๐ฆ๐ ๐๐๐ผ๐ ๐๐๐ผ๐๐๐๐พ ๐ผ๐ ๐2.0 ๐๐ฆ
โ ๏ธ ๐๐๐๐ผ๐พ๐ ๐๐๐๐๐ผ๐๐ โ ๐ฟ๐๐๐๐๐๐๐๐๐๐ ๐๐ผ๐ ๐๐๐ฟ๐๐ฟ โ ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ฆ โฆ โโโโโโโโโโโโโโโ
Real Traffic AI V2.0 is no longer in active development.
After a lot of development, testing and experimentation, the decision has been made to officially bring standalone development of Real Traffic AI to an end.
But this isn't the end of the idea behind the project.
It's the beginning of something much bigger.
๐โก ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ ๐1.0 ๐ฝ๐๐๐ผ 1 ๐๐ผ๐ ๐๐๐๐๐ผ๐๐๐ฟ โก๐
RealV Rehaul V1.0 Beta 1 โ Civilian Foundation Build is now released.
RealV Rehaul is the next chapter: a much larger single-player realism project being built around connected vehicle, civilian and world systems instead of maintaining multiple isolated scripts.
If you've previously followed or supported Real Traffic AI, RealV Rehaul is the project to follow going forward.
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
๐๐ฅ ๐ผ ๐๐๐ ๐พ๐๐ผ๐๐๐๐ ๐ฅ๐
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Traffic AI began with one simple objective:
Make GTA V's civilian traffic feel less robotic, less chaotic and more believable.
Over time, that idea grew.
Traffic behaviour led into vehicle behaviour.
Vehicle behaviour led into pursuits, civilian reactions, consequences, persistence and wider world realism.
Eventually, maintaining those ideas as completely separate projects stopped making sense.
That is where RealV Rehaul comes in.
Rather than continuing to develop Real Traffic AI V2.0 as a standalone product, future development is moving toward one larger overhaul where systems can interact with each other properly.
Real Traffic AI helped build the foundation.
RealV Rehaul is where that foundation goes next.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐ซ๐ ๏ธ ๐๐๐ผ๐ ๐๐๐ผ๐๐๐๐พ ๐ผ๐ ๐ฟ๐๐๐๐๐๐๐๐๐๐ ๐๐ผ๐ ๐๐๐ฟ๐๐ฟ ๐ ๏ธ๐ซ
โโโโโโโโโโโโโโโ โฆ โ ๏ธ โฆ โโโโโโโโโโโโโโโ
This is now a legacy project.
There are currently no further feature updates, rewrites, balancing passes or new versions planned for Real Traffic AI V2.0.
The project should therefore not be considered an actively maintained mod.
Any future ideas that would previously have gone into Real Traffic AI will instead be considered as part of the wider RealV Rehaul project where appropriate.
This also means that old references on this page to upcoming Real Traffic AI development should now be considered outdated.
โโโโโโโโโโโโโโโ โฆ ๐ซ โฆ โโโโโโโโโโโโโโโ
โ๐ ๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐โ
โโโโโโโโโโโโโโโ โฆ ๐ ๏ธ โฆ โโโโโโโโโโโโโโโ
Because Real Traffic AI has reached the end of development, dedicated support for the project has also ended.
This includes individual assistance with installation, ScriptHookVDotNet errors, crashes, GTA V build incompatibilities, mod conflicts and heavily customised setups.
Real Traffic AI V2.0 was built for the GTA V environment and ScriptHookVDotNet versions available during its active development period.
As GTA V, ScriptHookV, ScriptHookVDotNet and other mods continue to change, compatibility with this legacy release cannot be guaranteed indefinitely.
For active development and future releases, please move over to RealV Rehaul.
โโโโโโโโโโโโโโโ โฆ โ โฆ โโโโโโโโโโโโโโโ
โก๐ ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ ๐๐ ๐๐๐๐ ๐โก
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐ ๐1.0 ๐ฝ๐๐๐ผ 1 โ ๐พ๐๐๐๐๐๐ผ๐ ๐๐๐๐๐ฟ๐ผ๐๐๐๐ ๐ฝ๐๐๐๐ฟ ๐
The first Beta of RealV Rehaul has officially released.
Instead of focusing exclusively on traffic behaviour, RealV Rehaul is being developed as a broader single-player realism overhaul for GTA V.
The goal is to make Los Santos feel more reactive by allowing separate gameplay systems to connect with each other.
