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Real Traffic AI 2.0.1

(9 reviews)

3 Screenshots

𝙄𝙈𝙋𝙊𝙍𝙏𝘼𝙉𝙏 𝙐𝙋𝘿𝘼𝙏𝙀

Real Traffic AI development is being paused.

The V2.0.1 hotfix will remain available as the latest version, focused on stability and disabling the reported SHVDN siren-check crash path.

There will be no further Real Traffic AI updates before December at the earliest.


🚫 𝙉𝙊 𝙎𝙐𝙋𝙋𝙊𝙍𝙏

While the project is paused, no support will be provided for Real Traffic AI.

This includes installation help, crash reports, ScriptHookVDotNet errors, mod conflicts, GTA V build issues, or individual setup troubleshooting.

The mod will remain available, but users install and use it at their own discretion.


❤️ 𝙏𝙃𝘼𝙉𝙆 𝙔𝙊𝙐

Thank you to everyone who downloaded, tested, supported, and played Real Traffic AI.

I may return to the project in the future, but until then my main focus will be my other mods.

🚦 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙑𝟮.𝟬

𝘼 𝙈𝘼𝙎𝙎𝙄𝙑𝙀 𝙋𝙐𝘽𝙇𝙄𝘾 𝙍𝙀𝙒𝙍𝙄𝙏𝙀 𝙁𝙊𝙍 𝙂𝙏𝘼 𝙑

Real Traffic AI V2.0 is a major civilian traffic behaviour enhancement for GTA V, rebuilt to make the world feel smoother, calmer, more believable, and far more immersive during everyday driving, patrol, pursuits, emergency response, and free roam.

This version is not just a small update.

V2.0 is a full rewrite of Real Traffic AI.

The entire project has been rebuilt with a cleaner internal structure, improved traffic logic, safer update handling, better performance control, stronger stability protection, and a much more believable driving flow across Los Santos and Blaine County.

The goal remains simple:

Make GTA V traffic feel less chaotic, less robotic, less brake-happy, and more like a living world.


🔥 𝙒𝙃𝘼𝙏’𝙎 𝙉𝙀𝙒 𝙄𝙉 𝙑𝟮.𝟬

𝙏𝙃𝙀 𝘽𝙄𝙂𝙂𝙀𝙎𝙏 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙐𝙋𝘿𝘼𝙏𝙀 𝙎𝙊 𝙁𝘼𝙍

Real Traffic AI V2.0 introduces a completely rebuilt traffic behaviour system designed around smoother movement, safer AI decision-making, better road awareness, and improved compatibility with LSPDFR-style gameplay.

This update focuses on making civilian traffic feel more natural without turning the game into chaos.

Main V2.0 highlights include:

  • Full internal rewrite from the ground up

  • New traffic management structure

  • Smoother acceleration and braking behaviour

  • Improved low-speed traffic movement

  • Reduced panic braking and stop-start bouncing

  • Better car-following and spacing logic

  • More believable traffic flow in city areas

  • Improved freeway/high-speed following behaviour

  • Better road-speed awareness across different road types

  • Smarter response to stopped or blocked vehicles

  • Early road obstruction response behaviour

  • Courtesy merge-style traffic cooperation

  • Improved emergency vehicle yielding

  • Safer siren/pull-over behaviour

  • Better stability in dense city traffic

  • Reduced crash pressure from heavy traffic updates

  • New safer startup grace period

  • More controlled update timing for performance

  • Cleaner INI configuration layout

  • Fully script-based design with no game file edits


🧠 𝙎𝙈𝘼𝙍𝙏𝙀𝙍 𝘾𝙄𝙑𝙄𝙇𝙄𝘼𝙉 𝘿𝙍𝙄𝙑𝙄𝙉𝙂

𝙉𝙊𝙏 𝙁𝘼𝙎𝙏𝙀𝙍. 𝙉𝙊𝙏 𝘾𝙍𝘼𝙕𝙄𝙀𝙍. 𝙅𝙐𝙎𝙏 𝘽𝙀𝙏𝙏𝙀𝙍.

