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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

RevReese

Members

@PNWParksFan

 

Is there a way to make this work with Ultimate Backup? I would love to use Better EMS with it.

Thank you for your excellent work!

Welsh Hazard

Members

Please i beg you, can you turn the controller key binds off? Like i have changed all i can on the ini, but its not possible. Every time i handbrake or hide behine a wall it sends ems and fire! Like this script is so good, Please do this for me!

RevReese

Members

On 11/11/2020 at 7:53 PM, Dalejrfan5150 said:

I use Ultimate backup can I make it to where I call ems from the UB menu it brings better ems instead of the ingame ems?

 

Did you ever get this working with UB?

PNWParksFan

Insiders Author

I do not plan to integrate with Ultimate Backup. You can use the Better EMS menu for EMS backup though. 

RevReese

Members

19 minutes ago, PNWParksFan said:

I do not plan to integrate with Ultimate Backup. You can use the Better EMS menu for EMS backup though. 

 

Hey, thanks for your reply! love your work and use all your mods.  I only recently discovered i could map Better EMS to my controller, so that is awesome.

Thanks again and have a great week!

Officer Parsons

Members

hey you need to update better ems or park tools, its causing crashing with the latest update

PNWParksFan

Insiders Author

58 minutes ago, Officer Parsons said:

hey you need to update better ems or park tools, its causing crashing with the latest update

 

Nope, working just fine on the latest update for me. 

in terms of the .xml, does the <vehicle> tag support livery?

Hi! I modified the EMSunits.xml but not working.."Exception occurred trying to call Better EMS"

There is my modified file:EMSUnits.xml

Thank you for any help

dashyc

Members

When i call in EMS, the ambulance is a funeral car and the paramedics are clowns. Ive not change the ambulance or paramedic ped skins, or messed with the ini file. Any help would be apriciated. 🙂

PNWParksFan

Insiders Author

9 hours ago, STG.GARRICK said:

When i call in EMS, the ambulance is a funeral car and the paramedics are clowns. Ive not change the ambulance or paramedic ped skins, or messed with the ini file. Any help would be apriciated. 🙂

 

Please check if your system clock is set to the correct date. 

(edited)

  • Community Team

So I noticed better EMS will crash LSPDFR if the dead bodies are being "pushed" or someone bumped into them, when the EMS arrived on scene.

 

This happens a lot when picking up weapons near dead bodies, or accidentally bump into them as they're laying on the ground.   

Edited by unitedOrange66

PNWParksFan

Insiders Author

55 minutes ago, unitedOrange66 said:

So I noticed better EMS will crash LSPDFR if the dead bodies are being "pushed" or someone bumped into them, when the EMS arrived on scene.

 

This happens a lot when picking up weapons near dead bodies, or accidentally bump into them as they're laying on the ground.   

 

I have never had this issue. Is it possible you have a corrupted ped model installed? 

(edited)

  • Community Team
On 4/26/2021 at 1:11 PM, PNWParksFan said:

 

I have never had this issue. Is it possible you have a corrupted ped model installed? 

Nope. All the peds other than police, EMS, and FD are original. 

Edited by unitedOrange66

PNWParksFan

Insiders Author

17 minutes ago, unitedOrange66 said:

Nope. All the peds other than police, EMS, and FD are original. 

 

The issue happens when you, the player ped, bump into the dead bodies being treated, or when an EMS ped bumps into them? Either way, if the EMS ped or your own player ped is a custom model, it's possible it has some bug which could cause this. Does it crash the game entirely or just crash LSPDFR?

(edited)

  • Community Team
On 4/26/2021 at 6:07 PM, PNWParksFan said:

 

The issue happens when you, the player ped, bump into the dead bodies being treated, or when an EMS ped bumps into them? Either way, if the EMS ped or your own player ped is a custom model, it's possible it has some bug which could cause this. Does it crash the game entirely or just crash LSPDFR?

Well it only crashes LSPDFR. It happens randomly, when whoever is bumping into the bodies as the EMS is trying to take over. They could be other EUP officers, or EMS peds themselves. I'm using EUP along with BetterEMS for about a year now, never had an issue like this. 

 

I will test out a few things first. I will come back and update on this issue if it still exists. 

 

Also, could this issue caused by RageNativeUI? I'm using the latest version of this which is compatible with "Immersive Dispatch."

Edited by unitedOrange66

(edited)

  • Community Team

Seems like the crash was caused by: "Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield" when the EMS is trying to take over the bodies.

Edited by unitedOrange66

(edited)

  • Community Team
On 3/22/2021 at 4:39 PM, iSuppressedFire said:

in terms of the .xml, does the <vehicle> tag support livery?

Yes, it should look like this: <vehicle livery="1">, you can change the number to whichever the livery you have installed. 

Edited by unitedOrange66

itzLenny72

Members

Any plans to integrate EUP?

(edited)

  • Community Team
On 4/27/2021 at 1:04 PM, unitedOrange66 said:

Seems like the crash was caused by: "Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield" when the EMS is trying to take over the bodies.

So.... after testing this a few times in-game, seems like the only way to produce this crash is when the first responder and EMS trying to take over the same dead ped. This happens a lot after a large shootout where these are dozens of dead peds on the ground. This crash has nothing to do with Ultimate Backup or bumping into dead bodies. 

 

Sorry for posting so many comments here. 

Edited by unitedOrange66

PNWParksFan

Insiders Author

9 hours ago, unitedOrange66 said:

So.... after testing this a few times in-game, seems like the only way to produce this crash is when the first responder and EMS trying to take over the same dead ped. This happens a lot after a large shootout where these are dozens of dead peds on the ground. This crash has nothing to do with Ultimate Backup or bumping into dead bodies. 

 

Sorry for posting so many comments here. 

 

This is quite confusing, as it shouldn't be possible for two responders to take over the same ped. Can you upload your log from when this happened? 

(edited)

  • Community Team
On 4/30/2021 at 2:16 AM, PNWParksFan said:

 

This is quite confusing, as it shouldn't be possible for two responders to take over the same ped. Can you upload your log from when this happened? 

Hi, 

 

Originally I sent this log to you via PM. Let me attach it here as well. 

 

Edited by unitedOrange66

3ronic

Members

Any chance of getting EMS to take the body away when they are pronounced dead rather than leaving them laying in the middle of the street?

JakeKindaSus

Members

will this work with GSW2 (gun shot wound 2) script since its now updated?

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