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[ELS] Vapid Ambulance 1.0.1

   (24 reviews)

7 Screenshots

Vapid Ambulance [ELS]
Big thanks to @PNWParksFan and @steinberg4145 for helping me get this model done!

Features: 
Full 360-degree scene lighting
White wig wags turn off when getting out of apparatus

Credits 

Lt. Caine- Whelen Perimeter Lighting 
Base GTAV vehicle models made by Rockstar Games and modified by Lt.Caine.
Vehicles remapped and reworked by Lt.Caine.
Vent on Vapid V450 made by Lt.Caine.
Some Vapid V450 model edits, including extra lights by BxBugs123.
Yard1 for fixing vehicle glass collision issues on the Granger model. 

solo- Whelen Edge *Modified into Ultra Freedom by Patrol 31*

Vertex3D- Whelen 400 series module

Motorola XTL5000 radio by OfficerUnderwood
Whelen 295SL101 scratch modeled by Five0/OfficerFive0 
converted to gta 5 by Five0/OfficerFive0 
Havis console by Codex12
Park Ambulance skin by PNWParksFan
Fire and EMS skins by Yard1
Assembled by Patrol 31


Required:


Other Notes:

Templated.
Multi-Livery.
 Ford badge texture options. 
Please report any bugs. 

Please do not upload to any other sites. 
 

Creative Commons License
This work is licensed under a Creative Commons

Attribution-NonCommercial-NoDerivatives

4.0 International License.


What's New in Version 1.0.1

Released

Fixed Credits

Lt. Caine- Whelen Perimeter
Base GTAV vehicle models made by Rockstar Games and modified by Lt.Caine.
Vehicles remapped and reworked by Lt.Caine.
Vent on Vapid V450 made by Lt.Caine.
Some Vapid V450 model edits, including extra lights by BxBugs123.
Yard1 for fixing vehicle glass collision issues on the Granger model. 
solo- Whelen Edge *Modified into Ultra Freedom by Patrol 31*
Vertex3D- Whelen 400 series module
Motorola XTL5000 radio by OfficerUnderwood
Whelen 295SL101 scratch modeled by Five0/OfficerFive0 
converted to gta 5 by Five0/OfficerFive0 
Havis console by Codex12
Park Ambulance skin by PNWParksFan
Fire and EMS skins by Yard1
Assembled by Patrol 31

User Feedback

Recommended Comments



4 minutes ago, Kilyin said:

 

...he said "proper", that model has several issues.

Agreed - like the inability to load somebody in the back of the ambulance.  That hasn't been fixed yet.

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1 minute ago, steinberg4145 said:

In all honesty that ambulance has far too many issues between lighting, lods, and the seating issues.

 

okok soryyyyy I thought he meant like realistic stop cyber bullying me :((

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Not bad, you should edit it to be shorter, because this ambulance is way too long for LORE.

Also this could easily be made into an actual Ford F450.

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15 minutes ago, Hystery said:

Title says Vapid, badge on the grille says Ford. Whole model doesn't look like anything I've seen IRL or IG.

 

I'm confused.

 
 

The Ford badge is an option, as stated in the other notes. When I took the screen shots I still had the Ford badge on it, I also forgot that these screen shots had the Ford badge, but if you download the file and put it in the game the badge is Vapid. This is Lt. Caine's Sandking ambulance that he put together, I just made it ELS and moved some stuff around. 

Edited by Patrol 31
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@Patrol 31

I found two bugs on this ambulance:

  1. The lighting stage sequence is backwards with stage three going first, then stage two, then stage one.
  2. Just like the Ford E-450 ambulance, you can't load in a patient in the back.  When the person attempts to open the door, (unlike the E-450 model) it acts like the door is locked.

That's all I see.  Other than that, everything else works fine.

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4 minutes ago, HTownman77 said:

@Patrol 31

I found two bugs on this ambulance:

  1. The lighting stage sequence is backwards with stage three going first, then stage two, then stage one.
  2. Just like the Ford E-450 ambulance, you can't load in a patient in the back.  When the person attempts to open the door, (unlike the E-450 model) it acts like the door is locked.

That's all I see.  Other than that, everything else works fine.

 
 

 

1.) It's not backwards it's designed that way. Just like some ELS police cars have stage 999 when forgoes stage 1-2 in favor of stage 3.

2.) I had the same issue I was about to post

 

40 minutes ago, Jurr said:

Not bad, you should edit it to be shorter, because this ambulance is way too long for LORE.

Also this could easily be made into an actual Ford F450.

 
 

 

Your statement is an oxymoron. You can't say GTA lore is defined by default vehicles, only to change them. Once you have changed them the lore of the city has also changed. Not to mention lore changes based on player desire and opinion, that's the unique aspect of GTA V players can customize the game. If this ambulance is to long for your lore than download a different unit or wait for one to be released.

Edited by MrAnarchy
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3 minutes ago, MrAnarchy said:

 

1.) It's not backwards it's designed that way. Just like some ELS police cars have stage 999 when forgoes stage 1-2 in favor of stage 3.

2.) I had the same issue I was about to post

 

 

Your statement is an oxymoron. You can't say GTA lore is defined by default vehicles, only to change them. Once you have changed them the lore of the city has also changed. Not to mention lore changes based on player desire and opinion, that's the unique aspect of GTA V players can customize the game. If this ambulance is to long for your lore than download a different unit or wait for one to be released.

