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Scene Manager 2.3.3

(24 reviews)

7 Screenshots

Retired - No more updates

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

FAQ

Q:  The plugin doesn't open.

A:  Read the README

 

Q:  Why do vehicles ignore the barriers?

A:  Read the README

 

Q:  Why does the virus check say anomaly detected?  Are you trying to hack my computer??  ARE YOU GOING TO STEAL ALL MY GTA MONEY?
A:  It's a false positive.  If the positive reviews and tens of thousands of downloads don't convince you it's safe, then don't download it.


About

Scene Manager is a standalone plugin which allows you to create custom AI paths to help manage your incident scenes.  Follow the README for instructions, and don't forget to load the plugin with Rage.


Included Features

  •     Create custom paths for the AI to follow
  •     Custom waypoint options to modify AI driving speed and behavior
  •     Direct nearest driver to a selected path
  •     Dismiss nearest driver to release them from your path
  •     Barrier management menu to add and remove barricades around your scene
  •     Save, load, and share paths with XML files


Dependencies

  •     RageNativeUI 1.8 (included)
  •     InputManager (included)

 

Recommended Mods

Basic how-to (menus are outdated, but functionality is the same)

 

Edited by Rich
Added link to README in description

What's New in Version 2.3.3

Released

  • Added checks to prevent crashes involving null paths
  • Removed ability to assign barriers to a path if no paths exist
  • Added an API for other developers to load and delete paths from within their plugin (information available in the README)
  • Updated RNUI to 1.8.1

Short Description

Control your scenes with custom AI pathing and traffic barrier management.

User Feedback

Recommended Comments

cody1

Members

I LOVE YOUUUU LMAO GONNA TRY IT NOW

cooltheme

Members

This is similar to sergeant plugin but better! Thanks for releasing this great plugin!

ChrisVTitus

Members

I remember seeing this teased on facebook a while ago. Glad to see it out. 

MattCC16

Members

I saw this and I went crazy. This is AWESOME! Finally, better traffic control!

manu450

Members

What i could recommend is to make this plugin in the LSPDFR folder instead of plugin. Too many plugin tend to crash lspdfr

MattCC16

Members

17 minutes ago, manu450 said:

What i could recommend is to make this plugin in the LSPDFR folder instead of plugin. Too many plugin tend to crash lspdfr

? You just contradicted yourself 🤔 Personally, I prefer it as a Rage Plugin. It can be used for other things and roleplay purposes.

Rich

Members Author

19 minutes ago, manu450 said:

What i could recommend is to make this plugin in the LSPDFR folder instead of plugin. Too many plugin tend to crash lspdfr

I'm not going to make my plugin dependent on LSPDFR for no reason, sorry.

Lou9896

Insiders

(edited)

Love the plugin the only thing i would love to see is an option to have a modifier key in the ini so it could be RShfitkey + T instead of just T (Just an example). I ask this as all the main keys are already mapped. Seems odd that lots of plugins don't give you the option for a modifier key in the ini.

 

KEEP UP THE GREAT WORK!!!

Edited by Lou9896

Rich

Members Author

1 minute ago, Lou9896 said:

Love the plugin the only thing i would love to see is an option to have a modifier key in the ini so it could be RShfitkey + T instead of just T (Just an example). I ask this as all the main keys are already mapped. Seems odd that lots of plugins don't give you the option for a modifier key in the ini.

 

KEEP UP THE GREAT WORK!!!

I'll see about adding this in a future update.

Lou9896

Insiders

8 minutes ago, Rich said:

I'll see about adding this in a future update.

Thank you. I look forward to seeing that and to see this plugin flourish.

Teekay

Members

Right on Rich!  This is exactly what LSPDFR needs.  Thank you!!  Have you figured out how to get road flares to look better and stay burning for several minutes instead of the default 40 seconds  or so?  Cheers

Rich

Members Author

29 minutes ago, Teekay said:

Right on Rich!  This is exactly what LSPDFR needs.  Thank you!!  Have you figured out how to get road flares to look better and stay burning for several minutes instead of the default 40 seconds  or so?  Cheers

I assume making the flares look better would be a graphical thing.  As for their burn time, I'm not sure, I haven't messed with them at all.

Deactivated Member

Deactivated

1 hour ago, Rich said:

I assume making the flares look better would be a graphical thing.  As for their burn time, I'm not sure, I haven't messed with them at all.

I messaged you about the flare burn times + graphical improvements, very easy actually!

YuppyJeep92

Members

for some reason the plugin isnt working 

 

Cyanotic

Members

I'm obsessed with the idea of this plugin. Traffic nodes haven't been messed with enough in this game.

doctorvita89

Members

I like It, but I have a question. When I create a stop waypoint and direct nearest driver to It, the car goes, stay 2-3 seconda e then go away. Is there a way to make It stop untill I decide to leave It?

