Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Due to overzealous filtering on Microsoft’s side, some emails to Outlook and Hotmail addresses may not be delivered. If you’re affected, please use a different email address or try again later.

29Lux Projects

Members
  • Joined

  • Last visited

Files posted by 29Lux Projects

  1. 🚦💜 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙑2.0 💜🚦
    ⚠️ 𝙇𝙀𝙂𝘼𝘾𝙔 𝙍𝙀𝙇𝙀𝘼𝙎𝙀 — 𝘿𝙀𝙑𝙀𝙇𝙊𝙋𝙈𝙀𝙉𝙏 𝙃𝘼𝙎 𝙀𝙉𝘿𝙀𝘿 ⚠️
    ━━━━━━━━━━━━━━━ ✦ 🚦 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI V2.0 is no longer in active development.
    After a lot of development, testing and experimentation, the decision has been made to officially bring standalone development of Real Traffic AI to an end.
    But this isn't the end of the idea behind the project.
    It's the beginning of something much bigger.
    💜⚡ 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 𝙑1.0 𝘽𝙀𝙏𝘼 1 𝙃𝘼𝙎 𝙍𝙀𝙇𝙀𝘼𝙎𝙀𝘿 ⚡💜
    RealV Rehaul V1.0 Beta 1 — Civilian Foundation Build is now released.
    RealV Rehaul is the next chapter: a much larger single-player realism project being built around connected vehicle, civilian and world systems instead of maintaining multiple isolated scripts.
    If you've previously followed or supported Real Traffic AI, RealV Rehaul is the project to follow going forward.
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    🌌🔥 𝘼 𝙉𝙀𝙒 𝘾𝙃𝘼𝙋𝙏𝙀𝙍 🔥🌌
    ━━━━━━━━━━━━━━━ ✦ 💎 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI began with one simple objective:
    Make GTA V's civilian traffic feel less robotic, less chaotic and more believable.
    Over time, that idea grew.
    Traffic behaviour led into vehicle behaviour.
    Vehicle behaviour led into pursuits, civilian reactions, consequences, persistence and wider world realism.
    Eventually, maintaining those ideas as completely separate projects stopped making sense.
    That is where RealV Rehaul comes in.
    Rather than continuing to develop Real Traffic AI V2.0 as a standalone product, future development is moving toward one larger overhaul where systems can interact with each other properly.
    Real Traffic AI helped build the foundation.
    RealV Rehaul is where that foundation goes next.
    ━━━━━━━━━━━━━━━ ✦ 🌌 ✦ ━━━━━━━━━━━━━━━
    🚫🛠️ 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝘿𝙀𝙑𝙀𝙇𝙊𝙋𝙈𝙀𝙉𝙏 𝙃𝘼𝙎 𝙀𝙉𝘿𝙀𝘿 🛠️🚫
    ━━━━━━━━━━━━━━━ ✦ ⚠️ ✦ ━━━━━━━━━━━━━━━
    This is now a legacy project.
    There are currently no further feature updates, rewrites, balancing passes or new versions planned for Real Traffic AI V2.0.
    The project should therefore not be considered an actively maintained mod.
    Any future ideas that would previously have gone into Real Traffic AI will instead be considered as part of the wider RealV Rehaul project where appropriate.
    This also means that old references on this page to upcoming Real Traffic AI development should now be considered outdated.
    ━━━━━━━━━━━━━━━ ✦ 🚫 ✦ ━━━━━━━━━━━━━━━
    ❌💜 𝙉𝙊 𝙁𝙐𝙏𝙐𝙍𝙀 𝙎𝙐𝙋𝙋𝙊𝙍𝙏 💜❌
    ━━━━━━━━━━━━━━━ ✦ 🛠️ ✦ ━━━━━━━━━━━━━━━
    Because Real Traffic AI has reached the end of development, dedicated support for the project has also ended.
    This includes individual assistance with installation, ScriptHookVDotNet errors, crashes, GTA V build incompatibilities, mod conflicts and heavily customised setups.
    Real Traffic AI V2.0 was built for the GTA V environment and ScriptHookVDotNet versions available during its active development period.
    As GTA V, ScriptHookV, ScriptHookVDotNet and other mods continue to change, compatibility with this legacy release cannot be guaranteed indefinitely.
    For active development and future releases, please move over to RealV Rehaul.
    ━━━━━━━━━━━━━━━ ✦ ❌ ✦ ━━━━━━━━━━━━━━━
    ⚡💎 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 𝙄𝙎 𝙃𝙀𝙍𝙀 💎⚡
    ━━━━━━━━━━━━━━━ ✦ 💜 ✦ ━━━━━━━━━━━━━━━
    🌌 𝙑1.0 𝘽𝙀𝙏𝘼 1 — 𝘾𝙄𝙑𝙄𝙇𝙄𝘼𝙉 𝙁𝙊𝙐𝙉𝘿𝘼𝙏𝙄𝙊𝙉 𝘽𝙐𝙄𝙇𝘿 🌌
    The first Beta of RealV Rehaul has officially released.
    Instead of focusing exclusively on traffic behaviour, RealV Rehaul is being developed as a broader single-player realism overhaul for GTA V.
    The goal is to make Los Santos feel more reactive by allowing separate gameplay systems to connect with each other.
    Beta 1 establishes that foundation with:
    🚘 Vehicle state tracking and manual engine control
    ⛽ Dynamic vehicle fuel and functional fuel stations
    🔧 Progressive engine damage and performance degradation
    🛠️ Repair shops with condition-based repair pricing
    🚨 The first civilian crime-reaction and hidden-heat foundation
    💾 Persistent vehicle fuel, engine state and damage between sessions
    ⚙️ Modular configuration and hot reloading
    🛡️ Safe Mode and diagnostic systems
    🚔 LSPDFR-friendly compatibility behaviour
    📊 A live debug overlay for Beta testing
    And V1.0 Beta 1 is only the foundation.
