Everything posted by Synapt
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Game won't start after installing mod
Please make sure you read the following two topics first before reporting issues; Common Issues list, Diagnostics Tool Chances are you are either running an unsupported version, or do not have the appropriate files you need, check through the common issues list and see if that helps you, if not then run the diagnostics tool, click "Save as File", name it whatever you wish (eg; LCPDFR Diagnostics.txt) and then attach it to your next reply.
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What do you want to see more of in LCPDFR?
New audio's might be a pain, as they use internal ones currently. But the rest of the ideas are decent, I'm liking them. Once the modular callout system is done I might even try to kick up some of them The spotlight may be about the only one that's tricky as I've only seen a few police vehicle mods that actually had spotlights on them, so it'd probably look weird on most (since the positioning would be different as well).
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Freeze and Crash during pursuit
The C++ Redist you should grab is here; 2010 C++ Redistributable Pack
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Illumination Mod
Would it be too much to ask if you could post the source then for others who might wanna do modifications of it for other vehicles? : P I'd love to mess with it myself really, maybe see if I can't get it to work with ELS style textures as well instead of just the light coronas/strobes.
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Illumination Mod
Well most I can hope is that Illumination is the same some day, I'd love to tweak it some for this K9 cruiser, I tend to like it the most out of all the vehicle mods I've tried.
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Illumination Mod
Thus the term 'Open Source' : P The illumination mod seems like the exact kind that should have some sorta modular system to it or available source for those who want to mod them for their own vehicles (I assume ELS some how works like this, since individual vehicle creators are able to make ELS compatible cars, unless all ELS compatible cars I've seen are G17 creations o.O)
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More Missions
Ah, gotcha, that makes more sense : P Good, I can only imagine the missions I'll create already *taps fingers together with a Mr Burns laugh*
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More Missions
So C# will still work? (Noting that, that looked more like C# source than VB, though I admit I have never touched VB.NET in visual studio nor had plans to, I just went based off what the source looked like and the .cs file extension).
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Illumination Mod
I'm not saying it's ridiculously off looking, the red/blue strobes actually are about the -only- thing that are fairly spot on, but you can't say it wouldn't look pretty cool if the traffic advisory 'strobes' actually used the yellow LED bricks in the strobe bar instead no? I know it was also designed with only one car, but the mod is also marked as 'Final', which seems disappointing, so I asked if by chance we could get more updates to this or even an OpenSource model of this mod, as I'd gladly try to tweak it around for other vehicles. I'll try to record a fraps video here in a few moments and show how mine looks.
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Crash, crash, crash
If you're talking about the "Armed Robbery" Pursuit where you go after the team in an escaping/running vehicle, that one's a known crash, avoid accepting that mission. From the looks of your log, that's the one you crashed on. (Note that log 'clears' on each launch, it doesn't append every error after another, it only logs one collection at a time, if you get crashes on other missions besides the callout on the robbery suspects escaping and such, attach those too).
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Illumination Mod
No idea where to ask this, but since it's marked as a G17 project, I figure I'll ask here. So I've been using This mod a bit lately with First Response/ELS, and while it's nice it's pretty limited if you mod vehicles at all it seems. Are there going to be any updates for this ever (As that page I linked says its "Final" already), or at least a way perhaps to let others of us mod it? Main reason I ask is because I use the LCPD K9 unit in place of the NOOSE cruiser, and the traffic advisory lights and the grill lights obviously are out of place, where as it'd be nice if I'd be able to do something with it so I could actually make it use the effects of ELS on that car, particularly the yellow LED blocks on the actual strobe bar rather than the particle strobes (which tend to flash a bit 'off' the actual strobe bar location).
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More Missions
So in short, users with Visual Studio (And C# knowledge) will be able to actually design their own 'Plug-in' callouts, and even share them around? Now that's a hell of an idea. I do feel disappointed in myself though, even with all these stupid .NET hooks from most of these mods, it never once crossed my mind the .dll's were C#, Lol. </doh moment>
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Data Execution Prevention error
On Vista as well? That's gotta be one of the stranger things I've heard about vista, lol. It doesn't cause any DEP triggers on XP at least that I've had.
