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SimuTools

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  1. I'd love to hear your feedback, suggestions for improvement, or ideas :)
  2.    SimuTools reacted to a comment on a file: SimuDispatch
  3.    PhantomPlague reacted to a file: SimuDispatch
  4.    SimuTools reacted to a file: More Callout
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  6. Ach das Pack meintest du, hab das letztens nur gesehen mit dem einem Callout und nicht gesehen das es kostet Einer ist ja schon frech genug
  7.    SimuTools reacted to a comment on a file: HILARYMX
  8.    BB. reacted to a file: SimuDispatch
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  11.    BJ USA reacted to a file: SimuDispatch
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  13. But I'd appreciate any feedback, ratings, ideas, donations, etc. Anything that supports the server's uptime and development :)
    • 85 downloads
    • Version 0.2 Alpha
    More Updates and Find Teammates on my Discord | Visit the Simu-LSPDFR Page SimuDispatch turns LSPDFR into a coordinated, semi-multiplayer experience — without turning it into a full multiplayer mod. Players each keep their own independent game session, but connect through a shared dispatch layer: everyone in the same session shows up on each other's map with an approximate position, so you always know where the rest of your shift is operating, without any precise tracking or visibility into what another player is actually doing. At the center is the dispatcher — run from a browser-based web dashboard, not in-game. From there, the dispatcher sees a live map of all connected officers, assigns incoming calls to specific players, requests AI backup units when a scene needs more hands, and can trigger calls manually or let Auto-Dispatch generate them automatically whenever an officer is free. Assigned incidents are pushed straight into the player's game and dispatched directly — no separate popup, no guesswork about who's handling what. Login runs through Discord, and both the in-game menu and the web dashboard support multiple languages. SimuDispatch is currently in Alpha — actively developed and expanding. Even at this stage, it already ships with modding support: callout developers can hook their callouts into the dispatch system with a small, dependency-free integration (an API/documentation is included with the download). Callouts without that integration keep working exactly as before, so nothing forces every callout author to adapt — SimuDispatch simply adds capability on top of what's already there. FeaturesUpdate Notifications When a new update is available, an update notice will be displayed in-game. InstallFiles Installation Note RequirementsRageNativeUI Discord Account Supported CalloutsSimuCallout If your Callout Pack supports it, feel free to message me, and I'll add it right away :) Available LanguagesGerman (de) English (en) The texts were translated using a translation program and may sound strange or be incorrect. If that's the case, I apologize and ask that you let me know via Discord or through other channels. Introduction Videos None have been created yet :( Feedback, bug reports, and suggestions for improvement are always welcome. You can also visit my website or join my Discord for news, support, and updates.
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  21. Thank you so much for your great feedback. I'm not aware of the issue with the demo; it was probably caused by lspdfr. If it happens again, please let me know. I can try to put one together, but unfortunately I can't check it against the English version very thoroughly.
  22. I've also noticed that the markers look a bit awkward on the map for the lower difficulty levels; I'll adjust them and then update the map. By the way, the size of the marker depends on the difficulty level—at Difficulty 7, it disappears completely, and at Difficulty 1 (Very Small), it also adjusts the difficulty level. Maybe I'll add an option to let users set the value themselves.
  23.    BB. reacted to a review on a file: ChillLSCallouts
  24.    BJ USA reacted to a file: SimuAmbient
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    • 1,240 downloads
    • Version 1.0.4 Beta
    Visit the Callout Page SimuAmbient is an ambient callout system: missions appear randomly in the world—there’s no dispatch. If you approach, you automatically join the action; if you move away again, the mission is considered abandoned or completed. The package offers a growing selection of small missions—small in scope, but all challenging and requiring keen observation. Not every incident needs to be rushed into immediately: with some, it’s worth waiting deliberately before intervening; otherwise, you might miss the actual situation or prevent it before it even happens. Each triggered incident receives a “Police” blip on the map depending on the set difficulty level—it’s meant to signal to beginners in particular: “Something is about to happen here.” The lower the difficulty, the smaller and more inconspicuous the blip; as the difficulty increases, it gets larger, until it disappears entirely at level 7 and you have to find the situation yourself. The actual challenge of the missions—how the NPCs involved react—also scales with the same setting. FeaturesUpdate Notifications When a new update is available, an update notice will be displayed in-game. Event System This system differs from a normal callout in that it generates missions at a set random time. This time has a minimum and maximum value that can be configured in the F9 menu or in the .ini file. Additionally, users can adjust the spawn probabilities for each mission in the settings, and missions can be started or ended at any time via the in-game menu. Difficulty System Choose between 7 different difficulty levels. Depending on the selected difficulty, events can become easier or more demanding, and how visible they are on the map scales with it too. NPCAI Support NPCAI Support is now available Daily Stats Here you'll find all callout locations, as well as the daily statistics Open interactive map The website displays statistics for SimuCallout and SimuAmbient; SimuAmbient uses only the Daily Stats (Livemap) Note on the System Available Ambient EventsLostPed First Aid Assistance Broken Vehicle Gang Fight Roadblock Assistance Panic Button Ambush Tourist Encounter Drunk Pedestrian Drunk Driver Driveby Attack Mugging Kidnapping Armed Pedestrian Car Break-In Hit and Run Drug Deal Taxi Alert RequirementsRageNativeUI RecommendedPolicing Redefined Stop The Ped NPCAI Available LanguagesGerman (de) English (en) The texts were translated using a translation program and may sound strange or be incorrect. If that's the case, I apologize and ask that you let me know via Discord or through other channels. Introduction Videos None have been created yet :( Feedback, bug reports, and suggestions for improvement are always welcome. You can also visit my website or join my Discord for news, support, and updates.