    Future Beta releases are intended to continue expanding the world and connecting more realism systems together.
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    🚦🧠 𝙒𝙃𝘼𝙏 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙑2.0 𝙒𝘼𝙎 🧠🚦
    ━━━━━━━━━━━━━━━ ✦ 🚗 ✦ ━━━━━━━━━━━━━━━
    For anyone discovering this page for the first time, Real Traffic AI V2.0 was a civilian traffic behaviour enhancement designed to make GTA V's roads feel smoother and more believable.
    V2.0 itself represented a substantial rewrite of the original Real Traffic AI project.
    Its focus was not to make civilian drivers faster or more aggressive.
    The philosophy was:
    Less panic.
    Less brake-happy behaviour.
    Better spacing.
    Smoother flow.
    More believable traffic.
    It attempted to improve GTA V's existing traffic behaviour without replacing the entire underlying traffic engine.
    ━━━━━━━━━━━━━━━ ✦ 🚦 ✦ ━━━━━━━━━━━━━━━
    🚗✨ 𝙎𝙈𝙊𝙊𝙏𝙃𝙀𝙍 𝘾𝙄𝙑𝙄𝙇𝙄𝘼𝙉 𝘿𝙍𝙄𝙑𝙄𝙉𝙂 ✨🚗
    ━━━━━━━━━━━━━━━ ✦ 💙 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI V2.0 was built around improving normal civilian driving rather than creating exaggerated AI.
    It targeted everyday situations such as following another vehicle, moving through queues, approaching stopped traffic, driving through dense city areas and travelling on faster roads.
    The intention was for civilian drivers to feel more composed instead of constantly accelerating, braking and reacting aggressively to minor changes around them.
    This made the script particularly useful during normal free roam and realism-focused gameplay.
    ━━━━━━━━━━━━━━━ ✦ 🚗 ✦ ━━━━━━━━━━━━━━━
    🛣️💜 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙁𝙇𝙊𝙒 💜🛣️
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    One of the main focuses of Real Traffic AI was reducing GTA V's unusual stop-start traffic behaviour.
    V2.0 experimented with better spacing, smoother acceleration, defensive following, lower-speed rollout behaviour and more controlled responses to traffic ahead.
    The objective was never perfect traffic simulation.
    It was simply to make the vanilla system feel more natural during everyday gameplay.
    ━━━━━━━━━━━━━━━ ✦ 🛣️ ✦ ━━━━━━━━━━━━━━━
    🚨💙 𝙀𝙈𝙀𝙍𝙂𝙀𝙉𝘾𝙔 𝙑𝙀𝙃𝙄𝘾𝙇𝙀 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎 💙🚨
    ━━━━━━━━━━━━━━━ ✦ 🚔 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI V2.0 also introduced improved reactions around nearby emergency vehicles.
    Civilian drivers could respond to active emergency vehicles with more deliberate yielding and pull-over behaviour where appropriate.
    This part of the mod was created with LSPDFR-style gameplay in mind, attempting to create more room for police, fire and EMS vehicles without sending every civilian into complete panic.
    This became an important part of the wider realism direction that eventually contributed to the decision to move beyond a traffic-only project.
    ━━━━━━━━━━━━━━━ ✦ 🚨 ✦ ━━━━━━━━━━━━━━━
    🚧🔥 𝙍𝙊𝘼𝘿 𝙊𝘽𝙎𝙏𝙍𝙐𝘾𝙏𝙄𝙊𝙉 𝘽𝙀𝙃𝘼𝙑𝙄𝙊𝙐𝙍 🔥🚧
    ━━━━━━━━━━━━━━━ ✦ ⚠️ ✦ ━━━━━━━━━━━━━━━
    Another area explored by V2.0 was behaviour around slow, stopped or obstructing vehicles.
    Rather than allowing every obstruction to immediately become an endless stationary queue, Real Traffic AI attempted to give civilian traffic more awareness of what was happening ahead.
    This was particularly aimed at improving traffic around emergency scenes, stopped vehicles, dense roads and unusual situations caused by other gameplay mods.
    ━━━━━━━━━━━━━━━ ✦ 🚧 ✦ ━━━━━━━━━━━━━━━
    🛣️⚡ 𝙍𝙊𝘼𝘿 𝙎𝙋𝙀𝙀𝘿 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎 ⚡🛣️
    ━━━━━━━━━━━━━━━ ✦ 🌃 ✦ ━━━━━━━━━━━━━━━
    V2.0 also experimented with treating different types of roads differently.
    City streets, residential roads and larger highways shouldn't all feel identical.
    The road-awareness system was intended to create more restrained behaviour in slower areas while allowing traffic to behave more confidently on higher-speed routes.
    Again, the goal was not to completely replace GTA V's traffic simulation.
    It was to make the existing world feel a little more believable.
    ━━━━━━━━━━━━━━━ ✦ 🛣️ ✦ ━━━━━━━━━━━━━━━
    ⚙️💎 𝙎𝙏𝘼𝘽𝙄𝙇𝙄𝙏𝙔 & 𝙋𝙀𝙍𝙁𝙊𝙍𝙈𝘼𝙉𝘾𝙀 💎⚙️
    ━━━━━━━━━━━━━━━ ✦ 🛡️ ✦ ━━━━━━━━━━━━━━━
    Performance was an important part of Real Traffic AI V2.0.
    Traffic scripts can potentially interact with large numbers of entities, particularly in busy city areas.
    For that reason, V2.0 was rebuilt around more controlled update behaviour, safer processing and a startup grace period intended to reduce unnecessary pressure while GTA V was still loading the world.
