๐จ๐ ๐๐๐ผ๐ ๐ฟ๐๐๐ ๐พ๐ผ๐๐๐๐๐๐ ๐๐จ
โ ๏ธ ๐๐๐๐ผ๐พ๐ ๐๐๐๐๐ผ๐๐ โ ๐ฟ๐๐๐๐๐๐๐๐๐๐ ๐๐ผ๐ ๐๐๐ฟ๐๐ฟ โ ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐จ โฆ โโโโโโโโโโโโโโโ
Real Duty Callouts is no longer in active development.
The previously planned updates and future versions of Real Duty Callouts will not be continuing as originally planned.
Real Duty Callouts was one of my earlier attempts at building a more deliberate and realistic LSPDFR callout experience, but the project was rushed, had problems that were never properly addressed, and ultimately never reached the standard I wanted for it.
Rather than continue patching and rebuilding an old project, development has moved toward something much larger.
๐โก ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ ๐1.0 ๐ฝ๐๐๐ผ 1 ๐๐ผ๐ ๐๐๐๐๐ผ๐๐๐ฟ โก๐
RealV Rehaul V1.0 Beta 1 โ Civilian Foundation Build is now available.
RealV Rehaul is now the main project moving forward: a much larger single-player realism overhaul built around connected vehicle, civilian and world systems.
If you have followed Real Duty Callouts, Real Traffic AI, Real Pursuit AI or any of my previous realism projects, RealV Rehaul is the project to follow going forward.
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
๐๐ฅ ๐ผ ๐๐๐ ๐ฟ๐๐๐๐พ๐๐๐๐ ๐ฅ๐
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Duty Callouts was originally built around one main idea:
Make LSPDFR callouts slower, more investigative and less focused on instant action.
Instead of every situation immediately turning into a pursuit or shootout, the aim was to give the player more time to investigate, speak to people, run checks and make decisions.
That idea was good.
The execution wasn't where it needed to be.
The project was developed too quickly, several systems were rough, bugs remained unfixed and the overall quality did not meet the standard I now want attached to my projects.
Rather than pretending otherwise, I'm leaving Real Duty Callouts as a legacy release and focusing development on a better foundation.
That foundation is RealV Rehaul.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐ซ๐ ๏ธ ๐๐๐ผ๐ ๐ฟ๐๐๐ ๐พ๐ผ๐๐๐๐๐๐ ๐ฟ๐๐๐๐๐๐๐๐๐๐ ๐๐ผ๐ ๐๐๐ฟ๐๐ฟ ๐ ๏ธ๐ซ
โโโโโโโโโโโโโโโ โฆ โ ๏ธ โฆ โโโโโโโโโโโโโโโ
Real Duty Callouts should now be considered a finished legacy project.
There are currently no further standalone versions, major fixes, callout expansions or feature updates planned.
This includes previously mentioned versions such as:
Real Duty Callouts V1.2
Additional Beta releases
New callouts
Reworked investigation systems
Major bug-fix updates
Further balancing passes
Those plans have now been discontinued.
Where appropriate, ideas learned from Real Duty Callouts may influence future RealV Rehaul systems โ but RealV Rehaul is not simply Real Duty Callouts V2.
It is a completely different project with a much broader scope.
โโโโโโโโโโโโโโโ โฆ ๐ซ โฆ โโโโโโโโโโโโโโโ
โ๐ ๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐โ
โโโโโโโโโโโโโโโ โฆ ๐ ๏ธ โฆ โโโโโโโโโโโโโโโ
Because Real Duty Callouts is no longer in development, dedicated support for the project has also ended.
This includes individual assistance with:
Installation problems
RagePluginHook errors
LSPDFR compatibility issues
Crashes
Plugin conflicts
GTA V build incompatibilities
Broken callout behaviour
Individual configuration problems
The mod may remain available as a legacy download, but it should be installed with the understanding that it is no longer actively maintained.
Changes to GTA V, LSPDFR, RagePluginHook or other plugins may eventually affect compatibility.
For actively developed content, please move over to RealV Rehaul.
โโโโโโโโโโโโโโโ โฆ โ โฆ โโโโโโโโโโโโโโโ
โก๐ ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ ๐๐ ๐๐๐ ๐๐๐๐ ๐โก
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐ ๐1.0 ๐ฝ๐๐๐ผ 1 โ ๐พ๐๐๐๐ผ๐ ๐๐๐๐๐ฟ๐ผ๐๐๐๐ ๐ฝ๐๐๐๐ฟ ๐
The first Beta release of RealV Rehaul has officially launched.
Instead of focusing on one isolated part of GTA V, RealV Rehaul is being built as a connected single-player realism overhaul.
