🚨 Expanded Callouts — Every Call. A Different Story.
More variety. Better conversations. Complete investigations.
REQUIREMENTS:
Grand Theft Auto V for PC
RAGE Plugin Hook
LSPDFR
StopThePed
Ultimate Backup
VoiceInteractions — Included in the unified plugin package
Windows Speech Recognition and a microphone — Required for voice control; keyboard alternatives are available
Expanded Callouts adds a growing collection of detailed and replayable incidents to Grand Theft Auto V LSPDFR.
These are more than simple “arrive and arrest” callouts. Each incident includes multiple possible outcomes, interactive conversations, realistic dispatch updates, improved scene placement, and clear investigation requirements.
Speak directly to victims, witnesses, suspects, drivers, and requesting officers through the integrated VoiceInteractions system—or press Y if you prefer traditional controls.
From questioning a suspicious person to tracking down an armed robbery suspect, every call is designed to feel like a complete police response.
📞 Five Detailed Callouts
Expanded Callouts currently includes:
Suspicious Person
Motor Vehicle Accident
Domestic Dispute
Traffic Stop Backup
Robbery
Each callout features randomized behavior and different possible outcomes, giving you a reason to approach every scene carefully.
A cooperative subject during one call may flee, fight, surrender, or be armed during the next.
🕵️ Suspicious Person
Respond to reports of suspicious activity around neighborhoods, parked vehicles, private property, and closed businesses.
Possible situations include a subject:
Looking into a parked vehicle
Checking vehicle doors
Looking through the windows of a house
Standing in someone’s backyard
Loitering around a closed business
Wandering around private property
Carrying a suspicious weapon or tool
Possible weapons include:
Crowbar
Knife
Baseball bat
Flashlight
Not every suspicious person is automatically guilty. Subjects may cooperate, provide an explanation, refuse to answer, surrender, flee, or become aggressive.
Approach the subject and say:
“Hello.”
You can then speak the displayed officer dialogue naturally or press Y to continue.
If the subject suddenly attacks or flees, the conversation automatically ends so you can immediately respond to the threat.
🚗 Motor Vehicle Accident
Respond to realistic collision scenes placed along accessible roadways.
Vehicles are positioned separately and aligned with the roadway to prevent them from spawning on top of one another. Both vehicles receive visible collision damage, including damaged body panels, reduced engine health, dirt, broken components, and front-end deformation.
Possible incidents include:
A standard two-vehicle collision
A collision with an injured driver
Conflicting driver statements
A hit-and-run investigation
During a hit-and-run, the remaining driver may tell you:
“The other car hit me and took off.”
The driver provides a randomized description of the fleeing vehicle, including its color and vehicle type.
Dispatch repeats the description over the radio and may locate a matching damaged vehicle nearby.
You must then:
Interview the original driver
Locate the suspected hit-and-run vehicle
Investigate the second driver
Determine whether each party should be arrested or released
The callout will not clear until both involved parties have been properly resolved.
🏠 Domestic Dispute
Respond to disputes around houses, residential yards, apartment areas, and business parking lots.
Domestic scenes are positioned away from the middle of the roadway, helping them feel like believable incidents instead of random pedestrians standing in traffic.
Both parties can be handled separately.
You may need to:
Speak with Party 1
Speak with Party 2
Identify both individuals
Hear conflicting versions of what happened
Separate the involved parties
Investigate possible assault
Handle a fleeing aggressor
Respond if one party attacks the other
Arrest or dismiss each person
An on-screen checklist tracks the status of both parties.
If a person is arrested or dismissed, that disposition overrides any unfinished interview or identification requirements for that person.
The callout clears once both parties have been arrested or dismissed.
🚔 Traffic Stop Backup
Respond to another officer requesting assistance during a roadside traffic stop.
The stopped vehicle and patrol vehicle are positioned along the same road axis, with the requesting officer’s unit properly aligned behind the suspect vehicle and moved toward the shoulder.
The patrol vehicle arrives with:
Emergency lights activated
Siren audio muted
Region-appropriate vehicle selection
Region-appropriate officer selection
Expanded Callouts reads the installed Ultimate Backup regional configuration to select the appropriate patrol vehicle and officer for the location.
This can include configured:
Police departments
Sheriff departments
Highway or state patrol units
North Yankton units
Custom regional agencies
Vehicle liveries
Vehicle colors
Vehicle extras
Officer models
Officer clothing and props
After you arrive, approach the requesting officer and say:
“Hello.”
The officer will brief you and then continue the traffic stop.
The requesting officer may:
Walk to the driver’s window
Request license, registration, and insurance
Return to the patrol vehicle
Run the driver’s information
Report the database results
Issue a warning
Issue a citation
Arrest the driver for an outstanding warrant
Some drivers may flee before the normal traffic-stop procedure can begin, immediately turning the call into a pursuit.
Once the traffic stop is complete, the requesting officer returns to the correct patrol vehicle, disables the emergency lights, leaves the scene, and eventually despawns.
