Reputation Activity
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SoCal Thero got a reaction from LibertyDesigns in 2013 Ford Expedition [DEV][W.I.P]Right on. know the feeling
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SoCal Thero reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]Work is still being done, just not by me right now, late last year I have major burn out so I asked a frined it they can take over work on the lods.
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SoCal Thero reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]Done some work on a rim and tire, also features a custom tire texuter by me.
Got a friend working on a SSV rim.
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SoCal Thero reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]Have been very busy recently with family stuff. but mange to get some work on the interior done in the last week. Scratch made by me so far as the model didn't come with one
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SoCal Thero got a reaction fromDeactivated Memberin Why 2016 Ford explorer's Thehurk keep crashing in game when exported z3dNot that i recall seeing.
Turn off everything in the hierarchy, then turn on the vehicle model name only (ie police4, police, etc) and highlight it like you need to move it (but don't move it), then click on properties on top right and scroll down and double click user properties and you should see it. Delete the values on the base value line and then hit ok and accept on the tight.
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SoCal Thero got a reaction from flwpheonix in UV mapping image not showing up in Zmodeler 3After you go to edit the uv mapping in the window you have with uv material view click on the Material button in the bottom left corner of the window. You'll see the material in the list there and then click on it and it'll pop up
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SoCal Thero reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'Dear all,
As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.
Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by @CaptainSugarFree and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
This figure has since risen to over five million.
Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
Some thoughts on the community's development over time
I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to @Stealth22 A full post with current development resources can be found here:
I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
Arrest Manager: https://github.com/Albo1125/Arrest-Manager Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script
By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
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SoCal Thero got a reaction from goldencandy610 in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSHello Everyone,
Please find the below video as a tutorial on how to build a vehicle using EVL (In its current stage. Subject to change)
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SoCal Thero got a reaction from Slushy in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSHello Everyone,
Please find the below video as a tutorial on how to build a vehicle using EVL (In its current stage. Subject to change)
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SoCal Thero got a reaction from CaptCalimari in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSHello Everyone,
Please find the below video as a tutorial on how to build a vehicle using EVL (In its current stage. Subject to change)
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SoCal Thero got a reaction from Slushy in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSHey Everyone,
We have some Alpha Testing Footage to showcase to you guys for this already.
Enjoy:
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SoCal Thero reacted to JnKTechstuff in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSWe have a team working on a version for FiveM. But we do not have a team working on a SP mod. If you are interested let me know. We have test assets on standby. This would be a great way to bridge two communities that should be working together more.
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SoCal Thero got a reaction from JnKTechstuff in [Research/WIP] Emergency Vehicle Lighting | The next generation of ELSHi
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SoCal Thero got a reaction from SilentEagle in Dev CarsThere are other sites such as GTA Mod Center and GTA5mods.com you can give a shot and see if they have something more that you specifically are looking for if you can't find it on LSPDFR.
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SoCal Thero reacted to PNWParksFan in Signing out.No comment on all the allegations and whatnot, but just want to add another voice saying yes, we'd very much like to hear about the AI improvements. Get technical! Sure, not everybody cares about the details (just like not everybody cares about new character integration), but some of us really do. And, showing a bit of the technical complexity behind the new developments might actually give the average user a better appreciation for all the effort that goes into the mod.
LSPDFR's AI is definitely much better than default GTA V AI. It's also got a whole lot of shortcomings. Shortcomings which take time to address - I don't think 1.5 years is actually that long for a hobby project involving this level of complexity for the AI stuff. But it is a long time for the community to be waiting without any information, and it's a very long time for developers in the community to be waiting with no API updates for issues that were reported literally years ago. More communication about the progress of LSPDFR development would definitely help keep people invested in the mod and the community. Take your time, but keep us in the loop, ya know?
