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Real Traffic AI 2.0.1

(9 reviews)

3 Screenshots

๐Ÿšฆ๐Ÿ’œ ๐™๐™€๐˜ผ๐™‡ ๐™๐™๐˜ผ๐™๐™๐™„๐˜พ ๐˜ผ๐™„ ๐™‘2.0 ๐Ÿ’œ๐Ÿšฆ

โš ๏ธ ๐™‡๐™€๐™‚๐˜ผ๐˜พ๐™” ๐™๐™€๐™‡๐™€๐˜ผ๐™Ž๐™€ โ€” ๐˜ฟ๐™€๐™‘๐™€๐™‡๐™Š๐™‹๐™ˆ๐™€๐™‰๐™ ๐™ƒ๐˜ผ๐™Ž ๐™€๐™‰๐˜ฟ๐™€๐˜ฟ โš ๏ธ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿšฆ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI V2.0 is no longer in active development.

After a lot of development, testing and experimentation, the decision has been made to officially bring standalone development of Real Traffic AI to an end.

But this isn't the end of the idea behind the project.

It's the beginning of something much bigger.

๐Ÿ’œโšก ๐™๐™€๐˜ผ๐™‡๐™‘ ๐™๐™€๐™ƒ๐˜ผ๐™๐™‡ ๐™‘1.0 ๐˜ฝ๐™€๐™๐˜ผ 1 ๐™ƒ๐˜ผ๐™Ž ๐™๐™€๐™‡๐™€๐˜ผ๐™Ž๐™€๐˜ฟ โšก๐Ÿ’œ

RealV Rehaul V1.0 Beta 1 โ€” Civilian Foundation Build is now released.

RealV Rehaul is the next chapter: a much larger single-player realism project being built around connected vehicle, civilian and world systems instead of maintaining multiple isolated scripts.

If you've previously followed or supported Real Traffic AI, RealV Rehaul is the project to follow going forward.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โšก โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŒŒ๐Ÿ”ฅ ๐˜ผ ๐™‰๐™€๐™’ ๐˜พ๐™ƒ๐˜ผ๐™‹๐™๐™€๐™ ๐Ÿ”ฅ๐ŸŒŒ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’Ž โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI began with one simple objective:

Make GTA V's civilian traffic feel less robotic, less chaotic and more believable.

Over time, that idea grew.

Traffic behaviour led into vehicle behaviour.

Vehicle behaviour led into pursuits, civilian reactions, consequences, persistence and wider world realism.

Eventually, maintaining those ideas as completely separate projects stopped making sense.

That is where RealV Rehaul comes in.

Rather than continuing to develop Real Traffic AI V2.0 as a standalone product, future development is moving toward one larger overhaul where systems can interact with each other properly.

Real Traffic AI helped build the foundation.
RealV Rehaul is where that foundation goes next.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐ŸŒŒ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿšซ๐Ÿ› ๏ธ ๐™๐™€๐˜ผ๐™‡ ๐™๐™๐˜ผ๐™๐™๐™„๐˜พ ๐˜ผ๐™„ ๐˜ฟ๐™€๐™‘๐™€๐™‡๐™Š๐™‹๐™ˆ๐™€๐™‰๐™ ๐™ƒ๐˜ผ๐™Ž ๐™€๐™‰๐˜ฟ๐™€๐˜ฟ ๐Ÿ› ๏ธ๐Ÿšซ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โš ๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

This is now a legacy project.

There are currently no further feature updates, rewrites, balancing passes or new versions planned for Real Traffic AI V2.0.

The project should therefore not be considered an actively maintained mod.

Any future ideas that would previously have gone into Real Traffic AI will instead be considered as part of the wider RealV Rehaul project where appropriate.

This also means that old references on this page to upcoming Real Traffic AI development should now be considered outdated.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿšซ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โŒ๐Ÿ’œ ๐™‰๐™Š ๐™๐™๐™๐™๐™๐™€ ๐™Ž๐™๐™‹๐™‹๐™Š๐™๐™ ๐Ÿ’œโŒ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ› ๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Because Real Traffic AI has reached the end of development, dedicated support for the project has also ended.

