Everything posted by Rich
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Rich's Police Enhancements
- 386 comments
- 30 reviews
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[SOLVED] Make ped face player when near them and set ped as cop
Rage.Native.NativeFunction.Natives.TASK_TURN_PED_TO_FACE_ENTITY(Ped, Game.LocalPlayer.Character, -1); https://nativedb.dotindustries.dev/natives?search=TASK_TURN_PED_TO_FACE_ENTITY Functions.SetPedAsCop(ped);
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Rich's Police Enhancements
- 386 comments
- 30 reviews
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List of realistic call out ideas for the devs
Looking forward to seeing your progress making these. Good luck! Edit: Just saw this was for devs.
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Silent Backup
From the .ini:
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Changing pursuit ai
Stop the Ped has a feature that modifies how AI vehicles behave when you crash into them. My police enhancements script allows vehicles to be disabled if they are successfully spun out.
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Rich's Police Enhancements
- 386 comments
- 30 reviews
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Text box
That is a notification box, you can create your own using the function I mentioned above. If you want that specific notification in your picture, I think it might be Functions.DisplayPedId() from LSPDFR.
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Text box
Perhaps you're talking about Game.DisplayNotification()
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Traffic Stop Start
As far as I know, traffic stops can only be initiated at ELS stage 3. If you want to be able to do it at stage 1 or 2, you have to edit each car's ELS file by changing the value of <DfltSirenLtsActivateAtLstg>3</DfltSirenLtsActivateAtLstg> to 2 or 1. To make the car honk and turn its lights on to a specific ELS stage when you press the traffic stop key, I would recommend using a library that allows you to do simulate key presses. I use InputManager. I don't know if the StartPulloverOnParkedVehicle function will force a new traffic stop on a non-parked vehicle (I assume the name is specific for a reason). The other pullover/traffic stop related functions Matt recommended will not.
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Looking for experienced Devs
It really is. I'd offer my time, but I'm busy with my own projects at the moment.
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More dramatic Pullovers
You have to add the setting to the .ini yourself.
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Rich's Police Enhancements
- 386 comments
- 30 reviews
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Automatic Siren Cutout
- 262 comments
- 34 reviews
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Automatic Siren Cutout
- 262 comments
- 34 reviews
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Any one else thinks we are going back as a regression?
The current version was more or less rushed for release because of the recent GTA update. Manual install is not difficult, just drag and drop the files into your GTA directory. I'm sure an installer will accompany the next proper release. If you want to see patch notes for older version, look in the LSPDFR News & Updates sub-forum. You have not provided any notable examples of regression.
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Rich's Police Enhancements
Ambient events will remain a Patron-only feature until I receive an adequate amount of player feedback from testing to ensure a smooth public release. Currently there are 15+ events planned.
- 386 comments
- 30 reviews
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Scene Manager
- 238 comments
- 24 reviews
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Scene Manager
- 238 comments
- 24 reviews
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Help with these mods
Look on GTA5-Mods.
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Rich's Police Enhancements
- 386 comments
- 30 reviews
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How can I give cops a different pistol?
Try lspdfr/data/inventory.xml
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[Help needed yet again] Suspect does nothing after being stopped.
You could use a bool to check if the task has been assigned yet.
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[Help needed yet again] Suspect does nothing after being stopped.
Process() is a loop. I would assume you're constantly assigning the task, so the suspect appears frozen.
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Scene Manager
Sorry for the late response. This should be resolved in the next release so you don't have to re-assign and dismiss them.
- 238 comments
- 24 reviews