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PeterUCallouts 5.1.7603.31513

   (103 reviews)


This file has been reported as outdated and may have compatibility issues.
Please check the comments for further information, if available.

17 Screenshots

Add some variety to your LSPDFR experience with a handful of callouts designed in LSPDFR's "semi-realistic" style, with many different variants and outcomes — some of which might surprise you!

 

Support PeterUCallouts and get great rewards: https://www.patreon.com/peteru 

Join the PeterUCallouts Discord: https://discord.gg/Q6ffcfH 

 

Recommended Plugins for Integration

I highly recommend that you have these plugins installed for the full experience:

 

Possible Burglary (Silent Alarm Response)

The wealthy and paranoid residents of Los Santos and Blaine County often invest in silent burglar alarm systems from Gruppe Sechs or Bobcat Security. Instead of alerting the intruder and encouraging them to flee, these devices give you a better chance of catching the culprit. These systems, combined with their owners' uncomfortably close relationships with the LSPD and LSSD means you'll be first on scene when one of the silent alarms is triggered.

You are called out to a hand-picked residence or business across the state. Each property has multiple locations a suspect will appear at — at the front door, behind a gate, round the back checking out the back door, etc. — and there are different scenarios for how the suspect will behave. You don't get a suspect blip, so it's up to you to investigate the area to try and locate the suspect. Hopefully, you'll not spook them and can make a nice easy arrest, but how things go is up to your skill and luck!

Sneak around the back, try and get juuust close enough them to have them surrender, or try and identify the getaway vehicle, stake it out and try and catch them leaving the property suspiciously.

If you let the suspect drive away without them having noticed you, concerned neighbors might make a 911 call to report the last known location of the suspect's vehicle. It's then up to you to try and stop them before they get too far away.

Illegal Radio Broadcasting

Policing the airwaves is an important task. After all, who will ensure the government gets a healthy paycheck for licensing those radio waves that are all around us? That's where you step in. The police department have made significant investment in radio broadcasting detection equipment, and you'll be testing it out to track down and stop any unlicensed transmissions.

You will be called out to perform a traffic stop on a vehicle that is broadcasting some radio signals without the proper license. Hopefully, you'll be able to have a calm conversation (pressing Y to advance the on-screen subtitled conversation) and convince them to stop broadcasting, but sometimes they will not be so inclined.

This was my very first callout.

Racing in Parking Lot

Appears as “Vehicles Racing” in the LSPDFR notification window.

Some San Andreas residents can think of nothing better to do with their spare time than take their vehicles (or those that belong to others) and ‘race’ them… around their local parking lot. You will be dispatched to the location to address the threat to public safety these individuals pose.

  • Featuring more than 50 locations around the map where vehicles will rev up, perform burnouts and race between set points in a relatively small area
  • Can spawn up to 4 vehicles, giving you plenty of police work to do before the situation is fully resolved!
  • A vehicle may have a front seat passenger, who also may flee or fight
  • If multiple suspects flee, a single LSPDFR pursuit is launched for all the suspects, allowing you to call backup to pursue the other suspects while you focus on one
  • If a vehicle’s occupants choose to flee, both driver and front passenger will be marked for the pursuit
  • If a vehicle becomes too damaged (the AI driving is still GTA V!), the occupants will flee on foot
  • Vehicles are sometimes stolen, configure likelihood in the .ini file for this callout
  • Vehicles are sometimes uninsured (this feature requires Traffic Policer by Albo1125 to be installed and running), configure likelihood in the .ini file for this callout
  • Configure the “chaos modifier” (in the .ini file for this callout) to determine how likely things are to get violent, allowing you to tailor the callout to suit your playing style

Assist Security Guard

You're not the only one out there on the front line dealing with a variety of situations. Private security guards are often some of the first to encounter trouble on 'their beat' — and occasionally they will need help from you.

  • Scenarios include:
    • Intruder in restricted area — impaired individual
    • Intruder in restricted area — misguided activist
    • Bouncer — uncompliant individual
    • Bouncer — shots fired
    • Unwilling to pay entry
    • Misguided plane enthusiast in Los Santos International Airport
    • Misguided movie star enthusiast in Backlot City
    • Inappropriate behaviour towards other hotel guests
    • University — expelled student
    • Suspected thief
  • There are dozens of places around the map where the callout can spawn — each supporting some of the scenarios above, as appropriate for the location.
  • You are able to ‘speak’ with the guard and the suspect (on-screen subtitles) to determine what actions you would like to take. There are multiple conversation variants and possible outcomes for each scenario to keep things fresh.
  • Some scenarios feature integration with @Albo1125’s Traffic Policer and its Breathalyzer and Drugalyzer functions.
  • Some scenarios feature integration with @Darkmyre’s Search Warrant.

