed the video instructions provided in the documentation as to how to install it

 

 

the log file:

Spoiler

[6/8/2018 10:03:26 PM.230] Started new log on 6/8/2018 10:03:26 PM.230
[6/8/2018 10:03:26 PM.316] ====================================================================================================
[6/8/2018 10:03:26 PM.225] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[6/8/2018 10:03:26 PM.319] Log verbosity: Trivial
[6/8/2018 10:03:26 PM.320] Initializing input system
[6/8/2018 10:03:26 PM.324] Initializing game console
[6/8/2018 10:03:26 PM.359] Console key has been set to F4 (key code: 115)
[6/8/2018 10:03:26 PM.468] Initializing console variable "ConsoleScrollAmount".
[6/8/2018 10:03:26 PM.500] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[6/8/2018 10:03:26 PM.503] Read value: <null>
[6/8/2018 10:03:26 PM.503] Initializing console variable "DisableRenderVersionText".
[6/8/2018 10:03:26 PM.503] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[6/8/2018 10:03:26 PM.507] Read value: True
[6/8/2018 10:03:26 PM.508] Setting value of console variable "DisableRenderVersionText" to stored value.
[6/8/2018 10:03:26 PM.508] Initializing console variable "ConsoleKey".
[6/8/2018 10:03:26 PM.515] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/8/2018 10:03:26 PM.515] Read value: <null>
[6/8/2018 10:03:26 PM.515] Initializing console variable "PluginTimeoutThreshold".
[6/8/2018 10:03:26 PM.515] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/8/2018 10:03:26 PM.516] Read value: 60000
[6/8/2018 10:03:26 PM.520] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/8/2018 10:03:26 PM.569] Initializing console variable "AlwaysShowConsoleOutput".
[6/8/2018 10:03:26 PM.586] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/8/2018 10:03:26 PM.587] Read value: <null>
[6/8/2018 10:03:26 PM.648] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/8/2018 10:03:26 PM.665] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/8/2018 10:03:26 PM.666] Read value: <null>
[6/8/2018 10:03:26 PM.689] Initializing console variable "ShowOnScreenWarnings".
[6/8/2018 10:03:26 PM.689] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/8/2018 10:03:26 PM.690] Read value: <null>
[6/8/2018 10:03:26 PM.690] Console initialized
[6/8/2018 10:03:26 PM.690] Initializing forms manager
[6/8/2018 10:03:26 PM.692] Version: RAGE Plugin Hook v0.62.1216.14731 PUBLIC ALPHA for Grand Theft Auto V
[6/8/2018 10:03:26 PM.698] ================ RAGE Plugin Hook ================
[6/8/2018 10:03:26 PM.716] Detected Windows 10 Home (64-bit) (10.0.17134.0)!
[6/8/2018 10:03:26 PM.739] Checking game support
[6/8/2018 10:03:26 PM.962] Product name: Grand Theft Auto V
[6/8/2018 10:03:26 PM.962] Product version: 1.0.1365.1
[6/8/2018 10:03:26 PM.962] Is steam version: True
[6/8/2018 10:03:26 PM.963] Initializing DirectX
[6/8/2018 10:03:26 PM.964] Initializing Direct3D
[6/8/2018 10:03:26 PM.964] Loading C:\WINDOWS\system32\d3d11.dll
[6/8/2018 10:03:26 PM.965] Loaded at 0x7FFC22E70000
[6/8/2018 10:03:26 PM.965] D3D11CreateDeviceAndSwapChain at 0x7FFC22E85940
[6/8/2018 10:03:26 PM.965] Creating Direct3D 11 device and swap chain
[6/8/2018 10:03:27 PM.047] Swap Chain created: 0x24C898ABBF0
[6/8/2018 10:03:27 PM.047] Swap Chain VTable: 0x24C898ABBF0
[6/8/2018 10:03:27 PM.047] Swap Chain VTable_2: 0x7FFC2457EC80
[6/8/2018 10:03:27 PM.047] 0x748948000BB095E9;0x8D48564157552024;0x170EC814890246C
[6/8/2018 10:03:27 PM.047] D3D11Present: 0x7FFC24515070
[6/8/2018 10:03:27 PM.047] D3D11ResizeBuffers: 0x7FFC24529840
[6/8/2018 10:03:27 PM.048] D3D11ResizeTarget: 0x7FFC24572A60
[6/8/2018 10:03:27 PM.049] D3D11SetFullscreenState: 0x7FFC24532260
[6/8/2018 10:03:27 PM.065] Getting device
[6/8/2018 10:03:27 PM.067] Retrieved device
[6/8/2018 10:03:27 PM.067] Creating wrapper
[6/8/2018 10:03:27 PM.098] Direct3D initialized
[6/8/2018 10:03:27 PM.098] Initialized DirectX
[6/8/2018 10:03:27 PM.100] Direct3D watcher thread spawned
[6/8/2018 10:03:27 PM.239] Wrapper created
[6/8/2018 10:03:27 PM.244] Effect created
[6/8/2018 10:03:27 PM.245] Creating buffer
[6/8/2018 10:03:27 PM.245] Created buffer
[6/8/2018 10:03:27 PM.245] Creating blend state
[6/8/2018 10:03:27 PM.246] Created blend state
[6/8/2018 10:03:27 PM.246] Done with creation
[6/8/2018 10:03:27 PM.314] Initializing texture system.
[6/8/2018 10:03:27 PM.316] Initializing texture system; phase 1
[6/8/2018 10:03:27 PM.316] Initializing texture system; phase 2
[6/8/2018 10:03:27 PM.327] Initializing texture system; phase 3
[6/8/2018 10:03:27 PM.328] Initializing texture system; phase 4
[6/8/2018 10:03:27 PM.340] Initializing texture system; phase 5
[6/8/2018 10:03:27 PM.342] Initializing texture system; phase 6
[6/8/2018 10:03:27 PM.344] Initializing texture system; phase 7
[6/8/2018 10:03:27 PM.346] Initializing texture system; phase 8
[6/8/2018 10:03:27 PM.348] Initializing texture system; phase 9