This includes individual assistance with installation, ScriptHookVDotNet errors, crashes, GTA V build incompatibilities, mod conflicts and heavily customised setups.

Real Traffic AI V2.0 was built for the GTA V environment and ScriptHookVDotNet versions available during its active development period.

As GTA V, ScriptHookV, ScriptHookVDotNet and other mods continue to change, compatibility with this legacy release cannot be guaranteed indefinitely.

For active development and future releases, please move over to RealV Rehaul.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โŒ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โšก๐Ÿ’Ž ๐™๐™€๐˜ผ๐™‡๐™‘ ๐™๐™€๐™ƒ๐˜ผ๐™๐™‡ ๐™„๐™Ž ๐™ƒ๐™€๐™๐™€ ๐Ÿ’Žโšก

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’œ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŒŒ ๐™‘1.0 ๐˜ฝ๐™€๐™๐˜ผ 1 โ€” ๐˜พ๐™„๐™‘๐™„๐™‡๐™„๐˜ผ๐™‰ ๐™๐™Š๐™๐™‰๐˜ฟ๐˜ผ๐™๐™„๐™Š๐™‰ ๐˜ฝ๐™๐™„๐™‡๐˜ฟ ๐ŸŒŒ

The first Beta of RealV Rehaul has officially released.

Instead of focusing exclusively on traffic behaviour, RealV Rehaul is being developed as a broader single-player realism overhaul for GTA V.

The goal is to make Los Santos feel more reactive by allowing separate gameplay systems to connect with each other.

Beta 1 establishes that foundation with:

  • ๐Ÿš˜ Vehicle state tracking and manual engine control

  • โ›ฝ Dynamic vehicle fuel and functional fuel stations

  • ๐Ÿ”ง Progressive engine damage and performance degradation

  • ๐Ÿ› ๏ธ Repair shops with condition-based repair pricing

  • ๐Ÿšจ The first civilian crime-reaction and hidden-heat foundation

  • ๐Ÿ’พ Persistent vehicle fuel, engine state and damage between sessions

  • โš™๏ธ Modular configuration and hot reloading

  • ๐Ÿ›ก๏ธ Safe Mode and diagnostic systems

  • ๐Ÿš” LSPDFR-friendly compatibility behaviour

  • ๐Ÿ“Š A live debug overlay for Beta testing

And V1.0 Beta 1 is only the foundation.

Future Beta releases are intended to continue expanding the world and connecting more realism systems together.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โšก โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿšฆ๐Ÿง  ๐™’๐™ƒ๐˜ผ๐™ ๐™๐™€๐˜ผ๐™‡ ๐™๐™๐˜ผ๐™๐™๐™„๐˜พ ๐˜ผ๐™„ ๐™‘2.0 ๐™’๐˜ผ๐™Ž ๐Ÿง ๐Ÿšฆ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿš— โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

For anyone discovering this page for the first time, Real Traffic AI V2.0 was a civilian traffic behaviour enhancement designed to make GTA V's roads feel smoother and more believable.

V2.0 itself represented a substantial rewrite of the original Real Traffic AI project.

Its focus was not to make civilian drivers faster or more aggressive.

The philosophy was:

Less panic.
Less brake-happy behaviour.
Better spacing.
Smoother flow.
More believable traffic.

It attempted to improve GTA V's existing traffic behaviour without replacing the entire underlying traffic engine.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿšฆ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿš—โœจ ๐™Ž๐™ˆ๐™Š๐™Š๐™๐™ƒ๐™€๐™ ๐˜พ๐™„๐™‘๐™„๐™‡๐™„๐˜ผ๐™‰ ๐˜ฟ๐™๐™„๐™‘๐™„๐™‰๐™‚ โœจ๐Ÿš—

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’™ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI V2.0 was built around improving normal civilian driving rather than creating exaggerated AI.

It targeted everyday situations such as following another vehicle, moving through queues, approaching stopped traffic, driving through dense city areas and travelling on faster roads.