Unauthorized Camping

Nosy neighbors and concerned citizens alike may call into the local Sherriff’s Department or Park Ranger station to report unauthorized campsites, or individuals behaving suspiciously in and around them. In these cases, you will be dispatched into the wilderness to determine what is going on, and see if anyone needs to be moved on. But not everyone’s reason for spending some time “off the grid” is the same, and mountain lions aren’t the only danger you might encounter.

Bicycle On Freeway

Whether the ‘eco’ you care about is ecology or economy, riding a bicycle has many advantages. Not every road is suitable for this kind of transport, though, and the car-loving residents of San Andreas will quickly lose patience if a bicycle gets in the way on a fast road! Respond to a call about a bicycle on a freeway, or other fast road — get traffic flowing normally again and keep the public safe!

Suspect Possibly Attempting to Board Flight

Los Santos International Airport is a bustling hive of activity and one of the primary ways for people and goods to come in and out of the state. Sometimes an individual of interest to police will be in the area. There might not be a warrant out for their arrest, but their presence at the airport offers an opportunity for further investigation. If there is a justification from preventing them traveling, you might be able to get another dangerous criminal off the streets of Los Santos.

 

Suspicious Activity near ATM

You’re called to an ATM after reports of “suspicious activity” nearby. The residents of San Andreas are vulnerable to all sorts of threats as they obtain their cash — your job may involve dealing with high-tech criminals, or those who are a bit more of a blunt instrument.

 

  • Several scenarios, so the “suspicious activity” has enough variety.
  • You can speak with on-scene witnesses and victims and ask various different questions to try and determine what has happened and gather any evidence to track down the criminal.
  • You are sometimes given descriptions of the suspect and their vehicle. The detail available will depend on how reliable your witness is!
  • The Department’s ALPR system can be used to track down the general location of a suspect vehicle from the description you’ve gathered from the scene.
  • You can ask suspects various questions to determine their guilt. In some cases, you will have multiple ways of approaching a line of enquiry, and the decision you make will impact how the suspect chooses to behave. Sometimes, if you ask the right questions, the suspect will manage to incriminate themselves!

 

Landlord/Tenant Dispute

With sky high rents, onerous rental agreement terms and defiant tenants, it’s no wonder that tempers fray in the Los Santos rental market. You are called to the scene of a dispute between a landlord and a tenant and must utilise your diplomatic skills and knowledge of the relevant legal complexities to keep the peace and uphold the law.

 

Insecure Vehicle Load

Everyone knows that the roads of San Andreas are dangerous places to be — and that was true before some residents decided to drive around with a little too much cargo for their vehicle! You will be called to a report of a vehicle carrying a load in an unsafe manner. You receive some detail about the target vehicle, but then must track it down and perform a traffic stop. Take any action that is necessary to keep the roads safe(r) and issue traffic citations accordingly!

 

Credits

@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha

This is very much a work in progress, as mentioned earlier, so I am keen for feedback, constructive criticism and ideas, but I can only do my best, and can't guarantee response times etc. We're all here to have fun, so please be patient, kind, inclusive and reasonable. Thanks. :smile:

Hope you enjoy.


What's New in Version 5.1.7603.31513

Released

Due to time constraints, it is not possible to test with all versions of Rage Plugin Hook. However, based on the documented RPH changes, I can make an assessment as to how likely compatibility is with older versions.

 

v1.81

Tested

  • Compatibility improvements with LSPDFR 0.4.8.

  • Improvements to the first run experience.

 

@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha

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  • User Feedback

    Recommended Comments



    6 hours ago, PeterU said:

     

    There aren't any PeterUCallouts crash lines in these log files. If this is a whole game crash, it is very likely to be a custom vehicle or ped model which is causing the problem. It would be worth opening a thread in https://www.lcpdfr.com/forums/forum/888-support-information/ and stating the vehicles and peds you have installed.

    Thanks Peter I appreciate it.  I love your callouts by the way.  Great job.  

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    had a crash, i think this has something to do with this mod?