Real Traffic AI V2.0 focuses on improving how normal civilian drivers behave in everyday traffic.

NPC drivers now feel more composed when moving through traffic, approaching queues, following other vehicles, reacting to hazards, and dealing with changing road conditions.

Instead of constantly slamming brakes, surging forward, or reacting too aggressively, traffic now behaves with more patience, smoother movement, and better spacing.

This creates a calmer and more believable driving experience whether you are:

  • Patrolling with LSPDFR

  • Driving normally across the city

  • Responding to incidents

  • Moving through heavy traffic

  • Driving on highways

  • Watching AI traffic around emergency scenes

  • Free roaming across Los Santos


🚗 𝙎𝙈𝙊𝙊𝙏𝙃𝙀𝙍 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙁𝙇𝙊𝙒

𝙇𝙀𝙎𝙎 𝘽𝙍𝘼𝙆𝙀-𝙃𝘼𝙋𝙋𝙔. 𝙇𝙀𝙎𝙎 𝘽𝙊𝙐𝙉𝘾𝙔. 𝙈𝙊𝙍𝙀 𝙉𝘼𝙏𝙐𝙍𝘼𝙇.

One of the biggest goals of V2.0 was to reduce the weird stop-start behaviour that GTA V traffic can suffer from.

Real Traffic AI V2.0 improves:

  • Vehicle spacing

  • Low-speed rollout

  • Queue behaviour

  • Acceleration smoothing

  • Defensive following

  • Hazard braking

  • Freeway following discipline

  • Stopped-traffic approach behaviour

Traffic should now feel less twitchy, less impatient, and much more believable during normal driving.


🚨 𝙀𝙈𝙀𝙍𝙂𝙀𝙉𝘾𝙔 𝙑𝙀𝙃𝙄𝘾𝙇𝙀 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎

𝘽𝙀𝙏𝙏𝙀𝙍 𝙔𝙄𝙀𝙇𝘿𝙄𝙉𝙂 𝙁𝙊𝙍 𝙋𝙊𝙇𝙄𝘾𝙀, 𝙁𝙄𝙍𝙀, 𝘼𝙉𝘿 𝙀𝙈𝙎

V2.0 includes improved emergency vehicle reaction behaviour.

Civilian traffic can now respond more believably to nearby emergency vehicles with active sirens, including safer yielding and pull-over behaviour where appropriate.

This system has been tuned to feel more natural without forcing traffic into constant panic or creating unnecessary crashes around emergency scenes.

Emergency yielding is designed to support LSPDFR-style gameplay by helping traffic react more realistically when police, fire, or EMS vehicles need room to move.


🚧 𝙍𝙊𝘼𝘿 𝙊𝘽𝙎𝙏𝙍𝙐𝘾𝙏𝙄𝙊𝙉 𝙍𝙀𝙎𝙋𝙊𝙉𝙎𝙀

𝙎𝙈𝘼𝙍𝙏𝙀𝙍 𝘽𝙀𝙃𝘼𝙑𝙄𝙊𝙐𝙍 𝘼𝙍𝙊𝙐𝙉𝘿 𝘽𝙇𝙊𝘾𝙆𝙀𝘿 𝙊𝙍 𝙎𝙇𝙊𝙒 𝙏𝙍𝘼𝙁𝙁𝙄𝘾

Real Traffic AI V2.0 introduces early road obstruction handling.

Traffic can now behave more intelligently around slow, stopped, or blocked vehicles instead of simply freezing, stacking up forever, or reacting in overly aggressive ways.

This helps improve traffic behaviour during:

  • Stopped vehicle situations

  • Blocked lanes

  • Pursuit aftermath scenes

  • Escort-style traffic interruptions

  • Emergency scenes

  • Dense city driving

This system is designed to improve flow while still respecting normal traffic situations such as queues, junctions, and traffic light stops.