The intention was for civilian drivers to feel more composed instead of constantly accelerating, braking and reacting aggressively to minor changes around them.

This made the script particularly useful during normal free roam and realism-focused gameplay.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿš— โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ›ฃ๏ธ๐Ÿ’œ ๐™๐™๐˜ผ๐™๐™๐™„๐˜พ ๐™๐™‡๐™Š๐™’ ๐Ÿ’œ๐Ÿ›ฃ๏ธ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โšก โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

One of the main focuses of Real Traffic AI was reducing GTA V's unusual stop-start traffic behaviour.

V2.0 experimented with better spacing, smoother acceleration, defensive following, lower-speed rollout behaviour and more controlled responses to traffic ahead.

The objective was never perfect traffic simulation.

It was simply to make the vanilla system feel more natural during everyday gameplay.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ›ฃ๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿšจ๐Ÿ’™ ๐™€๐™ˆ๐™€๐™๐™‚๐™€๐™‰๐˜พ๐™” ๐™‘๐™€๐™ƒ๐™„๐˜พ๐™‡๐™€ ๐˜ผ๐™’๐˜ผ๐™๐™€๐™‰๐™€๐™Ž๐™Ž ๐Ÿ’™๐Ÿšจ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿš” โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI V2.0 also introduced improved reactions around nearby emergency vehicles.

Civilian drivers could respond to active emergency vehicles with more deliberate yielding and pull-over behaviour where appropriate.

This part of the mod was created with LSPDFR-style gameplay in mind, attempting to create more room for police, fire and EMS vehicles without sending every civilian into complete panic.

This became an important part of the wider realism direction that eventually contributed to the decision to move beyond a traffic-only project.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿšจ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿšง๐Ÿ”ฅ ๐™๐™Š๐˜ผ๐˜ฟ ๐™Š๐˜ฝ๐™Ž๐™๐™๐™๐˜พ๐™๐™„๐™Š๐™‰ ๐˜ฝ๐™€๐™ƒ๐˜ผ๐™‘๐™„๐™Š๐™๐™ ๐Ÿ”ฅ๐Ÿšง

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โš ๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Another area explored by V2.0 was behaviour around slow, stopped or obstructing vehicles.

Rather than allowing every obstruction to immediately become an endless stationary queue, Real Traffic AI attempted to give civilian traffic more awareness of what was happening ahead.

This was particularly aimed at improving traffic around emergency scenes, stopped vehicles, dense roads and unusual situations caused by other gameplay mods.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿšง โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ›ฃ๏ธโšก ๐™๐™Š๐˜ผ๐˜ฟ ๐™Ž๐™‹๐™€๐™€๐˜ฟ ๐˜ผ๐™’๐˜ผ๐™๐™€๐™‰๐™€๐™Ž๐™Ž โšก๐Ÿ›ฃ๏ธ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐ŸŒƒ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

V2.0 also experimented with treating different types of roads differently.

City streets, residential roads and larger highways shouldn't all feel identical.

The road-awareness system was intended to create more restrained behaviour in slower areas while allowing traffic to behave more confidently on higher-speed routes.

Again, the goal was not to completely replace GTA V's traffic simulation.

It was to make the existing world feel a little more believable.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ›ฃ๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โš™๏ธ๐Ÿ’Ž ๐™Ž๐™๐˜ผ๐˜ฝ๐™„๐™‡๐™„๐™๐™” & ๐™‹๐™€๐™๐™๐™Š๐™๐™ˆ๐˜ผ๐™‰๐˜พ๐™€ ๐Ÿ’Žโš™๏ธ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ›ก๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Performance was an important part of Real Traffic AI V2.0.

Traffic scripts can potentially interact with large numbers of entities, particularly in busy city areas.

For that reason, V2.0 was rebuilt around more controlled update behaviour, safer processing and a startup grace period intended to reduce unnecessary pressure while GTA V was still loading the world.