     

    Spoiler

    [13.07.2017 19:11:18.260] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Prisoners picked up
    [13.07.2017 19:11:19.579] LSPD First Response: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Vehicle is invalid.
    [13.07.2017 19:11:19.579] bei Rage.TaskInvoker.DriveToPosition(Vehicle vehicle, Vector3 position, Single speed, VehicleDrivingFlags flags, Single acceptedDistance)
    [13.07.2017 19:11:19.579] bei Rage.TaskInvoker.DriveToPosition(Vector3 position, Single speed, VehicleDrivingFlags flags)
    [13.07.2017 19:11:19.579] bei ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Ped )
    [13.07.2017 19:11:19.579] bei ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
    [13.07.2017 19:11:19.579] LSPD First Response: Arrest Manager handled the single recruited transport exception.
    [13.07.2017 19:11:19.593] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: InvalidateDeletedPeds: Removing invalid ped from drivers list at index 0
    [13.07.2017 19:11:19.594] LSPD First Response: PeterUCallouts.Objects.Subject: SubjectEventDispatcher: Dimitri Azarov: Event dispatcher ending after validity or existence of Subject was false
    [13.07.2017 19:11:19.641] LSPD First Response: 
    [13.07.2017 19:11:19.642] LSPD First Response: ==============================
    [13.07.2017 19:11:19.642] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [13.07.2017 19:11:19.642] LSPD First Response: ------------------------------
    [13.07.2017 19:11:19.642] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
    [13.07.2017 19:11:19.642] LSPD First Response: ------------------------------
    [13.07.2017 19:11:19.642] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
    [13.07.2017 19:11:19.642] LSPD First Response: Exception message: Operation is not valid because the specified  PeterUCallouts.Objects.Subject is invalid.
    [13.07.2017 19:11:19.642] LSPD First Response: ------------------------------
    [13.07.2017 19:11:19.642] LSPD First Response: Inner exceptions:
    [13.07.2017 19:11:19.642] LSPD First Response: ------------------------------
    [13.07.2017 19:11:19.642] LSPD First Response: Stack trace:
    [13.07.2017 19:11:19.643] LSPD First Response: bei Rage.Entity.get_Model()
    [13.07.2017 19:11:19.643] bei ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:Zeile 1241.
    [13.07.2017 19:11:19.643] bei LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:Zeile 193.
    [13.07.2017 19:11:19.643] bei LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:Zeile 69.
    [13.07.2017 19:11:19.643] bei ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:Zeile 90.
    [13.07.2017 19:11:19.643] bei }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:Zeile 31.
    [13.07.2017 19:11:19.643] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedTest.cs:Zeile 291.
    [13.07.2017 19:11:19.643] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:Zeile 157.
    [13.07.2017 19:11:19.643] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:Zeile 209.
    [13.07.2017 19:11:19.643] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:Zeile 474.
    [13.07.2017 19:11:19.643] bei }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:Zeile 54.
    [13.07.2017 19:11:19.644] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:Zeile 56.
    [13.07.2017 19:11:19.644] bei LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:Zeile 607.
    [13.07.2017 19:11:19.644] bei Rage.GameFiber.Main()
    [13.07.2017 19:11:19.644] LSPD First Response: ==============================
    [13.07.2017 19:11:19.644] LSPD First Response: 
    [13.07.2017 19:11:19.647] LSPD First Response: PeterUCallouts.Objects.Subject: SubjectEventDispatcher: Dimitri Azarov: Event dispatcher ending after completed validity loop
    [13.07.2017 19:11:21.556] LSPD First Response: All signs removed
     

     

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    This was fantastic! The plugin worked well with no crashes or glitches, but the weird thing was while I had it installed I could not attain a wanted level while off duty. I even lit a police car on fire in front of the main police station and the cops didn't even look over. Tried using the console too and I couldn't attain a wanted level. Soon as uninstalled the plugin everything went back to normal.  Kinda weird. Anyone else had/have this problem?

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    Hi I have an issue where if your OrganicAmbientEventDetectorInterval sends me backup all the time. I just wanted you to know. 

    When turned to 0 it's fine.

    Nothing shows in the RPH log but I tested it over and over agai. 100% of the time I get random backup (At some point) on duty if this isn't at 0

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    @PeterU Hey man. I really love that callouts! But i have one request. Can you please add support for VocalDispatch just like you did for police smart radio. It will be really great)

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    On 28/07/2017 at 6:40 AM, LeGeorgettier said:

    Hi I have an issue where if your OrganicAmbientEventDetectorInterval sends me backup all the time. I just wanted you to know. 