🛣️ 𝙍𝙊𝘼𝘿 𝙎𝙋𝙀𝙀𝘿 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎

𝘾𝙄𝙏𝙔 𝙍𝙊𝘼𝘿𝙎, 𝙍𝙀𝙎𝙄𝘿𝙀𝙉𝙏𝙄𝘼𝙇 𝙎𝙏𝙍𝙀𝙀𝙏𝙎, 𝘼𝙉𝘿 𝙁𝙍𝙀𝙀𝙒𝘼𝙔𝙎 𝙉𝙊𝙒 𝙁𝙀𝙀𝙇 𝘿𝙄𝙁𝙁𝙀𝙍𝙀𝙉𝙏

V2.0 includes improved road-speed classification so traffic can behave more appropriately depending on the type of road.

Drivers should now feel more controlled in slower city areas while remaining more confident on larger roads and freeways.

This helps reduce the feeling that all GTA V roads behave the same and gives traffic a more grounded, location-aware flow.


⚙️ 𝙋𝙀𝙍𝙁𝙊𝙍𝙈𝘼𝙉𝘾𝙀 𝘼𝙉𝘿 𝙎𝙏𝘼𝘽𝙄𝙇𝙄𝙏𝙔

𝘽𝙐𝙄𝙇𝙏 𝙁𝙊𝙍 𝙇𝙊𝙉𝙂𝙀𝙍, 𝙎𝘼𝙁𝙀𝙍 𝙋𝙇𝘼𝙔 𝙎𝙀𝙎𝙎𝙄𝙊𝙉𝙎

Real Traffic AI V2.0 includes several stability and performance-focused improvements.

The update system has been made more controlled to reduce unnecessary traffic processing, especially in dense city areas where GTA V can already be under heavy load.

V2.0 also includes safer startup handling, including a grace period after loading into the world, helping reduce crash pressure during the first moments of gameplay.

The mod is designed to be lighter, safer, and more stable than earlier builds while still improving traffic behaviour in noticeable ways.


🧩 𝙏𝙀𝘾𝙃𝙉𝙄𝘾𝘼𝙇 𝘿𝙀𝙏𝘼𝙄𝙇𝙎

𝙎𝘾𝙍𝙄𝙋𝙏-𝘽𝘼𝙎𝙀𝘿, 𝘾𝙊𝙉𝙁𝙄𝙂𝙐𝙍𝘼𝘽𝙇𝙀, 𝘼𝙉𝘿 𝙇𝙎𝙋𝘿𝙁𝙍-𝙁𝙍𝙄𝙀𝙉𝘿𝙇𝙔

Real Traffic AI V2.0 is fully script-based.

It does not replace game files, edit traffic files, or permanently modify your GTA V installation.

Technical overview:

  • ScriptHookVDotNet-based GTA V script

  • No game files modified

  • No traffic meta edits required

  • Safe to remove if needed

  • Configurable through INI

  • Designed with LSPDFR in mind

  • Built around controlled update logic

  • Includes logging support

  • Designed for long play sessions

  • Focused on compatibility and stability


📦 𝙄𝙉𝙎𝙏𝘼𝙇𝙇𝘼𝙏𝙄𝙊𝙉

𝙎𝙄𝙈𝙋𝙇𝙀 𝘿𝙍𝘼𝙂-𝘼𝙉𝘿-𝘿𝙍𝙊𝙋 𝙎𝙀𝙏𝙐𝙋

Install Real Traffic AI V2.0 into your GTA V scripts folder.

Basic install steps:

  1. Make sure ScriptHookV is installed.

  2. Make sure ScriptHookVDotNet is installed.

  3. Place the Real Traffic AI files into your GTA V scripts folder.

  4. Launch GTA V.

  5. The mod will create or use its INI configuration file.

  6. Adjust settings if needed.

Main files:

  • Real Traffic AI.dll

  • Real Traffic AI.ini

  • Real Traffic AI.log


🛠️ 𝙄𝙉𝙄 𝘼𝙉𝘿 𝘾𝙊𝙉𝙁𝙄𝙂 𝙉𝙊𝙏𝙀𝙎

𝙏𝙐𝙉𝙀 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙏𝙊 𝙁𝙄𝙏 𝙔𝙊𝙐𝙍 𝙂𝘼𝙈𝙀

Real Traffic AI V2.0 includes a cleaner configuration layout than older versions.

