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Real Traffic AI 2.0.1

(9 reviews)

3 Screenshots

𝙄𝙈𝙋𝙊𝙍𝙏𝘼𝙉𝙏 𝙐𝙋𝘿𝘼𝙏𝙀

Real Traffic AI development is being paused.

The V2.0.1 hotfix will remain available as the latest version, focused on stability and disabling the reported SHVDN siren-check crash path.

There will be no further Real Traffic AI updates before December at the earliest.


🚫 𝙉𝙊 𝙎𝙐𝙋𝙋𝙊𝙍𝙏

While the project is paused, no support will be provided for Real Traffic AI.

This includes installation help, crash reports, ScriptHookVDotNet errors, mod conflicts, GTA V build issues, or individual setup troubleshooting.

The mod will remain available, but users install and use it at their own discretion.


❤️ 𝙏𝙃𝘼𝙉𝙆 𝙔𝙊𝙐

Thank you to everyone who downloaded, tested, supported, and played Real Traffic AI.

I may return to the project in the future, but until then my main focus will be my other mods.

🚦 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙑𝟮.𝟬

𝘼 𝙈𝘼𝙎𝙎𝙄𝙑𝙀 𝙋𝙐𝘽𝙇𝙄𝘾 𝙍𝙀𝙒𝙍𝙄𝙏𝙀 𝙁𝙊𝙍 𝙂𝙏𝘼 𝙑

Real Traffic AI V2.0 is a major civilian traffic behaviour enhancement for GTA V, rebuilt to make the world feel smoother, calmer, more believable, and far more immersive during everyday driving, patrol, pursuits, emergency response, and free roam.

This version is not just a small update.

V2.0 is a full rewrite of Real Traffic AI.

The entire project has been rebuilt with a cleaner internal structure, improved traffic logic, safer update handling, better performance control, stronger stability protection, and a much more believable driving flow across Los Santos and Blaine County.

The goal remains simple:

Make GTA V traffic feel less chaotic, less robotic, less brake-happy, and more like a living world.


🔥 𝙒𝙃𝘼𝙏’𝙎 𝙉𝙀𝙒 𝙄𝙉 𝙑𝟮.𝟬

𝙏𝙃𝙀 𝘽𝙄𝙂𝙂𝙀𝙎𝙏 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙐𝙋𝘿𝘼𝙏𝙀 𝙎𝙊 𝙁𝘼𝙍

Real Traffic AI V2.0 introduces a completely rebuilt traffic behaviour system designed around smoother movement, safer AI decision-making, better road awareness, and improved compatibility with LSPDFR-style gameplay.

This update focuses on making civilian traffic feel more natural without turning the game into chaos.

Main V2.0 highlights include:

  • Full internal rewrite from the ground up

  • New traffic management structure

  • Smoother acceleration and braking behaviour

  • Improved low-speed traffic movement

  • Reduced panic braking and stop-start bouncing

  • Better car-following and spacing logic

  • More believable traffic flow in city areas

  • Improved freeway/high-speed following behaviour

  • Better road-speed awareness across different road types

  • Smarter response to stopped or blocked vehicles

  • Early road obstruction response behaviour

  • Courtesy merge-style traffic cooperation

  • Improved emergency vehicle yielding

  • Safer siren/pull-over behaviour

  • Better stability in dense city traffic

  • Reduced crash pressure from heavy traffic updates

  • New safer startup grace period

  • More controlled update timing for performance

  • Cleaner INI configuration layout

  • Fully script-based design with no game file edits


🧠 𝙎𝙈𝘼𝙍𝙏𝙀𝙍 𝘾𝙄𝙑𝙄𝙇𝙄𝘼𝙉 𝘿𝙍𝙄𝙑𝙄𝙉𝙂

𝙉𝙊𝙏 𝙁𝘼𝙎𝙏𝙀𝙍. 𝙉𝙊𝙏 𝘾𝙍𝘼𝙕𝙄𝙀𝙍. 𝙅𝙐𝙎𝙏 𝘽𝙀𝙏𝙏𝙀𝙍.

Real Traffic AI V2.0 focuses on improving how normal civilian drivers behave in everyday traffic.

NPC drivers now feel more composed when moving through traffic, approaching queues, following other vehicles, reacting to hazards, and dealing with changing road conditions.

