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AwsumTurtle

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  1. But if isAimed and isShooting is a bool i can't apply it to the suspect, just gives me an error trying to do suspect.IsAimed = true;
  2. Found out another problem, the suspect stops shooting the player after my bool becomes true public override void Process() { if (!isAimed && Game.LocalPlayer.Character.DistanceTo(suspect) < 20f) { suspect.Tasks.AimWeaponAt(Game.LocalPlayer.Character, 500); isAimed = true; } if (!isShooting && Game.LocalPlayer.Character.DistanceTo(suspect) < 10f) { suspect.Tasks.FightAgainst(Game.LocalPlayer.Character); isShooting = true; } if (Functions.IsPedStoppedByPlayer(suspect) || suspect.IsDead) { this.End(); suspect.Tasks.Clear(); } base.Process(); }
  3. Nigel Washington     Responded to a BrandishingFirearm in Alta, Power St
  4. Nigel Washington     Finished responding to a Domestic disturbance (interiors) in Alta, Power St
  5. Nigel Washington     Finished responding to a BrandishingFirearm in Alta, Power St
  6. Nigel Washington     Responded to a BrandishingFirearm in Textile City, Strawberry Ave
  7. Nigel Washington     Finished responding to a BrandishingFirearm in East Vinewood, Los Santos Freeway
  8. Nigel Washington     Was killed in East Vinewood, Los Santos Freeway
  9. Nigel Washington     Responded to a BrandishingFirearm in Downtown Vinewood, Vinewood Blvd
  10. I'll try it out Yep seems to be working, thanks for the help!
  11. What should i do to prevent that from happening then?
  12. Hello, so my problem currently is that my suspect will not do anything after being stopped, it will just stand there and do nothing. public override void Process() { if (Game.LocalPlayer.Character.DistanceTo(suspect) < 20f) { suspect.Tasks.AimWeaponAt(Game.LocalPlayer.Character, 10); } if (Game.LocalPlayer.Character.DistanceTo(suspect) < 10f) { suspect.Tasks.FightAgainst(Game.LocalPlayer.Character); isShooting = true; } if (isShooting && suspect.IsDead) { this.End(); suspect.Tasks.Clear(); } base.Process(); } Here is my process method, im not even sure why suspect is not shooting the player not even working with Tasks.FireWeaponAt();
  13. Nigel Washington     Responded to a BrandishingFirearm in Textile City, Sinner St
  14. Nigel Washington     Finished responding to a BrandishingFirearm in Textile City, Sinner St
  15. Nigel Washington     Responded to a BrandishingFirearm in Textile City, Integrity Way
  16. Nigel Washington     Responded to a BrandishingFirearm in La Mesa, San Andreas Ave
  17. Nigel Washington     Responded to a BrandishingFirearm in Mission Row, Atlee St
  18. Nigel Washington     Responded to a BrandishingFirearm in Mission Row, Sinner St
  19.    AwsumTurtle reacted to a post in a topic: Your best LSPDFR 0.4 screenshots?
  20. Nigel Washington     Arrested Ben Jackson in Downtown, Del Perro Fwy
  21. Nigel Washington     Arrested Ben Carson in Downtown, Del Perro Fwy
  22. Nigel Washington     Finished responding to a Escaped inmate in Textile City, Strawberry Ave
  23. Nigel Washington     Finished responding to a Robbery in Progress in Textile City, Strawberry Ave
  24. Nigel Washington     Was killed by Jay Springstyle in Downtown, Del Perro Fwy
  25. Nigel Washington     Finished responding to a DrugDealer in West Vinewood, Milton Rd
  26. Nigel Washington     Arrested Mario Castellano in West Vinewood, Milton Rd
  27.    alrightdude reacted to a comment on a file: AwsumCallouts | New Pack!
  28. Yes, I by accident pressed the wrong one, and since this is my first upload i was also confused.
    • 13,231 downloads
    • Version 1.0.0.0
    Discontinued. I have decided to discontinue my callout pack because i lost the files for the project. It is still downloadable but might not be that great since its full of bugs. I will also be returning with a new callout pack very soon, that will actually be better than this one! A pack I created while i was bored, Currently we have 4 Callouts: - Homeless Disturbance - Brandishing Knife - Bank Heist Car Being Driven Away - Stolen Police Vehicle While I have tried to fix most of them and optimize them well, There still tends to be bugs. I sure hope you report them in the comments, Thank you!
  29. I am creating my own callouts, I have now stumbled upon a problem while creating a callout. I want so i can speak to the suspect but I have no clue how to? I've seen this in multiple callouts. Thanks in advance!

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