Beta 1 establishes that foundation with:
๐ Vehicle state tracking and manual engine control
โฝ Dynamic vehicle fuel and functional fuel stations
๐ง Progressive engine damage and performance degradation
๐ ๏ธ Repair shops with condition-based repair pricing
๐จ The first civilian crime-reaction and hidden-heat foundation
๐พ Persistent vehicle fuel, engine state and damage between sessions
โ๏ธ Modular configuration and hot reloading
๐ก๏ธ Safe Mode and diagnostic systems
๐ LSPDFR-friendly compatibility behaviour
๐ A live debug overlay for Beta testing
And V1.0 Beta 1 is only the foundation.
Future Beta releases are intended to continue expanding the world and connecting more realism systems together.
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
๐ฆ๐ง ๐๐๐ผ๐ ๐๐๐ผ๐ ๐๐๐ผ๐๐๐๐พ ๐ผ๐ ๐2.0 ๐๐ผ๐ ๐ง ๐ฆ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
For anyone discovering this page for the first time, Real Traffic AI V2.0 was a civilian traffic behaviour enhancement designed to make GTA V's roads feel smoother and more believable.
V2.0 itself represented a substantial rewrite of the original Real Traffic AI project.
Its focus was not to make civilian drivers faster or more aggressive.
The philosophy was:
Less panic.
Less brake-happy behaviour.
Better spacing.
Smoother flow.
More believable traffic.
It attempted to improve GTA V's existing traffic behaviour without replacing the entire underlying traffic engine.
โโโโโโโโโโโโโโโ โฆ ๐ฆ โฆ โโโโโโโโโโโโโโโ
๐โจ ๐๐๐๐๐๐๐๐ ๐พ๐๐๐๐๐๐ผ๐ ๐ฟ๐๐๐๐๐๐ โจ๐
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Traffic AI V2.0 was built around improving normal civilian driving rather than creating exaggerated AI.
It targeted everyday situations such as following another vehicle, moving through queues, approaching stopped traffic, driving through dense city areas and travelling on faster roads.
The intention was for civilian drivers to feel more composed instead of constantly accelerating, braking and reacting aggressively to minor changes around them.
This made the script particularly useful during normal free roam and realism-focused gameplay.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
๐ฃ๏ธ๐ ๐๐๐ผ๐๐๐๐พ ๐๐๐๐ ๐๐ฃ๏ธ
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
One of the main focuses of Real Traffic AI was reducing GTA V's unusual stop-start traffic behaviour.
V2.0 experimented with better spacing, smoother acceleration, defensive following, lower-speed rollout behaviour and more controlled responses to traffic ahead.
The objective was never perfect traffic simulation.
It was simply to make the vanilla system feel more natural during everyday gameplay.
โโโโโโโโโโโโโโโ โฆ ๐ฃ๏ธ โฆ โโโโโโโโโโโโโโโ
๐จ๐ ๐๐๐๐๐๐๐๐พ๐ ๐๐๐๐๐พ๐๐ ๐ผ๐๐ผ๐๐๐๐๐๐ ๐๐จ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Traffic AI V2.0 also introduced improved reactions around nearby emergency vehicles.
Civilian drivers could respond to active emergency vehicles with more deliberate yielding and pull-over behaviour where appropriate.
This part of the mod was created with LSPDFR-style gameplay in mind, attempting to create more room for police, fire and EMS vehicles without sending every civilian into complete panic.
This became an important part of the wider realism direction that eventually contributed to the decision to move beyond a traffic-only project.
โโโโโโโโโโโโโโโ โฆ ๐จ โฆ โโโโโโโโโโโโโโโ
๐ง๐ฅ ๐๐๐ผ๐ฟ ๐๐ฝ๐๐๐๐๐พ๐๐๐๐ ๐ฝ๐๐๐ผ๐๐๐๐๐ ๐ฅ๐ง
โโโโโโโโโโโโโโโ โฆ โ ๏ธ โฆ โโโโโโโโโโโโโโโ
Another area explored by V2.0 was behaviour around slow, stopped or obstructing vehicles.
Rather than allowing every obstruction to immediately become an endless stationary queue, Real Traffic AI attempted to give civilian traffic more awareness of what was happening ahead.
This was particularly aimed at improving traffic around emergency scenes, stopped vehicles, dense roads and unusual situations caused by other gameplay mods.