[6/8/2018 10:03:27 PM.352] Initializing texture system; phase 10
[6/8/2018 10:03:27 PM.356] Initializing texture system; phase 11
[6/8/2018 10:03:27 PM.356] Initializing texture system; phase 12
[6/8/2018 10:03:27 PM.359] Initializing texture system; phase 13
[6/8/2018 10:03:27 PM.359] Initializing texture system; phase 14
[6/8/2018 10:03:32 PM.107] Direct3D watcher thread ended
[6/8/2018 10:03:57 PM.524] LoadingScreenMsg: Initializing game support
[6/8/2018 10:03:57 PM.776] Initializing game support
[6/8/2018 10:03:58 PM.412] LoadingScreenMsg: Velocity limit removed
[6/8/2018 10:03:58 PM.737] Compatibility level: 0
[6/8/2018 10:03:58 PM.737] Supported version detected
[6/8/2018 10:03:58 PM.738] ==================================================
[6/8/2018 10:03:58 PM.738] LoadingScreenMsg: Patching code
[6/8/2018 10:03:58 PM.989] LoadingScreenMsg: Waiting for game initialization
[6/8/2018 10:03:59 PM.240] Waiting for game initialization
[6/8/2018 10:03:59 PM.341] LoadingScreenMsg: Initializing core
[6/8/2018 10:03:59 PM.591] Initializing hook
[6/8/2018 10:03:59 PM.591] LoadingScreenMsg: Completing interoperability
[6/8/2018 10:03:59 PM.843] Completing interoperability
[6/8/2018 10:03:59 PM.843] Initialization code 1.
[6/8/2018 10:03:59 PM.843] Initialization code 2.
[6/8/2018 10:03:59 PM.844] Initialization code 3.
[6/8/2018 10:03:59 PM.853] 1 Address: 0x00007FF6D2B61418
[6/8/2018 10:03:59 PM.854] Calling func 1
[6/8/2018 10:03:59 PM.872] 2 Address: 0x00007FF6D368BBEA
[6/8/2018 10:03:59 PM.873] 3 Address: 0x00007FF6D2155D8E
[6/8/2018 10:03:59 PM.905] Address: 0x00007FF6D368BB94
[6/8/2018 10:03:59 PM.905] Unknown var: 0x00007FF6D4632A20
[6/8/2018 10:03:59 PM.905] Initialization code 4.
[6/8/2018 10:03:59 PM.905] Initialization code 5.
[6/8/2018 10:03:59 PM.906] Completing interoperability, phase 1
[6/8/2018 10:03:59 PM.907] Completing interoperability, phase 2
[6/8/2018 10:03:59 PM.907] Completing interoperability, phase 3
[6/8/2018 10:03:59 PM.907] Completing interoperability, phase 4
[6/8/2018 10:03:59 PM.907] Completing interoperability, phase 5
[6/8/2018 10:03:59 PM.907] Completing interoperability, phase 6
[6/8/2018 10:03:59 PM.908] Completing interoperability, phase 7
[6/8/2018 10:03:59 PM.909] LoadingScreenMsg: 
[6/8/2018 10:04:00 PM.160] LoadingScreenMsg: Loading Story Mode
[6/8/2018 10:04:20 PM.023] LoadingScreenMsg: Loading and Populating Game World
[6/8/2018 10:04:20 PM.274] LoadingScreenMsg: 
[6/8/2018 10:04:37 PM.678] Initializing console variable "IsDeveloperModeEnabled".
[6/8/2018 10:04:37 PM.678] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[6/8/2018 10:04:37 PM.679] Read value: <null>
[6/8/2018 10:04:37 PM.679] Initializing console variable "TimeScale".
[6/8/2018 10:04:37 PM.679] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[6/8/2018 10:04:37 PM.680] Read value: <null>
[6/8/2018 10:04:37 PM.695] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[6/8/2018 10:04:39 PM.152] <UNLOADED PLUGIN>: Initializing input system
[6/8/2018 10:04:39 PM.153] <UNLOADED PLUGIN>: Initializing game console
[6/8/2018 10:04:39 PM.155] <UNLOADED PLUGIN>: Initializing forms manager
[6/8/2018 10:04:39 PM.237] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[6/8/2018 10:04:39 PM.238] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[6/8/2018 10:04:41 PM.087] <UNLOADED PLUGIN>: Initializing input system
[6/8/2018 10:04:41 PM.088] <UNLOADED PLUGIN>: Initializing game console
[6/8/2018 10:04:41 PM.090] <UNLOADED PLUGIN>: Initializing forms manager
[6/8/2018 10:04:41 PM.146] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[6/8/2018 10:04:41 PM.147] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery.dll
[6/8/2018 10:04:42 PM.695] <UNLOADED PLUGIN>: Initializing input system
[6/8/2018 10:04:42 PM.696] <UNLOADED PLUGIN>: Initializing game console
[6/8/2018 10:04:42 PM.697] <UNLOADED PLUGIN>: Initializing forms manager
[6/8/2018 10:04:42 PM.756] Plugin "SirenMastery" was loaded from "SirenMastery.dll".
[6/8/2018 10:04:42 PM.757] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[6/8/2018 10:04:44 PM.246] <UNLOADED PLUGIN>: Initializing input system
[6/8/2018 10:04:44 PM.247] <UNLOADED PLUGIN>: Initializing game console
[6/8/2018 10:04:44 PM.248] <UNLOADED PLUGIN>: Initializing forms manager
[6/8/2018 10:04:44 PM.264] Plugin "Spotlight" was loaded from "Spotlight.dll".
[6/8/2018 10:04:44 PM.692] ---------------------------------------------------------------------
[6/8/2018 10:04:44 PM.692] LSPD FIRST RESPONSE
[6/8/2018 10:04:44 PM.692] Version 0.3.1
[6/8/2018 10:04:44 PM.692] A G17 Media Modification
[6/8/2018 10:04:44 PM.692] - Developed by LMS & Sam
[6/8/2018 10:04:44 PM.692] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[6/8/2018 10:04:44 PM.692] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[6/8/2018 10:04:44 PM.692] ---------------------------------------------------------------------