The INI allows traffic behaviour, performance, and feature settings to be adjusted depending on your setup and preference.

Default settings are designed to provide a stable and balanced experience for most users.

If you are running a heavily modded LSPDFR setup, it is recommended to start with the default settings first before making major changes.


🚓 𝙇𝙎𝙋𝘿𝙁𝙍 𝘼𝙉𝘿 𝙈𝙊𝘿 𝘾𝙊𝙈𝙋𝘼𝙏𝙄𝘽𝙄𝙇𝙄𝙏𝙔

𝘿𝙀𝙎𝙄𝙂𝙉𝙀𝘿 𝙁𝙊𝙍 𝙍𝙀𝘼𝙇𝙄𝙎𝙈-𝙁𝙊𝘾𝙐𝙎𝙀𝘿 𝙂𝘼𝙈𝙀𝙋𝙇𝘼𝙔

Real Traffic AI V2.0 is designed to work alongside LSPDFR and most common script-based realism setups.

Because GTA V traffic is controlled by many different systems at once, compatibility can vary depending on your full mod list.

For best results:

  • Avoid using multiple mods that aggressively control the exact same civilian traffic behaviour

  • Test with default Real Traffic AI settings first

  • Keep ScriptHookV and ScriptHookVDotNet updated

  • Use stable versions of LSPDFR and related plugins

  • Check your log file if something behaves unexpectedly


⚠️ 𝙆𝙉𝙊𝙒𝙉 𝙉𝙊𝙏𝙀𝙎

𝙂𝙏𝘼 𝙑 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙄𝙎 𝙎𝙏𝙄𝙇𝙇 𝙂𝙏𝘼 𝙑 𝙏𝙍𝘼𝙁𝙁𝙄𝘾

Real Traffic AI improves civilian behaviour, but it does not replace the entire GTA V traffic engine.

Some odd behaviour may still happen due to:

  • Vanilla GTA V AI limitations

  • Heavy traffic density

  • Complex junctions

  • Other traffic or pursuit mods

  • Emergency scenes with many vehicles

  • Script-heavy LSPDFR setups

V2.0 has been built to reduce these issues as much as possible while staying safe, lightweight, and compatible.


📦 𝘾𝙐𝙍𝙍𝙀𝙉𝙏 𝙋𝙐𝘽𝙇𝙄𝘾 𝘽𝙐𝙄𝙇𝘿𝙎

𝙇𝘼𝙏𝙀𝙎𝙏 𝙎𝙏𝘼𝘽𝙇𝙀 𝙍𝙀𝙇𝙀𝘼𝙎𝙀𝙎

  • Real Traffic AI — V2.0 Public Release
    Current public version available now.

  • Real Pursuit AI — V1.3 Public Release
    Stable public version currently available now.

  • Real Duty Callouts — V1.1.1 Public Release
    Stable public version currently available now.


🧪 𝘾𝙐𝙍𝙍𝙀𝙉𝙏 𝘽𝙀𝙏𝘼 / 𝙄𝙉-𝘿𝙀𝙑 𝘽𝙐𝙄𝙇𝘿𝙎

𝙁𝙐𝙏𝙐𝙍𝙀 𝙋𝙍𝙊𝙅𝙀𝘾𝙏𝙎 𝘼𝙉𝘿 𝙐𝙋𝘾𝙊𝙈𝙄𝙉𝙂 𝙐𝙋𝘿𝘼𝙏𝙀𝙎

  • Real Pursuit AI V1.4
    In development. - beta 1 releasing on over on my Patreon

  • Real Duty Callouts V1.2
    Experimental Beta 1 - Available on my Patreon Now

  • Real Backup AI V1.0
    Planned future project.


🎯 𝘿𝙀𝙎𝙄𝙂𝙉 𝙋𝙃𝙄𝙇𝙊𝙎𝙊𝙋𝙃𝙔

𝙍𝙀𝘼𝙇𝙄𝙎𝙈 𝙊𝙑𝙀𝙍 𝘾𝙃𝘼𝙊𝙎

Real Traffic AI follows a realism-first design philosophy.