โโโโโโโโโโโโโโโ โฆ ๐ง โฆ โโโโโโโโโโโโโโโ
๐ฃ๏ธโก ๐๐๐ผ๐ฟ ๐๐๐๐๐ฟ ๐ผ๐๐ผ๐๐๐๐๐๐ โก๐ฃ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
V2.0 also experimented with treating different types of roads differently.
City streets, residential roads and larger highways shouldn't all feel identical.
The road-awareness system was intended to create more restrained behaviour in slower areas while allowing traffic to behave more confidently on higher-speed routes.
Again, the goal was not to completely replace GTA V's traffic simulation.
It was to make the existing world feel a little more believable.
โโโโโโโโโโโโโโโ โฆ ๐ฃ๏ธ โฆ โโโโโโโโโโโโโโโ
โ๏ธ๐ ๐๐๐ผ๐ฝ๐๐๐๐๐ & ๐๐๐๐๐๐๐๐ผ๐๐พ๐ ๐โ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ก๏ธ โฆ โโโโโโโโโโโโโโโ
Performance was an important part of Real Traffic AI V2.0.
Traffic scripts can potentially interact with large numbers of entities, particularly in busy city areas.
For that reason, V2.0 was rebuilt around more controlled update behaviour, safer processing and a startup grace period intended to reduce unnecessary pressure while GTA V was still loading the world.
That same stability-first philosophy continues into the newer RealV Rehaul project.
โโโโโโโโโโโโโโโ โฆ โ๏ธ โฆ โโโโโโโโโโโโโโโ
๐งฉ๐ ๐๐๐๐ผ๐พ๐ ๐๐๐พ๐๐๐๐พ๐ผ๐ ๐ฟ๐๐๐๐๐ ๐๐งฉ
โโโโโโโโโโโโโโโ โฆ ๐ป โฆ โโโโโโโโโโโโโโโ
Real Traffic AI V2.0 was developed as a ScriptHookVDotNet-based script.
It did not require replacing GTA V traffic files or permanently modifying the game's traffic data.
Its development philosophy prioritised configurability, compatibility and controlled processing over forcing dramatic behaviour onto every civilian vehicle.
That philosophy is one of the things being carried forward into RealV Rehaul.
โโโโโโโโโโโโโโโ โฆ ๐งฉ โฆ โโโโโโโโโโโโโโโ
๐๐ ๐๐๐๐ฟ๐๐ ๐๐๐๐ผ๐พ๐ ๐๐
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Traffic AI was frequently used alongside LSPDFR, and its behaviour was designed with that kind of gameplay in mind.
RealV Rehaul continues the same general compatibility philosophy.
RealV Rehaul is not an LSPDFR replacement.
It is not intended to become a police career system, callout framework, agency system or duty framework.
Instead, RealV Rehaul focuses on the civilian world and general single-player realism while attempting to remain friendly toward players who also run LSPDFR.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
โ ๏ธ๐ ๐๐๐๐ผ๐พ๐ ๐๐๐ฟ ๐๐๐๐๐พ๐ ๐โ ๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ง โฆ โโโโโโโโโโโโโโโ
Real Traffic AI V2.0 should now be treated as a finished legacy release, not as an actively supported product.
GTA V traffic itself is still controlled by many different vanilla systems, and Real Traffic AI never replaced the entire traffic engine.
Behaviour can therefore vary depending on GTA V build, traffic density, ScriptHookVDotNet version, other scripts, LSPDFR plugins and other mods attempting to control the same NPCs.
No further compatibility guarantees or standalone Real Traffic AI updates are planned.
โโโโโโโโโโโโโโโ โฆ โ ๏ธ โฆ โโโโโโโโโโโโโโโ
๐๐ ๐๐๐๐๐ ๐๐ ๐๐ ๐๐๐๐ ๐๐
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Move over to RealV Rehaul.
RealV Rehaul V1.0 Beta 1 โ Civilian Foundation Build is now released.
This is now the active project and the place where future development will happen.
RealV Rehaul is being designed to grow through several Beta releases, with new systems being added and connected before the project eventually enters its stability-focused stage.
โก V1.0 Beta 1 โ RELEASED
The Civilian Foundation Build establishes the core framework.
๐ V1.0 Beta 2
Further expansion of RealV Rehaul's connected realism systems.
๐ V1.0 Beta 3
Continued feature growth and deeper world interaction.
๐ V1.0 Beta 4
Final major feature expansion before feature lock.
๐ ๏ธ V1.0 Beta 5
Stability, optimisation, balancing, compatibility and final polish.