Instead of constantly slamming brakes, surging forward, or reacting too aggressively, traffic now behaves with more patience, smoother movement, and better spacing.

This creates a calmer and more believable driving experience whether you are:

  • Patrolling with LSPDFR

  • Driving normally across the city

  • Responding to incidents

  • Moving through heavy traffic

  • Driving on highways

  • Watching AI traffic around emergency scenes

  • Free roaming across Los Santos


🚗 𝙎𝙈𝙊𝙊𝙏𝙃𝙀𝙍 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙁𝙇𝙊𝙒

𝙇𝙀𝙎𝙎 𝘽𝙍𝘼𝙆𝙀-𝙃𝘼𝙋𝙋𝙔. 𝙇𝙀𝙎𝙎 𝘽𝙊𝙐𝙉𝘾𝙔. 𝙈𝙊𝙍𝙀 𝙉𝘼𝙏𝙐𝙍𝘼𝙇.

One of the biggest goals of V2.0 was to reduce the weird stop-start behaviour that GTA V traffic can suffer from.

Real Traffic AI V2.0 improves:

  • Vehicle spacing

  • Low-speed rollout

  • Queue behaviour

  • Acceleration smoothing

  • Defensive following

  • Hazard braking

  • Freeway following discipline

  • Stopped-traffic approach behaviour

Traffic should now feel less twitchy, less impatient, and much more believable during normal driving.


🚨 𝙀𝙈𝙀𝙍𝙂𝙀𝙉𝘾𝙔 𝙑𝙀𝙃𝙄𝘾𝙇𝙀 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎

𝘽𝙀𝙏𝙏𝙀𝙍 𝙔𝙄𝙀𝙇𝘿𝙄𝙉𝙂 𝙁𝙊𝙍 𝙋𝙊𝙇𝙄𝘾𝙀, 𝙁𝙄𝙍𝙀, 𝘼𝙉𝘿 𝙀𝙈𝙎

V2.0 includes improved emergency vehicle reaction behaviour.

Civilian traffic can now respond more believably to nearby emergency vehicles with active sirens, including safer yielding and pull-over behaviour where appropriate.

This system has been tuned to feel more natural without forcing traffic into constant panic or creating unnecessary crashes around emergency scenes.

Emergency yielding is designed to support LSPDFR-style gameplay by helping traffic react more realistically when police, fire, or EMS vehicles need room to move.


🚧 𝙍𝙊𝘼𝘿 𝙊𝘽𝙎𝙏𝙍𝙐𝘾𝙏𝙄𝙊𝙉 𝙍𝙀𝙎𝙋𝙊𝙉𝙎𝙀

𝙎𝙈𝘼𝙍𝙏𝙀𝙍 𝘽𝙀𝙃𝘼𝙑𝙄𝙊𝙐𝙍 𝘼𝙍𝙊𝙐𝙉𝘿 𝘽𝙇𝙊𝘾𝙆𝙀𝘿 𝙊𝙍 𝙎𝙇𝙊𝙒 𝙏𝙍𝘼𝙁𝙁𝙄𝘾

Real Traffic AI V2.0 introduces early road obstruction handling.

Traffic can now behave more intelligently around slow, stopped, or blocked vehicles instead of simply freezing, stacking up forever, or reacting in overly aggressive ways.

This helps improve traffic behaviour during:

  • Stopped vehicle situations

  • Blocked lanes

  • Pursuit aftermath scenes

  • Escort-style traffic interruptions

  • Emergency scenes

  • Dense city driving

This system is designed to improve flow while still respecting normal traffic situations such as queues, junctions, and traffic light stops.


🛣️ 𝙍𝙊𝘼𝘿 𝙎𝙋𝙀𝙀𝘿 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎

𝘾𝙄𝙏𝙔 𝙍𝙊𝘼𝘿𝙎, 𝙍𝙀𝙎𝙄𝘿𝙀𝙉𝙏𝙄𝘼𝙇 𝙎𝙏𝙍𝙀𝙀𝙏𝙎, 𝘼𝙉𝘿 𝙁𝙍𝙀𝙀𝙒𝘼𝙔𝙎 𝙉𝙊𝙒 𝙁𝙀𝙀𝙇 𝘿𝙄𝙁𝙁𝙀𝙍𝙀𝙉𝙏

V2.0 includes improved road-speed classification so traffic can behave more appropriately depending on the type of road.