The goal is not to make traffic dramatic for the sake of it.

The goal is to make traffic feel believable.

Core design rules:

  • Stability first

  • Realism over chaos

  • Flow over aggression

  • Smoothness over panic

  • Compatibility over forced behaviour

  • LSPDFR-friendly design

  • Natural GTA V-style behaviour, but better

Real Traffic AI is built to feel like GTA V traffic has become smarter, not like the entire game has been replaced.


❤️ 𝙎𝙐𝙋𝙋𝙊𝙍𝙏 𝘿𝙀𝙑𝙀𝙇𝙊𝙋𝙈𝙀𝙉𝙏

𝙃𝙀𝙇𝙋 𝙆𝙀𝙀𝙋 𝙍𝙀𝘼𝙇𝙄𝙎𝙈 𝙈𝙊𝘿𝙎 𝙈𝙊𝙑𝙄𝙉𝙂 𝙁𝙊𝙍𝙒𝘼𝙍𝘿

Developing, testing, balancing, fixing, and maintaining these projects takes a huge amount of time behind the scenes.

Supporting the project on Patreon helps keep development active and allows more time to be spent improving behaviour, maintaining compatibility, creating new systems, and building future updates.

Patreon supporters receive:

  • Early Access to major updates

  • Exclusive beta testing

  • Behind-the-scenes development updates

  • Direct support for future realism projects

  • Early access to upcoming Real AI mods

👉 Patreon: https://www.patreon.com/cw/ChristianLineham

If you choose not to subscribe, I still hope you enjoy the public releases.

Drive safe, enjoy the smoother roads, and welcome to Real Traffic AI V2.0. 🚦

Edited by Chris's Modding
NO LONGER IN ACTIVE DEVELOPMENT

What's New in Version 2.0.1

Released

🚦 𝑹𝑬𝑨𝑳 𝑻𝑹𝑨𝑭𝑭𝑰𝑪 𝑨𝑰 𝑽𝟐.𝟎.𝟏

𝑷𝑼𝑩𝑳𝑰𝑪 𝑯𝑶𝑻𝑭𝑰𝑿 𝑹𝑬𝑳𝑬𝑨𝑺𝑬

Real Traffic AI V2.0.1 is now available.

This is a stability-focused hotfix for the public V2.0 release, aimed at improving compatibility and preventing crash reports linked to ScriptHookVDotNet siren detection on affected GTA V setups.

The main Real Traffic AI systems remain active.


🧯 𝑺𝑯𝑽𝑫𝑵 𝑺𝑰𝑹𝑬𝑵 𝑪𝑹𝑨𝑺𝑯 𝑭𝑰𝑿

𝑺𝑻𝑨𝑩𝑰𝑳𝑰𝑻𝒀 𝑪𝑶𝑴𝑬𝑺 𝑭𝑰𝑹𝑺𝑻

Some users running newer GTA V Legacy / ScriptHookVDotNet setups reported world-load crashes pointing to SHVDN’s siren detection path.

The repeated crash path was linked to:

SHVDN.NativeMemory+Vehicle.GetByteSirenIdOfVehicleModel

SHVDN.NativeMemory+Vehicle.HasSiren

RealTrafficAI.V2.Beta1.Entities.Vehicles.TrafficVehicleAgent.Update

RealTrafficAI.V2.Beta1.Systems.VehicleManager.UpdateAgents

Real Traffic AI V2.0.1 now bypasses this siren-checking path completely.

The mod no longer polls:

Vehicle.HasSiren

Vehicle.IsSirenActive

This prevents Real Traffic AI from triggering the reported SHVDN native-memory crash path on affected setups.


🚨 𝑬𝑴𝑬𝑹𝑮𝑬𝑵𝑪𝒀 𝒀𝑰𝑬𝑳𝑫 𝑵𝑶𝑻𝑬

𝑻𝑬𝑴𝑷𝑶𝑹𝑨𝑹𝒀 𝑺𝑨𝑭𝑬𝑻𝒀 𝑪𝑯𝑨𝑵𝑮𝑬

Because the previous emergency siren detection system relied on SHVDN siren checks, emergency vehicle yielding may be temporarily reduced in V2.0.1.

