Everything posted by Bxbugs123
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Liberty City
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how do i fix the flickering textures in this map?
I think it's because of a bad map conversion. Those buildings were not converted properly.
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70's TV Dectective Car
Here is the official non-stolen release of that vehicle. http://gtapolicemods.com/downloads.php?do=file&id=619
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Dat Cell Phone Quality Tho
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2013 Ford Rims (PI and civilian)
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The real lcpd
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2013 dodge charger
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Template Problem
- Some strange graphics errors...
It's due to the vehicle model messing up. Only way to fix it is to keep exporting the model or delete poly's off the model till it stops that part for Yard, Most of the time it's the lightbar.- How do you make an object do this?
My location tho.- How do you make an object do this?
When i came up with that idea i used badge material seem's to work best, also supports a bump map.- Does anybody have alloy rims for the charger?
No you do not have permission to use them have a nice day. Taking something without permission is still stealing. Carper did not make those rim's he doesn't know how to model. Those rims are from an unknown source, converted for IV by me.- BMW
- Truckz
From the album: Bxbugs123's IV Images
Full Res Image- Waiting for Speeders
- Simple problem. (No Logs)
This not because of lcpdfr it is because of a poorly assembled vehicle model.- MTN 3010 84
- MTN 3010 84
- MTN 3010 84
This vehicle model is fictional it is somewhat based off the NYPD. The reason why it is setup this way its because this vehicle is one model file so you can choose between marked, slicktop or unmarked without having multiple vehicle slots taken.- Spotted Park Police
From the album: Bxbugs123's IV Images
- Liberty Township Police
From the album: Bxbugs123's IV Images
- Stuck in AI Traffic
- MTN 3010 84
From the album: Bxbugs123's IV Images
- Federal Signal Vision SLR lightbar on a DSF cvpi model
'?do=embed' frameborder='0' data-embedContent>>- LCPD Highway Patrol
This vehicle is from GPM and was an official release today by me, the other release was not official. - Some strange graphics errors...