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
โค๏ธ๐ ๐๐๐ผ๐๐ ๐๐๐ ๐โค๏ธ
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
To everyone who downloaded Real Traffic AI, tested it, reported problems, provided feedback, used it during LSPDFR patrols or simply drove around Los Santos with it installed:
Thank you.
Real Traffic AI went through multiple versions, experiments and rewrites because people actually played it and cared enough to provide feedback.
The project may no longer be in development, but the ideas and lessons behind it haven't disappeared.
They are helping shape what comes next.
โโโโโโโโโโโโโโโ โฆ โค๏ธ โฆ โโโโโโโโโโโโโโโ
๐โก ๐๐๐ ๐๐๐๐๐๐ ๐๐ ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ โก๐
โโโโโโโโโโโโโโโ โฆ ๐ โฆ โโโโโโโโโโโโโโโ
Real Traffic AI V2.0
๐ฆ Development complete
๐ซ No further standalone development
๐ ๏ธ Legacy project
โค๏ธ Thank you for supporting it
RealV Rehaul V1.0 Beta 1
๐ฅ RELEASED NOW
๐ Civilian Foundation Build
๐ A new generation of connected GTA V realism systems
โก Active development continues here
๐ If you enjoyed Real Traffic AI, come join the next chapter.
๐ Patreon: Christian Lineham
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
๐โก ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ โก๐
๐ ๐๐๐ผ๐ ๐๐๐ผ๐๐๐๐พ ๐ผ๐ ๐๐ผ๐ ๐๐๐ ๐ฝ๐๐๐๐๐๐๐๐.
๐ ๐๐๐ผ๐๐ ๐๐๐๐ผ๐๐ ๐๐ ๐๐๐ผ๐ ๐พ๐๐๐๐ ๐๐๐๐.
โโโโโโโโโโโโโโโ โฆ โก โฆ โโโโโโโโโโโโโโโ
Edited by 29Lux Projects
What's New in Version 2.0.1
Released
๐ฆ ๐น๐ฌ๐จ๐ณ ๐ป๐น๐จ๐ญ๐ญ๐ฐ๐ช ๐จ๐ฐ ๐ฝ๐.๐.๐
๐ท๐ผ๐ฉ๐ณ๐ฐ๐ช ๐ฏ๐ถ๐ป๐ญ๐ฐ๐ฟ ๐น๐ฌ๐ณ๐ฌ๐จ๐บ๐ฌ
Real Traffic AI V2.0.1 is now available.
This is a stability-focused hotfix for the public V2.0 release, aimed at improving compatibility and preventing crash reports linked to ScriptHookVDotNet siren detection on affected GTA V setups.
The main Real Traffic AI systems remain active.
๐งฏ ๐บ๐ฏ๐ฝ๐ซ๐ต ๐บ๐ฐ๐น๐ฌ๐ต ๐ช๐น๐จ๐บ๐ฏ ๐ญ๐ฐ๐ฟ
๐บ๐ป๐จ๐ฉ๐ฐ๐ณ๐ฐ๐ป๐ ๐ช๐ถ๐ด๐ฌ๐บ ๐ญ๐ฐ๐น๐บ๐ป
Some users running newer GTA V Legacy / ScriptHookVDotNet setups reported world-load crashes pointing to SHVDNโs siren detection path.
The repeated crash path was linked to:
SHVDN.NativeMemory+Vehicle.GetByteSirenIdOfVehicleModel
SHVDN.NativeMemory+Vehicle.HasSiren
RealTrafficAI.V2.Beta1.Entities.Vehicles.TrafficVehicleAgent.Update
RealTrafficAI.V2.Beta1.Systems.VehicleManager.UpdateAgents
Real Traffic AI V2.0.1 now bypasses this siren-checking path completely.
The mod no longer polls:
Vehicle.HasSiren
Vehicle.IsSirenActive
This prevents Real Traffic AI from triggering the reported SHVDN native-memory crash path on affected setups.
๐จ ๐ฌ๐ด๐ฌ๐น๐ฎ๐ฌ๐ต๐ช๐ ๐๐ฐ๐ฌ๐ณ๐ซ ๐ต๐ถ๐ป๐ฌ
๐ป๐ฌ๐ด๐ท๐ถ๐น๐จ๐น๐ ๐บ๐จ๐ญ๐ฌ๐ป๐ ๐ช๐ฏ๐จ๐ต๐ฎ๐ฌ
Because the previous emergency siren detection system relied on SHVDN siren checks, emergency vehicle yielding may be temporarily reduced in V2.0.1.