This does not disable the full mod.

The following systems remain active:

  • Civilian traffic management

  • Ambient vehicle discovery

  • Car-following behaviour

  • Low-speed traffic smoothing

  • Freeway spacing and pacing

  • Intersection and queue awareness

  • Road obstruction response

  • Courtesy merge logic

  • Startup grace period

  • First-tick vehicle safety guard

  • World vehicle caching

  • Performance and city stability improvements

Emergency siren behaviour can be rebuilt later using a safer method.


🛠️ 𝑾𝑯𝑨𝑻 𝑪𝑯𝑨𝑵𝑮𝑬𝑫

𝑽𝟐.𝟎.𝟏 𝑯𝑶𝑻𝑭𝑰𝑿 𝑪𝑯𝑨𝑵𝑮𝑬𝑺

  • Disabled SHVDN Vehicle.HasSiren polling

  • Disabled SHVDN Vehicle.IsSirenActive polling

  • Removed the siren native-memory crash path from traffic vehicle updates

  • Prevented managed traffic agents from touching SHVDN siren memory during world load

  • Added safer internal siren bypass handling

  • Added logging to confirm emergency siren detection is disabled for stability

  • Updated version text to V2.0.1

  • Updated assembly version to 2.0.1.0

  • Updated README, changelog, and INI wording for the public hotfix

  • Improved notes around ScriptHookVDotNet setup and dependency issues


⚙️ 𝑺𝑨𝑭𝑬𝑹 𝑫𝑬𝑭𝑨𝑼𝑳𝑻𝑺

𝑷𝑼𝑩𝑳𝑰𝑪 𝑺𝑻𝑨𝑩𝑰𝑳𝑰𝑻𝒀 𝑺𝑬𝑻𝑻𝑰𝑵𝑮𝑺

V2.0.1 keeps the safer public-release stability defaults.

Recommended values remain:

UpdateIntervalMs=250

MaxManagedVehicles=24

These values help reduce pressure during world load, dense city traffic, and heavily modded gameplay sessions.


🧩 𝑺𝑪𝑹𝑰𝑷𝑻𝑯𝑶𝑶𝑲𝑽𝑫𝑶𝑻𝑵𝑬𝑻 𝑵𝑶𝑻𝑬

𝑪𝑶𝑹𝑹𝑬𝑪𝑻 𝑺𝑯𝑽𝑫𝑵 𝑺𝑬𝑻𝑼𝑷 𝑰𝑺 𝑺𝑻𝑰𝑳𝑳 𝑹𝑬𝑸𝑼𝑰𝑹𝑬𝑫

Real Traffic AI still requires ScriptHookVDotNet to be installed correctly.

If users receive a missing ScriptHookVDotNet3 dependency error, that means the mod is not loading because SHVDN cannot be found or loaded properly.

This is separate from the siren crash path fixed in V2.0.1.


📦 𝑼𝑷𝑫𝑨𝑻𝑰𝑵𝑮 𝑭𝑹𝑶𝑴 𝑽𝟐.𝟎

𝑪𝑳𝑬𝑨𝑵 𝑹𝑬𝑷𝑳𝑨𝑪𝑬𝑴𝑬𝑵𝑻 𝑹𝑬𝑪𝑶𝑴𝑴𝑬𝑵𝑫𝑬𝑫

For best results, replace the old V2.0 files with the new V2.0.1 files.

Recommended update steps:

  1. Delete the old Real Traffic AI.dll

  2. Install the new Real Traffic AI.dll

  3. Delete the old Real Traffic AI.log

  4. Optional but recommended: delete the old Real Traffic AI.ini

  5. Install the new Real Traffic AI.ini

  6. Launch the game and test with default settings first


🏁 𝑭𝑰𝑵𝑨𝑳 𝑵𝑶𝑻𝑬𝑺

𝑺𝑻𝑨𝑩𝑰𝑳𝑰𝑻𝒀 𝑾𝑰𝑵𝑺

Real Traffic AI V2.0.1 is focused on protecting the public V2.0 release from the repeated SHVDN siren-check crash path while keeping the main traffic systems active.