    When turned to 0 it's fine.

    Nothing shows in the RPH log but I tested it over and over agai. 100% of the time I get random backup (At some point) on duty if this isn't at 0

     

    I think this is actually an issue that is an interaction with LSPDFR and Arrest Manager. If you call for suspect transport with Arrest Manager, sometimes LSPDFR also sends a backup unit to pick them up, but the Arrest Manager units will already have done so. This isn't something Albo can fix in Arrest Manager, I don't think, as it's LSPDFR sending many backup units -- neither my plugin nor Arrest Manager can control them!

     

    I have definitely had that issue long before implementing this option. I think the correlation must be a red herring in this case.


    If you can pin it down any further, do post another comment.

    On 31/07/2017 at 10:56 PM, vitalik2187836 said:

    @PeterU Hey man. I really love that callouts! But i have one request. Can you please add support for VocalDispatch just like you did for police smart radio. It will be really great)

     

    I will put this on my list of things to look at.

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    My favorite callouts, but for the life of me I can't figure out the helicopter view, I don't seen anything about it in the global .ini under keybindings and didn't catch what the info screen in-game said to use, any help on that?

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    On 28/07/2017 at 6:40 AM, LeGeorgettier said:

    Hi I have an issue where if your OrganicAmbientEventDetectorInterval sends me backup all the time. I just wanted you to know. 

    When turned to 0 it's fine.

    Nothing shows in the RPH log but I tested it over and over agai. 100% of the time I get random backup (At some point) on duty if this isn't at 0

     

    If you used the upgrade package, I don't include the .ini so it doesn't overwrite your existing settings. Therefore the instructions tell you to look at your own PeterUCallouts.ini file which won't be updated. My bad!

     

    You can add the below under the [KeyBindings] heading -- instructions are in the comments beginning with ;

     

     

    ; PeterUCallouts has a helicopter camera mode, which is useful during helicopter-based callouts. However,
    
    ; you may already have a plugin which provides this. So, you can choose whether or not the key bindings below
    
    ; are enabled.
    
    EnableHeliCamKeybinding=OnlyIfNotDuplicate
    
    ; Options are:
    
    ; Always -- always enable the helicopter camera keybindings (as long as you are in a helicopter!)
    
    ; OnlyIfNotDuplicate -- will only enable the helicam keybindings if you do not already have another
    
    ; OnlyDuringCallout -- only when an appropriate PeterUCallouts callout is running and another plugin does not offer a helicam
    
    ; Never -- disable
    
    ;
    
    ; Default: EnableHeliCamKeybinding=OnlyIfNotDuplicate
    
     
    
    ; The key to press to enable the PeterUCallouts HeliCam. Must be pressed with the HeliCamToggleModifierKey below,
    
    ; unless that is set to None. Will not function at all depending upon the EnableHeliCamKeybinding setting above.
    
    HeliCamToggleKey=U
    
    ; Default: HeliCamToggleKey=U
    
     
    
    ; The modifer key to press with the key above to enable the PeterUCallouts HeliCam. Will not function at all depending
    
    ; upon the EnableHeliCamKeybinding setting above.
    
    HeliCamToggleModifierKey=ControlKey
    
    ; Default (Control key): HeliCamToggleModifierKey=ControlKey

     

     
    On 20/07/2017 at 0:20 AM, FightinSteel45 said:

    This was fantastic! The plugin worked well with no crashes or glitches, but the weird thing was while I had it installed I could not attain a wanted level while off duty. I even lit a police car on fire in front of the main police station and the cops didn't even look over. Tried using the console too and I couldn't attain a wanted level. Soon as uninstalled the plugin everything went back to normal.  Kinda weird. Anyone else had/have this problem?

     

    I expect this will be an issue with LSPDFR itself. It's probably best to use UnloadPlugin "LSPD First Response.dll" from the console, or remove it from the list of plugins to start at RPH startup, if you don't plan to play LSPDFR in a given GTA session.

    Edited by PeterU
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    How do you install just drop into plugins? 

    2 minutes ago, MooSe_Knuckle said:

    How do you install just drop into plugins? 