    That same stability-first philosophy continues into the newer RealV Rehaul project.
    ━━━━━━━━━━━━━━━ ✦ ⚙️ ✦ ━━━━━━━━━━━━━━━
    🧩🌌 𝙇𝙀𝙂𝘼𝘾𝙔 𝙏𝙀𝘾𝙃𝙉𝙄𝘾𝘼𝙇 𝘿𝙀𝙎𝙄𝙂𝙉 🌌🧩
    ━━━━━━━━━━━━━━━ ✦ 💻 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI V2.0 was developed as a ScriptHookVDotNet-based script.
    It did not require replacing GTA V traffic files or permanently modifying the game's traffic data.
    Its development philosophy prioritised configurability, compatibility and controlled processing over forcing dramatic behaviour onto every civilian vehicle.
    That philosophy is one of the things being carried forward into RealV Rehaul.
    ━━━━━━━━━━━━━━━ ✦ 🧩 ✦ ━━━━━━━━━━━━━━━
    🚔💜 𝙇𝙎𝙋𝘿𝙁𝙍 𝙇𝙀𝙂𝘼𝘾𝙔 💜🚔
    ━━━━━━━━━━━━━━━ ✦ 💙 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI was frequently used alongside LSPDFR, and its behaviour was designed with that kind of gameplay in mind.
    RealV Rehaul continues the same general compatibility philosophy.
    RealV Rehaul is not an LSPDFR replacement.
    It is not intended to become a police career system, callout framework, agency system or duty framework.
    Instead, RealV Rehaul focuses on the civilian world and general single-player realism while attempting to remain friendly toward players who also run LSPDFR.
    ━━━━━━━━━━━━━━━ ✦ 🚔 ✦ ━━━━━━━━━━━━━━━
    ⚠️🌃 𝙇𝙀𝙂𝘼𝘾𝙔 𝙈𝙊𝘿 𝙉𝙊𝙏𝙄𝘾𝙀 🌃⚠️
    ━━━━━━━━━━━━━━━ ✦ 🔧 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI V2.0 should now be treated as a finished legacy release, not as an actively supported product.
    GTA V traffic itself is still controlled by many different vanilla systems, and Real Traffic AI never replaced the entire traffic engine.
    Behaviour can therefore vary depending on GTA V build, traffic density, ScriptHookVDotNet version, other scripts, LSPDFR plugins and other mods attempting to control the same NPCs.
    No further compatibility guarantees or standalone Real Traffic AI updates are planned.
    ━━━━━━━━━━━━━━━ ✦ ⚠️ ✦ ━━━━━━━━━━━━━━━
    💜🚀 𝙒𝙃𝙀𝙍𝙀 𝙏𝙊 𝙂𝙊 𝙉𝙀𝙓𝙏 🚀💜
    ━━━━━━━━━━━━━━━ ✦ 🌌 ✦ ━━━━━━━━━━━━━━━
    Move over to RealV Rehaul.
    RealV Rehaul V1.0 Beta 1 — Civilian Foundation Build is now released.
    This is now the active project and the place where future development will happen.
    RealV Rehaul is being designed to grow through several Beta releases, with new systems being added and connected before the project eventually enters its stability-focused stage.
    ⚡ V1.0 Beta 1 — RELEASED
    The Civilian Foundation Build establishes the core framework.
    🔜 V1.0 Beta 2
    Further expansion of RealV Rehaul's connected realism systems.
    🔜 V1.0 Beta 3
    Continued feature growth and deeper world interaction.
    🔜 V1.0 Beta 4
    Final major feature expansion before feature lock.
    🛠️ V1.0 Beta 5
    Stability, optimisation, balancing, compatibility and final polish.
    ━━━━━━━━━━━━━━━ ✦ 💜 ✦ ━━━━━━━━━━━━━━━
    ❤️🌟 𝙏𝙃𝘼𝙉𝙆 𝙔𝙊𝙐 🌟❤️
    ━━━━━━━━━━━━━━━ ✦ 💎 ✦ ━━━━━━━━━━━━━━━
    To everyone who downloaded Real Traffic AI, tested it, reported problems, provided feedback, used it during LSPDFR patrols or simply drove around Los Santos with it installed:
    Thank you.
    Real Traffic AI went through multiple versions, experiments and rewrites because people actually played it and cared enough to provide feedback.
    The project may no longer be in development, but the ideas and lessons behind it haven't disappeared.
    They are helping shape what comes next.
    ━━━━━━━━━━━━━━━ ✦ ❤️ ✦ ━━━━━━━━━━━━━━━
    🌌⚡ 𝙏𝙃𝙀 𝙁𝙐𝙏𝙐𝙍𝙀 𝙄𝙎 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 ⚡🌌
    ━━━━━━━━━━━━━━━ ✦ 💜 ✦ ━━━━━━━━━━━━━━━
    Real Traffic AI V2.0
    🚦 Development complete
    🚫 No further standalone development
    🛠️ Legacy project
    ❤️ Thank you for supporting it
    RealV Rehaul V1.0 Beta 1
    🔥 RELEASED NOW
    🌌 Civilian Foundation Build
    🚘 A new generation of connected GTA V realism systems
    ⚡ Active development continues here
    💜 If you enjoyed Real Traffic AI, come join the next chapter.
    👉 Patreon: Christian Lineham
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    💜⚡ 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 ⚡💜
    🌃 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙒𝘼𝙎 𝙏𝙃𝙀 𝘽𝙀𝙂𝙄𝙉𝙉𝙄𝙉𝙂.
    🌌 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 𝙄𝙎 𝙒𝙃𝘼𝙏 𝘾𝙊𝙈𝙀𝙎 𝙉𝙀𝙓𝙏.