[6/8/2018 10:04:44 PM.692] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[6/8/2018 10:04:44 PM.693] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[6/8/2018 10:04:44 PM.771] 
[6/8/2018 10:04:44 PM.918] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/8/2018 10:04:44 PM.918] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/8/2018 10:04:44 PM.922] Callouts: 250
[6/8/2018 10:04:45 PM.037] SirenMastery: Loading SirenMastery 1.5.0.0, developed by Albo1125
[6/8/2018 10:04:45 PM.046] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[6/8/2018 10:04:45 PM.116] SirenMastery: Albo1125.Common.dll 6.6.0.0 starting standard dependency check for SirenMastery
[6/8/2018 10:04:45 PM.585] SirenMastery: isdc:/darrelld1/
[6/8/2018 10:04:45 PM.595] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.62
[6/8/2018 10:04:45 PM.600] SirenMastery: Blpass
[6/8/2018 10:04:45 PM.601] SirenMastery: Dependency check for SirenMastery successful: True
[6/8/2018 10:04:45 PM.606] SirenMastery: SirenMastery by Albo1125 is not in beta.
[6/8/2018 10:04:45 PM.618] SirenMastery: Albo1125.Common 6.6.0.0, developed by Albo1125. Starting update checks.
[6/8/2018 10:04:45 PM.711] SirenMastery: Albo1125.Common 6.6.0.0, developed by Albo1125. Not checking for updates until 6/9/2018 9:44:13 PM
[6/8/2018 10:04:45 PM.744] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[6/8/2018 10:04:46 PM.343] [TRACE] Thread CopManager #1 initialized
[6/8/2018 10:04:46 PM.645] SirenMastery: 
[6/8/2018 10:04:46 PM.651] SirenMastery: ==============================
[6/8/2018 10:04:46 PM.653] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/8/2018 10:04:46 PM.654] SirenMastery: ------------------------------
[6/8/2018 10:04:46 PM.655] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[6/8/2018 10:04:46 PM.655] SirenMastery: ------------------------------
[6/8/2018 10:04:46 PM.655] SirenMastery: Exception type: System.IO.FileNotFoundException
[6/8/2018 10:04:46 PM.656] SirenMastery: Exception message: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[6/8/2018 10:04:46 PM.656] SirenMastery: ------------------------------
[6/8/2018 10:04:46 PM.656] SirenMastery: Inner exceptions:
[6/8/2018 10:04:46 PM.656] SirenMastery: ------------------------------
[6/8/2018 10:04:46 PM.656] SirenMastery: Stack trace:
[6/8/2018 10:04:46 PM.657] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[6/8/2018 10:04:46 PM.657] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[6/8/2018 10:04:46 PM.657] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[6/8/2018 10:04:46 PM.657] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[6/8/2018 10:04:46 PM.657] at ?????????????????????????????????????????.?????????????????????????????????????????()
[6/8/2018 10:04:46 PM.661] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[6/8/2018 10:04:46 PM.661] at Rage.GameFiber.Main()
[6/8/2018 10:04:46 PM.661] SirenMastery: ==============================
[6/8/2018 10:04:46 PM.662] SirenMastery: 
[6/8/2018 10:04:46 PM.690] SirenMastery: Cleaning up
[6/8/2018 10:04:46 PM.711] SirenMastery: SirenMastery 1.5.0.0, developed by Albo1125, has been cleaned up.
[6/8/2018 10:05:02 PM.507] Spotlight: Reading settings...
[6/8/2018 10:05:02 PM.509] Spotlight: Loading spotlight offsets...
[6/8/2018 10:05:02 PM.548] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLICE
[6/8/2018 10:05:02 PM.553] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLICE2
[6/8/2018 10:05:02 PM.554] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLICE3
[6/8/2018 10:05:02 PM.555] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLICE4
[6/8/2018 10:05:02 PM.558] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLICET
[6/8/2018 10:05:02 PM.559] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: RIOT
[6/8/2018 10:05:02 PM.560] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: FBI
[6/8/2018 10:05:02 PM.561] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: FBI2
[6/8/2018 10:05:02 PM.562] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLICEOLD1
[6/8/2018 10:05:02 PM.563] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLICEOLD2
[6/8/2018 10:05:02 PM.565] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: SHERIFF
[6/8/2018 10:05:02 PM.566] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: SHERIFF2
[6/8/2018 10:05:02 PM.567] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: PRANGER
[6/8/2018 10:05:02 PM.569] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: LGUARD
[6/8/2018 10:05:02 PM.570] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: POLMAV
[6/8/2018 10:05:02 PM.571] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: BUZZARD
[6/8/2018 10:05:02 PM.572] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: BUZZARD2
[6/8/2018 10:05:02 PM.574] Spotlight:   Spotlight offset position settings found and loaded for vehicle model: PREDATOR
[6/8/2018 10:05:02 PM.574] Spotlight: Finished loading spotlight offsets