     

    NVM Its in the read me file lol 

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    Hey, could you add something to the next release that allows us to specify which vehicle or vehicles spawn with a security guard in the Assist Security Guard callout? I'd love to use @TheF3nt0n's pack of add-on security vehicles along with your awesome callout! 


    Thanks! 

    drsn0w

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    I've been having trouble when installing the latest version. When it loads, I have about 850 errors and cannot use any plugins though Callout Manager. I've removed all PeterU files and reinstalled it multiple times at this point. I can provide more info if needed.

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    38 minutes ago, iAmEMT said:

    I've been having trouble when installing the latest version. When it loads, I have about 850 errors and cannot use any plugins though Callout Manager. I've removed all PeterU files and reinstalled it multiple times at this point. I can provide more info if needed.

     

    Sounds like you are installing the update only file, try the PeterUCallouts_2.0.6427.24770_NEW_INSTALL.zip (second option)

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    22 hours ago, Kilyin said:

     

    Sounds like you are installing the update only file, try the PeterUCallouts_2.0.6427.24770_NEW_INSTALL.zip (second option)

     

    I tried that twice at least, but it seemed to work this time. Maybe I didn't delete every file... thanks.

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    I'm having trouble accessing the file at all here on LCPDFR.com, with and without my ad blocker disabled -- after it proceeds through the download countdown, it briefly flashes some ad-related URLs being loaded in the bottom left of my browser (Firefox) and then nothing else happens.

     

    Is there a mirror or a temporary link available?  (I've had no trouble downloading anything else, and downloaded your Callouts mod a year or so ago, but it's not working for me now. =))

     

    [edit1] Just tried Chrome and same story.  I'm, uh, not going to try Internet Explorer 6. ;-)

     

    [edit2] Strange, seems to be a site issue.  I had downloaded several mods last night, but now nothing is downloading for me anywhere.

     

    [edit3]All taken care of today!  It was a site issue. =)

    Edited by jtgibson
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    Hi, great mod so far, the callouts are very interesting. However I've gotten a few crashes for the same reason. The only custom vehicles I have are for ELS police vehicles, and I have EUP installed for my uniforms.

     

    Thanks in advance,
     

    Spoiler


    
    [10/21/2017 09:26:53.307] LSPD First Response: CalloutCreated: Callout should be aborted
    [10/21/2017 09:26:53.308] LSPD First Response: EndCurrentCallout: Finishing...
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Beginning callout cleanup
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Cleaning blips
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Setting ended for hibernated fibers
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Cleaned up RacingInParkingLot
    [10/21/2017 09:26:53.309] [TRACE] Instance cleaned ( #18)
    [10/21/2017 09:26:53.886] LSPD First Response: saveDatenResponse send response
    [10/21/2017 09:26:57.189] LSPD First Response:
    [10/21/2017 09:26:57.190] LSPD First Response: ==============================
    [10/21/2017 09:26:57.191] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [10/21/2017 09:26:57.191] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.191] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
    [10/21/2017 09:26:57.191] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.191] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
    [10/21/2017 09:26:57.192] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
    [10/21/2017 09:26:57.192] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.192] LSPD First Response: Inner exceptions:
    [10/21/2017 09:26:57.192] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.192] LSPD First Response: Stack trace:
    [10/21/2017 09:26:57.193] LSPD First Response: at Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn)
    [10/21/2017 09:26:57.193] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
    [10/21/2017 09:26:57.193] at Rage.GameFiber.Main()
    [10/21/2017 09:26:57.193] LSPD First Response: ==============================
    [10/21/2017 09:26:57.193] LSPD First Response:
    [10/21/2017 09:26:58.211] LSPD First Response: All signs removed
    [10/21/2017 09:26:58.537] LSPD First Response: NewsHeliPursuit exited


     

     

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    On 21/10/2017 at 9:36 AM, TheWildMind said:

    Hi, great mod so far, the callouts are very interesting. However I've gotten a few crashes for the same reason. The only custom vehicles I have are for ELS police vehicles, and I have EUP installed for my uniforms.

