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Cyan

Management Team
  • Joined

Everything posted by Cyan

  1. umad? *trollface* 1Gbit limited by Speedtest's lag :(
  2. Discovered this issue a few minutes ago, we're looking into it :)
  3. public ConsoleCMD() { BindConsoleCommand("gethost", new GTA.ConsoleCommandDelegate(this.consoleHandle)); } public void consoleHandle(GTA.ParameterCollection _params) { GTA.Game.Console.Print("The host is: " + this.NetworkGetHostServerName()); } public static string NetworkGetHostServerName() { return GTA.Native.Function.Call<string>("NETWORK_GET_HOST_SERVER_NAME"); } I don't see why you need it though, unless you're trying to do something nefarious. EDIT: nvm, saw your post above
  4. I think if you go into the settings you can turn down voice volume. If that fails, you can always mute sound. You might get away with deleting some of the audio files, or replacing them with blanks, although that might take some work.
  5. These are only testing keys and will be completely removed in the final release. Don't get too used to using testing keys, they were ACCIDENTALLY left in from our testing builds. As for if this modification will be supported, no, never. The mod itself is of and we'd prefer not to align ourselves with copyright infringement.
  6. ################################### # # # #### MAXPAYNE VEHICLES #### # # # ################################### Kinda gives it away don't you think? Rockstar are lazy and re-use code a lot. They know people look through these files so we can't take anything in them to be accurate. At most, they copied some of the stuff they were working on from GTA V and tweaked it a little and didn't edit their configuration files that much.
  7. A realistic option has been wanted by people for a while, good work!
  8. It's not as hard as you think to leave testing code inside a product you release.
  9. Nothing to see here! This topic has been closed by G17 Media staff. If you feel that this topic has been closed in error, please report this post.
  10. Post in the correct section. Closed.
  11. They'll never do that. The modders have cost them a lot of money.
  12. I'm shocked you got such a stable setup with ELS. People sometimes find that's the cause of a lot of instability. Good work!
  13. We both use the same board software. http://www.invisionpower.com/products/board/
  14. Not sure what you mean?
  15. PAWN is a bastardisation of C/C++ that compiles into it's own bytecode, is run in it's own virtual machine and is used only by one notable program in existence. Visual Basic and C++ are two entirely different things. Before starting, you may want to research both object oriented coding and C++ in-depth, and make a small program in both languages before jumping into GTA programming. Look at current examples and play around with them.
  16. It's not a bug, it's just a GTA thing. We could NOP the wanted levels entirely but it's not really a significant bug enough to bother.
  17. Nothing to see here! This topic has been closed by G17 Media staff. If you feel that this topic has been closed in error, please report this post.
  18. I don't think we'll be adding any of PPM's highly unrealistic features any time soon.
  19. Cyan replied to Chip.'s topic in Discussion
    RC3 won't, no.
  20. Needs to be 'PoliceBG' without .JPG/.PNG file extension.
  21. Copy a background (can be PNG/JPG) and rename it PoliceBG (without file extension). Then place it in /Scripts/LCPDFR/ inside your GTA directory.
  22. 'REALLY WANT TO INSTALL THIS GAME' It's not a game, it's a mod. You'll need GTA IV or EFLC.
  23. Cyan replied to Asuna's topic in Media
    Welcome back :)

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