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2013 LSPD Ford F350 SSV 1.0.1

   (54 reviews)

13 Screenshots

Once again, MASSIVE thank you to OfficerAMR for making this vehicle multi-livery enabled!

If you've downloaded the vehicle already, please go and re-download it!!

 

MODEL OVERVIEW
=================================
- NAME: 2013 Ford F350 SSV
- VERSION: V1.0
- EXTRA PARTS: Lots
- OPTIMIZED FOR: ANY (Handling acts like sadler/gresley)

I am accepting donations! They are in no way shape or form required, but they are always GREATLY appreciated! Any amount is welcome

A Little personal note!
 I just wanted to say thank you, to all of you, every single person who comments, views, downloads
or gives me feedback on my models. This community is one of the best I've been in with the way 
you guys give feedback, and not everyone is just hey, can you release this unlocked or are you going to do 
this model. You guys motivate me to do better, convert more cars, make even more unique models, and 
try and provide you all with the highest quality models possible. 

 I read every single comment, good and bad, every review, and every single message you guys send me. 
I take all the advice you guys give, all of the criticism and all of the help you guys give me and 
try and improve my models to the best of my abilities.

After i release my CHP megapack and i find some more time, ill be working on a special project that everyone 
will love! Once again, thank you to every single one of you, and if you didn't read this, well you should.
Now enough of my blabbering, to the model itself.

INSTILLATION 
=================================
To install the vehicle, navigate to the latest patch day you have in your Mods folder, for me its patchday9
and drag whatever files you want in.
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\x64\dlcpacks\patchday9ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

To install the vehicles meta file, navigate to:
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Mods\update\update.rpf\common\data\levels\gta5
And drag it in there.

To install the carvar.txt, nagvigate to your desired location, mine is:
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Mods\update\x64\dlcpacks\mpvalentines2\dlc.rpf\common\data
And copy what is in carvar.txt into your carvariations. MAKE SURE THERE ARE NO SPACES.

TO INSTALL THE EXTRA SKINS:
Take a skin of your choice, and either take it and replace the F350_sign_1 OR take the skin and rename it to F350_sign_#
(replace # with whatever number you need) 

COMMON QUESTIONS
=================================
Q: Why aren't my lights bright?
A: You do not have light-enhancing mods installed. Download RadianceV and/or other mods that increase emergency lighting brightness.

Q: Will you please help me ins--
A: Did you read the readme? No? Sorry, can't help you. Yes? Then ask here.

Q: Will you make it an addon?
A: No I will not as I do not use add-on cars.

Q: Can I put a new skin on this vehicle?
A: Be my guest, hell even go edit my skins as you please, but give proper credits!

Q: I don't have Patchday9?
A: Then put the car in your latest patch day, or copy patchday9 over.
 
Q: Why does my game crash after I install the meta?
A: I don't know, it works in my game.

Q: Why is the truck flipping when I turn?
A: There is a vehicles meta for a reason.

Q: Why doesn't the lights look good from a distance/Why doesn't it have environmental lighting?
A: Because of the way I made the lighting setup, it was not possible to make either of these happen.

Q: When is your CHP megapack coming out?
A: Maybe next week as I start a new job a day after this truck is released, that comes before modding for free.

MODEL NOTES
=================================

- This car features about 11 Extras, all sirens being used and Two different setups for rims.

- Extra list:
Extra 1 - Rambar
Extra 2 - Rambar Lights (Soundoff Ultralite, Whelen Ion Duo)
Extra 3 - Whelen Liberty II
Extra 4 - Interior lighting (Whelen Inner edge, Whelen Talon)
Extra 5 - Toolbox with Whelen Ions
Extra 7 - Bed Cap
Extra 8 - Whelen M4s
Extra 11 - ALPRS
Extra 12 - Step Boards

- There are Two versions of this truck, one with Rockstar Xds, one with the original SSV rims

- As the extra list implies, there is A LOT of stuff on this truck. Going with this, the file size suffers
quite a bit as it is around 7.3 mb for the _hi and 7 for the rest of the LODS. If you cant use this truck,
I apologize.

- I did go all out with this truck, it originally started out as just a slicktop with a bedcap but I decided
to go all out.