 

Spitfire7

Members

On 6/5/2018 at 9:00 PM, OfficerIntelligent286 said:

I installed siren mastery and every time i load it in i get no error but my sirens wont make any sound. All i get is the horn and its not the horn i installed. ANY HELP WILL DO!

Did you add your sirens in the siren folder or update the ELS file or update the siren file to tell which car will use the siren?  Try to install again and follow each step one at a time. 

Christopher0

Members

(edited)

Siren mastery could not find 0x0D329446.wav is the error that pops up after I load the plugin. Watched the youtube video and used the troubleshooter but it still dosent work, please help. (rage log included)

 

[6/9/2018 11:22:00 AM.519] Started new log on 6/9/2018 11:22:00 AM.519
[6/9/2018 11:22:00 AM.522] ====================================================================================================
[6/9/2018 11:22:00 AM.509] Log path: F:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[6/9/2018 11:22:00 AM.523] Log verbosity: Trivial
[6/9/2018 11:22:00 AM.524] Initializing input system
[6/9/2018 11:22:00 AM.526] Initializing game console
[6/9/2018 11:22:00 AM.534] Console key has been set to F4 (key code: 115)
[6/9/2018 11:22:00 AM.581] Initializing console variable "ConsoleScrollAmount".
[6/9/2018 11:22:00 AM.660] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[6/9/2018 11:22:00 AM.663] Read value: <null>
[6/9/2018 11:22:00 AM.663] Initializing console variable "DisableRenderVersionText".
[6/9/2018 11:22:00 AM.664] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[6/9/2018 11:22:00 AM.667] Read value: False
[6/9/2018 11:22:00 AM.667] Setting value of console variable "DisableRenderVersionText" to stored value.
[6/9/2018 11:22:00 AM.668] Initializing console variable "ConsoleKey".
[6/9/2018 11:22:00 AM.668] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/9/2018 11:22:00 AM.669] Read value: <null>
[6/9/2018 11:22:00 AM.669] Initializing console variable "PluginTimeoutThreshold".
[6/9/2018 11:22:00 AM.669] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/9/2018 11:22:00 AM.670] Read value: 10000
[6/9/2018 11:22:00 AM.670] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/9/2018 11:22:00 AM.670] Initializing console variable "AlwaysShowConsoleOutput".
[6/9/2018 11:22:00 AM.670] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/9/2018 11:22:00 AM.671] Read value: <null>
[6/9/2018 11:22:00 AM.671] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/9/2018 11:22:00 AM.671] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/9/2018 11:22:00 AM.672] Read value: <null>
[6/9/2018 11:22:00 AM.672] Initializing console variable "ShowOnScreenWarnings".
[6/9/2018 11:22:00 AM.672] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/9/2018 11:22:00 AM.672] Read value: <null>
[6/9/2018 11:22:00 AM.673] Console initialized
[6/9/2018 11:22:00 AM.673] Initializing forms manager
[6/9/2018 11:22:00 AM.675] Version: RAGE Plugin Hook v0.62.1216.14731 PUBLIC ALPHA for Grand Theft Auto V
[6/9/2018 11:22:00 AM.680] ================ RAGE Plugin Hook ================
[6/9/2018 11:22:00 AM.688] Detected Windows 10 Home (64-bit) (10.0.17134.0)!
[6/9/2018 11:22:00 AM.692] Checking game support
[6/9/2018 11:22:00 AM.804] Product name: Grand Theft Auto V
[6/9/2018 11:22:00 AM.804] Product version: 1.0.1365.1
[6/9/2018 11:22:00 AM.805] Is steam version: True
[6/9/2018 11:22:00 AM.806] Initializing DirectX
[6/9/2018 11:22:00 AM.807] Initializing Direct3D
[6/9/2018 11:22:00 AM.807] Loading C:\WINDOWS\system32\d3d11.dll
[6/9/2018 11:22:00 AM.807] Loaded at 0x7FFD3D320000
[6/9/2018 11:22:00 AM.807] D3D11CreateDeviceAndSwapChain at 0x7FFD3D335940
[6/9/2018 11:22:00 AM.808] Creating Direct3D 11 device and swap chain
[6/9/2018 11:22:00 AM.861] Swap Chain created: 0x28CA053FA70
[6/9/2018 11:22:00 AM.861] Swap Chain VTable: 0x28CA053FA70
[6/9/2018 11:22:00 AM.861] Swap Chain VTable_2: 0x7FFD3EEAEC80
[6/9/2018 11:22:00 AM.862] 0x748948000BB095E9;0x8D48564157552024;0x170EC814890246C
[6/9/2018 11:22:00 AM.862] D3D11Present: 0x7FFD3EE45070
[6/9/2018 11:22:00 AM.862] D3D11ResizeBuffers: 0x7FFD3EE59840
[6/9/2018 11:22:00 AM.862] D3D11ResizeTarget: 0x7FFD3EEA2A60
[6/9/2018 11:22:00 AM.863] D3D11SetFullscreenState: 0x7FFD3EE62260
[6/9/2018 11:22:00 AM.888] Getting device
[6/9/2018 11:22:00 AM.888] Retrieved device
[6/9/2018 11:22:00 AM.888] Creating wrapper
[6/9/2018 11:22:00 AM.905] Direct3D initialized
[6/9/2018 11:22:00 AM.906] Initialized DirectX
[6/9/2018 11:22:00 AM.906] Direct3D watcher thread spawned
[6/9/2018 11:22:01 AM.016] Wrapper created
[6/9/2018 11:22:01 AM.023] Effect created
[6/9/2018 11:22:01 AM.024] Creating buffer
[6/9/2018 11:22:01 AM.024] Created buffer
[6/9/2018 11:22:01 AM.024] Creating blend state
[6/9/2018 11:22:01 AM.024] Created blend state
[6/9/2018 11:22:01 AM.024] Done with creation
[6/9/2018 11:22:01 AM.075] Initializing texture system.
[6/9/2018 11:22:01 AM.075] Initializing texture system; phase 1
[6/9/2018 11:22:01 AM.075] Initializing texture system; phase 2
[6/9/2018 11:22:01 AM.084] Initializing texture system; phase 3
[6/9/2018 11:22:01 AM.084] Initializing texture system; phase 4
[6/9/2018 11:22:01 AM.097] Initializing texture system; phase 5
[6/9/2018 11:22:01 AM.099] Initializing texture system; phase 6
[6/9/2018 11:22:01 AM.101] Initializing texture system; phase 7
[6/9/2018 11:22:01 AM.103] Initializing texture system; phase 8
[6/9/2018 11:22:01 AM.105] Initializing texture system; phase 9
[6/9/2018 11:22:01 AM.106] Initializing texture system; phase 10
[6/9/2018 11:22:01 AM.110] Initializing texture system; phase 11
[6/9/2018 11:22:01 AM.111] Initializing texture system; phase 12
[6/9/2018 11:22:01 AM.113] Initializing texture system; phase 13
[6/9/2018 11:22:01 AM.113] Initializing texture system; phase 14
[6/9/2018 11:22:05 AM.907] Direct3D watcher thread ended
[6/9/2018 11:22:35 AM.725] LoadingScreenMsg: Initializing game support
[6/9/2018 11:22:35 AM.976] Initializing game support
[6/9/2018 11:22:36 AM.505] LoadingScreenMsg: Velocity limit removed
[6/9/2018 11:22:36 AM.817] Compatibility level: 0
[6/9/2018 11:22:36 AM.818] Supported version detected
[6/9/2018 11:22:36 AM.819] ==================================================
[6/9/2018 11:22:36 AM.819] LoadingScreenMsg: Patching code
[6/9/2018 11:22:37 AM.070] LoadingScreenMsg: Waiting for game initialization
[6/9/2018 11:22:37 AM.321] Waiting for game initialization
[6/9/2018 11:22:37 AM.422] LoadingScreenMsg: Initializing core
[6/9/2018 11:22:37 AM.673] Initializing hook
[6/9/2018 11:22:37 AM.673] LoadingScreenMsg: Completing interoperability