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    • 44,209 Downloads
    • 189 Comments
  2. 🚨💜 𝙍𝙀𝘼𝙇 𝘿𝙐𝙏𝙔 𝘾𝘼𝙇𝙇𝙊𝙐𝙏𝙎 💜🚨
    ⚠️ 𝙇𝙀𝙂𝘼𝘾𝙔 𝙍𝙀𝙇𝙀𝘼𝙎𝙀 — 𝘿𝙀𝙑𝙀𝙇𝙊𝙋𝙈𝙀𝙉𝙏 𝙃𝘼𝙎 𝙀𝙉𝘿𝙀𝘿 ⚠️
    ━━━━━━━━━━━━━━━ ✦ 🚨 ✦ ━━━━━━━━━━━━━━━
    Real Duty Callouts is no longer in active development.
    The previously planned updates and future versions of Real Duty Callouts will not be continuing as originally planned.
    Real Duty Callouts was one of my earlier attempts at building a more deliberate and realistic LSPDFR callout experience, but the project was rushed, had problems that were never properly addressed, and ultimately never reached the standard I wanted for it.
    Rather than continue patching and rebuilding an old project, development has moved toward something much larger.
    💜⚡ 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 𝙑1.0 𝘽𝙀𝙏𝘼 1 𝙃𝘼𝙎 𝙍𝙀𝙇𝙀𝘼𝙎𝙀𝘿 ⚡💜
    RealV Rehaul V1.0 Beta 1 — Civilian Foundation Build is now available.
    RealV Rehaul is now the main project moving forward: a much larger single-player realism overhaul built around connected vehicle, civilian and world systems.
    If you have followed Real Duty Callouts, Real Traffic AI, Real Pursuit AI or any of my previous realism projects, RealV Rehaul is the project to follow going forward.
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    🌌🔥 𝘼 𝙉𝙀𝙒 𝘿𝙄𝙍𝙀𝘾𝙏𝙄𝙊𝙉 🔥🌌
    ━━━━━━━━━━━━━━━ ✦ 💎 ✦ ━━━━━━━━━━━━━━━
    Real Duty Callouts was originally built around one main idea:
    Make LSPDFR callouts slower, more investigative and less focused on instant action.
    Instead of every situation immediately turning into a pursuit or shootout, the aim was to give the player more time to investigate, speak to people, run checks and make decisions.
    That idea was good.
    The execution wasn't where it needed to be.
    The project was developed too quickly, several systems were rough, bugs remained unfixed and the overall quality did not meet the standard I now want attached to my projects.
    Rather than pretending otherwise, I'm leaving Real Duty Callouts as a legacy release and focusing development on a better foundation.
    That foundation is RealV Rehaul.
    ━━━━━━━━━━━━━━━ ✦ 🌌 ✦ ━━━━━━━━━━━━━━━
    🚫🛠️ 𝙍𝙀𝘼𝙇 𝘿𝙐𝙏𝙔 𝘾𝘼𝙇𝙇𝙊𝙐𝙏𝙎 𝘿𝙀𝙑𝙀𝙇𝙊𝙋𝙈𝙀𝙉𝙏 𝙃𝘼𝙎 𝙀𝙉𝘿𝙀𝘿 🛠️🚫
    ━━━━━━━━━━━━━━━ ✦ ⚠️ ✦ ━━━━━━━━━━━━━━━
    Real Duty Callouts should now be considered a finished legacy project.
    There are currently no further standalone versions, major fixes, callout expansions or feature updates planned.
    This includes previously mentioned versions such as:
    Real Duty Callouts V1.2
    Additional Beta releases
    New callouts
    Reworked investigation systems
    Major bug-fix updates
    Further balancing passes
    Those plans have now been discontinued.
    Where appropriate, ideas learned from Real Duty Callouts may influence future RealV Rehaul systems — but RealV Rehaul is not simply Real Duty Callouts V2.
    It is a completely different project with a much broader scope.
    ━━━━━━━━━━━━━━━ ✦ 🚫 ✦ ━━━━━━━━━━━━━━━
    ❌💜 𝙉𝙊 𝙁𝙐𝙏𝙐𝙍𝙀 𝙎𝙐𝙋𝙋𝙊𝙍𝙏 💜❌
    ━━━━━━━━━━━━━━━ ✦ 🛠️ ✦ ━━━━━━━━━━━━━━━
    Because Real Duty Callouts is no longer in development, dedicated support for the project has also ended.
    This includes individual assistance with:
    Installation problems
    RagePluginHook errors
    LSPDFR compatibility issues
    Crashes
    Plugin conflicts
    GTA V build incompatibilities
    Broken callout behaviour
    Individual configuration problems
    The mod may remain available as a legacy download, but it should be installed with the understanding that it is no longer actively maintained.
    Changes to GTA V, LSPDFR, RagePluginHook or other plugins may eventually affect compatibility.
    For actively developed content, please move over to RealV Rehaul.
    ━━━━━━━━━━━━━━━ ✦ ❌ ✦ ━━━━━━━━━━━━━━━
    ⚡💎 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 𝙄𝙎 𝙉𝙊𝙒 𝙇𝙄𝙑𝙀 💎⚡
    ━━━━━━━━━━━━━━━ ✦ 💜 ✦ ━━━━━━━━━━━━━━━
    🌌 𝙑1.0 𝘽𝙀𝙏𝘼 1 — 𝘾𝙄𝙑𝙄𝘼𝙉 𝙁𝙊𝙐𝙉𝘿𝘼𝙏𝙄𝙊𝙉 𝘽𝙐𝙄𝙇𝘿 🌌
    The first Beta release of RealV Rehaul has officially launched.