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SoCal Thero reacted to t0y in Signing out.Hi whoever is reading this,
So it has been a very long time coming, and I have thought about this a few times but I am finally quitting LSPDFR and probably GTA. I know you're probably wondering why did I just post a picture of a cop car I modeled then, well that was before I realized I was quitting and demotivated thanks to chapperoni for giving me a kick in the butt. There have been MANY things leading up to this decision, and of course it isn't an easy one to make ive been in the community for almost 2 years now and have enjoyed a lot of it (ish) and found new hobbies of mine like modeling and graphic design, and subsequently police cars and has directed my attention at a law enforcement career in the future (maybe, probably not though.)
Anyway here are some reasons why I am leaving, I was going to keep this brief but really fuck that, not here to start an argument or anything either thank you to the staff for your help and im not trying to call anyone out of course just hoping this will open your eyes if you want to keep your mod alive.
- Toxic, toxic modding community. Not that this is necessarily the mod's fault or the general community's fault but man are the modders on this toxic. For those of you who have yet to see what goes on behind the scenes it is just full of negativity, immaturity, and constant shit talking no matter what you do. It is hard to spend money on ZM, and lord knows the time to make models for a plugin for a video game as your hobby just to have half of the modding community tear your shit up because your lightbar is an inch too high or your antenna is curved a bit, or god forbid you dont have a cone and a bag in your trunk.
- Inactive and/or generally unsupportive staff team. Again not trying to call any of you out, and those active ones you know who you are and I fully support you but those who arent its not very great. I haven't seen 90% of the staff team even so much as comment on a post in a very long time, which by all means is great go have your life dont focus on some police mod for a video game, but you cant expect the community to stick around. Someone can post a shitty, obviously troll model or livery and it wont get taken down for 6 hours just to have the whole community berating them and reporting them but no one doing anything about it, or they can leave a 1 star review saying some pointless shit on a mod you spent weeks on and guess what... you report it and nothing happens, just sad how unsupportive the staff is.
- NO UPDATES! It has been 1 1/2 years since the last update for LSPDFR, with an experienced team behind it, a supportive community, and plenty of staff working on it nothing has been done. I know I know "BUT 0.4 IS COMING ITS GOING TO CHANGE THE GAME!!!!" simply... no. An animation has been added. And RDE and EUP have been watered down and then added. Not only is it not good, its just bad, not trying to be rude but nobody wants that, I could care less for stop and frisk or having mods that are already in my game dimmed down, we need an actual update. I know what you're thinking: "t0y you IGNORANT SLUT! YOU ARE A MODELER YOU KNOW NOTHING ABOUT GAME DEVELOPMENT AND SCRIPTING!!!!!!!! YOU HAVE NO RIGHT TO TALK YOU FAT SLOB!" first of all im not fat, and that is very rude, second of all ITS BEEN A YEAR AND A HALF there have been so many scripts made, and huge game improving mods like from Albo that have taken less than a year in a half or PNWParksFan who has made an ENTIRE COAST GUARD CALLOUTS MOD in less than that time that has 100x more content than that update, and those are all by one person not even a whole development team. Up until the 0.4 announcement I had just thought the scripters or creators or whatever you guys are called just ditched the whole mod which is really sad considering I have spent countless hours, even 100s of hours making content for this community on my own time, without asking for donations, or trying to sell godawful merchandise. I really would've expected more from you guys, and you've failed us.
- Honestly it's just boring. A repetitive mod that barely scratches the surface into anything police related. There are police chases, sure but you chase the guy for 4m, get run over by 100 cop cars "helping" you, pit the guy, shoot him, call a coroner, and drive away then rinse and repeat. No cordoning off the scene, calling investigators, directing traffic away from it, getting backup to come and park near the scene to help out, nothing that isn't action filled, like normal police work. It's just not enough to spend so much time on making models for, I would be willing to bet that there has been 5x as much time and effort spent on modeling for the community as I've seen from people like Matt who spends so much hard work on his models than the mod itself which is just silly. AGAIN because I know this will be taken the wrong way im not trying to call you guys out, I know you have a life, it's just a reason why im out of here.
Anyway to conclude. Yeah. Bye.