[6/9/2018 11:22:37 AM.925] Completing interoperability
[6/9/2018 11:22:37 AM.925] Initialization code 1.
[6/9/2018 11:22:37 AM.926] Initialization code 2.
[6/9/2018 11:22:37 AM.926] Initialization code 3.
[6/9/2018 11:22:37 AM.933] 1 Address: 0x00007FF72BDB1418
[6/9/2018 11:22:37 AM.934] Calling func 1
[6/9/2018 11:22:37 AM.949] 2 Address: 0x00007FF72C8DBBEA
[6/9/2018 11:22:37 AM.950] 3 Address: 0x00007FF72B3A5D8E
[6/9/2018 11:22:37 AM.977] Address: 0x00007FF72C8DBB94
[6/9/2018 11:22:37 AM.977] Unknown var: 0x00007FF72D882A20
[6/9/2018 11:22:37 AM.978] Initialization code 4.
[6/9/2018 11:22:37 AM.978] Initialization code 5.
[6/9/2018 11:22:37 AM.978] Completing interoperability, phase 1
[6/9/2018 11:22:37 AM.979] Completing interoperability, phase 2
[6/9/2018 11:22:37 AM.979] Completing interoperability, phase 3
[6/9/2018 11:22:37 AM.979] Completing interoperability, phase 4
[6/9/2018 11:22:37 AM.979] Completing interoperability, phase 5
[6/9/2018 11:22:37 AM.979] Completing interoperability, phase 6
[6/9/2018 11:22:37 AM.979] Completing interoperability, phase 7
[6/9/2018 11:22:37 AM.979] LoadingScreenMsg: 
[6/9/2018 11:22:38 AM.231] LoadingScreenMsg: Loading Story Mode
[6/9/2018 11:23:00 AM.821] LoadingScreenMsg: Loading and Populating Game World
[6/9/2018 11:23:01 AM.072] LoadingScreenMsg: 
[6/9/2018 11:23:18 AM.577] Initializing console variable "IsDeveloperModeEnabled".
[6/9/2018 11:23:18 AM.578] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[6/9/2018 11:23:18 AM.579] Read value: <null>
[6/9/2018 11:23:18 AM.579] Initializing console variable "TimeScale".
[6/9/2018 11:23:18 AM.579] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[6/9/2018 11:23:18 AM.580] Read value: <null>
[6/9/2018 11:23:20 AM.445] <UNLOADED PLUGIN>: Initializing input system
[6/9/2018 11:23:20 AM.446] <UNLOADED PLUGIN>: Initializing game console
[6/9/2018 11:23:20 AM.448] <UNLOADED PLUGIN>: Initializing forms manager
[6/9/2018 11:23:21 AM.794] <UNLOADED PLUGIN>: Initializing input system
[6/9/2018 11:23:21 AM.795] <UNLOADED PLUGIN>: Initializing game console
[6/9/2018 11:23:21 AM.797] <UNLOADED PLUGIN>: Initializing forms manager
[6/9/2018 11:23:23 AM.209] <UNLOADED PLUGIN>: Initializing input system
[6/9/2018 11:23:23 AM.210] <UNLOADED PLUGIN>: Initializing game console
[6/9/2018 11:23:23 AM.212] <UNLOADED PLUGIN>: Initializing forms manager
[6/9/2018 11:23:24 AM.500] <UNLOADED PLUGIN>: Initializing input system
[6/9/2018 11:23:24 AM.501] <UNLOADED PLUGIN>: Initializing game console
[6/9/2018 11:23:24 AM.502] <UNLOADED PLUGIN>: Initializing forms manager
[6/9/2018 11:23:25 AM.829] <UNLOADED PLUGIN>: Initializing input system
[6/9/2018 11:23:25 AM.830] <UNLOADED PLUGIN>: Initializing game console
[6/9/2018 11:23:25 AM.832] <UNLOADED PLUGIN>: Initializing forms manager
[6/9/2018 11:23:26 AM.304] ---------------------------------------------------------------------
[6/9/2018 11:23:26 AM.304] LSPD FIRST RESPONSE
[6/9/2018 11:23:26 AM.305] Version 0.3.1
[6/9/2018 11:23:26 AM.305] A G17 Media Modification
[6/9/2018 11:23:26 AM.305] - Developed by LMS & Sam
[6/9/2018 11:23:26 AM.305] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[6/9/2018 11:23:26 AM.305] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[6/9/2018 11:23:26 AM.305] ---------------------------------------------------------------------
[6/9/2018 11:23:26 AM.305] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[6/9/2018 11:23:26 AM.305] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[6/9/2018 11:23:26 AM.354] 
[6/9/2018 11:23:26 AM.457] F:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/9/2018 11:23:26 AM.458] F:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/9/2018 11:23:26 AM.462] Callouts: 250
[6/9/2018 11:23:26 AM.536] SirenMastery: Loading SirenMastery 1.5.0.0, developed by Albo1125
[6/9/2018 11:23:26 AM.543] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[6/9/2018 11:23:26 AM.608] SirenMastery: Albo1125.Common.dll 6.6.0.0 starting standard dependency check for SirenMastery
[6/9/2018 11:23:26 AM.975] SirenMastery: isdc:/Chris9572/
[6/9/2018 11:23:26 AM.983] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.62
[6/9/2018 11:23:26 AM.987] SirenMastery: Blpass
[6/9/2018 11:23:26 AM.987] SirenMastery: Dependency check for SirenMastery successful: True
[6/9/2018 11:23:26 AM.992] SirenMastery: SirenMastery by Albo1125 is not in beta.
[6/9/2018 11:23:27 AM.003] SirenMastery: Albo1125.Common 6.6.0.0, developed by Albo1125. Starting update checks.
[6/9/2018 11:23:27 AM.081] SirenMastery: Albo1125.Common 6.6.0.0, developed by Albo1125. Not checking for updates until 6/9/2018 5:30:03 PM
[6/9/2018 11:23:27 AM.094] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[6/9/2018 11:23:27 AM.159] Traffic Control: [Traffic Control] v1.0.2.0 Loaded
[6/9/2018 11:23:27 AM.734] [TRACE] Thread CopManager #1 initialized
[6/9/2018 11:23:27 AM.904] SirenMastery: 
[6/9/2018 11:23:27 AM.905] SirenMastery: ==============================
[6/9/2018 11:23:27 AM.905] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/9/2018 11:23:27 AM.906] SirenMastery: ------------------------------
[6/9/2018 11:23:27 AM.906] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[6/9/2018 11:23:27 AM.906] SirenMastery: ------------------------------
[6/9/2018 11:23:27 AM.906] SirenMastery: Exception type: System.IO.FileNotFoundException
[6/9/2018 11:23:27 AM.906] SirenMastery: Exception message: Could not find file 'F:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[6/9/2018 11:23:27 AM.907] SirenMastery: ------------------------------
[6/9/2018 11:23:27 AM.907] SirenMastery: Inner exceptions:
[6/9/2018 11:23:27 AM.907] SirenMastery: ------------------------------
[6/9/2018 11:23:27 AM.907] SirenMastery: Stack trace:
[6/9/2018 11:23:27 AM.908] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[6/9/2018 11:23:27 AM.908] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[6/9/2018 11:23:27 AM.908] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[6/9/2018 11:23:27 AM.909] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[6/9/2018 11:23:27 AM.909] at ?????????????????????????????????????????.?????????????????????????????????????????()
[6/9/2018 11:23:27 AM.909] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[6/9/2018 11:23:27 AM.909] at Rage.GameFiber.Main()
[6/9/2018 11:23:27 AM.910] SirenMastery: ==============================
[6/9/2018 11:23:27 AM.910] SirenMastery: 
[6/9/2018 11:23:27 AM.916] SirenMastery: Cleaning up
[6/9/2018 11:23:27 AM.918] SirenMastery: SirenMastery 1.5.0.0, developed by Albo1125, has been cleaned up.
 