That same stability-first philosophy continues into the newer RealV Rehaul project.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โš™๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿงฉ๐ŸŒŒ ๐™‡๐™€๐™‚๐˜ผ๐˜พ๐™” ๐™๐™€๐˜พ๐™ƒ๐™‰๐™„๐˜พ๐˜ผ๐™‡ ๐˜ฟ๐™€๐™Ž๐™„๐™‚๐™‰ ๐ŸŒŒ๐Ÿงฉ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’ป โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI V2.0 was developed as a ScriptHookVDotNet-based script.

It did not require replacing GTA V traffic files or permanently modifying the game's traffic data.

Its development philosophy prioritised configurability, compatibility and controlled processing over forcing dramatic behaviour onto every civilian vehicle.

That philosophy is one of the things being carried forward into RealV Rehaul.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿงฉ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿš”๐Ÿ’œ ๐™‡๐™Ž๐™‹๐˜ฟ๐™๐™ ๐™‡๐™€๐™‚๐˜ผ๐˜พ๐™” ๐Ÿ’œ๐Ÿš”

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’™ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI was frequently used alongside LSPDFR, and its behaviour was designed with that kind of gameplay in mind.

RealV Rehaul continues the same general compatibility philosophy.

RealV Rehaul is not an LSPDFR replacement.

It is not intended to become a police career system, callout framework, agency system or duty framework.

Instead, RealV Rehaul focuses on the civilian world and general single-player realism while attempting to remain friendly toward players who also run LSPDFR.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿš” โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โš ๏ธ๐ŸŒƒ ๐™‡๐™€๐™‚๐˜ผ๐˜พ๐™” ๐™ˆ๐™Š๐˜ฟ ๐™‰๐™Š๐™๐™„๐˜พ๐™€ ๐ŸŒƒโš ๏ธ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ”ง โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI V2.0 should now be treated as a finished legacy release, not as an actively supported product.

GTA V traffic itself is still controlled by many different vanilla systems, and Real Traffic AI never replaced the entire traffic engine.

Behaviour can therefore vary depending on GTA V build, traffic density, ScriptHookVDotNet version, other scripts, LSPDFR plugins and other mods attempting to control the same NPCs.

No further compatibility guarantees or standalone Real Traffic AI updates are planned.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โš ๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ’œ๐Ÿš€ ๐™’๐™ƒ๐™€๐™๐™€ ๐™๐™Š ๐™‚๐™Š ๐™‰๐™€๐™“๐™ ๐Ÿš€๐Ÿ’œ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐ŸŒŒ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Move over to RealV Rehaul.

RealV Rehaul V1.0 Beta 1 โ€” Civilian Foundation Build is now released.

This is now the active project and the place where future development will happen.

RealV Rehaul is being designed to grow through several Beta releases, with new systems being added and connected before the project eventually enters its stability-focused stage.

โšก V1.0 Beta 1 โ€” RELEASED

The Civilian Foundation Build establishes the core framework.

๐Ÿ”œ V1.0 Beta 2

Further expansion of RealV Rehaul's connected realism systems.

๐Ÿ”œ V1.0 Beta 3

Continued feature growth and deeper world interaction.

๐Ÿ”œ V1.0 Beta 4

Final major feature expansion before feature lock.

๐Ÿ› ๏ธ V1.0 Beta 5

Stability, optimisation, balancing, compatibility and final polish.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’œ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โค๏ธ๐ŸŒŸ ๐™๐™ƒ๐˜ผ๐™‰๐™† ๐™”๐™Š๐™ ๐ŸŒŸโค๏ธ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’Ž โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

To everyone who downloaded Real Traffic AI, tested it, reported problems, provided feedback, used it during LSPDFR patrols or simply drove around Los Santos with it installed:

Thank you.

Real Traffic AI went through multiple versions, experiments and rewrites because people actually played it and cared enough to provide feedback.

The project may no longer be in development, but the ideas and lessons behind it haven't disappeared.