Thanks to all the people that I was friends with over the years, you know who you are (most of you are in Faux Policiers, if so this is repetitive and we're still going to talk to so not saying bye so this is pointless so special thanks to you guys: Emil, DudeMan would be cooler if this was your real name but fuck off, Eric, Jay, Rob, Alex, Maurice, Steven, Brad, Hank, Jake, Jed, Kevin, Kus, Luke, and Trevor sorry you're last but you're offline so your name is on the bottom of the list.
If you want to stay in touch my Discord is t0y#8617 and my Twitter is thet0y feel free to add me/follow me and we can chat. Still going to lurk around here and see what happens.
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*Cue dumb & dumber theme song*
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SoCal Thero got a reaction from SilentEagle in Thero's Tutorials: #1 Template making, #2, LODs "Quick" way, #3 GTA 4 to 5, #4 Setup lightbar for ELSSo Finally got around to being bored enough and burnt out on listening to Music to Narrate how to make and uv map a template for a vehicle. Also did one on how to make LOD's (The Cheap and easy way with optimization).
May make some more for my YouTube channel and share here but for now heres the two :).
Tutorial #1: UV Mapping and Template Creation:
Tutorial #2: LOD's / Optimizing and Testing in Game:
Tutorial #3: Converting GTA 4 Parts to GTA 5:
Tutorial #4: Setting up a Lightbar for ELS:
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SoCal Thero reacted to solo in Zmodeler3/GTAV Vehicle Light IDsFor all they are this not knowing you can use a Extralight 3 and 4. It work same as the Extralight 1 and 2. Here all ID´s for the Lights:
day lights (always on) = 0
left headlight (headlight_l) = 1
right headlight (headlight_r) = 2
left taillight (taillight_l) = 3
right taillight (taillight_r) = 4
front left indicator (indicator_lf) = 5
front right indicator (indicator_rf) = 6
rear left indicator (indicator_lr) = 7
rear right indicator (indicator_rr) = 8
left brakelight (brakelight_l) = 9
right brakelight (brakelight_r) = 10
midle brakelight (brakelight_m) = 11
left reverse light (reversinglight_l) = 12
right reverse light (reversinglight_r) = 13
left fog light (extralight_1) = 14
right fog light (extralight_2) = 15
left rear fog light (extralight_3) = 16
right rear fog light (extralight_4) = 17
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SoCal Thero reacted to majorpaine2015 in Antennas Wobble -
SoCal Thero got a reaction from Candice in 2018 Ford F-150 Police ResponderI believe he meant the vehicle model. Since the vehicle has never been released as a DEV Model the 3d model for it needs to be purchased from a 3d content site. So I believe he is asking if you are paying for the model and want someone to convert it to GTA5 is what was being asked.
Also scratch modeling takes months of work and very few people here know how to do it and those that do typically have a lot of projects in there queue already.
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I saw that FiveM had a mod that showed all the street names in the map on the pause menu, and I'd love to use this. As someone who still doesn't have every single street name memorized, I think this could be helpful.
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SoCal Thero reacted to Sinnisa in Opinions Needed for Light TextureGoddamn Thero stop moving and let me see...xD I think the new one is definitely an improvement
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SoCal Thero got a reaction from Candice in Opinions Needed for Light TextureWanted to get everyone's thoughts on what they thought is better (I've heard mix reviews with some people liking the current one and others that wanted something more like the new one).
FPIS Ford Taurus has the old lightbar texture
FPIU Ford Explorer has the new lightbar texture
Looking to see what everyone thinks red blues look better as well as Traffic Advisor Lights.
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SoCal Thero reacted to Reddington in ELS Unmarked police hearseSounds funny, unrealistic, and maybe morbid, but at the same time hilarious! I think it'd be fun to have an unmarked hearse to play around with. Especially if you wanna roll around Grove Street and look at the gang bangers like 'this might be your final ride someday!' Whether or not it's four door for PT capable doesn't matter.
If there's not a real model out there, I'd be perfectly okay if you used the GTA 5 hearse. Please make it ELS!