The fact that it's the same size as the firetruck actually doesn't make it seem to be of anything lore.

Secondly, that is only a suggestion, no need to get all hurt and into your feelings. 

 

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12 minutes ago, HTownman77 said:

@Patrol 31

I found two bugs on this ambulance:

  1. The lighting stage sequence is backwards with stage three going first, then stage two, then stage one.
  2. Just like the Ford E-450 ambulance, you can't load in a patient in the back.  When the person attempts to open the door, (unlike the E-450 model) it acts like the door is locked.

That's all I see.  Other than that, everything else works fine.

 
 

The lighting stages are not backward. In real life, fire and ems vehicles have a master switch that turns on all warning lights. If you want to change the ELS config to this <LstgActivationType>manual</LstgActivationType>. I have not had the problem of patients getting in the back of the ambulance.  Try using this in your vehicles meta

Spoiler

 <Item>
      <modelName>ambulance</modelName>
      <txdName>ambulance</txdName>
      <handlingId>AMBULAN</handlingId>
      <gameName>AMBULAN</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_VAN</layout>
      <coverBoundOffsets>AMBULANCE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="-0.045000" y="-0.018000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.053000" y="-0.035000" z="0.068000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.053000" y="-0.035000" z="0.068000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.075000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.075000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="-0.083000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.035000" y="0.048000" z="-0.040000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.083000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.300000" z="0.540000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.363000" z="0.463000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.281000" y="0.491000" z="0.538000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.156000" y="0.533000" z="0.538000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.100000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.150000" z="0.030000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.150000" z="0.030000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.228500" />
      <wheelScaleRear value="0.228500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000    
        40.000000    
        80.000000    
        160.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="1.048" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="10" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_PEDS_CAN_STAND_ON_TOP FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_TRUCK</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Paramedic_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_HEALTH_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_HEALTH</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_STOCKADE_FRONT_LEFT</Item>
        <Item>VAN_STOCKADE_FRONT_RIGHT</Item>
        <Item>VAN_BOXVILLE_REAR_LEFT</Item>
        <Item>VAN_BOXVILLE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 
 

 

Edited by Patrol 31
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15 minutes ago, HTownman77 said:

@Patrol 31

I found two bugs on this ambulance:

  1. The lighting stage sequence is backwards with stage three going first, then stage two, then stage one.
  2. Just like the Ford E-450 ambulance, you can't load in a patient in the back.  When the person attempts to open the door, (unlike the E-450 model) it acts like the door is locked.

That's all I see.  Other than that, everything else works fine.

 

Are you using a plugin that auto-locks your doors? Just a thought.

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On 1/30/2017 at 6:12 PM, Kilyin said:

 

Are you using a plugin that auto-locks your doors? Just a thought.

 

Any other ambulance model - with the exception of the Ford E-450 ambulance - didn't have that problem.  The author just posted what hopes to be the answer to the problem.

EDIT:  Nope - didn't solve the problem.

Edited by HTownman77
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6 minutes ago, Jurr said:

The fact that it's the same size as the firetruck actually doesn't make it seem to be of anything lore.

Secondly, that is only a suggestion, no need to get all hurt and into your feelings. 

 

 

 

Keep your panties on no need to get all hot and flustered because I called you out. 

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1 minute ago, MrAnarchy said:

 

Keep your panties on no need to get all hot and flustered because I called you out. 

What exactly did you call me out on?
That a reasonable suggestion was made?
That I pointed out the fact that it's the same size as the firetruck?
 

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1 minute ago, Jurr said:

What exactly did you call me out on?
That a reasonable suggestion was made?
That I pointed out the fact that it's the same size as the firetruck?
 

 

 

That lore has multiple definitions and as such players have a variety of taste.  You then proceeded to act like an a-hole when I made the response to you jumping to the conclusion that my feelings had somehow managed to get hurt.

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18 minutes ago, MrAnarchy said:

 

That lore has multiple definitions and as such players have a variety of taste.  You then proceeded to act like an a-hole when I made the response to you jumping to the conclusion that my feelings had somehow managed to get hurt.

Maybe you don't know what lore means, but if the ambulance is the same size as the firetruck, it is completely out of place, and thus breaks the original feeling of the game, and thus probably doesn't really need to be written off as lore.

Thanks for the show though, you are clearly looking to stir up a bees nest when you don't even have a basis for your pointless and aimless claims.

 

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1 hour ago, Jurr said:

Maybe you don't know what lore means, but if the ambulance is the same size as the firetruck, it is completely out of place, and thus breaks the original feeling of the game, and thus probably doesn't really need to be written off as lore.

Thanks for the show though, you are clearly looking to stir up a bees nest when you don't even have a basis for your pointless and aimless claims.

 

 
 

 

My comment was precise and to the point, but you are right I am not going to argue over what is lore anymore with you. I don't want to continue getting dragged down to your level of ignorance where you are clearly going to beat me with years of experience.

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good, I don' t think you're capable of using your hands and feet to climb a ladder to get up here with me. 

It's a wonder that you're able to convey sentences alone, I'd wager there's someone at your side typing it all up for you.

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