  27. Danke für dein Feedback <3 , das Szenario "ActiveRobbery" ist durchaus eines der Komplizierteren Szenarien im Bankraub Callout, die anderen Szenarien sind zwar auch Anspruchsvoll aber ActiveRobbery ist natürlich auch einer der wo am meisten Spannung herrscht. mir ist bei weiteren Tests auch aufgefallen das es einen Unschönen Bug gibt bei der Verhandlung - diese Sachen bin ich grade auch schon am beheben, es wird also Vermutlich heute noch ein Bug Fix kommen, in diesem werde ich dein Feedback mit einfließen lassen. Ich Freue mich auch gerne über Feedback zu den anderen Szenarien, ich hoffe du hast sie schon entdeckt :) Mfg Nick
  28.    sergeant nolan reacted to a file: SimuCallout
  29. SimuTools started following SimuCallout
  30. Adam Lundh Responded to a IllegalParking in Downtown Vinewood, Vinewood Blvd
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  35. Adam Lundh Responded to a IllegalParking in Vinewood Hills, Vinewood Park Dr
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  40. Adam Lundh Responded to a IllegalParking in East Vinewood, Mirror Park Blvd
  41. Adam Lundh Finished responding to a IllegalParking in East Vinewood, Mirror Park Blvd
  42. Adam Lundh Responded to a IllegalParking in East Vinewood, Mirror Park Blvd
  43. Adam Lundh Finished responding to a IllegalParking in East Vinewood, Mirror Park Blvd
  44. Adam Lundh Responded to a IllegalParking in East Vinewood, Mirror Park Blvd
  45. Adam Lundh Finished responding to a IllegalParking in East Vinewood, Mirror Park Blvd
  46. Adam Lundh Responded to a IllegalParking in East Vinewood, Mirror Park Blvd
  47. Adam Lundh Responded to a IllegalParking in East Vinewood, Mirror Park Blvd
  48. Adam Lundh Finished responding to a IllegalParking in East Vinewood, Mirror Park Blvd
  49. Adam Lundh Finished responding to a IllegalParking in East Vinewood, Mirror Park Blvd
  50. DeepL said that Amok is also called Amok in English, but also probably because it can't do anything with Amok probably 😅 I'm not very proficient in English (German developer), which is why I have to use DeepL from time to time 😅 But I will fix it in the next update, I also noticed that the AI is not running 100% correctly for the mission But thank you in any case for the feedback 😇
  51. Sorry, the translation is not quite clear to me. In German it's an Amoklauf / Amokläufer, i.e. an amok that belongs to terrorism In English it is also often called "mass shooting" or "rampage" But I wasn't quite sure whether amok is English or not
  52. SimuTools changed their profile photo
    • 6,232 downloads
    • Version 1.1.7.6 Beta
    More Updates on my Disocrd | Visit the Callout Page - Modding Support SimuCallouts is my first public callout plugin for LSPDFR, adding a growing selection of immersive and varied callouts to your game. The plugin includes an in-game menu, which can be opened with F7. From there, you can adjust the callout difficulty, change the language, and access additional features such as the tow truck system. SimuCallouts currently supports English and German. The language can be changed either through the .ini file or directly from the in-game menu. FeaturesUpdate Notifications When a new update is available, an update notice will be displayed in-game. Tow Truck System The F7 menu allows you to request a tow truck, which will respond from the nearest available workshop. Difficulty System Choose between 7 different difficulty levels. Depending on the selected difficulty and the active callout, missions may become easier or more challenging to complete. NPCAI Support SimuCallout supports NPCAI starting with version 1.1.6 SimuDispatch Support SimuDispatch is supported Daily Stats and Callout Spots Here you'll find all callout locations, as well as the daily statistics Open interactive map Note on the System SpotSync Modding Support Available CalloutsCargoSpillTruck EscapedCattle BankRobbery Brawl Mass Shooting Illegal Parking Illegal Street Race Reckless Driving Stone Throwers Tractor on Highway Dog Rescue Animal On Highway Lost Cargo Vehicle Breakdown Climate Road Protest RequirementsRageNativeUI Available LanguagesGerman (de) English (en) The texts were translated using a translation program and may sound strange or be incorrect. If that's the case, I apologize and ask that you let me know via Discord or through other channels. Feedback, bug reports, and suggestions for improvement are always welcome. You can also visit my website or join my Discord for news, support, and updates. Introduction VideosIntroduction video by SSTGaming ❤️ Note: Issues shown in the video were fixed in version 1.1.2. i Need a new Video :(

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