This hotfix keeps the V2.0 traffic improvements in place while removing the risky siren memory checks that caused crashes for affected users.

Thank you for testing, reporting issues, and helping improve Real Traffic AI.


Short Description

Improves traffic flow and NPC driving behaviour for smoother, more realistic streets and highways in GTA V.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images

User Feedback

Recommended Comments

Chris's Modding

Members Author

26 minutes ago, Godlike1 said:

[14:48:29] [DEBUG] Loading assembly RealTrafficAI.dll ...

[14:48:29] [WARNING] Unable to resolve API version 3.7.0.

[14:48:29] [ERROR] Failed to load script assembly RealTrafficAI.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.

First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.7.0.83, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.

File name: 'ScriptHookVDotNet3, Version=3.7.0.83, Culture=neutral, PublicKeyToken=null'

It's crashing everytime it loads

Have you got the latest version of Script Hook V Dot Net (Version ScriptHookVDotNet-v3.7.0-nightly.84) as this has been updated to match this version and later versions. Older versions are depreciated and won't work with this mod.

Godlike1

Members

6 minutes ago, Chris's Modding said:

Have you got the latest version of Script Hook V Dot Net (Version ScriptHookVDotNet-v3.7.0-nightly.84) as this has been updated to match this version and later versions. Older versions are depreciated and won't work with this mod.

I've fixed that issue, players are still not going over 77 MPH I've changed the ini and everything and keep spamming the brake quick after like 1 sec in a loop?

Chris's Modding

Members Author

47 minutes ago, Godlike1 said:

I've fixed that issue, players are still not going over 77 MPH I've changed the ini and everything and keep spamming the brake quick after like 1 sec in a loop?

its a rockstar limitation. If i change the code to go over they start crashing in to each other blowing themselves up etc etc. I would have to change all of the handling metas by hand and that would take me to long to do. Until i have time off work to do this. This limitation will unfortunately have to stay this way

1 minute ago, Chris's Modding said:

its a rockstar limitation. If i change the code to go over they start crashing in to each other blowing themselves up etc etc. I would have to change all of the handling metas by hand and that would take me to long to do. Until i have time off work to do this. This limitation will unfortunately have to stay this way

@Godlike1 I can fix this issue properly in the next version of V1.6 as long as i get it exactly correct to that the issue quoted doesn't happen

0pheIia

Members

13 hours ago, Chris's Modding said:

@J.J Designs I am fixing this bug immediately. I screwed up the code that is why the AI is slamming on their brakes

great to hear cause I genuinely need RTAI

dillon1992

Members

why do the AI keep pushing the breaks all the time?

Chris's Modding

Members Author

2 hours ago, 0pheIia said:

great to hear cause I genuinely need RTAI

@0pheIia @dillon1992 I have somewhat fixed the code with V1.6 and should no longer slam on their breaks this will be released soon. It is just currently in my early access to make sure there are no bugs before releasing it on here :)

JTSBR1

Members

Thanks Christian - Will get this going in an hour or so.

Chris's Modding

Members Author

5 hours ago, JTSBR1 said:

Thanks Christian - Will get this going in an hour or so.

@JTSBR1 Your most welcome. This version is buggy because I somehow manage to break ELS compatibility but fixed in V1.6 which will be released very soon :)

Chris's Modding

Members Author

9 hours ago, mitchell66 said:

it crashes my game

@mitchell66 do you have the latest version of Script Hook V Dot Net. Minimum is ScriptHookVDotNet-v3.7.0-nightly.84 and Script Hook V latest V3725? If you do send your crash log and ill be happy for look into this for you

8 hours ago, JM Modifications said:

W thumbail

@JM Modifications Thank You :)

vantino1345

Members

hey! you want to add pit fix (stop the ped) to your upcoming project? (Real Pursuit AI)

hey! you want to add pit fix (stop the ped) to your upcoming project? (Real Pursuit AI)