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Data Execution Prevention error
Should be able to grab it Here. Odd though you would get a DEP error just from this... then again it is Vista I suppose.
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More Missions
I think he was trying to say it sounds really 'good' lol (Silly people and their slang these days : P). And the impression that I got from it was more likely it'll end up turning out that you can -select- exactly what callouts you would like in the .ini file (As, while I admit I'm not too familiar with the developing basis of GTA IV, it seems difficult that you'd be able to actually script calls just in the .ini itself).
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More missions for .90C
Then why was Asuna making it sound like Hitman needed to be corrected when he was right? lol, that's what confused me. Anywhoot, why not repackage the 90d zip with the new ScriptHook now for those of us with the 1.0.0.6 that doesn't work right with the old one? I imagine the 0.5.1.0 ScriptHook works on the older versions right?
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More missions for .90C
Yeah I just tried it again for the hell of it, threw in ScriptHook.dll 0.5.0.0, nada, it wouldn't respond to any of the commands. Put 0.5.1.0 back in, tis all good, accepts the commands again. Something's definitely causing an issue with it...
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More missions for .90C
Didn't for me, once I found ScriptHook.net 0.5.1.0 and threw that in, it worked, ScriptHook.net 0.5.0.0 wouldn't o.O Perhaps something different in the XLive implementations (As I'm using the dsound.dll instead of xlive.dll)? That's the only file I have that's "Different" between both.
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More missions for .90C
Fix how? Hitman is the one that helped me get mine working on 1.0.0.6, nothing left to fix, the stock 90d doesn't work right on 1.0.0.6 as far as I can tell due to the shipped ScriptHook.dll.
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More missions for .90C
Probably should note, I encountered this same issue with 1.0.0.6, after getting help from Hitman, I noticed ScriptHook.dll that 90d ships with is 0.5.0.0, where as it needs ScriptHook.dll 0.5.1.0 for LCPD:FR to work on 1.0.0.6
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LCPDFR crashes after pressing Y on a mission
Known bug as far as I'm aware, it's best to avoid the drive by missions, I've yet to have it not-crash on me. Perhaps it'll be fixed in 90e. Edit: Actually if you can run the tool from This topic you can probably help them fix it.
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Errors, a question and some suggestions
Or even reduce the setTimer to like 5-10 seconds, or even add on a toggle to enable 'Live stats' when a user wants them on, etc etc. (I always have a habit of thinking 'long term' in the event by any chance there would ever suddenly be a lot of users, lol.) And alrighty, I'll just hope for an IRC channel some day, it's always more fun to talk with people lively and I'm a really old IRC lurker, lol : P Thanks for the fixes.
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What do you want to see more of in LCPDFR?
Well first and foremost I'd love to see more stability. I'm also with the others in lines of a larger variety of random callouts to accept, one I thought up the other day in comparison to NY is random parking authority callouts (Cause you figure the parking authority staff definitely get the occasional crazy person who just does not wanna accept the tow/ticket). I'd also love to see Traffic-flow integrated into First Response with some stability, I love the random AI emergency callouts with exception of the fact when I come across them the fire trucks/police cruisers are usually being driven by civilians who trigger a 'Car jacking' call, as the one time I came across a random fire truck with its lights going being driven by civilians, it followed up a few seconds later with several cruisers pulling it over and shooting them, lol. Also to emphasize with some editing to Asuna's idea, how about a more realistic approach of, rather than people just running when you might pull them out of the car, the occasional car driving off as soon as you step out of vehicle and start approaching. And/or also being able to specifically call for an extra unit if a vehicle might have say, 3+ people in it, etc.
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Errors, a question and some suggestions
Based on what Asuna just said in a different forum, it might be a good idea to modify this forum to note it's the General suggestion location, as the impression it gives based on it's description is that it's simply for site related suggestions/issues. More so since it doesn't fall under the actual LCPD First Response category forum.
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A few ideas for additions/changes
I've never had spikes dropped in GTA IV, don't believe there are any.