Drivers should now feel more controlled in slower city areas while remaining more confident on larger roads and freeways.

This helps reduce the feeling that all GTA V roads behave the same and gives traffic a more grounded, location-aware flow.


⚙️ 𝙋𝙀𝙍𝙁𝙊𝙍𝙈𝘼𝙉𝘾𝙀 𝘼𝙉𝘿 𝙎𝙏𝘼𝘽𝙄𝙇𝙄𝙏𝙔

𝘽𝙐𝙄𝙇𝙏 𝙁𝙊𝙍 𝙇𝙊𝙉𝙂𝙀𝙍, 𝙎𝘼𝙁𝙀𝙍 𝙋𝙇𝘼𝙔 𝙎𝙀𝙎𝙎𝙄𝙊𝙉𝙎

Real Traffic AI V2.0 includes several stability and performance-focused improvements.

The update system has been made more controlled to reduce unnecessary traffic processing, especially in dense city areas where GTA V can already be under heavy load.

V2.0 also includes safer startup handling, including a grace period after loading into the world, helping reduce crash pressure during the first moments of gameplay.

The mod is designed to be lighter, safer, and more stable than earlier builds while still improving traffic behaviour in noticeable ways.


🧩 𝙏𝙀𝘾𝙃𝙉𝙄𝘾𝘼𝙇 𝘿𝙀𝙏𝘼𝙄𝙇𝙎

𝙎𝘾𝙍𝙄𝙋𝙏-𝘽𝘼𝙎𝙀𝘿, 𝘾𝙊𝙉𝙁𝙄𝙂𝙐𝙍𝘼𝘽𝙇𝙀, 𝘼𝙉𝘿 𝙇𝙎𝙋𝘿𝙁𝙍-𝙁𝙍𝙄𝙀𝙉𝘿𝙇𝙔

Real Traffic AI V2.0 is fully script-based.

It does not replace game files, edit traffic files, or permanently modify your GTA V installation.

Technical overview:

  • ScriptHookVDotNet-based GTA V script

  • No game files modified

  • No traffic meta edits required

  • Safe to remove if needed

  • Configurable through INI

  • Designed with LSPDFR in mind

  • Built around controlled update logic

  • Includes logging support

  • Designed for long play sessions

  • Focused on compatibility and stability


📦 𝙄𝙉𝙎𝙏𝘼𝙇𝙇𝘼𝙏𝙄𝙊𝙉

𝙎𝙄𝙈𝙋𝙇𝙀 𝘿𝙍𝘼𝙂-𝘼𝙉𝘿-𝘿𝙍𝙊𝙋 𝙎𝙀𝙏𝙐𝙋

Install Real Traffic AI V2.0 into your GTA V scripts folder.

Basic install steps:

  1. Make sure ScriptHookV is installed.

  2. Make sure ScriptHookVDotNet is installed.

  3. Place the Real Traffic AI files into your GTA V scripts folder.

  4. Launch GTA V.

  5. The mod will create or use its INI configuration file.

  6. Adjust settings if needed.

Main files:

  • Real Traffic AI.dll

  • Real Traffic AI.ini

  • Real Traffic AI.log


🛠️ 𝙄𝙉𝙄 𝘼𝙉𝘿 𝘾𝙊𝙉𝙁𝙄𝙂 𝙉𝙊𝙏𝙀𝙎

𝙏𝙐𝙉𝙀 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙏𝙊 𝙁𝙄𝙏 𝙔𝙊𝙐𝙍 𝙂𝘼𝙈𝙀

Real Traffic AI V2.0 includes a cleaner configuration layout than older versions.

The INI allows traffic behaviour, performance, and feature settings to be adjusted depending on your setup and preference.

Default settings are designed to provide a stable and balanced experience for most users.

If you are running a heavily modded LSPDFR setup, it is recommended to start with the default settings first before making major changes.