They are helping shape what comes next.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โค๏ธ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŒŒโšก ๐™๐™ƒ๐™€ ๐™๐™๐™๐™๐™๐™€ ๐™„๐™Ž ๐™๐™€๐˜ผ๐™‡๐™‘ ๐™๐™€๐™ƒ๐˜ผ๐™๐™‡ โšก๐ŸŒŒ

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ ๐Ÿ’œ โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Real Traffic AI V2.0

๐Ÿšฆ Development complete
๐Ÿšซ No further standalone development
๐Ÿ› ๏ธ Legacy project
โค๏ธ Thank you for supporting it

RealV Rehaul V1.0 Beta 1

๐Ÿ”ฅ RELEASED NOW
๐ŸŒŒ Civilian Foundation Build
๐Ÿš˜ A new generation of connected GTA V realism systems
โšก Active development continues here

๐Ÿ’œ If you enjoyed Real Traffic AI, come join the next chapter.

๐Ÿ‘‰ Patreon: Christian Lineham

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โšก โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ’œโšก ๐™๐™€๐˜ผ๐™‡๐™‘ ๐™๐™€๐™ƒ๐˜ผ๐™๐™‡ โšก๐Ÿ’œ

๐ŸŒƒ ๐™๐™€๐˜ผ๐™‡ ๐™๐™๐˜ผ๐™๐™๐™„๐˜พ ๐˜ผ๐™„ ๐™’๐˜ผ๐™Ž ๐™๐™ƒ๐™€ ๐˜ฝ๐™€๐™‚๐™„๐™‰๐™‰๐™„๐™‰๐™‚.

๐ŸŒŒ ๐™๐™€๐˜ผ๐™‡๐™‘ ๐™๐™€๐™ƒ๐˜ผ๐™๐™‡ ๐™„๐™Ž ๐™’๐™ƒ๐˜ผ๐™ ๐˜พ๐™Š๐™ˆ๐™€๐™Ž ๐™‰๐™€๐™“๐™.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœฆ โšก โœฆ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Edited by 29Lux Projects

What's New in Version 2.0.1

Released

๐Ÿšฆ ๐‘น๐‘ฌ๐‘จ๐‘ณ ๐‘ป๐‘น๐‘จ๐‘ญ๐‘ญ๐‘ฐ๐‘ช ๐‘จ๐‘ฐ ๐‘ฝ๐Ÿ.๐ŸŽ.๐Ÿ

๐‘ท๐‘ผ๐‘ฉ๐‘ณ๐‘ฐ๐‘ช ๐‘ฏ๐‘ถ๐‘ป๐‘ญ๐‘ฐ๐‘ฟ ๐‘น๐‘ฌ๐‘ณ๐‘ฌ๐‘จ๐‘บ๐‘ฌ

Real Traffic AI V2.0.1 is now available.

This is a stability-focused hotfix for the public V2.0 release, aimed at improving compatibility and preventing crash reports linked to ScriptHookVDotNet siren detection on affected GTA V setups.

The main Real Traffic AI systems remain active.


๐Ÿงฏ ๐‘บ๐‘ฏ๐‘ฝ๐‘ซ๐‘ต ๐‘บ๐‘ฐ๐‘น๐‘ฌ๐‘ต ๐‘ช๐‘น๐‘จ๐‘บ๐‘ฏ ๐‘ญ๐‘ฐ๐‘ฟ

๐‘บ๐‘ป๐‘จ๐‘ฉ๐‘ฐ๐‘ณ๐‘ฐ๐‘ป๐’€ ๐‘ช๐‘ถ๐‘ด๐‘ฌ๐‘บ ๐‘ญ๐‘ฐ๐‘น๐‘บ๐‘ป

Some users running newer GTA V Legacy / ScriptHookVDotNet setups reported world-load crashes pointing to SHVDNโ€™s siren detection path.

The repeated crash path was linked to:

SHVDN.NativeMemory+Vehicle.GetByteSirenIdOfVehicleModel

SHVDN.NativeMemory+Vehicle.HasSiren

RealTrafficAI.V2.Beta1.Entities.Vehicles.TrafficVehicleAgent.Update

RealTrafficAI.V2.Beta1.Systems.VehicleManager.UpdateAgents

Real Traffic AI V2.0.1 now bypasses this siren-checking path completely.

The mod no longer polls:

Vehicle.HasSiren

Vehicle.IsSirenActive

This prevents Real Traffic AI from triggering the reported SHVDN native-memory crash path on affected setups.


