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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

GTA Cop

Members

16 minutes ago, Kilyin said:

 

To change the type of response vehicles and peds you want \Plugins\LSPDFR\EMSmod\EMSUnits.xml

thanks got it :)

9 minutes ago, Kalleboston said:

Sure. @Kilyin ha the answer to the type of vehicle and peds. 

And if you want to disable the first responders you find those settings in the betterems.ini in the plugins\lspdfr\ folder. Good luck :)

yeah i found it, thanks for the help

 

PNWParksFan

Insiders Author

13 hours ago, Kalleboston said:

Yea. You can change the vehicle of the first responders in the .ini file. 

Or you can disable first responders so that only ambulances or fire trucks responds. 

 

14 hours ago, GameOwnerTJE said:

Is there a way to stop first responders to spawn in FBI vehicles?

 

This is set in Plugins/LSPDFR/EMSMod/EMSUnits.xml

hellasvp

Members

Problem with download. It fails due to network error but other mods on this site are fine.

PNWParksFan

Insiders Author

9 minutes ago, hellasvp said:

Problem with download. It fails due to network error but other mods on this site are fine.

The download seems to work fine for me. Try again - it may have been a temporary issue with the site. If you still can't download it, post in the website support forum here, as it's an issue with the lcpdfr.com site. 

hellasvp

Members

22 hours ago, PNWParksFan said:

The download seems to work fine for me. Try again - it may have been a temporary issue with the site. If you still can't download it, post in the website support forum here, as it's an issue with the lcpdfr.com site. 

My computer was blocking it for some reason. Got it now though. Btw, waiting to be verified on your discord :) 

B-7

Members

It... still works, right? With the current versions, I mean.

PNWParksFan

Insiders Author

1 hour ago, B-7 said:

It... still works, right? With the current versions, I mean.

Yes.

2Telos

Members

Are there any generic instructions so i can modify the survivalbility.csv file??I want the suspect to live if shot on legs and arms how can i do that THNX!

PNWParksFan

Insiders Author

17 hours ago, AkAPs2 said:

Are there any generic instructions so i can modify the survivalbility.csv file??I want the suspect to live if shot on legs and arms how can i do that THNX!

Open it in Excel or OpenOffice and the format should be fairly self-explanatory. Values are a decimal from 0-1 which represents the probability of survival. 

2Telos

Members

thank you for the answer that was a little tricky :p so close to 0 is more damage?For examble 0.85 is not so lethal?

Kilyin

Members

5 hours ago, AkAPs2 said:

thank you for the answer that was a little tricky :p so close to 0 is more damage?For examble 0.85 is not so lethal?

 

It's chance of survival, so the higher the number, the higher the chance. 0.85 is a high probability of survival.

Airbus A380

Members

Really good mod, but i have very huge FPS drops with this. How can I fix this?

My f****** laggy computer...

PNWParksFan

Insiders Author

10 hours ago, Mamalama555 said:

Really good mod, but i have very huge FPS drops with this. How can I fix this?

My f****** laggy computer...

 

I think you may have identified the problem. 

Airbus A380

Members

(edited)

4 hours ago, PNWParksFan said:

 

I think you may have identified the problem. 

So I must say goodbye to Better EMS :(

But I'm waiting for your Coastal Callouts.

 

 

Edited by Mamalama555

Kilyin

Members

5 hours ago, Mamalama555 said:

So I must say goodbye to Better EMS :(

But I'm waiting for your Coastal Callouts.

 

 

 

I hate to break it to you but if your PC can't handle BetterEMS...

Airbus A380

Members

(edited)

5 hours ago, Kilyin said:

 

I hate to break it to you but if your PC can't handle BetterEMS...

i5-7500 is a shit. Don't buy it!!!

Wait. I think I know what's lagging this computer. I'll be back tomorrow.

Edited by Mamalama555

marrioman13

Members

Is there a way for this mod to cleanup corpses? As of now they just find they're dead and leave them littering the streets

Mr. White FIN

Members

Hello, my performance CPR disappeared from game but i don't delete this mod. I delete 2 mods, but not this. What i do? I need it back!

PNWParksFan

Insiders Author

1 hour ago, Taavi555 said:

Hello, my performance CPR disappeared from game but i don't delete this mod. I delete 2 mods, but not this. What i do? I need it back!

Better EMS doesn't have a CPR feature for players. You probably deleted a mod which does. 

Mr. White FIN

Members

16 minutes ago, PNWParksFan said:

Better EMS doesn't have a CPR feature for players. You probably deleted a mod which does. 

What mod have?

DuyVan

Members

Failed, Please help me !! Thank !!:sad:

24068850_1628798663876425_8589209577327797901_o.jpg

PNWParksFan

Insiders Author

15 hours ago, DuyVan said:

Failed, Please help me !! Thank !!:sad:

24068850_1628798663876425_8589209577327797901_o.jpg

I don't see any indication here of Better EMS causing a problem? It's just saying that some optional mods for integration are missing. You can try uploading your ragepluginhook.log file here and we can see if the crash is related to Better EMS, but it's unlikely. 

jmoyer

Members

Does this require RDE? and will this work with other ambulance mods?

Kalleboston

Members

2 hours ago, jmoyer said:

Does this require RDE? and will this work with other ambulance mods?

No it doesn’t require rde. I’m don’t know the answer to your other question. Just try it :)

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