- This truck is very much a multi-purpose truck. As so I've included multiple skins, SRU, CVE, Supervisor, Stealth, 
Unmarked and basic patrol skins.

- There are a few issues with the skins, but I don't much care about them as most of the time, people replace the skins 
on  my vehicles.

- You can have a very very varying setup on this truck, from being stealthy, to being completely balls to the wall.

- This was a very very fun project to make, and I'm grateful for everyone helped out.

- As with all my models, if you find any bugs with it, please let me know!

Disclaimer
=================================
-You are not to attempt to modify or rip this model in any way shape or form.
-I (Thehurk) am not responsible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this model in any way shape or form.
-Do not re-upload this vehicle, please make a link
-Do not upload this file to any other site, claiming it as your own. 
-If you want to use this file in a clan, PLEASE ask me before doing so


What's New in Version 1.0.1

Released

-Added Multi-Livery support

Credits
=================================
Base Model
- Model Provided from unknown 3d Model Website by TrooperFightingNote
- Poly Crunched and optimized by Thehurk
- Textures by Thehurk
- Interior From DSF, Fitted by thehurk
- Converted to V by Thehurk
- Templated By TrooperFightingNote

Lighting
- Whelen Liberty II by GTAxB0SS
- Whelen M4s by GTAxB0SS
- Whelen Ions by Deco
- Soundoff Ultralite by Thehurk
- Whelen Talon by Thehurk
- Whelen Inner Edge by Hilth0

Misc Parts
- Setina Rambar by Vertex3d
- Tool box from Sketchup Warehouse
- Bed Cap by GTAxB0SS
- Stalker radar, Console, gun rack by GTAxB0SS
- Toughbook by RidgeRunner
- Watchguard by RoegonTV
- Antennas by Thehurk
- ALPR and Antenna by Molex

- Skins by Thehurk

If i've forgotten any credits, please let me know!

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  • User Feedback

    Recommended Comments



    1 minute ago, Thero said:

    @Thehurk is the material browswer setup in Zmodeler for multi-Livery already? In regards to the Multi Skin problem?

    Yes it is, it's assigned to paint3 

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    7 minutes ago, Thehurk said:

    Yes it is, it's assigned to paint3 

    @Thehurk

    Is it named as Paint1 within the []?

     

    Also within it does it have the Vehicle specmap as the first one? and Manual UV setup to #2?

     

    If its easier and you have Skype hit me up. Thero2002@aol.com and just use screen share and I can look at it for you and if anything rule out what it is exactly

    Edited by Thero
    Link to comment
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    Is the siren working for everyone else?

    I'm not getting any vehicle sounds at all, no engine, tire squeel, siren, horn or anything...

     

    Edited by Runt
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    6 minutes ago, J and E Vehicle Team said:

    @Thehurk if I wanted to use this for Police3 would I need to edit the meta file?

    All you need to to is make the siren settings 1 for the police 3 slot.

    29 minutes ago, Thero said:

    @Thehurk

    Is it named as Paint1 within the []?

     

    Also within it does it have the Vehicle specmap as the first one? and Manual UV setup to #2?

     

    If its easier and you have Skype hit me up. Thero2002@aol.com and just use screen share and I can look at it for you and if anything rule out what it is exactly

    Yeah they all have that, no export errors or anything, there is a chance it could be something with the meta but idk.

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    5 minutes ago, Thehurk said:

    All you need to to is make the siren settings 1 for the police 3 slot.

    Please bare with me please as I know nothing about meta files; how do I do that? Also if the meta was made for Sheriff2 (or so I believe), then how would the change work?

    -E

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    39 minutes ago, J and E Vehicle Team said:

    Please bare with me please as I know nothing about meta files; how do I do that? Also if the meta was made for Sheriff2 (or so I believe), then how would the change work?

    -E

    at the bottom of the carvariations for the police3 there is siren setttings, just change it to 1 instead of what it is.

    19 minutes ago, OfficerBass15 said:

    Finish the CHP Megapack first! haha nice truck

    I'm not quite sure you understand how much work it is and as my priories lie elsewhere

     

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    HURRRKK. Love the lighting jobs on these beasts. Also really looking forward to the CHP pack!

