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how do i fix the flickering textures in this map?


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flickering textures i think its cuz the timecycle far clip but im not sure when i checked it was at 750 and 800 max. so i heard default clipping is 1500 for gta iv. should i change it?2mi5oya.png

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also when i move camera it flickers only when i sit static it does not. or when i am very close to the object that is flickering. it goes away..

[center][url="http://youtu.be/CszbcoxuHZg"][img]http://i62.tinypic.com/o05quo.gif[/img][/url][/center]

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I think it's because of a bad map conversion. Those buildings were not converted properly.

what is funny is i can run close to them on lod0 and it goes away. is there a way i can work around it. like increase timecycle farclip to 7000 or something to have it not static affect? its set at 700 right now. thanks for the reply

Edited by DoctorGTA

[center][url="http://youtu.be/CszbcoxuHZg"][img]http://i62.tinypic.com/o05quo.gif[/img][/url][/center]

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That bug is called z-fighting, and it happens when 2 meshes are too close to each other and the game cannot decide which one to show, so it trys to show both of them, resulting in that. You can't fix that, only the author can.

 

so your saying its like when your tire and rim mesh are too close on your cars?

[center][url="http://youtu.be/CszbcoxuHZg"][img]http://i62.tinypic.com/o05quo.gif[/img][/url][/center]

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