    Instead of focusing on one isolated part of GTA V, RealV Rehaul is being built as a connected single-player realism overhaul.
    Beta 1 already introduces:
    🚘 Vehicle state tracking
    🔑 Manual engine controls
    ⛽ Dynamic vehicle fuel
    🛢️ Functional fuel stations
    🔧 Progressive engine damage
    💥 Performance loss from vehicle damage
    🛠️ Repair shops with calculated repair pricing
    🚨 Civilian crime-reaction foundations
    🌡️ Hidden heat
    💾 Persistent vehicle state between sessions
    ⚙️ Modular INI configuration
    🔄 Hot-reloadable settings
    🛡️ Safe Mode
    📊 Debug and diagnostic tools
    🚔 LSPDFR-friendly compatibility behaviour
    And this is only Beta 1.
    Future Beta releases are planned to continue expanding RealV Rehaul before the project eventually enters its feature-lock and stability stage.
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    🚓🧠 𝙒𝙃𝘼𝙏 𝙍𝙀𝘼𝙇 𝘿𝙐𝙏𝙔 𝘾𝘼𝙇𝙇𝙊𝙐𝙏𝙎 𝙒𝘼𝙎 🧠🚓
    ━━━━━━━━━━━━━━━ ✦ 🚨 ✦ ━━━━━━━━━━━━━━━
    For anyone discovering this page for the first time, Real Duty Callouts was an LSPDFR callout plugin focused on slower and more deliberate police scenarios.
    The intention was to move away from constant high-action calls and instead create situations where the player had to investigate what happened.
    The plugin used a manual progression system that allowed the player to move through parts of a callout at their own pace.
    The general philosophy was:
    Slow down.
    Assess the scene.
    Speak to people.
    Run checks.
    Make a decision.
    ━━━━━━━━━━━━━━━ ✦ 🚓 ✦ ━━━━━━━━━━━━━━━
    ⚖️💙 𝙏𝙃𝙀 𝙊𝙍𝙄𝙂𝙄𝙉𝘼𝙇 𝙍𝙀𝘼𝙇𝙄𝙎𝙈 𝙄𝘿𝙀𝘼 💙⚖️
    ━━━━━━━━━━━━━━━ ✦ 📋 ✦ ━━━━━━━━━━━━━━━
    Real Duty Callouts attempted to make investigations feel more controlled by the player.
    Rather than automatically progressing through every stage, the plugin was designed around manual interaction.
    Players could move through dialogue and scene progression themselves rather than having the callout constantly rush ahead.
    The original design included concepts such as:
    Manual investigation progression
    Player-controlled dialogue
    Record checks
    Multiple investigation stages
    Scene assessment
    Backup considerations
    Officer-safety prompts
    Different possible resolutions
    The idea was to give the player more involvement in how a callout unfolded.
    ━━━━━━━━━━━━━━━ ✦ ⚖️ ✦ ━━━━━━━━━━━━━━━
    📂🔥 𝙏𝙃𝙀 10 𝘾𝘼𝙇𝙇𝙊𝙐𝙏𝙎 🔥📂
    ━━━━━━━━━━━━━━━ ✦ 🚨 ✦ ━━━━━━━━━━━━━━━
    The public build included 10 different callout concepts.
    🚓 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙎𝙏𝙊𝙋 𝘼𝙎𝙎𝙄𝙎𝙏
    Assist another officer during a traffic stop and provide cover while the situation develops.
    🔎 𝙎𝙐𝙎𝙋𝙄𝘾𝙄𝙊𝙐𝙎 𝙑𝙀𝙃𝙄𝘾𝙇𝙀
    Investigate a suspicious vehicle and progress through identification and vehicle-related checks.
    🏠 𝘿𝙊𝙈𝙀𝙎𝙏𝙄𝘾 𝘿𝙄𝙎𝙏𝙐𝙍𝘽𝘼𝙉𝘾𝙀
    Respond to a volatile domestic situation, assess the people involved and manage the scene.
    🛒 𝙎𝙃𝙊𝙋𝙇𝙄𝙁𝙏𝙄𝙉𝙂 𝘿𝙀𝙏𝙀𝙉𝙏𝙄𝙊𝙉
    Attend a shoplifting incident and deal with the detained subject and store staff.
    🤝 𝙒𝙀𝙇𝙁𝘼𝙍𝙀 𝘾𝙃𝙀𝘾𝙆
    Check the wellbeing of a person and assess whether further assistance is required.
    🛑 𝙏𝙍𝙀𝙎𝙋𝘼𝙎𝙎𝙄𝙉𝙂
    Respond to a report of somebody refusing to leave private property.
    🚙 𝙎𝙏𝙊𝙇𝙀𝙉 𝙑𝙀𝙃𝙄𝘾𝙇𝙀 𝙍𝙀𝘾𝙊𝙑𝙀𝙍𝙔
    Investigate a suspected stolen vehicle and verify its identifying information.
    🍻 𝙋𝙐𝘽𝙇𝙄𝘾 𝙄𝙉𝙏𝙊𝙓𝙄𝘾𝘼𝙏𝙄𝙊𝙉
    Deal with an intoxicated person and decide how the situation should be resolved.
    🛢️ 𝙄𝙇𝙇𝙀𝙂𝘼𝙇 𝘿𝙐𝙈𝙋𝙄𝙉𝙂
    Investigate illegal waste disposal and identify the people or vehicles involved.
    ⛺ 𝙐𝙉𝘼𝙐𝙏𝙃𝙊𝙍𝙄𝙎𝙀𝘿 𝙀𝙉𝘾𝘼𝙈𝙋𝙈𝙀𝙉𝙏
    Respond to an encampment-related incident and manage the situation.
