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HTownman77

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  1. Like
    Page 17 of the ELS User Guide should have provided you with that answer - which states "When outside the vehicle, the main siren can be toggled off by holding the Snd_SrnPnic button near the driver’s window."
    Page 1 of the Default Controls Guide shows you what keyboard button that is to hold down.
     
    To answer your question, it's the "G" keyboard button.
  2. Like
    HTownman77 reacted to alexguirre in [DEV TOOL | REL] RAGENativeUI   
    RAGENativeUI 1.6.1
    Changelog
    Fixed PauseMenu.TabView not receiving input.  
    Download: https://github.com/alexguirre/RAGENativeUI/releases/tag/1.6.1
  3. Like
    HTownman77 reacted to dilapidated in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  4. Like
    HTownman77 reacted to dilapidated in Ambient FX   
    Did some stress testing while also showing off some of the new effects for you guys.
    Here's the daytime effects:
     
    And my personal favorite the night effects:
  5. Like
    HTownman77 reacted to t0y in t0y's WIPs and Showroom   
    So... I was revising my Paleto Bay Police Department B/W pack, and I decided to add hubcaps but I thought the livery worked off, so I ended up redoing the whole interior, redoing the emissives, and adding hubcaps, and then changing the livery. This pack will include several more vehicles most with the Freedom and some with a Liberty.
    I've literally never used hubcaps before too, so don't violate if I did something wrong.
     

     

     
     
     
     
  6. Like
    HTownman77 got a reaction from Deactivated Member in [WIP] CPR: Reloaded   
    Your work sounds promising.  Good luck on your continued updates to it.  
  7. Like
    HTownman77 reacted to Carpenter in Rage Hook Plugin Not Running   
    Try going into the rph settings and under game settings, command line switches, enable force window mode. For some reason the new update of windows 10 screwed everything up. Lots of people have been having that issue, including me. Try that out, let me know if it works. 
  8. Like
    HTownman77 reacted to SuperStumpje in Scripthook update?   
    ScriptHookV is still up to date, as there was no Tiny Racers DLC, that was merely a new gamemode using existing assets from previous updates.
     
    Either way, ScriptHookV updates can be found here: http://www.dev-c.com/gtav/scripthookv/
    And SciptHookV.net here: https://github.com/crosire/scripthookvdotnet/releases
  9. Like
    HTownman77 reacted to thegreathah in Albo   
    They are already:
     
    6.13.6.3 (09-04-2017)
    GTAV 1.0.1011.1-1.0.1032.1.
    RPH 52. Works with 51 or higher.
  10. Like
    HTownman77 reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    http://www.lcpdfr.com/forums/topic/55797-wip-lapdlasdchp-fpiu-2014/?do=findComment&comment=482645
    no any other updates at this moment. probably there's will be some updates at this week.
  11. Like
    HTownman77 got a reaction from straitdill in straitdill WIP showroom   
    Congrats to you on being a part of his team and like you, I also have high hopes for the project.  
  12. Like
    HTownman77 reacted to Kae in Scripthook V   
    Grand Theft Auto V has recently been updated to Version 1032. RAGEPluginHook was also updated and ScripthookV has not. You won't be able to play with ScripthookV until it is updated.
  13. Like
    HTownman77 got a reaction from thegreathah in scripthoook error since new update April 5 2017   
    Ummm - you don't need to try and contact the author and have them send any updates when finished as it's not gonna make the process go faster.  You'll just have to wait like the rest of us until the updated version is released for the public.
  14. Like
    HTownman77 reacted to Asuna in ScripthookV issues?   
    What..im cranky with out my caffeine......plus I'm doing this from work......
    PER THE DEV SITE FOR SCRIPT HOOK V IT IS NOT UPDATED....EVERYONE KEEP YPUR PANTIES UNBUNCHED AND JUST CHECK THE SITE IT'S HOSTED ON AND WAIT JFC
  15. Like
    HTownman77 reacted to DcK in [WIP] Texas DPS Pack   
    Added the custom Whelen Liberty with dual takedowns to the charger. Should be smooth sailing with all the rest of the Liberty vehicles. Equipment then skin.


  16. Like
    HTownman77 reacted to Gump in Gump's COBRA Tahoe V2   
    Nah. I would...But, not a big fan of the Tahoe that is available right now.
  17. Like
    HTownman77 reacted to DcK in [WIP] Texas DPS Pack   
    TEXAS DEPARTMENT OF PUBLIC SAFETY (STATE POLICE) PACK
     
    So I'm currently starting a new project. Taking my states State Police vehicles. I'm making it as accurate as possible with the parts I have. If you would like to post pics below of different Texas State Police vehicles its always appreciated. If you would like to donate parts, again always appreciated.
     
    As always you can follow my Trello for more detailed updates: https://trello.com/b/kuqGUAwd/redhawk-modding-projects
     
    W.I.P:
     
    2011 CVPI Liberty
    2011 CVPI Freedom
    2006 Charger Freedom
    2006 Charger Liberty
    2013 Charger Liberty
    2013 Tahoe Liberty
    2013 Tahoe Freedom
    2015 Tahoe Legacy
    2013 Explorer Liberty
     
    Completed:
     
  18. Like
    After nearly 3000 of you downloaded April FoolsRadio (and, dare I say, got caught out ) it's finally time for you to sit back and enjoy some additional smartness added to your game  Enjoy guys!
     