๐Ÿšจ ๐‘ฌ๐‘ด๐‘ฌ๐‘น๐‘ฎ๐‘ฌ๐‘ต๐‘ช๐’€ ๐’€๐‘ฐ๐‘ฌ๐‘ณ๐‘ซ ๐‘ต๐‘ถ๐‘ป๐‘ฌ

๐‘ป๐‘ฌ๐‘ด๐‘ท๐‘ถ๐‘น๐‘จ๐‘น๐’€ ๐‘บ๐‘จ๐‘ญ๐‘ฌ๐‘ป๐’€ ๐‘ช๐‘ฏ๐‘จ๐‘ต๐‘ฎ๐‘ฌ

Because the previous emergency siren detection system relied on SHVDN siren checks, emergency vehicle yielding may be temporarily reduced in V2.0.1.

This does not disable the full mod.

The following systems remain active:

  • Civilian traffic management

  • Ambient vehicle discovery

  • Car-following behaviour

  • Low-speed traffic smoothing

  • Freeway spacing and pacing

  • Intersection and queue awareness

  • Road obstruction response

  • Courtesy merge logic

  • Startup grace period

  • First-tick vehicle safety guard

  • World vehicle caching

  • Performance and city stability improvements

Emergency siren behaviour can be rebuilt later using a safer method.


๐Ÿ› ๏ธ ๐‘พ๐‘ฏ๐‘จ๐‘ป ๐‘ช๐‘ฏ๐‘จ๐‘ต๐‘ฎ๐‘ฌ๐‘ซ

๐‘ฝ๐Ÿ.๐ŸŽ.๐Ÿ ๐‘ฏ๐‘ถ๐‘ป๐‘ญ๐‘ฐ๐‘ฟ ๐‘ช๐‘ฏ๐‘จ๐‘ต๐‘ฎ๐‘ฌ๐‘บ

  • Disabled SHVDN Vehicle.HasSiren polling

  • Disabled SHVDN Vehicle.IsSirenActive polling

  • Removed the siren native-memory crash path from traffic vehicle updates

  • Prevented managed traffic agents from touching SHVDN siren memory during world load

  • Added safer internal siren bypass handling

  • Added logging to confirm emergency siren detection is disabled for stability

  • Updated version text to V2.0.1

  • Updated assembly version to 2.0.1.0

  • Updated README, changelog, and INI wording for the public hotfix

  • Improved notes around ScriptHookVDotNet setup and dependency issues


โš™๏ธ ๐‘บ๐‘จ๐‘ญ๐‘ฌ๐‘น ๐‘ซ๐‘ฌ๐‘ญ๐‘จ๐‘ผ๐‘ณ๐‘ป๐‘บ

๐‘ท๐‘ผ๐‘ฉ๐‘ณ๐‘ฐ๐‘ช ๐‘บ๐‘ป๐‘จ๐‘ฉ๐‘ฐ๐‘ณ๐‘ฐ๐‘ป๐’€ ๐‘บ๐‘ฌ๐‘ป๐‘ป๐‘ฐ๐‘ต๐‘ฎ๐‘บ

V2.0.1 keeps the safer public-release stability defaults.

Recommended values remain:

UpdateIntervalMs=250

MaxManagedVehicles=24

These values help reduce pressure during world load, dense city traffic, and heavily modded gameplay sessions.


๐Ÿงฉ ๐‘บ๐‘ช๐‘น๐‘ฐ๐‘ท๐‘ป๐‘ฏ๐‘ถ๐‘ถ๐‘ฒ๐‘ฝ๐‘ซ๐‘ถ๐‘ป๐‘ต๐‘ฌ๐‘ป ๐‘ต๐‘ถ๐‘ป๐‘ฌ

๐‘ช๐‘ถ๐‘น๐‘น๐‘ฌ๐‘ช๐‘ป ๐‘บ๐‘ฏ๐‘ฝ๐‘ซ๐‘ต ๐‘บ๐‘ฌ๐‘ป๐‘ผ๐‘ท ๐‘ฐ๐‘บ ๐‘บ๐‘ป๐‘ฐ๐‘ณ๐‘ณ ๐‘น๐‘ฌ๐‘ธ๐‘ผ๐‘ฐ๐‘น๐‘ฌ๐‘ซ

Real Traffic AI still requires ScriptHookVDotNet to be installed correctly.