    ━━━━━━━━━━━━━━━ ✦ 📂 ✦ ━━━━━━━━━━━━━━━
    🎮💜 𝙈𝘼𝙉𝙐𝘼𝙇 𝙋𝙍𝙊𝙂𝙍𝙀𝙎𝙎𝙄𝙊𝙉 💜🎮
    ━━━━━━━━━━━━━━━ ✦ 🕹️ ✦ ━━━━━━━━━━━━━━━
    One of Real Duty Callouts' main ideas was allowing the player to control the speed of the investigation.
    The default interaction key was:
    Y
    Rather than forcing every dialogue stage or decision automatically, the player could manually advance parts of the callout.
    This concept was intended to make scenes feel less like scripted cutscenes and more like something the officer was actively controlling.
    ━━━━━━━━━━━━━━━ ✦ 🎮 ✦ ━━━━━━━━━━━━━━━
    🛡️🚔 𝙊𝙁𝙁𝙄𝘾𝙀𝙍 𝙎𝘼𝙁𝙀𝙏𝙔 🚔🛡️
    ━━━━━━━━━━━━━━━ ✦ ⚠️ ✦ ━━━━━━━━━━━━━━━
    Some scenarios attempted to encourage the player to think about how they approached a scene rather than simply running straight toward every suspect.
    Domestic incidents, for example, included ideas around staging and waiting for backup before making contact.
    This reflected the project's original intention of making callouts more deliberate rather than simply increasing action.
    ━━━━━━━━━━━━━━━ ✦ 🛡️ ✦ ━━━━━━━━━━━━━━━
    🧹✨ 𝙎𝘾𝙀𝙉𝙀 𝘾𝙇𝙀𝘼𝙉𝙐𝙋 ✨🧹
    ━━━━━━━━━━━━━━━ ✦ 💎 ✦ ━━━━━━━━━━━━━━━
    The plugin also attempted to clean up objects created during a callout once the incident finished.
    Spawned pedestrians, vehicles and map elements were intended to be released or removed once a scene ended.
    This was designed to reduce unnecessary leftovers during longer LSPDFR sessions.
    ━━━━━━━━━━━━━━━ ✦ 🧹 ✦ ━━━━━━━━━━━━━━━
    ⚙️💙 𝘾𝙊𝙉𝙁𝙄𝙂𝙐𝙍𝘼𝙏𝙄𝙊𝙉 💙⚙️
    ━━━━━━━━━━━━━━━ ✦ 🔧 ✦ ━━━━━━━━━━━━━━━
    Real Duty Callouts included an INI configuration that allowed individual callouts to be enabled or disabled.
    The main interaction key could also be changed through the configuration.
    This allowed players to disable scenarios they did not want appearing during patrol.
    ━━━━━━━━━━━━━━━ ✦ ⚙️ ✦ ━━━━━━━━━━━━━━━
    📋💎 𝙇𝙀𝙂𝘼𝘾𝙔 𝙍𝙀𝙌𝙐𝙄𝙍𝙀𝙈𝙀𝙉𝙏𝙎 💎📋
    ━━━━━━━━━━━━━━━ ✦ 💻 ✦ ━━━━━━━━━━━━━━━
    Real Duty Callouts was developed as an LSPDFR plugin.
    The original requirements included:
    LSPDFR 0.4.9+
    RagePluginHook
    Because this is now a legacy release, compatibility with newer future versions of GTA V, LSPDFR or RagePluginHook cannot be guaranteed.
    ━━━━━━━━━━━━━━━ ✦ 📋 ✦ ━━━━━━━━━━━━━━━
    📦🚨 𝙇𝙀𝙂𝘼𝘾𝙔 𝙄𝙉𝙎𝙏𝘼𝙇𝙇𝘼𝙏𝙄𝙊𝙉 🚨📦
    ━━━━━━━━━━━━━━━ ✦ 🔧 ✦ ━━━━━━━━━━━━━━━
    For users who still want to use the legacy release:
    Install a compatible version of LSPDFR.
    Install a compatible version of RagePluginHook.
    Extract the Real Duty Callouts archive.
    Place the Real Duty Callouts files into your Plugins/LSPDFR directory.
    Launch GTA V through RagePluginHook.
    Go On Duty through LSPDFR.
    Again, this is now a legacy release and active compatibility support is no longer provided.
    ━━━━━━━━━━━━━━━ ✦ 📦 ✦ ━━━━━━━━━━━━━━━
    ⚠️🔥 𝙏𝙍𝘼𝙉𝙎𝙋𝘼𝙍𝙀𝙉𝘾𝙔 𝘼𝘽𝙊𝙐𝙏 𝙏𝙃𝙄𝙎 𝙋𝙍𝙊𝙅𝙀𝘾𝙏 🔥⚠️
    ━━━━━━━━━━━━━━━ ✦ 💜 ✦ ━━━━━━━━━━━━━━━
    Real Duty Callouts was a rushed project.
    There were bugs.
    There were rough systems.
    There were things that needed rebuilding.
    And updates that should have happened never arrived.
    I know some players were disappointed with the quality of the project, and I understand why.
    Rather than repeatedly promising a massive update to repair an old foundation, I've decided to be completely clear:
    Real Duty Callouts will not be receiving the previously promised redevelopment.
    My development time is being focused on building something better from the beginning.
    ━━━━━━━━━━━━━━━ ✦ ⚠️ ✦ ━━━━━━━━━━━━━━━
    🌌🔥 𝙒𝙃𝙔 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇? 🔥🌌
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    One of the biggest lessons from my earlier projects was that maintaining lots of separate mods can eventually become harder than building one properly structured overhaul.
    Real Traffic AI handled traffic.
    Real Pursuit AI handled pursuit behaviour.
