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Scuderio

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  1. Like
    Scuderio got a reaction from OfficerFive0 in Scuds' CA stuff   
    Small ones kinda. Besides my personal life I am modding a bit, improving some stuff and remodeling a lot stuff since I want to go lower on the polys. I also create some LODs for the parts that don't have them. I saw a lot of models getting released with just "LODS" that basically were just polycrunched L0 models that still were highpoly so, about as bad as just having no lods. So yea doing some stuff, but not that much that I can process so fast, but I'm trying. 
    -
    Sorry to everybody that I don't really update you guys on the stuff and also sorry that I don't release the stuff, I'm just not happy with the models at the moment.
    A small hint on the current stuff, I am working on a setting up a new Arjent S2 with a Fed Sig ALPR for a special car with now accurate equipment 😉
     
     
  2. Like
    Scuderio got a reaction from OfficerFive0 in Scuds' CA stuff   
    Small ones kinda. Besides my personal life I am modding a bit, improving some stuff and remodeling a lot stuff since I want to go lower on the polys. I also create some LODs for the parts that don't have them. I saw a lot of models getting released with just "LODS" that basically were just polycrunched L0 models that still were highpoly so, about as bad as just having no lods. So yea doing some stuff, but not that much that I can process so fast, but I'm trying. 
    -
    Sorry to everybody that I don't really update you guys on the stuff and also sorry that I don't release the stuff, I'm just not happy with the models at the moment.
    A small hint on the current stuff, I am working on a setting up a new Arjent S2 with a Fed Sig ALPR for a special car with now accurate equipment 😉
     
     
  3. Like
    Scuderio got a reaction from OfficerFive0 in Scuds' CA stuff   
    Small ones kinda. Besides my personal life I am modding a bit, improving some stuff and remodeling a lot stuff since I want to go lower on the polys. I also create some LODs for the parts that don't have them. I saw a lot of models getting released with just "LODS" that basically were just polycrunched L0 models that still were highpoly so, about as bad as just having no lods. So yea doing some stuff, but not that much that I can process so fast, but I'm trying. 
    -
    Sorry to everybody that I don't really update you guys on the stuff and also sorry that I don't release the stuff, I'm just not happy with the models at the moment.
    A small hint on the current stuff, I am working on a setting up a new Arjent S2 with a Fed Sig ALPR for a special car with now accurate equipment 😉
     
     
  4. Like
    Scuderio got a reaction from OfficerFive0 in Scuds' CA stuff   
    Small ones kinda. Besides my personal life I am modding a bit, improving some stuff and remodeling a lot stuff since I want to go lower on the polys. I also create some LODs for the parts that don't have them. I saw a lot of models getting released with just "LODS" that basically were just polycrunched L0 models that still were highpoly so, about as bad as just having no lods. So yea doing some stuff, but not that much that I can process so fast, but I'm trying. 
    -
    Sorry to everybody that I don't really update you guys on the stuff and also sorry that I don't release the stuff, I'm just not happy with the models at the moment.
    A small hint on the current stuff, I am working on a setting up a new Arjent S2 with a Fed Sig ALPR for a special car with now accurate equipment 😉
     
     
  5. Like
    Scuderio got a reaction from OfficerFive0 in Scuds' CA stuff   
    Small ones kinda. Besides my personal life I am modding a bit, improving some stuff and remodeling a lot stuff since I want to go lower on the polys. I also create some LODs for the parts that don't have them. I saw a lot of models getting released with just "LODS" that basically were just polycrunched L0 models that still were highpoly so, about as bad as just having no lods. So yea doing some stuff, but not that much that I can process so fast, but I'm trying. 
    -
    Sorry to everybody that I don't really update you guys on the stuff and also sorry that I don't release the stuff, I'm just not happy with the models at the moment.
    A small hint on the current stuff, I am working on a setting up a new Arjent S2 with a Fed Sig ALPR for a special car with now accurate equipment 😉
     
     
  6. Like
    Scuderio reacted to GravelRoadCop in Ventura County Sheriff's Office Uses Which Siren?   
    Federal Signal Smart Siren SSP3000B. You can find this here : 
     
     
     
  7. Like
    Scuderio reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    I'm back from Fort Lost in the Woods, Misery. Gonna try to ease back into zmodeler (again 5 months) by improving Hurks Tahoe. I was working on the interior last time. Redoing the radio, ac, and other shit.
     

  8. Like
    Scuderio reacted to Desmond98 in [WIP] Real California Architecture   
    Taking a rest from cars for some little time, so there's some updates...

    Btw, the most awesome graphics mod in my opinion just was updated, check it out.
  9. Like
    Scuderio reacted to Rarity in Rarity's - Works in progress   
    This topic will be updated with my new and up coming vehicle projects and development models. Once available for download, the topic will be updated with links.