🚓 𝙇𝙎𝙋𝘿𝙁𝙍 𝘼𝙉𝘿 𝙈𝙊𝘿 𝘾𝙊𝙈𝙋𝘼𝙏𝙄𝘽𝙄𝙇𝙄𝙏𝙔

𝘿𝙀𝙎𝙄𝙂𝙉𝙀𝘿 𝙁𝙊𝙍 𝙍𝙀𝘼𝙇𝙄𝙎𝙈-𝙁𝙊𝘾𝙐𝙎𝙀𝘿 𝙂𝘼𝙈𝙀𝙋𝙇𝘼𝙔

Real Traffic AI V2.0 is designed to work alongside LSPDFR and most common script-based realism setups.

Because GTA V traffic is controlled by many different systems at once, compatibility can vary depending on your full mod list.

For best results:

  • Avoid using multiple mods that aggressively control the exact same civilian traffic behaviour

  • Test with default Real Traffic AI settings first

  • Keep ScriptHookV and ScriptHookVDotNet updated

  • Use stable versions of LSPDFR and related plugins

  • Check your log file if something behaves unexpectedly


⚠️ 𝙆𝙉𝙊𝙒𝙉 𝙉𝙊𝙏𝙀𝙎

𝙂𝙏𝘼 𝙑 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙄𝙎 𝙎𝙏𝙄𝙇𝙇 𝙂𝙏𝘼 𝙑 𝙏𝙍𝘼𝙁𝙁𝙄𝘾

Real Traffic AI improves civilian behaviour, but it does not replace the entire GTA V traffic engine.

Some odd behaviour may still happen due to:

  • Vanilla GTA V AI limitations

  • Heavy traffic density

  • Complex junctions

  • Other traffic or pursuit mods

  • Emergency scenes with many vehicles

  • Script-heavy LSPDFR setups

V2.0 has been built to reduce these issues as much as possible while staying safe, lightweight, and compatible.


📦 𝘾𝙐𝙍𝙍𝙀𝙉𝙏 𝙋𝙐𝘽𝙇𝙄𝘾 𝘽𝙐𝙄𝙇𝘿𝙎

𝙇𝘼𝙏𝙀𝙎𝙏 𝙎𝙏𝘼𝘽𝙇𝙀 𝙍𝙀𝙇𝙀𝘼𝙎𝙀𝙎

  • Real Traffic AI — V2.0 Public Release
    Current public version available now.

  • Real Pursuit AI — V1.3 Public Release
    Stable public version currently available now.

  • Real Duty Callouts — V1.1.1 Public Release
    Stable public version currently available now.


🧪 𝘾𝙐𝙍𝙍𝙀𝙉𝙏 𝘽𝙀𝙏𝘼 / 𝙄𝙉-𝘿𝙀𝙑 𝘽𝙐𝙄𝙇𝘿𝙎

𝙁𝙐𝙏𝙐𝙍𝙀 𝙋𝙍𝙊𝙅𝙀𝘾𝙏𝙎 𝘼𝙉𝘿 𝙐𝙋𝘾𝙊𝙈𝙄𝙉𝙂 𝙐𝙋𝘿𝘼𝙏𝙀𝙎

  • Real Pursuit AI V1.4
    In development. - beta 1 releasing on over on my Patreon

  • Real Duty Callouts V1.2
    Experimental Beta 1 - Available on my Patreon Now

  • Real Backup AI V1.0
    Planned future project.


🎯 𝘿𝙀𝙎𝙄𝙂𝙉 𝙋𝙃𝙄𝙇𝙊𝙎𝙊𝙋𝙃𝙔

𝙍𝙀𝘼𝙇𝙄𝙎𝙈 𝙊𝙑𝙀𝙍 𝘾𝙃𝘼𝙊𝙎

Real Traffic AI follows a realism-first design philosophy.

The goal is not to make traffic dramatic for the sake of it.

The goal is to make traffic feel believable.

Core design rules:

  • Stability first

  • Realism over chaos

  • Flow over aggression

  • Smoothness over panic

  • Compatibility over forced behaviour

  • LSPDFR-friendly design

  • Natural GTA V-style behaviour, but better

Real Traffic AI is built to feel like GTA V traffic has become smarter, not like the entire game has been replaced.