Beta 1 already introduces:
๐ Vehicle state tracking
๐ Manual engine controls
โฝ Dynamic vehicle fuel
๐ข๏ธ Functional fuel stations
๐ง Progressive engine damage
๐ฅ Performance loss from vehicle damage
๐ ๏ธ Repair shops with calculated repair pricing
๐จ Civilian crime-reaction foundations
๐ก๏ธ Hidden heat
๐พ Persistent vehicle state between sessions
โ๏ธ Modular INI configuration
๐ Hot-reloadable settings
๐ก๏ธ Safe Mode
๐ Debug and diagnostic tools
๐ LSPDFR-friendly compatibility behaviour
And this is only Beta 1.
Future Beta releases are planned to continue expanding RealV Rehaul before the project eventually enters its feature-lock and stability stage.
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
๐๐ง ๐๐๐ผ๐ ๐๐๐ผ๐ ๐ฟ๐๐๐ ๐พ๐ผ๐๐๐๐๐๐ ๐๐ผ๐ ๐ง ๐
โโโโโโโโโโโโโโโ โฆ ๐จ โฆ โโโโโโโโโโโโโโโ
For anyone discovering this page for the first time, Real Duty Callouts was an LSPDFR callout plugin focused on slower and more deliberate police scenarios.
The intention was to move away from constant high-action calls and instead create situations where the player had to investigate what happened.
The plugin used a manual progression system that allowed the player to move through parts of a callout at their own pace.
The general philosophy was:
Slow down.
Assess the scene.
Speak to people.
Run checks.
Make a decision.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
โ๏ธ๐ ๐๐๐ ๐๐๐๐๐๐๐ผ๐ ๐๐๐ผ๐๐๐๐ ๐๐ฟ๐๐ผ ๐โ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Duty Callouts attempted to make investigations feel more controlled by the player.
Rather than automatically progressing through every stage, the plugin was designed around manual interaction.
Players could move through dialogue and scene progression themselves rather than having the callout constantly rush ahead.
The original design included concepts such as:
Manual investigation progression
Player-controlled dialogue
Record checks
Multiple investigation stages
Scene assessment
Backup considerations
Officer-safety prompts
Different possible resolutions
The idea was to give the player more involvement in how a callout unfolded.
โโโโโโโโโโโโโโโ โฆ โ๏ธ โฆ โโโโโโโโโโโโโโโ
๐๐ฅ ๐๐๐ 10 ๐พ๐ผ๐๐๐๐๐๐ ๐ฅ๐
โโโโโโโโโโโโโโโ โฆ ๐จ โฆ โโโโโโโโโโโโโโโ
The public build included 10 different callout concepts.
๐ ๐๐๐ผ๐๐๐๐พ ๐๐๐๐ ๐ผ๐๐๐๐๐
Assist another officer during a traffic stop and provide cover while the situation develops.
๐ ๐๐๐๐๐๐พ๐๐๐๐ ๐๐๐๐๐พ๐๐
Investigate a suspicious vehicle and progress through identification and vehicle-related checks.
๐ ๐ฟ๐๐๐๐๐๐๐พ ๐ฟ๐๐๐๐๐๐ฝ๐ผ๐๐พ๐
Respond to a volatile domestic situation, assess the people involved and manage the scene.
๐ ๐๐๐๐๐๐๐๐๐๐๐ ๐ฟ๐๐๐๐๐๐๐๐
Attend a shoplifting incident and deal with the detained subject and store staff.
๐ค ๐๐๐๐๐ผ๐๐ ๐พ๐๐๐พ๐
Check the wellbeing of a person and assess whether further assistance is required.
๐ ๐๐๐๐๐๐ผ๐๐๐๐๐
Respond to a report of somebody refusing to leave private property.
๐ ๐๐๐๐๐๐ ๐๐๐๐๐พ๐๐ ๐๐๐พ๐๐๐๐๐
Investigate a suspected stolen vehicle and verify its identifying information.
๐ป ๐๐๐ฝ๐๐๐พ ๐๐๐๐๐๐๐พ๐ผ๐๐๐๐
Deal with an intoxicated person and decide how the situation should be resolved.
๐ข๏ธ ๐๐๐๐๐๐ผ๐ ๐ฟ๐๐๐๐๐๐
Investigate illegal waste disposal and identify the people or vehicles involved.
โบ ๐๐๐ผ๐๐๐๐๐๐๐๐๐ฟ ๐๐๐พ๐ผ๐๐๐๐๐๐
Respond to an encampment-related incident and manage the situation.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐ฎ๐ ๐๐ผ๐๐๐ผ๐ ๐๐๐๐๐๐๐๐๐๐๐ ๐๐ฎ
โโโโโโโโโโโโโโโ โฆ ๐น๏ธ โฆ โโโโโโโโโโโโโโโ
One of Real Duty Callouts' main ideas was allowing the player to control the speed of the investigation.