    Real Duty Callouts focused on LSPDFR scenarios.
    Each existed in its own world.
    RealV Rehaul takes a different approach.
    It is being built as one structured single-player overhaul where different realism systems can communicate and build on each other.
    A vehicle isn't just something one script sees for five seconds.
    It can have:
    Fuel
    Engine state
    Damage
    Persistent condition
    Financial consequences
    World consequences
    Civilian behaviour can eventually connect with other systems instead of existing in isolation.
    That is the direction development is heading now.
    ━━━━━━━━━━━━━━━ ✦ 🌌 ✦ ━━━━━━━━━━━━━━━
    🚔💙 𝙒𝙃𝘼𝙏 𝘼𝘽𝙊𝙐𝙏 𝙇𝙎𝙋𝘿𝙁𝙍? 💙🚔
    ━━━━━━━━━━━━━━━ ✦ 🚨 ✦ ━━━━━━━━━━━━━━━
    RealV Rehaul is not replacing LSPDFR.
    This is important.
    RealV Rehaul is not being developed as:
    An officer career system
    A duty framework
    A callout framework
    An agency framework
    An LSPDFR replacement
    A police plugin loader
    The goal is for RealV Rehaul to improve the civilian world surrounding police gameplay while remaining compatible with players who choose to use LSPDFR.
    Beta 1 already contains an LSPDFR Friendly Mode specifically designed around that philosophy.
    ━━━━━━━━━━━━━━━ ✦ 🚔 ✦ ━━━━━━━━━━━━━━━
    🗺️⚡ 𝙏𝙃𝙀 𝙉𝙀𝙒 𝙍𝙊𝘼𝘿𝙈𝘼𝙋 ⚡🗺️
    ━━━━━━━━━━━━━━━ ✦ 🌌 ✦ ━━━━━━━━━━━━━━━
    ✅ 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 𝙑1.0 𝘽𝙀𝙏𝘼 1
    Civilian Foundation Build — RELEASED
    The core framework is now live alongside the first vehicle, fuel, damage, repair, persistence and civilian reaction systems.
    🔜 𝙑1.0 𝘽𝙀𝙏𝘼 2
    Further expansion of the connected realism framework.
    🔜 𝙑1.0 𝘽𝙀𝙏𝘼 3
    Additional systems and deeper world interaction.
    🔜 𝙑1.0 𝘽𝙀𝙏𝘼 4
    Final major feature additions before feature lock.
    🛠️ 𝙑1.0 𝘽𝙀𝙏𝘼 5
    The stability-focused stage.
    Beta 5 will concentrate on:
    Bug fixing
    Compatibility
    Optimisation
    Balancing
    Stability
    Final polish
    rather than introducing major new features.
    ━━━━━━━━━━━━━━━ ✦ 🗺️ ✦ ━━━━━━━━━━━━━━━
    ❤️🌟 𝙏𝙃𝘼𝙉𝙆 𝙔𝙊𝙐 🌟❤️
    ━━━━━━━━━━━━━━━ ✦ 💎 ✦ ━━━━━━━━━━━━━━━
    Thank you to everyone who downloaded, tested or played Real Duty Callouts.
    Thank you as well to everyone who reported bugs, suggested improvements or simply gave one of my early projects a chance.
    I know Real Duty Callouts didn't receive the development and fixes it should have received.
    That experience has still been useful.
    The problems, ideas and lessons from this project have all helped shape how newer projects are approached.
    Rather than repeatedly trying to revive something built on a rushed foundation, it's time to move forward.
    ━━━━━━━━━━━━━━━ ✦ ❤️ ✦ ━━━━━━━━━━━━━━━
    💜🚀 𝙒𝙃𝙀𝙍𝙀 𝙏𝙊 𝙂𝙊 𝙉𝙀𝙓𝙏 🚀💜
    ━━━━━━━━━━━━━━━ ✦ 🌌 ✦ ━━━━━━━━━━━━━━━
    RealV Rehaul is now the main project.
    ⚡ RealV Rehaul V1.0 Beta 1 is RELEASED.
    If you enjoyed the ideas behind Real Duty Callouts or any of the previous Real projects, come follow the next stage of development.
    RealV Rehaul is being built from a stronger foundation with a clear Beta roadmap and a much larger long-term vision.
    👉 Patreon: Christian Lineham
    ━━━━━━━━━━━━━━━ ✦ 💜 ✦ ━━━━━━━━━━━━━━━
    🚨 𝙍𝙀𝘼𝙇 𝘿𝙐𝙏𝙔 𝘾𝘼𝙇𝙇𝙊𝙐𝙏𝙎 🚨
    🛠️ Development has ended
    🚫 No further standalone updates planned
    📦 Legacy release
    ❤️ Thank you for supporting the project
    💜⚡ 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 ⚡💜
    🔥 V1.0 Beta 1 RELEASED
    🌌 Civilian Foundation Build
    🚘 Connected single-player realism
    ⚡ Active development continues
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    🌃💜 𝙍𝙀𝘼𝙇 𝘿𝙐𝙏𝙔 𝘾𝘼𝙇𝙇𝙊𝙐𝙏𝙎 𝙒𝘼𝙎 𝙋𝘼𝙍𝙏 𝙊𝙁 𝙏𝙃𝙀 𝙅𝙊𝙐𝙍𝙉𝙀𝙔. 💜🌃
    🌌⚡ 𝙍𝙀𝘼𝙇𝙑 𝙍𝙀𝙃𝘼𝙐𝙇 𝙄𝙎 𝙒𝙃𝙀𝙍𝙀 𝙄𝙏 𝙂𝙊𝙀𝙎 𝙉𝙀𝙓𝙏. ⚡🌌
    ━━━━━━━━━━━━━━━ ✦ ⚡ ✦ ━━━━━━━━━━━━━━━
    • 17,032 Downloads
    • 22 Comments
  3. 𝙈𝙋𝙊𝙍𝙏𝘼𝙉𝙏 𝙐𝙋𝘿𝘼𝙏𝙀
    After careful consideration the Real Pursuit AI script has now STOPPED development. I have made a new mod currently on my patreon which integrates Real Traffic AI & Real Pursuit AI into one big mod with a whole load of brand new features. So go check it out! (PLEASE NOTE A COMPATIBLITY UPDATE WILL BE AVAILABLE TOMORROW 21ST JUNE after this NO MORE UPDATES
    🚫 𝙉𝙊 𝙎𝙐𝙋𝙋𝙊𝙍𝙏
    While the project is paused, no support will be provided for Real Pursuit AI.