❤️ 𝙎𝙐𝙋𝙋𝙊𝙍𝙏 𝘿𝙀𝙑𝙀𝙇𝙊𝙋𝙈𝙀𝙉𝙏

𝙃𝙀𝙇𝙋 𝙆𝙀𝙀𝙋 𝙍𝙀𝘼𝙇𝙄𝙎𝙈 𝙈𝙊𝘿𝙎 𝙈𝙊𝙑𝙄𝙉𝙂 𝙁𝙊𝙍𝙒𝘼𝙍𝘿

Developing, testing, balancing, fixing, and maintaining these projects takes a huge amount of time behind the scenes.

Supporting the project on Patreon helps keep development active and allows more time to be spent improving behaviour, maintaining compatibility, creating new systems, and building future updates.

Patreon supporters receive:

  • Early Access to major updates

  • Exclusive beta testing

  • Behind-the-scenes development updates

  • Direct support for future realism projects

  • Early access to upcoming Real AI mods

👉 Patreon: https://www.patreon.com/cw/ChristianLineham

If you choose not to subscribe, I still hope you enjoy the public releases.

Drive safe, enjoy the smoother roads, and welcome to Real Traffic AI V2.0. 🚦

Edited by Chris's Modding
NO LONGER IN ACTIVE DEVELOPMENT

What's New in Version 2.0.1

Released

🚦 𝑹𝑬𝑨𝑳 𝑻𝑹𝑨𝑭𝑭𝑰𝑪 𝑨𝑰 𝑽𝟐.𝟎.𝟏

𝑷𝑼𝑩𝑳𝑰𝑪 𝑯𝑶𝑻𝑭𝑰𝑿 𝑹𝑬𝑳𝑬𝑨𝑺𝑬

Real Traffic AI V2.0.1 is now available.

This is a stability-focused hotfix for the public V2.0 release, aimed at improving compatibility and preventing crash reports linked to ScriptHookVDotNet siren detection on affected GTA V setups.

The main Real Traffic AI systems remain active.


🧯 𝑺𝑯𝑽𝑫𝑵 𝑺𝑰𝑹𝑬𝑵 𝑪𝑹𝑨𝑺𝑯 𝑭𝑰𝑿

𝑺𝑻𝑨𝑩𝑰𝑳𝑰𝑻𝒀 𝑪𝑶𝑴𝑬𝑺 𝑭𝑰𝑹𝑺𝑻

Some users running newer GTA V Legacy / ScriptHookVDotNet setups reported world-load crashes pointing to SHVDN’s siren detection path.

The repeated crash path was linked to:

SHVDN.NativeMemory+Vehicle.GetByteSirenIdOfVehicleModel

SHVDN.NativeMemory+Vehicle.HasSiren

RealTrafficAI.V2.Beta1.Entities.Vehicles.TrafficVehicleAgent.Update

RealTrafficAI.V2.Beta1.Systems.VehicleManager.UpdateAgents

Real Traffic AI V2.0.1 now bypasses this siren-checking path completely.

The mod no longer polls:

Vehicle.HasSiren

Vehicle.IsSirenActive

This prevents Real Traffic AI from triggering the reported SHVDN native-memory crash path on affected setups.


🚨 𝑬𝑴𝑬𝑹𝑮𝑬𝑵𝑪𝒀 𝒀𝑰𝑬𝑳𝑫 𝑵𝑶𝑻𝑬

𝑻𝑬𝑴𝑷𝑶𝑹𝑨𝑹𝒀 𝑺𝑨𝑭𝑬𝑻𝒀 𝑪𝑯𝑨𝑵𝑮𝑬

Because the previous emergency siren detection system relied on SHVDN siren checks, emergency vehicle yielding may be temporarily reduced in V2.0.1.

This does not disable the full mod.

The following systems remain active:

  • Civilian traffic management

  • Ambient vehicle discovery

  • Car-following behaviour

  • Low-speed traffic smoothing

  • Freeway spacing and pacing

  • Intersection and queue awareness

  • Road obstruction response

  • Courtesy merge logic

  • Startup grace period

  • First-tick vehicle safety guard

  • World vehicle caching

  • Performance and city stability improvements

Emergency siren behaviour can be rebuilt later using a safer method.


