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stocky789

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  1. Man you must be watching me somewhere? 🤣 I quite literally finished up a bunch of court system tweaks and additions in the last couple days. Main one being drug offenses/trafficking/manufacturing etc being based off the quantitys in the attached reports So from now trafficking charges etc will carry far less evidence scoring if the quantities are really low on the PER reports This is still being worked on - its quite hit and miss at the moment
  2. Cop7847 started following stocky789
  3. Hey Branky, glad you like it! If you are referring to my ALPR, its because Common Data Framework does actually put a metric shit tonne of flags on vehicles. I have circumvented this behaviour a little bit in an ongoing dev version of the mod but ultimately there is no way around it.
  4. It's closed right now - just prepared an in house beta release for testing but it is not usable. A site to register will open up at a later date once complete. I'm on holidays at the moment so work on the mod is on halt till i return Yes absolutely if you are not logged into the cloud is carries on and uses the local database like it does now. You can still reach 127.0.0.1 and use your local version You don't put your wallpaper in a folder, in the config settings in the web gui MDT right up the top is an option to upload it. Apply it and click save and it should be good to go Callouts don't work at the moment through the MDT its not a fault of yours. It still needs some work. Hey! This sounds like you could be missing Common Data Framework which would be odd because that comes with PolicingRedefined It might be worth checking.
  5.    jjdaonly reacted to a file: MDTPro
  6. Massive update in the pipeline A whole new Cloud platform and an in-game MDT (PolicingRedefined only at this point). Some performance fixes as well Make sure you hit save after you hit apply up the top right
  7. This behaviour is still unknown I cannot replicate it for some reason What I know has worked for others though is completely wiping it and reinstalling with OpenIV It also seems to upon restarting the game fix itself as well Wish I could give you more pointers dude but I literally can't replicate this problem the same way others having it. Rest assured, the new version which features the Cloud based MDT and or the local one fixes and enhances a lot of performance related things so everyone should see an improvement in performance
  8. In what sense bro, like you are trying to get callouts to work in the MDT? I only had calloutinterface doing callouts in one version then stripped it out because it wasn't reliable.
  9. Hey buddy! This already has its own built in persistence, it utilizes an sqlite database to store PED information that you interact with, vehicles etc and opens up the opportunity to re encounter them at a later date. Upon looking them up you even see your prior citations, arrests etc
  10. I really appreciate your kind words buddy, but no I don't charge for this. The cloud version in the future could incur some costs but we'll see. Not interested in charging money at this stage, glad you like it! It will be the windows firewall, you'll need to open a TCP 9000 incoming port on your windows firewall and then other devices on the network should be able to reach it then Unfortunately there is nothing I can do to circumvent that because Windows is windows
  11. Hey Supa! Thanks for the feedback bro - the callouts aren't working properly, it's not your fault. It's been a nightmare to try and get those to work. Hopefully will get something sorted on the release of the new cloud version Really appreciate your feedback buddy, it means a lot. You'll love the new cloud version I'm working on. It's shaping up to be really good so far with a lot of performance fixes to. Will keep everyone posted.
  12. Thanks for the feedback dude For the stuttering, did you want to completely remove MDTPro and install it via the openiv package There have been a few people here that said they done this and it fixed their stuttering Also before turning on the ALPR let me know if the performance is better, the same or worse
  13.    Sgt Bruce reacted to a file: MDTPro
  14. We have had the odd feedback of stuttering before but it seems all anyone has ever done is reinstalled the mod clean and it fixes it. I have never had a stuttering problem outside of a few times in the dev environment and possibly one prior version where i left some aggressive logging in and then fixed straight away All I can recommend you try is make sure there is not more than a single instance of the web gui running So dont run the web gui and the native windows app and or don't run the web gui in steam overlay and your web browser at the same time
  15. Just wanted to let everyone know that I have started work on the cloud version of the mod. This involves a fair bit of ground work but once done will be a cool little community centralized database. It's nowhere near finished yet and I can't promise it ever will be until I can test it and make sure the performance is going to be there. Once done it means anyone connecting to the cloud server will be sharing the same database, court records, arrests, citations and the rest of the reports all in a central location. A website/portal will be created and an account creation workflow will be in place so you can pair your ingame character to your cloud based account. I guess you could call it "hybrid" multiplayer - you are playing the game solo as you do now, but it is multiplayer in a sense where everyone with the mod connected to the cloud platform will contribute to a single database. (The solo / localhost version of the mod will coincide and continue to exist as well, this is totally optional) This being said, extra features for the current localhost version of the mod are not being worked on until a later date - it will be in a bug fixing state only. Also working on an ingame MDT-Lite using LemonUI in game so you can do some basic things like look up PEDs, vehicles and do citations Keep it real!
  16. Appreciate your feedback. I am aware of the janky animation it needs some work. The first iteration of it had you locked into the animation and if someone decided to get out of their car to bash you or shoot you, you couldn't retaliate until the animation finished. We'll give it some tweaks in the future As for the citations being contended, we could do this but there wouldn't really be anything tangible in game for it to give it any substance. Which while on the topic, was sort a major design concept with this mod - I don't want to bloat it with things that don't matter or carry no weight. Right now we have reports that do affect court outcomes so its in a pretty good spot right now. The impound reports for example don't really have anything tangible in game to look at but they do affect the court system. The court system/evidence system in the future is going to be more aggressive though, currently its quite effortless to get a good evidence score on a trial but this will change. Beyond that in the future I do want to create a "cloud" based or "community" based central server and a portal that allows us all to utilize the same persistent database. So I need to be careful what features and things we add because if its not in accordance with this concept then I will be doing dev work for features that won't stay inevitably wasting time (this being said, its only a concept right now and i can already anticipate many challenges to get this up and running)

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