This does not disable the full mod.
The following systems remain active:
Civilian traffic management
Ambient vehicle discovery
Car-following behaviour
Low-speed traffic smoothing
Freeway spacing and pacing
Intersection and queue awareness
Road obstruction response
Courtesy merge logic
Startup grace period
First-tick vehicle safety guard
World vehicle caching
Performance and city stability improvements
Emergency siren behaviour can be rebuilt later using a safer method.
๐ ๏ธ ๐พ๐ฏ๐จ๐ป ๐ช๐ฏ๐จ๐ต๐ฎ๐ฌ๐ซ
๐ฝ๐.๐.๐ ๐ฏ๐ถ๐ป๐ญ๐ฐ๐ฟ ๐ช๐ฏ๐จ๐ต๐ฎ๐ฌ๐บ
Disabled SHVDN
Vehicle.HasSirenpollingDisabled SHVDN
Vehicle.IsSirenActivepollingRemoved the siren native-memory crash path from traffic vehicle updates
Prevented managed traffic agents from touching SHVDN siren memory during world load
Added safer internal siren bypass handling
Added logging to confirm emergency siren detection is disabled for stability
Updated version text to V2.0.1
Updated assembly version to 2.0.1.0
Updated README, changelog, and INI wording for the public hotfix
Improved notes around ScriptHookVDotNet setup and dependency issues
โ๏ธ ๐บ๐จ๐ญ๐ฌ๐น ๐ซ๐ฌ๐ญ๐จ๐ผ๐ณ๐ป๐บ
๐ท๐ผ๐ฉ๐ณ๐ฐ๐ช ๐บ๐ป๐จ๐ฉ๐ฐ๐ณ๐ฐ๐ป๐ ๐บ๐ฌ๐ป๐ป๐ฐ๐ต๐ฎ๐บ
V2.0.1 keeps the safer public-release stability defaults.
Recommended values remain:
UpdateIntervalMs=250
MaxManagedVehicles=24
These values help reduce pressure during world load, dense city traffic, and heavily modded gameplay sessions.
๐งฉ ๐บ๐ช๐น๐ฐ๐ท๐ป๐ฏ๐ถ๐ถ๐ฒ๐ฝ๐ซ๐ถ๐ป๐ต๐ฌ๐ป ๐ต๐ถ๐ป๐ฌ
๐ช๐ถ๐น๐น๐ฌ๐ช๐ป ๐บ๐ฏ๐ฝ๐ซ๐ต ๐บ๐ฌ๐ป๐ผ๐ท ๐ฐ๐บ ๐บ๐ป๐ฐ๐ณ๐ณ ๐น๐ฌ๐ธ๐ผ๐ฐ๐น๐ฌ๐ซ
Real Traffic AI still requires ScriptHookVDotNet to be installed correctly.
If users receive a missing ScriptHookVDotNet3 dependency error, that means the mod is not loading because SHVDN cannot be found or loaded properly.
This is separate from the siren crash path fixed in V2.0.1.
๐ฆ ๐ผ๐ท๐ซ๐จ๐ป๐ฐ๐ต๐ฎ ๐ญ๐น๐ถ๐ด ๐ฝ๐.๐
๐ช๐ณ๐ฌ๐จ๐ต ๐น๐ฌ๐ท๐ณ๐จ๐ช๐ฌ๐ด๐ฌ๐ต๐ป ๐น๐ฌ๐ช๐ถ๐ด๐ด๐ฌ๐ต๐ซ๐ฌ๐ซ
For best results, replace the old V2.0 files with the new V2.0.1 files.
Recommended update steps:
Delete the old
Real Traffic AI.dllInstall the new
Real Traffic AI.dllDelete the old
Real Traffic AI.logOptional but recommended: delete the old
Real Traffic AI.iniInstall the new
Real Traffic AI.iniLaunch the game and test with default settings first
๐ ๐ญ๐ฐ๐ต๐จ๐ณ ๐ต๐ถ๐ป๐ฌ๐บ
๐บ๐ป๐จ๐ฉ๐ฐ๐ณ๐ฐ๐ป๐ ๐พ๐ฐ๐ต๐บ
Real Traffic AI V2.0.1 is focused on protecting the public V2.0 release from the repeated SHVDN siren-check crash path while keeping the main traffic systems active.
This hotfix keeps the V2.0 traffic improvements in place while removing the risky siren memory checks that caused crashes for affected users.
Thank you for testing, reporting issues, and helping improve Real Traffic AI.
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