    Development Models
    Coban TopCam Gen II
     
    Panasonic Toughbook CF-29
  10. Like
    Scuderio reacted to Mikofiticus in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Then you do it?
  11. Like
    Scuderio reacted to steinberg4145 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Yes, 5 minutes to switch names and add extras to create another incorrect pattern.  Like I said before, an accurate light pattern for the utility at this time is not possible with els or default lighting.
  12. Like
    Scuderio reacted to steinberg4145 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Dude like chill out.  Some people can't be working on mods at all times during the year, and to be completely honest with you, there is no way to technically "fix" the lights as ELS is far too restrictive and there is currently no script that allows switching carcols on the fly to create light stages.  
    Attaching the spotlights to takedowns would make no sense, since you would lose the corona for the spotlights and they are also controlled independent of the takedowns in the real world.
  13. Like
    Scuderio got a reaction from Officer Storm in Scuds' CA stuff   
    Showroom for all my Californian Projects
    __________________________________________________________________________________________________________________________________________________
    Currently there are no screenshots of current projects but stay tuned gonna be a bit more active now.
    For good California Experience:
     
  14. Like
    Scuderio reacted to ReKraM in [CHARACTER][WIP] Enhanced Equipment   
    I would like to address something clearly:
     
    Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game. 
     
    Here is a list of pending tasks:
     
    - Meshes mapping and texturing unification.
    - New radio cord and commander models supporting different positions.
    - New taser model.
    - New ASP baton + pouch model.
    - New flashlight + pouch model.
    - New pepper spray + pouch model (Not confirmed).
    - New head models (Taken from Rockstar game models).
    - New uppr traffic vest model.
    - New uppr jacket model (Not confirmed)
    - Textures templates (Available on release).
    (Tasks are subject to modifications)
     
    Latest renders:
     
     

     

     

     
  15. Like
    Scuderio reacted to Desmond98 in [WIP] Real California Architecture   
    I didn't posted anything here for a while, because Im preparing to my final exams in college. Still preparing tbh, but all of my exams will be done till Jully.
    The list of the new stuff for update isn't big, but that only because of my preparing for final exams.
    So, lets bring the memories, lets see what were posted and not posted here yet for next update (0.4.5), sorted by date of creation:
    LA County Dept of Medical Examiner-Coroner (Mostly finished, most likely will be included in update)  
    LA Metro Bus Stop Sign - (Basically done, but when i was trying to test it, i wasn't able to find it in the city, so, those signs firstly need to be added to bus stations, delayed for a future) 8899 Beverly Blvd, West Hollywood (Software related issues, delayed for a future) Randy's Donuts (Delayed, coz its really hard to replace the entire building, probably canceled) Torso statue by Robert Graham at Rodeo Drive (Not really accurate as i want, need work, delayed for a future) LA Sanitation Dumpster (Mostly done, most likely will be included in update) Beverly Center (WIP, delayed for a future)
      Griffith Observatory (Done, will be included in update)  
    Santa Monica North Entrance Sign (Finally got rid of software related issues, will be included in update)
  16. Like
    Scuderio reacted to Desmond98 in [WIP] Real California Architecture   
    @badass22@darkfusion666
    CHP Station is finished now and will be available in update.

    Screen by @BKDeath2012
     
  17. Like
    Scuderio reacted to 0taku in 2017 Pierce Arrow XT (W.I.P)   
    I'll think about it.
     
     
    Made some grab handles 

  18. Like
    Scuderio got a reaction from Jinjie in Scuds' CA stuff   
  19. Like
    Scuderio got a reaction from Jinjie in Scuds' CA stuff   
  20. Like
    Scuderio reacted to Sam in LSPDFR 0.4 - The Technology   
    This is the third part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    So, this article is a little bit different than most.  Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.  While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
     
     
    The Crime System
     
    To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System.  The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
     
    This is back in LSPDFR 0.4, but with a big twist.  The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over.  Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it.  This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
     

     
    The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
     
    The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear! 
     
    Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect.  This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle.  Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
     
     
    Scenarios
     
    Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios.  In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world.  In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops.  This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop.  Perhaps they exit their vehicle while you're approaching?  Do they have a weapon, or are they just angry and complaining?
     

     
    From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
     
    The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios.   Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
     

     
    The scene after an escaped pursuit suspect's burned out vehicle was located.
     
     
    Artificial Intelligence
     
    Finally, in 0.4, we've re-worked a lot of our artificial intelligence.  We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
     
     
    Stay tuned for more news about 0.4, coming soon.
  21. Like
    Scuderio reacted to Raptor2000 in Raptor's dev parts WIP   
    Still need to mirror the other mount thingy. But she's almost done
    Gonna be doing both the sedan and suv versions of it

  22. Like
    Scuderio reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    I didn't get to do much tonight except the wheel due to a award ceremony I had to attend. Doors are next.
     
  23. Like
    Scuderio reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    If I can as a option because 35k polys. I'll try to fit this 6.2L LS3 engine model (Chevy SS) into this to represent the 6.0L L77 (LS not a LS. A LS with extra steps). Basically same layout just the LS3 has a "FANCY" engine cover.


  24. Like
    Scuderio reacted to 0taku in 2017 Pierce Arrow XT (W.I.P)   
  25. Like
    Scuderio got a reaction from Jinjie in Scuds' CA stuff   
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