🛠️ 𝑾𝑯𝑨𝑻 𝑪𝑯𝑨𝑵𝑮𝑬𝑫

𝑽𝟐.𝟎.𝟏 𝑯𝑶𝑻𝑭𝑰𝑿 𝑪𝑯𝑨𝑵𝑮𝑬𝑺

  • Disabled SHVDN Vehicle.HasSiren polling

  • Disabled SHVDN Vehicle.IsSirenActive polling

  • Removed the siren native-memory crash path from traffic vehicle updates

  • Prevented managed traffic agents from touching SHVDN siren memory during world load

  • Added safer internal siren bypass handling

  • Added logging to confirm emergency siren detection is disabled for stability

  • Updated version text to V2.0.1

  • Updated assembly version to 2.0.1.0

  • Updated README, changelog, and INI wording for the public hotfix

  • Improved notes around ScriptHookVDotNet setup and dependency issues


⚙️ 𝑺𝑨𝑭𝑬𝑹 𝑫𝑬𝑭𝑨𝑼𝑳𝑻𝑺

𝑷𝑼𝑩𝑳𝑰𝑪 𝑺𝑻𝑨𝑩𝑰𝑳𝑰𝑻𝒀 𝑺𝑬𝑻𝑻𝑰𝑵𝑮𝑺

V2.0.1 keeps the safer public-release stability defaults.

Recommended values remain:

UpdateIntervalMs=250

MaxManagedVehicles=24

These values help reduce pressure during world load, dense city traffic, and heavily modded gameplay sessions.


🧩 𝑺𝑪𝑹𝑰𝑷𝑻𝑯𝑶𝑶𝑲𝑽𝑫𝑶𝑻𝑵𝑬𝑻 𝑵𝑶𝑻𝑬

𝑪𝑶𝑹𝑹𝑬𝑪𝑻 𝑺𝑯𝑽𝑫𝑵 𝑺𝑬𝑻𝑼𝑷 𝑰𝑺 𝑺𝑻𝑰𝑳𝑳 𝑹𝑬𝑸𝑼𝑰𝑹𝑬𝑫

Real Traffic AI still requires ScriptHookVDotNet to be installed correctly.

If users receive a missing ScriptHookVDotNet3 dependency error, that means the mod is not loading because SHVDN cannot be found or loaded properly.

This is separate from the siren crash path fixed in V2.0.1.


📦 𝑼𝑷𝑫𝑨𝑻𝑰𝑵𝑮 𝑭𝑹𝑶𝑴 𝑽𝟐.𝟎

𝑪𝑳𝑬𝑨𝑵 𝑹𝑬𝑷𝑳𝑨𝑪𝑬𝑴𝑬𝑵𝑻 𝑹𝑬𝑪𝑶𝑴𝑴𝑬𝑵𝑫𝑬𝑫

For best results, replace the old V2.0 files with the new V2.0.1 files.

Recommended update steps:

  1. Delete the old Real Traffic AI.dll

  2. Install the new Real Traffic AI.dll

  3. Delete the old Real Traffic AI.log

  4. Optional but recommended: delete the old Real Traffic AI.ini

  5. Install the new Real Traffic AI.ini

  6. Launch the game and test with default settings first


🏁 𝑭𝑰𝑵𝑨𝑳 𝑵𝑶𝑻𝑬𝑺

𝑺𝑻𝑨𝑩𝑰𝑳𝑰𝑻𝒀 𝑾𝑰𝑵𝑺

Real Traffic AI V2.0.1 is focused on protecting the public V2.0 release from the repeated SHVDN siren-check crash path while keeping the main traffic systems active.

This hotfix keeps the V2.0 traffic improvements in place while removing the risky siren memory checks that caused crashes for affected users.

Thank you for testing, reporting issues, and helping improve Real Traffic AI.


Short Description

Improves traffic flow and NPC driving behaviour for smoother, more realistic streets and highways in GTA V.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images

User Feedback

Recommended Comments

Chris's Modding

Members Author

7 hours ago, 0pheIia said:

idk if its just on my end but after getting POC (Playable Online Character) to work I can't go faster than 45mph.