    Oh and congrats on the new job bro! 

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    1 minute ago, Riley24 said:

    HURRRKK. Love the lighting jobs on these beasts. Also really looking forward to the CHP pack!

    Oh and congrats on the new job bro! 

    Thanks! i appreciate it.

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    21 minutes ago, Thehurk said:

    at the bottom of the carvariations for the police3 there is siren setttings, just change it to 1 instead of what it is.

     

    So would I still put in the included carvar?

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    4 minutes ago, Thehurk said:

    I believe so

    Okay. Final question; I sincerely apologize if I am becoming annoying. Have you any idea where the carvar for Police3 is located?

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    I do not unfortunately

    4 minutes ago, J and E Vehicle Team said:

    Okay. Final question; I sincerely apologize if I am becoming annoying. Have you any idea where the carvar for Police3 is located?

     

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    I am not seing a carvar included in the file but I am also having the issue of no sirens/engine sounds. here is what my current carvar is which has the siren settings at 1. File is setup as a standalone hence the different file names. I will also add the truck I replaced this with works fine, siren/lights ect.

    Spoiler

      <Item>
          <modelName>potruck</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

    Edit : All fixed had to make some changes to the carvar and vehicle meta for it to work as a standalone. Here is the lines if anyone wants it though - I use mpchristmas2 for my standalones.

    vehicle.meta

    Spoiler

    <Item>
          <modelName>potruck</modelName>
          <txdName>potruck</txdName>
          <handlingId>SADLER</handlingId>
          <gameName>potruck</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>SHERIFF2</audioNameHash>
          <layout>LAYOUT_4X4</layout>
          <coverBoundOffsets>SADLER_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.023000" y="-0.050000" z="-0.030000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.038000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.121000" y="-0.093000" z="-0.055000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.030000" z="-0.040000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonMobilePhoneOffset x="0.155000" y="0.270000" z="0.528000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <PovCameraOffset x="0.000000" y="-0.120000" z="0.640000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.281100" />
          <wheelScaleRear value="0.281100" />
          <dirtLevelMin value="0.700000" />
          <dirtLevelMax value="1.000000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="20.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            70.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.933" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_2</swankness>
          <maxNum value="999" />
          <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_SCRIPT FLAG_EXTRAS_STRONG</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_CAVALCADE</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers>
            <Item>boattrailer</Item>
            <Item>trailersmall</Item>
          </trailers>
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_M_AutoShop_01</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_M_AutoShop_02</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_M_Trucker_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed>
            <Item>VEH_EXT_BOOT</Item>
          </doorsWithCollisionWhenClosed>
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="true" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>VAN_RUMPO_FRONT_LEFT</Item>
            <Item>RANGER_FRONT_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

    Place this at bottom of vehicle.meta

    Spoiler

    <Item>
          <parent>vehicles_cav_interior</parent>
          <child>potruck</child>
        </Item>

    And here is the carvar

    Spoiler

    <Item>
          <modelName>potruck</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

     

    Edited by TheDude
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    :woot:  i need a bigger smilely

     

    also,although it is not an addon, will this work with RDE if you replace an appropriate vehicle?

    Edited by Ragnrok
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    2 hours ago, Thehurk said:

    All you need to to is make the siren settings 1 for the police 3 slot.

    Yeah they all have that, no export errors or anything, there is a chance it could be something with the meta but idk.

    If that's the case then the model is fine it's def something with the meta. Is this originally under the sheriff 2 slot? Maybe try putting it there and modify its meta to see

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    @Thehurk any chance you could just show what part of the vehicles meta we need? Cause i got so many other vehicles installed that is already put into my meta file and copy paste your file would just remove those.

    You write :OPTIMIZED FOR: ANY (Handling acts like sadler/gresley)

    So if i replace any other model i have to rename this in the meta file to the model i picked?

    <modelName>sheriff2</modelName>to my car model name?

        <gameName>SHERIFF2</gameName> to my car model name?

    The car looks good and thank you for sharing it.

    Hope you or someone else makes some Sheriff skins like those from 4K Blaine County Sheriff Skin Pack. Would look amazing on this baby.

    Edited by seve
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