The default interaction key was:
Y
Rather than forcing every dialogue stage or decision automatically, the player could manually advance parts of the callout.
This concept was intended to make scenes feel less like scripted cutscenes and more like something the officer was actively controlling.
โโโโโโโโโโโโโโโ โฆ ๐ฎ โฆ โโโโโโโโโโโโโโโ
๐ก๏ธ๐ ๐๐๐๐๐พ๐๐ ๐๐ผ๐๐๐๐ ๐๐ก๏ธ
โโโโโโโโโโโโโโโ โฆ โ ๏ธ โฆ โโโโโโโโโโโโโโโ
Some scenarios attempted to encourage the player to think about how they approached a scene rather than simply running straight toward every suspect.
Domestic incidents, for example, included ideas around staging and waiting for backup before making contact.
This reflected the project's original intention of making callouts more deliberate rather than simply increasing action.
โโโโโโโโโโโโโโโ โฆ ๐ก๏ธ โฆ โโโโโโโโโโโโโโโ
๐งนโจ ๐๐พ๐๐๐ ๐พ๐๐๐ผ๐๐๐ โจ๐งน
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
The plugin also attempted to clean up objects created during a callout once the incident finished.
Spawned pedestrians, vehicles and map elements were intended to be released or removed once a scene ended.
This was designed to reduce unnecessary leftovers during longer LSPDFR sessions.
โโโโโโโโโโโโโโโ โฆ ๐งน โฆ โโโโโโโโโโโโโโโ
โ๏ธ๐ ๐พ๐๐๐๐๐๐๐๐ผ๐๐๐๐ ๐โ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ง โฆ โโโโโโโโโโโโโโโ
Real Duty Callouts included an INI configuration that allowed individual callouts to be enabled or disabled.
The main interaction key could also be changed through the configuration.
This allowed players to disable scenarios they did not want appearing during patrol.
โโโโโโโโโโโโโโโ โฆ โ๏ธ โฆ โโโโโโโโโโโโโโโ
๐๐ ๐๐๐๐ผ๐พ๐ ๐๐๐๐๐๐๐๐๐๐๐๐ ๐๐
โโโโโโโโโโโโโโโ โฆ ๐ป โฆ โโโโโโโโโโโโโโโ
Real Duty Callouts was developed as an LSPDFR plugin.
The original requirements included:
LSPDFR 0.4.9+
RagePluginHook
Because this is now a legacy release, compatibility with newer future versions of GTA V, LSPDFR or RagePluginHook cannot be guaranteed.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐ฆ๐จ ๐๐๐๐ผ๐พ๐ ๐๐๐๐๐ผ๐๐๐ผ๐๐๐๐ ๐จ๐ฆ
โโโโโโโโโโโโโโโ โฆ ๐ง โฆ โโโโโโโโโโโโโโโ
For users who still want to use the legacy release:
Install a compatible version of LSPDFR.
Install a compatible version of RagePluginHook.
Extract the Real Duty Callouts archive.
Place the Real Duty Callouts files into your Plugins/LSPDFR directory.
Launch GTA V through RagePluginHook.
Go On Duty through LSPDFR.
Again, this is now a legacy release and active compatibility support is no longer provided.
โโโโโโโโโโโโโโโ โฆ ๐ฆ โฆ โโโโโโโโโโโโโโโ
โ ๏ธ๐ฅ ๐๐๐ผ๐๐๐๐ผ๐๐๐๐พ๐ ๐ผ๐ฝ๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐พ๐ ๐ฅโ ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Duty Callouts was a rushed project.
There were bugs.
There were rough systems.
There were things that needed rebuilding.
And updates that should have happened never arrived.
I know some players were disappointed with the quality of the project, and I understand why.
Rather than repeatedly promising a massive update to repair an old foundation, I've decided to be completely clear:
Real Duty Callouts will not be receiving the previously promised redevelopment.
My development time is being focused on building something better from the beginning.
โโโโโโโโโโโโโโโ โฆ โ ๏ธ โฆ โโโโโโโโโโโโโโโ
๐๐ฅ ๐๐๐ ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐? ๐ฅ๐
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
One of the biggest lessons from my earlier projects was that maintaining lots of separate mods can eventually become harder than building one properly structured overhaul.
Real Traffic AI handled traffic.
Real Pursuit AI handled pursuit behaviour.
Real Duty Callouts focused on LSPDFR scenarios.
Each existed in its own world.
RealV Rehaul takes a different approach.
It is being built as one structured single-player overhaul where different realism systems can communicate and build on each other.
A vehicle isn't just something one script sees for five seconds.
It can have:
Fuel
Engine state
Damage
Persistent condition
Financial consequences
World consequences
Civilian behaviour can eventually connect with other systems instead of existing in isolation.
