PatrolMDT v6.9 - The Future of Roadside Intelligence
PatrolMDT serves as the modern replacement for legacy plate readers such as ALPR Lite, using the CommonDataFramework to ensure seamless and instant compatibility with CompuLite and ReportsPlus. While it handles standard detection for stolen vehicles and expired documents, PatrolMDT does all that and far more by integrating live intelligence feeds, visual observations, and real-time weather alerts.
DEMO ONLY - YOU TUBE DEMONSTRATION - MAX SETTINGS - DEMO ONLY
In the standard game, license plate readers are usually just a "beep" and a blip on your map. You end up chasing icons and reacting to computer notifications without much context. This breaks immersion because you aren't really watching the world; you're just watching your radar. It makes traffic work feel like a repetitive mini-game rather than actual police work.
PatrolMDT fixes this by turning your cruiser into a high-speed intelligence hub. It connects you to the world with actual information you can use, like digital driver headshots that pop up with scans, localized crime briefings for the specific neighborhood you’re in, and weather warnings that affect how you should drive. It’s designed for players who want a reason to make a stop that goes beyond a random notification.
🛠️ The Core Engine: "The Intelligence Hub" The script works by using a customizable 6-camera setup that watches all sides of your car. It scans nearby vehicles for documentation issues and felony flags, but it also uses a "visual" logic to spot things a real officer would notice—like a driver not wearing a seatbelt or a smashed side mirror.
When the system flags a vehicle, it doesn't just give you a name; it takes a picture of the the driver to avoid "it wasn't me" in the court room The plate readers have also been minimized to fit into motorcycles and light bars. It handles all the background work to decide how "criminal" your patrol area is based on settings you choose in the config file. It also watches the clock and the sky, pushing out shift briefings and weather updates that actually match what is happening in your game at that exact moment.
🚦 Violation & Feature Profiles
🔴 1. Felony & Stolen Hits These are the most serious alerts, covering stolen cars and wanted people. They show up as red hits because they are the highest priority.
Roleplay Tip: Since you get a driver headshot with the hit, compare the photo to the person behind the wheel before you approach the window.
🟠 2. BOLO & Caller Reports These orange hits represent reports from "citizens," like someone calling in a drunk driver or a vehicle leaving the scene of a theft.
Roleplay Tip: Use these as a reason to follow a car for a few blocks to look for "probable cause" like weaving or speeding.
🟡 3. Documentation & Compliance Yellow hits are for the "paperwork" violations—expired tags, no insurance, or an expired driver’s license.
Roleplay Tip: These are great for roleplaying a "proactive" officer who focuses on cleaning up the streets through equipment and registration stops.
🔵 4. Plain View Observations (PVO) These are cyan alerts for things you see with your own eyes, like a broken mirror held on by duct tape. These don't require a plate scan to pop up.
Roleplay Tip: Use these as "pretext stops" to pull over a suspicious car and see if the driver is hiding something more serious.
📦 Installation Guide
Prerequisites: Requires a working installation of LSPDFR and CommonDataFramework (https://www.nuget.org/packages/CommonDataFramework)
Deployment: Drop
PatrolMDT.dllandPatrolMDT.iniinto your\Plugins\LSPDFR\folder.Configuration: The
.inifile is very detailed. You can change how often flags appear and move the camera positions to fit different police car models.
Edited by BJ USA
Requires CommonDataFramework
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Mod and Mod Content (Substantial)
I use Visual Studio 2026- GitHub Copilot is built directly into the IDE
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