Real Traffic AI does not modify the player’s speed. I'm not sure how that system works. But i don't believe it is Real Traffic AI related. Hope this helps :)

0pheIia

Members

On 1/29/2026 at 12:09 PM, Chris's Modding said:

Real Traffic AI does not modify the player’s speed. I'm not sure how that system works. But i don't believe it is Real Traffic AI related. Hope this helps :)

ik you said you dont believe its RTAI Related but I do. I uninstalled RTAI and it stopped locking my speed to 45mph (45mph also is the highest speed I have for ai in RTAI.ini while riding in the city on certain roads/streets) I didn't have issues using RTAI with lspdfr or any other mod. I think it has something to do with POC because it allows you to do anything you can do in GTAO while also changing character hashes and some other things.

Chris's Modding

Members Author

On 1/31/2026 at 2:50 AM, 0pheIia said:

ik you said you dont believe its RTAI Related but I do. I uninstalled RTAI and it stopped locking my speed to 45mph (45mph also is the highest speed I have for ai in RTAI.ini while riding in the city on certain roads/streets) I didn't have issues using RTAI with lspdfr or any other mod. I think it has something to do with POC because it allows you to do anything you can do in GTAO while also changing character hashes and some other things.

Thank you for the response. I will try and fix this bug for V1.8.

roar4kota

Members

Hello there! I am wondering if it's possible to increase the traffic density like LA, NYC, or major traffic density areas to have more realism during the rush hours or such?

Chris's Modding

Members Author

2 hours ago, roar4kota said:

Hello there! I am wondering if it's possible to increase the traffic density like LA, NYC, or major traffic density areas to have more realism during the rush hours or such?

In the ini file there is an option to increase traffic density. But if you don't like the settings in there then use a higher setting on gameconfig. Hope this helps :)

{186E55D9-D5DE-4E58-BE7E-1738268DFB5D}.png

Just now, Chris's Modding said:

In the ini file there is an option to increase traffic density. But if you don't like the settings in there then use a higher setting on gameconfig. Hope this helps :)

2 hours ago, roar4kota said:

Hello there! I am wondering if it's possible to increase the traffic density like LA, NYC, or major traffic density areas to have more realism during the rush hours or such?

it will be this section in the ini file :)

BJ USA

Members

(edited)

Is this meant to replace clear the way and all other traffic mods? How about dynamic density, should your script replace that too? Thank for uploading!

Edited by BJ USA

Chris's Modding

Members Author

1 hour ago, BJ USA said:

Is this meant to replace clear the way and all other traffic mods? How about dynamic density, should your script replace that too? Thank for uploading!

Real Traffic AI is not intended to replace other traffic‑related plugins. Its purpose is specifically to enhance AI driving behavior, including lane discipline, braking logic, merging, and general realism on the road. So you can keep using other traffic mods. If you notice any issues though it is because this isn't designed to have massive amounts of traffic mods. hope this help :)

Chris's Modding

Members Author

18 minutes ago, AdamowY said:

I was waiting patiently for version 1.7, but, as someone mentioned, unfortunately... ☹️

https://i.imgur.com/XuAgGAC.mp4

can you provide a screenshot of the issue?

AdamowY

Members

On 1/10/2026 at 1:38 AM, dashek said:

Hi! I don't know why but when I have this mod installed all NPCs break all the time, they accelerate and brake and repeat that all the time, for a second I thought my game is lagging, but they just break all the time, anyone else has this issue?

It's just a video showing you this 👆

33 minutes ago, Chris's Modding said:

can you provide a screenshot of the issue?

Chris's Modding

Members Author

1 hour ago, AdamowY said:

It's just a video showing you this 👆

ahhh okay. Are you using V1.7 or are you using V1.6 still. As on my end this issue was fixed but maybe i am just missing it

AdamowY

Members

(edited)

3 hours ago, Chris's Modding said:

ahhh okay. Are you using V1.7 or are you using V1.6 still. As on my end this issue was fixed but maybe i am just missing it

I removed 1.6 cuz of that a few days ago, and now I'm using 1.7

image.png

This might help you:
I've found that when I turn the sirens on, vehicles act normally, but if I disable them, the bug reappears.

Edited by AdamowY

Chris's Modding

Members Author

18 hours ago, AdamowY said:

I removed 1.6 cuz of that a few days ago, and now I'm using 1.7

image.png

This might help you:
I've found that when I turn the sirens on, vehicles act normally, but if I disable them, the bug reappears.

thank you for posting that. I will get this fixed ASAP

Legendk456

Members

This doesn't affect speeds on roads like Route 68 correct?