    This includes installation help, crash reports, ScriptHookVDotNet errors, mod conflicts, GTA V build issues, or individual setup troubleshooting.
    The mod will remain available, but users install and use it at their own discretion. please note Real Traffic AI WILL NOT BE AVAILABLE after the 29th July, 2026
    ❤️ 𝙏𝙃𝘼𝙉𝙆 𝙔𝙊𝙐
    Thank you to everyone who downloaded, tested, supported, and played Real Pursuit AI
    🚔 ℝ𝔼𝔸𝕃 ℙ𝕌ℝ𝕊𝕌𝕀𝕋 𝔸𝕀
    Real Pursuit AI is a police pursuit behaviour enhancement for GTA V, designed to make pursuits feel controlled, believable, and stable — without aggressive, erratic, or chaotic AI driving.
    Rather than reinventing pursuits, Real Pursuit AI refines them. The mod focuses entirely on how police units behave once a chase is underway, ensuring it feels like a natural evolution of vanilla behaviour, not a disruptive overhaul. It is built from the ground up to shine during long chases and extended play sessions, while remaining fully compatible with LSPDFR.
    🚀 𝕎ℍ𝔸𝕋'𝕊 ℕ𝔼𝕎: 𝕋ℍ𝔼 𝔽𝕆𝕌ℕ𝔻𝔸𝕋𝕀𝕆ℕ 𝕌ℙ𝔻𝔸𝕋𝔼
    This update establishes a massive new structural foundation for future expansion while introducing highly requested features:
    NEW - Player Lead Mode: Dynamically allows the player to influence pursuit positioning. AI units smoothly adapt to your role in real time with controlled lead reclaim behaviour—designed to feel intentional, not chaotic.
    Steadier Pursuits: Reduced rapid decision-switching and oscillation between aggressive and passive states.
    Smarter PIT Manoeuvres: Improved alignment validation and new retry cooldowns to prevent unrealistic, repeated PIT attempts.
    Smoother Flow: Better close-range spacing, reduced brake overcorrection, and improved pacing between primary and secondary units.
    🧠 𝔻𝔼𝕊𝕀𝔾ℕ ℙℍ𝕀𝕃𝕆𝕊𝕆ℙℍ𝕐 & ℂ𝕆ℝ𝔼 𝔽𝔼𝔸𝕋𝕌ℝ𝔼𝕊
    Real Pursuit AI prioritises measured, realistic police conduct over spectacle-driven action. Instead of constant ramming or unstable driving, pursuit units maintain spacing, formation, and restraint.
    Stability First: No experimental or high-risk behaviour.
    Realism Over Spectacle: Grounded police tactics, not arcade chaos.
    Consistency Over Aggression: Predictable behaviour that holds up over long patrol sessions.
    Clean Integration: Designed to work perfectly alongside LSPDFR.
    ⚙️ 𝕋𝔼ℂℍℕ𝕀ℂ𝔸𝕃 𝔻𝔼𝕋𝔸𝕀𝕃𝕊 & ℕ𝕆𝕋𝔼𝕊
    Built specifically for long-session stability.
    Focuses exclusively on police pursuit AI behaviour (does not modify civilian traffic logic, wanted levels, police spawning, or dispatch systems).
    Lightweight, script-based, and performance-friendly (no configuration file required).
    Fully compatible with ScriptHookVDotNet v3.7.0+ and LSPDFR.
    Note: Extremely scripted or heavily modified mod setups may still expose edge cases.
    📦 ℝ𝔼ℚ𝕌𝕀ℝ𝔼𝕄𝔼ℕ𝕋𝕊
    ScriptHookV: Download Here
    ScriptHookVDotNet (v3.7.0 or newer): Download Here
    ❤️ 𝕊𝕌ℙℙ𝕆ℝ𝕋 𝔻𝔼𝕍𝔼𝕃𝕆ℙ𝕄𝔼ℕ𝕋
    Building major foundation updates requires countless hours of writing custom AI logic, hunting down edge cases, and endlessly testing stability so you don't have to.
    If Real Pursuit AI has ever made you think, "Yeah, this feels way better than vanilla," please consider supporting the project on Patreon! Your support directly funds:
    Deep-dive development: Turning complex ideas (like Player Lead Mode) into reality.
    Future-proofing: Keeping the mod compatible with GTA V, LSPDFR, and ScriptHook updates.
    Ecosystem expansion: Fueling the ongoing development of the Real Traffic AI and Real Pursuit AI mods.
    If you want to help keep these mods stable, realistic, and constantly improving while getting your hands on new content first, Patreon is the best way to do it. ❤️
    👉 Patreon: https://www.patreon.com/cw/ChristianLineham
    (And if you don’t subscribe—that’s totally fine too. Enjoy the mod, and happy policing! 🚓)
    • 19,924 Downloads
    • 74 Comments
    Updated

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.