     
  19. Like
    HTownman77 reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    The very first option presented on that post is to donate directly via paypal through my website. The second option presented is to donate a 3D model to support the project. The third option presented is to support non-profit organizations whose missions I believe in. If you don't support those organizations, that's fine - there's no obligation to donate to them, even to participate in the Benefactor Program.
     
    There is no political agenda here, and I have made good friends with many people through this site who have very different political opinions from myself. We respect each other, learn a bit about other people's lives and how others look at the world, and we share an enjoyment for modding GTA and emergency services. What we don't do is start fights in public forum threads. I politely request that you abstain from political discussions here. There are plenty of venues on the internet to argue with people about politics; this is not the place. As I said just a few hours ago...
     
     
  20. Like
    HTownman77 reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    It's damned if you do, damned if you don't. Release a mod early in its progress, and people complain that it doesn't have all the features they expected or that it has bugs. Release updates too often and people complain that you are just trying to get more downloads. Release a mod before it has a lot of variation in the callouts and people complain that it's boring. Wait until a mod is actually polished and release-ready and people complain that you're being greedy. Quite frankly, I'm tired of people who have never contributed a useful or complex mod in their life complaining and acting entitled like this. I will release my mod when I am happy with the level of polish. That's my decision to make. But since people seem to feel the need to attack the legitimacy of having an extended beta, let me share some additional information with you: 
    I have not yet finished making an automated installer for the DLC that comes with the mod. The installation process is very complex; most of my beta testers have had some sort of issues with the process, and I've had to give support to most of them. If I released the mod to the public now and had 1000s of users, there would be no end of complaints about how difficult it is to install. A limited beta controls the number of people who need to be helped. I don't feel comfortable releasing something with such a convoluted installation process to the public at large, both because it's unfair to users who expect a released mod to work properly, and because I don't have time to support the inevitable numbers of people who wouldn't be able to figure it out.  I have released 25 updates to the beta since it started in January. I often release multiple updates in one day, in fast response to issues that beta testers have encountered or as I add new features. That kind of update frequency isn't compatible with a public release. I have methods in place to ensure that beta testers are updating frequently, but with released mods people a) don't like to update once they get a stable setup, and b) often don't notice that a new update is available on the site.  Videos show the best parts of a new mod. People don't record the bugs, the hours of frustration trying to get something to install correctly, the features that aren't complete yet, the game crashes, etc.  But none of that really matters anyways. I don't owe you or anyone else anything. Those of us who develop mods do so for our own enjoyment and enhancement of the game. Usually we choose to share those mods with others so they too can have that enjoyment, but it's our right to choose what to share, when, and with whom. If a developer feels their mod isn't yet complete enough to release, that's their right. I've noticed that the only people who complain about this are people who have never actually developed anything themselves, and simply expect the community to give them everything now, for free, working perfectly, with free support, etc. Honestly, if we wanted to, we could make all our mods only available to people who buy them. Many modding communities are like that! I'm proud of the collaborative spirit among lspdfr plugin developers, and I'm glad that mods have always been freely available to anyone who wants to enjoy them, once the mod is ready. I've said before, and I'll reaffirm now, Coastal Callouts will be freely available when I feel the mod is ready, because I want you to all be able to enjoy it. Just be patient. 
     
    I'd like to get back to the topic of actually discussing the mod that's under development, so if anybody else has any issues with the concept of people getting rewarded by mod authors for choosing to donate to support their work, feel free to send me a PM or post a separate discussion topic elsewhere. But please stop whining about it in my WIP thread. This has gone way too far off-topic, and frankly I have no interest in continuing to belabor the point with people who have no idea how much time and effort it takes to make a good modification. 
  21. Like
    HTownman77 got a reaction from Gump in Gump's COBRA Tahoe V2   
    Looking forward in seeing what you have in store for us.  Yes, I have used the original version and can't wait to use the ELS version.  
  22. Like
    HTownman77 reacted to Gump in Gump's COBRA Tahoe V2   
    What's up everyone!!! After being messaged....and commented on about my COBRA Tahoe being converted to ELS...The time is finally here!! However.....I don't have that Tahoe anymore...So....I will have to rebuild from scratch...It will not be done overnight however..But, I will take my time and make sure that it is done right.

    I will be doing patrol & K9!

    Here is what I have thus far!



    and here is the original with 12,000 downloads:
     
  23. Like
    HTownman77 reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    The mod will be available for free to everyone when it's complete. It's currently still under development. Many other mod authors offer early access to donors. I'm sorry if that offends you, and if you don't wish to use the mod when it's released that's really just fine by me. 
  24. Like
    HTownman77 reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    Coastal Callouts livestream with @BuddaRocks, with live commentary by myself, starting in a few minutes! 
     
  25. Like
    HTownman77 reacted to PNWParksFan in [WIP, REL] Better EMS   
    A new version of Better EMS will be coming out soon, with support for Police Smart Radio, new customization features, and a bunch of improvements and fixes for various bugs. 
     
    For the next version after that, I have finally put together a way for two AI peds to carry a stretcher. Not sure yet exactly how I'll put this to use in Better EMS, but I'm excited to finally have this capability. 
     
     

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