If users receive a missing ScriptHookVDotNet3 dependency error, that means the mod is not loading because SHVDN cannot be found or loaded properly.

This is separate from the siren crash path fixed in V2.0.1.


๐Ÿ“ฆ ๐‘ผ๐‘ท๐‘ซ๐‘จ๐‘ป๐‘ฐ๐‘ต๐‘ฎ ๐‘ญ๐‘น๐‘ถ๐‘ด ๐‘ฝ๐Ÿ.๐ŸŽ

๐‘ช๐‘ณ๐‘ฌ๐‘จ๐‘ต ๐‘น๐‘ฌ๐‘ท๐‘ณ๐‘จ๐‘ช๐‘ฌ๐‘ด๐‘ฌ๐‘ต๐‘ป ๐‘น๐‘ฌ๐‘ช๐‘ถ๐‘ด๐‘ด๐‘ฌ๐‘ต๐‘ซ๐‘ฌ๐‘ซ

For best results, replace the old V2.0 files with the new V2.0.1 files.

Recommended update steps:

  1. Delete the old Real Traffic AI.dll

  2. Install the new Real Traffic AI.dll

  3. Delete the old Real Traffic AI.log

  4. Optional but recommended: delete the old Real Traffic AI.ini

  5. Install the new Real Traffic AI.ini

  6. Launch the game and test with default settings first


๐Ÿ ๐‘ญ๐‘ฐ๐‘ต๐‘จ๐‘ณ ๐‘ต๐‘ถ๐‘ป๐‘ฌ๐‘บ

๐‘บ๐‘ป๐‘จ๐‘ฉ๐‘ฐ๐‘ณ๐‘ฐ๐‘ป๐’€ ๐‘พ๐‘ฐ๐‘ต๐‘บ

Real Traffic AI V2.0.1 is focused on protecting the public V2.0 release from the repeated SHVDN siren-check crash path while keeping the main traffic systems active.

This hotfix keeps the V2.0 traffic improvements in place while removing the risky siren memory checks that caused crashes for affected users.

Thank you for testing, reporting issues, and helping improve Real Traffic AI.


Short Description

Improves traffic flow and NPC driving behaviour for smoother, more realistic streets and highways in GTA V.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images

User Feedback

Recommended Comments

nova2727

Members

Wow I love this mod, the highways seem that more speedy and fast flowing of traffic

380Bunny380

Members

Would love to see this as a FiveM script <3 please and thank you

29Lux Projects

Members Author

7 hours ago, 380Bunny380 said:

Would love to see this as a FiveM script <3 please and thank you

In future versions I will make this compatible with FiveM once I have added more features over the next few weeks ๐Ÿ˜Š

11 hours ago, nova2727 said:

Wow I love this mod, the highways seem that more speedy and fast flowing of traffic

A lot more features will be added very soon ๐Ÿ˜Š

380Bunny380

Members

also would love to see more AI population on roads and pedastrians pls <3

29Lux Projects

Members Author

(edited)

22 minutes ago, 380Bunny380 said:

also would love to see more AI population on roads and pedastrians pls <3

i am planning on doing this very soon :)

Edited by Chris's Modding

javier0911

Members

nice mod! , does this Traffic plug also help to improve cars to obey the traffic when all emergency vehicle has their code 3 siren ,to move to the side

29Lux Projects

Members Author

9 hours ago, javier0911 said:

nice mod! , does this Traffic plug also help to improve cars to obey the traffic when all emergency vehicle has their code 3 siren ,to move to the side

@javier0911 in theory it should. but on testing it is seems a bit vanilla. i am working on this and hopefully i can improve it in a couple of versions moving forward :)

myrtlemadman

Members

Excited to try this out! Also you should include a install read me for new people.