 

Edited by Christopher0

19 hours ago, Spitfire7 said:

Did you add your sirens in the siren folder or update the ELS file or update the siren file to tell which car will use the siren?  Try to install again and follow each step one at a time. 

T

tried that and still nothing 

Tranar

Members

I have tried everything I can think of at this point and still cannot get this mod to work.  I am getting the exact same error as

KDenv01

  above.  Any help would be greatly appreciated.  This is the only mod I cannot get to work.

wolfrunner86

Members

(edited)

ok so first i was having issues  because i guess at somepoint the vehiclesirensetup.xml was changed  then i needed yet another mod. and now its asking for some vehicles folder that i guess the mod doesnt come with so is that part of yet another mod

ok imma moron and overlooked this step since i knew i was using custom sirens

 

@Albo1125 @christopher0 i was having this issue as well the mod needs updated because r* changed the names of all the siren files actually after doing more research is wasnt r* it was just that the open IV ppl decoded more if the audio files

Edited by wolfrunner86

soracent

Members

(edited)

Sirenmastery Don't work because it need a Wav file in the Vehicles folder that don't exist in the Vehicle.awc so why Sirenmastery needs it when it don't exists ?.

 

Sirenmastery needs the following wav file: 0x0D329446.wav

error.png

 

EDIT:

 

I copied one of the wav file and named it 0x0D329449.wav than Sirenmastery said another wav file is missing: 0x0EA58C7C.wav and after that 0x1C98C4D5.wav.

 

Why does Sirenmastery needs not existing wav files ??