That is the direction development is heading now.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐๐ ๐๐๐ผ๐ ๐ผ๐ฝ๐๐๐ ๐๐๐๐ฟ๐๐? ๐๐
โโโโโโโโโโโโโโโ โฆ ๐จ โฆ โโโโโโโโโโโโโโโ
RealV Rehaul is not replacing LSPDFR.
This is important.
RealV Rehaul is not being developed as:
An officer career system
A duty framework
A callout framework
An agency framework
An LSPDFR replacement
A police plugin loader
The goal is for RealV Rehaul to improve the civilian world surrounding police gameplay while remaining compatible with players who choose to use LSPDFR.
Beta 1 already contains an LSPDFR Friendly Mode specifically designed around that philosophy.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐บ๏ธโก ๐๐๐ ๐๐๐ ๐๐๐ผ๐ฟ๐๐ผ๐ โก๐บ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
โ ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ ๐1.0 ๐ฝ๐๐๐ผ 1
Civilian Foundation Build โ RELEASED
The core framework is now live alongside the first vehicle, fuel, damage, repair, persistence and civilian reaction systems.
๐ ๐1.0 ๐ฝ๐๐๐ผ 2
Further expansion of the connected realism framework.
๐ ๐1.0 ๐ฝ๐๐๐ผ 3
Additional systems and deeper world interaction.
๐ ๐1.0 ๐ฝ๐๐๐ผ 4
Final major feature additions before feature lock.
๐ ๏ธ ๐1.0 ๐ฝ๐๐๐ผ 5
The stability-focused stage.
Beta 5 will concentrate on:
Bug fixing
Compatibility
Optimisation
Balancing
Stability
Final polish
rather than introducing major new features.
โโโโโโโโโโโโโโโ โฆ ๐บ๏ธ โฆ โโโโโโโโโโโโโโโ
โค๏ธ๐ ๐๐๐ผ๐๐ ๐๐๐ ๐โค๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Thank you to everyone who downloaded, tested or played Real Duty Callouts.
Thank you as well to everyone who reported bugs, suggested improvements or simply gave one of my early projects a chance.
I know Real Duty Callouts didn't receive the development and fixes it should have received.
That experience has still been useful.
The problems, ideas and lessons from this project have all helped shape how newer projects are approached.
Rather than repeatedly trying to revive something built on a rushed foundation, it's time to move forward.
โโโโโโโโโโโโโโโ โฆ โค๏ธ โฆ โโโโโโโโโโโโโโโ
๐๐ ๐๐๐๐๐ ๐๐ ๐๐ ๐๐๐๐ ๐๐
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
RealV Rehaul is now the main project.
โก RealV Rehaul V1.0 Beta 1 is RELEASED.
If you enjoyed the ideas behind Real Duty Callouts or any of the previous Real projects, come follow the next stage of development.
RealV Rehaul is being built from a stronger foundation with a clear Beta roadmap and a much larger long-term vision.
๐ Patreon: Christian Lineham
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐จ ๐๐๐ผ๐ ๐ฟ๐๐๐ ๐พ๐ผ๐๐๐๐๐๐ ๐จ
๐ ๏ธ Development has ended
๐ซ No further standalone updates planned
๐ฆ Legacy release
โค๏ธ Thank you for supporting the project
๐โก ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ โก๐
๐ฅ V1.0 Beta 1 RELEASED
๐ Civilian Foundation Build
๐ Connected single-player realism
โก Active development continues
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
๐๐ ๐๐๐ผ๐ ๐ฟ๐๐๐ ๐พ๐ผ๐๐๐๐๐๐ ๐๐ผ๐ ๐๐ผ๐๐ ๐๐ ๐๐๐ ๐ ๐๐๐๐๐๐. ๐๐
๐โก ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ ๐๐ ๐๐๐๐๐ ๐๐ ๐๐๐๐ ๐๐๐๐. โก๐
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
Edited by 29Lux Projects
What's New in Version 1.1.1
Released
โญ ๐๐๐๐ฅ ๐๐ฎ๐ญ๐ฒ ๐๐๐ฅ๐ฅ๐จ๐ฎ๐ญ๐ฌ โ ๐๐๐ซ๐ฌ๐ข๐จ๐ง ๐.๐.1 (Compatibility Update)
Public Release
This update brings a massive, ground-up rewrite of our Traffic Stop Assist callout to introduce true-to-life police tactics, dynamic outcomes, and ultimate stability.
๐จCompatibility Update:
Updated to support LSPDFR 9572
๐ ๏ธ ๐๐ฎ๐ ๐ ๐ข๐ฑ๐๐ฌ
Performance Improved
Fixed no route to callout
Fixed random crashes from "Traffic Stop Assist" Callout
Fixed randon crashes from "Welfare Check" Callout
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Images
- Mod and Mod Content (Minor)
AI was used to get ideas and callouts (some bugs were fixed using AI as I could not work out how to squash them)
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