29Lux Projects

Members Author

19 minutes ago, myrtlemadman said:

Excited to try this out! Also you should include a install read me for new people.

@myrtlemadman thank you for your feedback and will make sure to include one in the next update :)

zero.ubi

Members

does this effect pursuit behavior? for example, are NPCs able to top out their vehicles in purists? ima try this out later though. nice work

Does this get installed in the root directory or what... There are no instructions.

29Lux Projects

Members Author

2 hours ago, JTSBR1 said:

Does this get installed in the root directory or what... There are no instructions.

@JTSBR1 copy the file from the scripts folder from the folder and place them into the main game directory. I forgot to put an installation and waiting for the new version to be released

3 hours ago, zero.ubi said:

does this effect pursuit behavior? for example, are NPCs able to top out their vehicles in purists? ima try this out later though. nice work

@zero.ubi there should be slightly better pursuit but currently due to rockstar limitations i can't top out their vehicles unless i edit .meta files (which i will do in later versions)

0pheIia

Members

This script is so important to me due to how I play lspdfr and Im so grateful there are people in this world who make scripts like this. I could cry right now because im so happy to see this script come to light. I can't wait to try this here in a little bit when I get out and patrol. Thank you for making this your such a great guy๐Ÿฅน

29Lux Projects

Members Author

32 minutes ago, 0pheIia said:

This script is so important to me due to how I play lspdfr and Im so grateful there are people in this world who make scripts like this. I could cry right now because im so happy to see this script come to light. I can't wait to try this here in a little bit when I get out and patrol. Thank you for making this your such a great guy๐Ÿฅน

@0pheIia Thank you so much ๐Ÿ˜Š this means the world to me. Comments like this is why i make the scripts for everyone to enjoy

5 hours ago, Chris's Modding said:

@JTSBR1 copy the file from the scripts folder from the folder and place them into the main game directory. I forgot to put an installation and waiting for the new version to be released

@zero.ubi there should be slightly better pursuit but currently due to rockstar limitations i can't top out their vehicles unless i edit .meta files (which i will do in later versions)

Thanks!!

zero.ubi

Members

(edited)

it really isnt too hard, i had chat gtp make about every car have the potential to reach 120 and in many purists they would go pretty fast but the biggest problem i had was messing up the normal traffic and there being hella wrecks soo yeah loll (Umm i was trying to reply to, "there should be slightly better pursuit but currently due to rockstar limitations i can't top out their vehicles unless i edit .meta files (which i will do in later versions)" but i just made an account and dont know how to use this site lmao)

Edited by zero.ubi

29Lux Projects

Members Author

58 minutes ago, zero.ubi said:

it really isnt too hard, i had chat gtp make about every car have the potential to reach 120 and in many purists they would go pretty fast but the biggest problem i had was messing up the normal traffic and there being hella wrecks soo yeah loll (Umm i was trying to reply to, "there should be slightly better pursuit but currently due to rockstar limitations i can't top out their vehicles unless i edit .meta files (which i will do in later versions)" but i just made an account and dont know how to use this site lmao)

@zero.ubi ohhh thats awesome. when i tried changing the speed of the vehicles they just ended up slamming into each and killing pedestrians lmao. When i start adding more and more features to the script i will try and make it so that they can reach their full speed without smashing everything up

criltxl

Members

Absolutely love this mod, thanks for adding this

29Lux Projects

Members Author

22 minutes ago, criltxl said:

Absolutely love this mod, thanks for adding this

Thank you for your comment glad you are enjoying it :)

JhnDoe

Members

On 12/20/2025 at 6:29 AM, Chris's Modding said:

@javier0911 in theory it should. but on testing it is seems a bit vanilla. i am working on this and hopefully i can improve it in a couple of versions moving forward :)

do you have a copy of the ragepluginhook.dll? I would love to create as well! thx

29Lux Projects

Members Author

This wasnโ€™t created with ragepluginhook it was created via scriphookvdotnet ๐Ÿ˜Š

Now i have an excuse on why everyone i pit dies๐Ÿ˜‰

Create an account or sign in to comment

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