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DLer

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Everything posted by DLer

  1. The scan of the story!!! READ AT YOUR OWN RISK!!! http://i.imgur.com/2QmIk.jpg http://i.imgur.com/3KoWp.jpg http://i.imgur.com/OV6Cn.jpg http://i.imgur.com/mD0ZO.jpg http://i.imgur.com/mD0ZO.jpg http://i.imgur.com/1cKhU.jpg http://i.imgur.com/Te2Cm.jpg http://i.imgur.com/32ciF.jpg http://i.imgur.com/hQVsg.jpg http://i.imgur.com/exmRy.jpg http://i.imgur.com/Byw83.jpg http://i.imgur.com/7F44A.jpg http://i.imgur.com/ufHPu.jpg http://i.imgur.com/9z2Ti.jpg http://i.imgur.com/ldz1E.jpg http://i.imgur.com/bWjHb.jpg http://i.imgur.com/1wXxH.jpg http://i.imgur.com/ZjVbR.jpg http://i.imgur.com/Bi4kR.jpg http://i.imgur.com/SPTfl.jpg
  2. Huge 2100px wide image! This is on their other page: http://www.gameinfor...com/p/gtav.aspx The digital issue goes live at 2PM Central Time!!
  3. DLer commented on DLer's gallery image in GTA IV Galleries
  4. Looking forward to the release at 5PM GMT....or 12pm EST! So in less than three hours! Someone get it on here ASAP! Can't wait. Over 18 pages!!
  5. ELS is for chumps. Use the strobe mod and get the same effect. I use only in-game modded cars, like the Buffalo, etc...and I can play to my hearts content. There are plenty of simple small mods that don't take away from the game world that are fun to use. Ditch all that stuff, get some lore-friendly cars (I swear I use that phrase too much) and you'll be golden. I do have a gaming rig that is ancient though. 3GB RAM , Nvidia GTX295 and on a 2.6 dual core. No slowdown.
  6. If you haven't worked in Zmodeler yet be prepared...its not exactly intuitive and straightforward. At least not for me. Feel free to send a PM later if you want however.
  7. I'll try and mess around with it a bit, burnt myself out last night working on all those textures though. The problem is I'm pretty sure that model is locked. Anyways, I might work on a few things tonight but likely just pass out. 5 hours of texture making can do that...
  8. Those are already available actually: http://www.gta4-mods.com/vehicles/2011-brute-boxville-f7096 They're what I based some of my liveries on. I personally only work on liveries based on in-game ads and cars. Of course, I'd make exceptions in exchange for assistance on modeling as its not my forte. Thanks!
  9. Made some strides tonight: Note the Commercial license plate. I want to make one more skin perhaps before I send out the livery pack, though having a standard clear version sans adverts spawning randomly with various colors works too. Placing the Washington Taxi in the "Taxi1" slot helps display the marker box as shown above. Harper may be able to adjust this and I can release. AND WHATS THIS?! OUT OF NOWHERE. The Annis Pinnacle LCPD squad car. Wish it had a vector! Oh well, still fun to put together with no template...blah. Of course its based on the NYPD's Altima fleet cars and their "Traffic Divisions". I plan to make a few more variants though the original file does not have liveries set up, its not too hard to add. Still working on a Cavalcade and Banshee skin as well... And the current lineup:
  10. DLer posted a gallery image in GTA IV Galleries
  11. DLer posted a gallery image in GTA IV Galleries
  12. DLer posted a gallery image in GTA IV Galleries
  13. DLer posted a gallery image in GTA IV Galleries
  14. DLer posted a gallery image in GTA IV Galleries
  15. DLer posted a gallery image in GTA IV Galleries
  16. DLer posted a gallery image in GTA IV Galleries
  17. I prefer TrafficLoad: http://www.gta4-mods...afficload-f9780 This one doesn't take from a queue of 20 preset cars, but works to randomize ALL cars in the game. Its honestly one of the best out there. If you use it, be sure to set "CustomDensity=1" in the file itself to get it working. Haven't tried this yet, but it apparently can work in conjunction with TrafficLoad too: http://www.gta4-mods...ook-beta-f17863
  18. If anyone out there can adjust the positioning of the destination marker box I can release my version with all the markings in relation to the real thing: T & LC plates Taxi markings and registrations in the front windshield Custom dirt textures for added swankiness, cleaner taxis (like the real thing most are quite clean in NY) I can make a custom skin for anyone willing to help out in making this a (hopefully) quick fix with the destination marker box for full compatibility.
  19. I got a chance to work on the Taxi and found that when replacing taxi vs taxi2 you can see the destination marker box, but it is cut off. Not sure how you would be able to adjust the positioning of it. Anyone willing to take a shot at that? Looks like its a quick fix. I opened the taxi in Zmodeler and forgot how user-unfriendly that program is, couldn't isolate the extras to see where the marker box is or what extra it is.
  20. As an FYI, this Thursday is when GameInformer's December issue goes live online, which will probably be in conjunction with the new trailer set to be released sometime this week. So Thursday we should see a ton more info go out!
  21. This is my new NOOSE heavy unit. Thanks ITO!!!

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