(edited)

1 hour ago, YuppyJeep92 said:

for some reason the plugin isnt working 

 

Same

 

Put SceneManager.ini and SceneManager.dll to plugins and RageNativeUI 1.6.3 to Grand Theft Auto V ... Using T in Game... nothings

Edited by HDGrandTheftauto

andy22296

Members

That's just spot on what we all needed

samrushy90

Members

(edited)

23 minutes ago, HDGrandTheftauto said:

Same

 

Put SceneManager.ini and SceneManager.dll to plugins and RageNativeUI 1.6.3 to Grand Theft Auto V ... Using T in Game... nothings

Did you tick the box to load when rageplugin loads? If not press f4 in game and type loadplugin scenemanager

4 hours ago, Teekay said:

Right on Rich!  This is exactly what LSPDFR needs.  Thank you!!  Have you figured out how to get road flares to look better and stay burning for several minutes instead of the default 40 seconds  or so?  Cheers

 

Are the flares an additional mod?

Edited by samrushy90

20 minutes ago, samrushy90 said:
43 minutes ago, HDGrandTheftauto said:

Same

 

Put SceneManager.ini and SceneManager.dll to plugins and RageNativeUI 1.6.3 to Grand Theft Auto V ... Using T in Game... nothings

Did you tick the box to load when rageplugin loads? If not press f4 in game and type loadplugin scenemanager

Update

 

Work thx

a.jpg

b.jpg

Deactivated Member

Deactivated

Awesome idea, I have been wanting something like this for a long time. Unfortunately I can't use it at all:

  • Cone placement is terrible, very difficult and frustrating to use because when you move your player he moves a bit more after you've stopped controlling him. Suggest the same method from Traffic Policer or StopThePed.
  • Heaps of crashes. When clicking end line creation, adding/removing cones. When you've gone to all the effort to lay out the cones and then it crashes...
  • Cones get knocked over by walking/driving in to them. Realistic but the AI knocks them over all the time which is very annoying after the above effort
  • Doesn't even work. AI is not following the paths and just drives straight through my cones.

 

Spoiler

[5/26/2020 9:56:18 PM.563] Scene Manager V1.0: Path 1 finished with 11 waypoints.
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: 
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ==============================
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Origin: Game fiber "<UNNAMED THREAD>".
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Exception type: System.NullReferenceException
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Exception message: Object reference not set to an instance of an object.
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Inner exceptions:
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Stack trace:
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: at SceneManager.SceneManager.WaypointTasking(List`1 waypointData)
[5/26/2020 9:56:18 PM.619] at SceneManager.SceneManager.<>c.<PathCreation_OnItemSelected>b__50_0()
[5/26/2020 9:56:18 PM.619] at Rage.GameFiber.Main()
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ==============================
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: 
[5/26/2020 9:56:25 PM.105] Loading plugin from path: D:\Rockstar Games\Grand Theft Auto V\Plugins\SceneManager.dll

Spoiler

[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: 
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ==============================
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Origin: Game fiber "<UNNAMED THREAD>".
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Exception type: Rage.Exceptions.InvalidHandleableException
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Exception message: Operation is not valid because the specified  Rage.Object is invalid.
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Inner exceptions:
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Stack trace:
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: at Rage.Entity.DistanceTo(ISpatial spatialObject)
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.<>c.<ConeMenu_OnItemSelected>b__54_0(Object o)
[5/26/2020 9:28:16 PM.006] at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
[5/26/2020 9:28:16 PM.006] at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
[5/26/2020 9:28:16 PM.006] at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
[5/26/2020 9:28:16 PM.006] at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
[5/26/2020 9:28:16 PM.006] at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.ConeMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, Int32 index)
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.UIMenu.SelectItem()
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.UIMenu.ProcessControl(Keys key)
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.MenuPool.ProcessMenus()
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.Main()
[5/26/2020 9:28:16 PM.006] at SceneManager.EntryPoint.<>c.<Main>b__1_0()
[5/26/2020 9:28:16 PM.006] at Rage.GameFiber.Main()
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ==============================
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: 

 

manu450

Members

(edited)

7 hours ago, Matt Cameron said:

? You just contradicted yourself 🤔 Personally, I prefer it as a Rage Plugin. It can be used for other things and roleplay purposes.

I don’t know what are you talking about? contradicting myself personally? 

The plugin crash 2 times last night when I tried it. I respect the author choice to have it as a stand-alone plugin and he makes good plugins. I won’t use it if it makes my game unstable. I’m using Enhanced vehicle action and ASC his other plugin I Really like as standalone and feel it’s all GTAV memory can handle on my end.  This I would love to use it but I hate having crashes in the middle of a traffic stop. It was just an open mind suggestion, an I don’t have anything wrong to say about his mod and He is awesome. I can live without this plugin for now. 

Edited by manu450

Jesyx

Members

This looks wonderful, can't wait to try it i'll be back with a review shortly 🙂

 

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