Edited by soracent

wolfrunner86

Members

19 hours ago, soracent said:

Why does Sirenmastery needs not existing wav files ??

because it needs updated since the audio files have been decoded in open iv to show there name

RadoBG

Members

SirenMastery crashes when GTA is loading! I installed it correctly, followed each instruction, made it compatible with ELS by changing setting in GeneralConfig.ini (AllowWithELS) and changed to "false" each vehicle which I am gonna use with SirenMastery and left just the quotes in AudioSprings. I tried to run the troubleshooter but no errors where found. I left the crash report there:

[6/22/2018 6:47:54 PM.960] H:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/22/2018 6:47:54 PM.961] H:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/22/2018 6:47:54 PM.966] Callouts: 250
[6/22/2018 6:47:55 PM.188] ScenariOh!: ScenariOh.EntryPoint: Main: Loaded ScenariOh! 1.0.6490.25929
[6/22/2018 6:47:55 PM.451] ScenariOh!: ScenariOh.EntryPoint: Main: 2 categories loaded from XML files in H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\ScenariOh
[6/22/2018 6:47:56 PM.360] SirenMastery: Loading SirenMastery 1.5.0.0, developed by Albo1125
[6/22/2018 6:47:56 PM.455] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[6/22/2018 6:47:56 PM.528] SirenMastery: Albo1125.Common.dll 6.6.0.0 starting standard dependency check for SirenMastery
[6/22/2018 6:47:57 PM.277] SirenMastery: isdc:/Rado235/
[6/22/2018 6:47:57 PM.342] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.62
[6/22/2018 6:47:57 PM.350] SirenMastery: Blpass
[6/22/2018 6:47:57 PM.350] SirenMastery: Dependency check for SirenMastery successful: True
[6/22/2018 6:47:57 PM.359] SirenMastery: SirenMastery by Albo1125 is not in beta.
[6/22/2018 6:47:57 PM.390] SirenMastery: Albo1125.Common 6.6.0.0, developed by Albo1125. Starting update checks.
[6/22/2018 6:47:57 PM.511] SirenMastery: Albo1125.Common 6.6.0.0, developed by Albo1125. Not checking for updates until 6/22/2018 7:59:50 PM
[6/22/2018 6:47:57 PM.553] SirenMastery: DualSirenModifierButton is None. Dual Siren mode for controller disabled.
[6/22/2018 6:47:58 PM.825] [TRACE] Thread CopManager #1 initialized
[6/22/2018 6:47:59 PM.051] ScenariOh!: ScenariOh.AsyncUpdateChecker: Check: Will not check for updates until at least 6/23/2018 12:00:00 AM
[6/22/2018 6:47:59 PM.290] SirenMastery: 
[6/22/2018 6:47:59 PM.400] SirenMastery: ==============================
[6/22/2018 6:47:59 PM.400] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[6/22/2018 6:47:59 PM.402] SirenMastery: ------------------------------
[6/22/2018 6:47:59 PM.407] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[6/22/2018 6:47:59 PM.412] SirenMastery: ------------------------------
[6/22/2018 6:47:59 PM.421] SirenMastery: Exception type: System.IO.FileNotFoundException
[6/22/2018 6:47:59 PM.423] SirenMastery: Exception message: Could not find file 'H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenMastery\vehicles\0x0D329446.wav'.
[6/22/2018 6:47:59 PM.428] SirenMastery: ------------------------------
[6/22/2018 6:47:59 PM.428] SirenMastery: Inner exceptions:
[6/22/2018 6:47:59 PM.441] SirenMastery: ------------------------------
[6/22/2018 6:47:59 PM.447] SirenMastery: Stack trace:
[6/22/2018 6:47:59 PM.450] SirenMastery: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[6/22/2018 6:47:59 PM.456] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[6/22/2018 6:47:59 PM.460] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[6/22/2018 6:47:59 PM.466] at NAudio.Wave.WaveFileReader..ctor(String waveFile)
[6/22/2018 6:47:59 PM.474] at ?????????????????????????????????????????.?????????????????????????????????????????()
[6/22/2018 6:47:59 PM.478] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[6/22/2018 6:47:59 PM.482] at Rage.GameFiber.Main()
[6/22/2018 6:47:59 PM.486] SirenMastery: ==============================
[6/22/2018 6:47:59 PM.492] SirenMastery: 
[6/22/2018 6:48:00 PM.281] SirenMastery: Cleaning up
[6/22/2018 6:48:00 PM.410] SirenMastery: SirenMastery 1.5.0.0, developed by Albo1125, has been cleaned up.
[6/22/2018 6:49:10 PM.178] _____________________________________________________________________

ovxy

Members

Hey! I have a problem when i startup my RPH Siren Mastery crashes on every load i followed every step of the installation video and it still crashes. My siren is your Whelen Alpha Series 12R.

danielbj

Members

(edited)

FOR ANYONE EXPERIENCING CRASHES: POSSIBLE FIX!
I found that with newer versions of the game, this mod doesn't work. This is due to some missing sound files in the mod's "vehicles" folder. I don't understand much about game updates (I've only been modding for two days lol), but it seems that Rockstar have changed the name of some sound files with some update.

 

I installed this mod two days ago, and like so many others it crashed on startup. In the console it states that the file "0x0D329446.wav" i missing.
I then went to my vehicles folder, copied some random sound file and renamed it, so that the file would exist for the mod. It then complained about another file, and after duplicating and renaming again a third file was missing. I kept going, and found 13 files were missing. After duplicating and inserting 13 times the mod finally loaded!

 

 

STEP 1: MISSING FILES

Here's a list of the files that are missing:

0x0D329446.wav
0x0EA58C7C.wav
0x1C98C4D5.wav
0x144C8602.wav
0x159C9182.wav
0x161768E7.wav
0x14BFBCE3.wav
0x0A8960B6.wav
0x0A49B203.wav
0x013F5FE7.wav
0x17DDFB5C.wav
0x0E0DA7BC.wav
0x16E74B3E.wav

You should pick any one .wav file from your vehicles folder, copy it to the desktop, and then rename it and copy it back to the vehicles folder. Rename and copy for all the files on the list.