💰 Robbery
Respond to armed robberies around believable locations instead of finding victims and suspects standing in the middle of the street.
Possible robbery locations include:
Convenience stores
Gas stations
Banks
Bars
Restaurants
Parking lots
Other businesses
Houses and residential properties
Robbery suspects can carry:
Pistols
Knives
Crowbars
Baseball bats
The robbery begins as soon as you arrive on scene, but interactive dialogue remains available when the situation allows it.
Possible robbery outcomes include:
Suspect immediately flees
Armed suspect attacks
Suspect surrenders
Suspect hides around the property
Suspect becomes compliant
Robber escaped before police arrived
If the victim tells you:
“The robber ran before you got here.”
you must interview the victim and obtain a suspect description.
The victim provides information about:
Suspect appearance
Clothing
Direction of travel
Possible weapon
Dispatch then repeats the description over the radio and searches the surrounding area.
A nearby suspect may be located and marked for further investigation.
The callout remains active until both the victim and suspect have been arrested or dismissed.
🗣️ Voice-Driven Callout Conversations
Expanded Callouts is integrated directly into VoiceInteractions.
Walk up to a victim, witness, suspect, driver, or requesting officer and say:
“Hello.”
Blue officer dialogue remains displayed until you speak the line or press Y.
Pedestrian responses continue automatically and attempt to use appropriate built-in GTA V ambient speech, helping conversations feel more natural while subtitles provide the complete intended dialogue.
If a callout subject attacks or begins fleeing:
Active dialogue immediately ends
Waiting officer subtitles are released
Delayed pedestrian responses are canceled
You can react without waiting for the conversation to finish
Players without a microphone can complete every callout using the Y key.
📻 Real Dispatch Updates
Callouts include contextual radio and dispatch information.
Depending on the situation, Dispatch may:
Announce the original incident
Update your callout status
Repeat suspect descriptions
Broadcast hit-and-run vehicle descriptions
Locate a nearby suspect
Locate a damaged vehicle
Mark a search area
Confirm when the scene is Code 4
Scanner responses use LSPDFR’s native dispatch system whenever possible, helping radio traffic match the rest of the game.
✅ Complete Scene Resolution
Expanded Callouts does not automatically clear an investigation just because the opening dialogue finished.
Depending on the callout, you may need to:
Interview multiple people
Identify involved subjects
Locate a fleeing suspect
Find a hit-and-run vehicle
Complete a pursuit
Arrest a suspect
Dismiss or release a civilian
Resolve every person connected to the incident
The callout clears only after the required parties and investigation objectives have been completed.
🔌 Plugin Integration
StopThePed
Expanded Callouts uses and supports StopThePed functionality for:
Pedestrian identification
Arrest status
Dismissing and releasing subjects
Traffic-stop interactions
Pedestrian investigations
Scene disposition
Ultimate Backup
Ultimate Backup is used for:
Region-appropriate police vehicles
Region-appropriate requesting officers
Custom agency configurations
Local patrol selection
Backup-related integration
VoiceInteractions
VoiceInteractions provides:
Spoken greetings
Spoken officer dialogue
Dispatch commands
Pedestrian voice interaction
Callout status updates
One unified plugin project
Expanded Callouts and VoiceInteractions are combined into a single plugin so both systems can be updated and expanded together.
🖥️ Console Commands
Callouts can be tested through the RagePluginHook console.
ecall status— Display registration and active-callout informationecall register— Retry callout registrationecall suspicious— Start Suspicious Personecall mva— Start Motor Vehicle Accidentecall domestic— Start Domestic Disputeecall backup— Start Traffic Stop Backupecall robbery— Start Robberyecall end— Force-end the current Expanded Calloutecallhelp— Display available commands
📁 Included Files
The unified package includes:
VoiceInteraction.dllVoiceInteraction.iniCustomQuestions.xmlTrafficStopQuestions.xmlPedAnswers.xml
The old separate ExpandedCallouts.dll should be removed to prevent duplicate callout registration.
The old plugins\LSPDFR\VoiceInteractionFiles folder is no longer required after the included files have been installed correctly.
🎯 The Goal of VoiceInteraction & ExpandedCallouts
Expanded Callouts is designed to make every incident feel like more than another waypoint on the map.
Better scene placement.
More possible outcomes.
Natural voice interaction.
Real investigations.
Smarter dispatch updates.
Complete scene resolution.
More immersive patrols.
Expanded Callouts
Every Call. A Different Story.
Voice Interactions Video: https://youtu.be/BG2Z4W7jFOQ?si=ioLT2zNGqaMAqMlo
Expanded Callouts Video: COMING SOON!
Edited by buddha
What's New in Version 0.6
Released
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Images
- Mod and Mod Content (Substantial)
Not a very good coder and wanted to bring an idea to life and then be able to share it with other people
OpenAI
StopThePed
LSPDFR
UltimateBackup
Rockstar
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