     

    Thanks in advance,
     

      Hide contents

     

    
    
    [10/21/2017 09:26:53.307] LSPD First Response: CalloutCreated: Callout should be aborted
    [10/21/2017 09:26:53.308] LSPD First Response: EndCurrentCallout: Finishing...
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Beginning callout cleanup
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Cleaning blips
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Setting ended for hibernated fibers
    [10/21/2017 09:26:53.308] LSPD First Response: PeterUCallouts.Callouts.RacingInParkingLot: End: Cleaned up RacingInParkingLot
    [10/21/2017 09:26:53.309] [TRACE] Instance cleaned ( #18)
    [10/21/2017 09:26:53.886] LSPD First Response: saveDatenResponse send response
    [10/21/2017 09:26:57.189] LSPD First Response:
    [10/21/2017 09:26:57.190] LSPD First Response: ==============================
    [10/21/2017 09:26:57.191] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [10/21/2017 09:26:57.191] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.191] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
    [10/21/2017 09:26:57.191] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.191] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
    [10/21/2017 09:26:57.192] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
    [10/21/2017 09:26:57.192] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.192] LSPD First Response: Inner exceptions:
    [10/21/2017 09:26:57.192] LSPD First Response: ------------------------------
    [10/21/2017 09:26:57.192] LSPD First Response: Stack trace:
    [10/21/2017 09:26:57.193] LSPD First Response: at Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn)
    [10/21/2017 09:26:57.193] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
    [10/21/2017 09:26:57.193] at Rage.GameFiber.Main()
    [10/21/2017 09:26:57.193] LSPD First Response: ==============================
    [10/21/2017 09:26:57.193] LSPD First Response:
    [10/21/2017 09:26:58.211] LSPD First Response: All signs removed
    [10/21/2017 09:26:58.537] LSPD First Response: NewsHeliPursuit exited

     

     

     

     

     

    It looks like this crash might be related to the NewsHeliPursuit plugin.

     

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    LSPDFR crashes after I downloaded the latest update of this mod, anyone else having this problem?

    It crashes when using 'force duty'

     

    EDIT: Screenshot shows the crash, just went back to the older version of this callout and it works fine

    forceduty.png

     

     

     

    PROBLEM SOLVED WORKS PERFECT NOW

    Edited by GameOwnerTJE
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    48 minutes ago, GameOwnerTJE said:

    LSPDFR crashes after I downloaded the latest update of this mod, anyone else having this problem?

    It crashes when using 'force duty'

     

    EDIT: Screenshot shows the crash, just went back to the older version of this callout and it works fine

    forceduty.png

    yep....happens every time I do that...

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    Here's the full error message:

    Spoiler

    [11/5/2017 6:46:16 PM.709] ====================================================================================================
    [11/5/2017 6:46:16 PM.709] Unhandled exception occurred in console command "ForceDuty"
    [11/5/2017 6:46:16 PM.709] Exception type: System.IO.FileNotFoundException
    [11/5/2017 6:46:16 PM.709] Exception message: Could not find file 'PeterUCallouts.resources'.
    [11/5/2017 6:46:16 PM.709] Stack trace: at System.Reflection.RuntimeAssembly.InternalGetSatelliteAssembly(String name, CultureInfo culture, Version version, Boolean throwOnFileNotFound, StackCrawlMark& stackMark)
    [11/5/2017 6:46:16 PM.709]    at System.Resources.ManifestBasedResourceGroveler.GetSatelliteAssembly(CultureInfo lookForCulture, StackCrawlMark& stackMark)
    [11/5/2017 6:46:16 PM.709]    at System.Resources.ManifestBasedResourceGroveler.GrovelForResourceSet(CultureInfo culture, Dictionary`2 localResourceSets, Boolean tryParents, Boolean createIfNotExists, StackCrawlMark& stackMark)
    [11/5/2017 6:46:16 PM.709]    at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo requestedCulture, Boolean createIfNotExists, Boolean tryParents, StackCrawlMark& stackMark)
    [11/5/2017 6:46:16 PM.709]    at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
    [11/5/2017 6:46:16 PM.709]    at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream)
    [11/5/2017 6:46:16 PM.709]    at PeterUCallouts.Properties.Resources.get_ContraV()
    [11/5/2017 6:46:16 PM.709]    at ?????????????????????????????????????????.????????????????????????????????????????()
    [11/5/2017 6:46:16 PM.709]    at PeterUCallouts.Main.Functions_OnOnDutyStateChanged(Boolean onDuty)
    [11/5/2017 6:46:16 PM.709]    at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
    [11/5/2017 6:46:16 PM.709]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488
    [11/5/2017 6:46:16 PM.709]    at LSPD_First_Response.Mod.LSPDFR.Command_ForceDuty() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 2153
    [11/5/2017 6:46:16 PM.709] ====================================================================================================
     

     

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