Also would this be compatible with MTFO?

Chris's Modding

Members Author

10 hours ago, Legendk456 said:

This doesn't affect speeds on roads like Route 68 correct?

Also would this be compatible with MTFO?

no on freeways it just makes traffic less stupid and dumb. and yes this should be compatible with MTFO. but if you do encounter issues please let me know :)

Legendk456

Members

Thanks, and I saw that you can cache for performance? Where is this stored at?

0pheIia

Members

(edited)

image.png

What does this do? I want to mess with it but I don't want to make it more visible that their breaking.

Edited by 0pheIia

Chris's Modding

Members Author

9 hours ago, Legendk456 said:

Thanks, and I saw that you can cache for performance? Where is this stored at?

Sorry for the slow reply here. there isn't a cache as such it auto clears as there was major performance problems in previous versions of script where it would hide the cache and build on top of it causing it to unstabalize and cause crashes. Hope this helps :)

3 hours ago, 0pheIia said:

image.png

What does this do? I want to mess with it but I don't want to make it more visible that their breaking.

Sorry for the late reply here, They’re part of a brake spike dampener. The mod watches for very sudden, unnatural speed drops (the kind that cause snap-braking and stop-start traffic). If a speed drop exceeds the threshold, it slightly softens that single braking spike over a fraction of a second.

  • DecelSpike_MinDropMPH controls when the dampener triggers (how sudden the slowdown has to be).

  • DecelSpike_SoftenScale controls how much that spike is softened once it’s detected.

Normal braking, gradual slowing, hills, traffic flow, etc. are not affected at all. This only kicks in on instant “slam the brakes” moments.

You can safely tweak it within small ranges without making braking look floaty or delayed — it’s designed to be subtle and mostly invisible, just smoothing out the worst snap-brake behaviour.

marvinblue

Members

Hey there! I'm finding with traffic on roads other than highways, all the vehicles seem to be constantly driving then applying brakes, like bunny-hopping. The traffic only seems to be smooth on the highways. I haven't done anything to the .ini, all of the parameters are vanilla. Would you be able to suggest some tweaks to the .ini to smooth it out?

Chris's Modding

Members Author

20 hours ago, marvinblue said:

Hey there! I'm finding with traffic on roads other than highways, all the vehicles seem to be constantly driving then applying brakes, like bunny-hopping. The traffic only seems to be smooth on the highways. I haven't done anything to the .ini, all of the parameters are vanilla. Would you be able to suggest some tweaks to the .ini to smooth it out?

I am currently doing an update to reduce this happening. I had to set a hard limit as they were just crashing so if they go slightly over even .1 mph theyll keep breaking. This is a known issue and it should be fixed by V1.8 :) sorry for the inconvience caused

NolanPatrol

Members

(edited)

To be honest, for now I’ve removed this script. All the cars keep braking, which doesn’t create a good flow for me. It takes me out of the immersion. However, I see that you’re working on fixing this bug. Once it’s fixed, this will be a really nice script.

Edited by NolanPatrol

marvinblue

Members

4 hours ago, Chris's Modding said:

I am currently doing an update to reduce this happening. I had to set a hard limit as they were just crashing so if they go slightly over even .1 mph theyll keep breaking. This is a known issue and it should be fixed by V1.8 :) sorry for the inconvience caused

No problemo! Looking forward to the update! 🙂

Chris's Modding

Members Author

2 hours ago, NolanPatrol said:

To be honest, for now I’ve removed this script. All the cars keep braking, which doesn’t create a good flow for me. It takes me out of the immersion. However, I see that you’re working on fixing this bug. Once it’s fixed, this will be a really nice script.

An update will happen to get this fixed. hopefully it'll be better than this update :)

marvinblue

Members

Hey! Unfortunately the traffic is still stuck in the accelerate / brake loop, although it's a lot smoother than it was.

Chris's Modding

Members Author

3 hours ago, marvinblue said:

Hey! Unfortunately the traffic is still stuck in the accelerate / brake loop, although it's a lot smoother than it was.

Thank you for letting me know. are you using other traffic mods like clear the way V? There I might need to do a compatibility update

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