Chris's Modding

Members Author

50 minutes ago, vantino1345 said:

hey! you want to add pit fix (stop the ped) to your upcoming project? (Real Pursuit AI)

hey! you want to add pit fix (stop the ped) to your upcoming project? (Real Pursuit AI)

@vantino1345 Pit fix will be included in the upcoming Project. Version 1.0 will not include it because that will take some more time in the coding. But the pursuits are a lot better and not smashing everything in their path

malikhagen

Members

On 1/1/2026 at 6:10 PM, Chris's Modding said:

@malikhagen The Backup Pursuit Behaviour is actually a good shout. I was originally planning on implementing it into this project but and i tried it but it just messed up the other AI so I scrapped the idea. But I will make a new project for this though very soon :) Happy New Year to you! And it shouldn't be to hard to do hopefully. I will work on Better Pursuits very soon! Thanks for the suggestion made me remember about it :)

Happy New Year to you!

will you release the real pursuit AI here on LSPDFR as well? Can't wait!

Chris's Modding

Members Author

7 minutes ago, malikhagen said:

will you release the real pursuit AI here on LSPDFR as well? Can't wait!

Yes, I most certainly will :) it is currently in early access. I am currently fixing a compatibly issue with both scripts running but after that I will be releasing it on here :)

AssyWassy

Members

hey i got the script with your most recent update but i am still experiencing micro breaking in game on all ai. is this issue still being fixed or did i maybe do something wrong? i also made sure to have the most recent script hook updates

Chris's Modding

Members Author

(edited)

42 minutes ago, AssyWassy said:

hey i got the script with your most recent update but i am still experiencing micro breaking in game on all ai. is this issue still being fixed or did i maybe do something wrong? i also made sure to have the most recent script hook updates

@AssyWassy

This is a known behaviour that’s actively being refined. The issue has already been reduced and is continuing to improve with each update.

Real Traffic AI v1.7 focuses on further reducing this behaviour, and while it will be significantly less noticeable, some underlying vanilla GTA AI behaviour may still surface in certain edge cases.

Progress is ongoing, and things are moving steadily in the right direction 🙂

Edited by Chris's Modding

AssyWassy

Members

10 minutes ago, Chris's Modding said:

@AssyWassy

This is a known behaviour that’s actively being refined. The issue has already been reduced and is continuing to improve with each update.

Real Traffic AI v1.7 focuses on further reducing this behaviour, and while it will be significantly less noticeable, some underlying vanilla GTA AI behaviour may still surface in certain edge cases.

Progress is ongoing, and things are moving steadily in the right direction 🙂

awesome sounds good. really like the mod i will be looking forward to future updates

Chris's Modding

Members Author

6 minutes ago, AssyWassy said:

awesome sounds good. really like the mod i will be looking forward to future updates

@AssyWassy Thank You :) Appreciate the support :)

(edited)

your .dll file showing 1.4 instead of 1.6

Edited by JM Modifications

Nightwatch

Members

Does this conflict with Clear The Way or is it redundant?

Chris's Modding

Members Author

2 hours ago, JM Modifications said:

your .dll file showing 1.4 instead of 1.6

@JM Modifications I forgot to update the assembly information. It is V1.6 I just haven’t updated the assembly. I’ll fix this for the next version. Sorry for the inconvenience

2 hours ago, Nightwatch said:

Does this conflict with Clear The Way or is it redundant?

@Nightwatch iv had no issue with Clear The Way V but if you start having issues please let me know

DeSepticOasis

Members

(edited)

I noticed that for some reason... the speed changes or anything just doesn't happen.... Do you know if there would be any cause of this? Prior to installing your mod I had installed a "Fluid Traffic" mod or something awhile ago... Would that have compatibility issues?

This was the mod I installed: https://www.lcpdfr.com/downloads/gta5mods/scripts/51788-realistic-traffic-ai

If I don't see your response please add me on discord @ DeSeptic_Oasis

Edited by DeSepticOasis

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