 

 I recommend taking some easily recognisable sound file for duplication. I dug around in the vehicles folder and found the beeping sound of a reversing truck. For added comedic effect, chose the file "FART.wav". The sound you pick will be the siren of any vehicle not properly configured for SirenMastery. More on that later.

 

 

 

STEP 2: FINDING SIRENS

 

The next thing is to find the correct siren and horn sounds in the vehicles folder. These files shall be copied to the mod's CustomSirens folder. Here's list of the original files of the vehicles folder, and their new name in the CustomSirens folder. For example, "oldsiren -> newsiren" states that the file "oldsiren.wav" shall be copied from the vehicles folder to the CustomSirens folder, and then renamed "newsiren.wav".

 

SIREN_WAIL_01				->		S1_1
SIREN_WAIL_02				->		S1_2
SIREN_WAIL_03				->		S1_3
SIREN_WAIL_04				->		S1_4
SIREN_PA20A_WAIL			->		S1_5
SIREN_FIRETRUCK_WAIL_01			->		S1_6

SIREN_QUICK_01				->		S2_1
SIREN_QUICK_02				->		S2_2
SIREN_QUICK_03				->		S2_3
SIREN_QUICK_04				->		S2_4
SIREN_2					->		S2_5
SIREN_FIRETRUCK_QUICK_01		->		S2_6

POLICE_WARNING				->		S3

AIRHORN_EQD				->		H_1
CAR_HORN_MED_9				->		H_2
LARGE_TRUCK_HORN			->		H_3

 

 

 

STEP 3: XML

 

The last thing to do, is telling SirenMastery which sound files goes to which sirens of what vehicles. This is done in the "VehicleSirenSetup.xml" file. I have made a file that creates sirens for all emergency vehicles in the game. I tried my best to find the correct sounds of the vanilla cars. I also added sirens to the fire truck and ambulance. Here's my VehicleSirenSetup.xml:

 

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>
	
	<!--Group 1-->
	<VehicleSirenSetup DefaultFor="PoliceCar">
		<VehicleModel>POLICE</VehicleModel>
		<VehicleModel>POLICE2</VehicleModel>
		<VehicleModel>POLICE3</VehicleModel>
		<VehicleModel>POLICE4</VehicleModel>
		<VehicleModel>POLICET</VehicleModel>
		<VehicleModel>POLICEOLD1</VehicleModel>
		<VehicleModel>POLICEOLD2</VehicleModel>
		<VehicleModel>PRANGER</VehicleModel>
		<VehicleModel>LGUARD</VehicleModel>
		<VehicleModel>SHERIFF</VehicleModel>
		<Sirens>
			<Siren1 SirenType="Primary">S1_1</Siren1>
			<Siren2 SirenType="Secondary">S2_1</Siren2>
			<Siren3 SirenType="Secondary">S3</Siren3>
			<Siren4 SirenType="Horn">H_1</Siren4>
		</Sirens>
	</VehicleSirenSetup>
	
	<!--Group 3-->
	<VehicleSirenSetup DefaultFor="PoliceBike">
		<VehicleModel>POLICEB</VehicleModel>
		<VehicleModel>SHERIFF2</VehicleModel>
		<Sirens>
			<Siren1 SirenType="Primary">S1_3</Siren1>
			<Siren2 SirenType="Secondary">S2_3</Siren2>
			<Siren3 SirenType="Secondary">S3</Siren3>
			<Siren4 SirenType="Horn">H_1</Siren4>
		</Sirens>
	</VehicleSirenSetup>
	
	<!--Group 6-->
	<VehicleSirenSetup>
		<VehicleModel>FBI</VehicleModel>
		<VehicleModel>FBI2</VehicleModel>
		<Sirens>
			<Siren1 SirenType="Primary">S1_6</Siren1>
			<Siren2 SirenType="Secondary">S2_6</Siren2>
			<Siren3 SirenType="Secondary">S3</Siren3>
			<Siren4 SirenType="Horn">H_1</Siren4>
		</Sirens>
	</VehicleSirenSetup>
	
	<!--Ambulance-->
	<VehicleSirenSetup>
		<VehicleModel>AMBULANCE</VehicleModel>
		<Sirens>
			<Siren1 SirenType="Primary">S1_6</Siren1>
			<Siren2 SirenType="Secondary">S2_6</Siren2>
			<Siren3 SirenType="Secondary">S3</Siren3>
			<Siren4 SirenType="Horn">H_2</Siren4>
		</Sirens>
	</VehicleSirenSetup>
	
	<!--Fire truck-->
	<VehicleSirenSetup>
		<VehicleModel>FIRETRUK</VehicleModel>
		<Sirens>
			<Siren1 SirenType="Primary">S1_6</Siren1>
			<Siren2 SirenType="Secondary">S2_6</Siren2>
			<Siren3 SirenType="Secondary">S3</Siren3>
			<Siren4 SirenType="Horn">H_3</Siren4>
		</Sirens>
	</VehicleSirenSetup>

</SirenMastery>

This will give all emergency vehicles a wail on siren 1, fast wail on siren 2, and yelp on siren 3. Siren 4 is the horn.

 

If you find any vehicle to use that sound you picked for duplication in step one, this means that the vehicle is not properly configured for Siren Mastery. It might be missing in the XML then.

 

This works for me at least! I have no modded vehicles in my game (yet!), but I will hope that any police car will fall under the defaulted categories in the xml.

 

I hope I was to any help. Cheers!

 

Edited by danielbj

AvionGaming

Members

should i remove els with this?

X4vBond

Members

@Albo1125, can you give me the link of the model of these Impala please?  If you always have it for sure.

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