Everything posted by Synapt
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ELS 'broke' after visualsettings.dat change
So googling hasn't given me much on this and I've been gone from the GTA V modding scene for far too long to figure it out myself it seems, so question time lol. I updated my game the other day with the visualsettings.dat from 'Better and BRIGHTER EMERGENCY LIGHTS'. Upon launching the game with this change (and nothing else modified), I noticed that once on duty, only the non-ELS lights of the model (specifically the tail lights, which are the only non-ELS set 'extra' in policeold2.xml under the ELS directory) would actually flash when going Code 3 w/ Siren Mastery. Not even a matter of the 'light' corona's from the lightbars, but the texture change was not happening at all with the ELS models. Thinking maybe it's just a weird bug with this mod, I then swapped out visualsettings.dat from 'Custom Visuals', still however no success, same issue. I even attempted to install the ELS-specific carcols.ymt modifications from that mod as well, same result. What's weird though is, when I'm in car selection view upon initiating duty, I -can- see the light textures come on/off if I navigate through the whole lighting selection during vehicle selection, and they do show the visualsettings.dat 'glow' appearance as well. I ran Albo's troubleshooter for the hell of it, but the only issue it found was a "duplicate DLL" which was irrelevant as it just matched files in my subdirectory I created that stores my mod .zip's and stuff. Mods -currently- installed; LSPD:FR (obviously) LSPDFR+ Arrest Manager Traffic Policer PoliceSmartRadio Assorted Callouts Siren Mastery ELS Custom Visuals Also some sirens, and RagePluginHook along with it's ASI loaders/hooks. All mods are up to date, freshly installed (with a fresh GTA V install) as of 3-ish days ago, though I can't imagine any of them might be the issue since it literally started right after the visualsettings.dat change. So did I miss something really simple?
- Federal Signal Unitrol Touchmaster Delta Siren
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Code 3 Callouts
To respond based off a review; Ah, I admit a slight confusion as when you approach it says something about pressing "Y" at the drivers window to talk to them, but for me when I do a standard LSPDFR traffic stop the key combos are different, so I thought it was implying you could at some point just stop them before they drive off (which they -always- do for me, which leads me to having to initiate an LSPDFR traffic stop) :P Shall try the new version here in a few, it'll be nice to not have half a city to search for hit and runs, lol.
- 422 comments
- 73 reviews
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Code 3 Callouts
Great with exception of one major hindrance; http://images.akamai.steamusercontent.com/ugc/700660204500488489/1694BE5D89F3B6FB5BCC9F96D8EA9BC4EC906E4B/ You have any idea how friggin difficult it is to find someone in a radius THAT large for a hit & run? :P Twice now this happened, the last time wasn't so bad, I eventually stumbled upon the person once their car broke down, but this radius is massive, you know how many roads and highways I have to cover? Been driving for 15 minutes and still only covered half the area, and that's assuming they broke down already and aren't still moving around while I'm searching, lol. Also impaired driver may be buggy-ish? I normally can't talk to them unless I pull them over, as they sorta-take off even when I arrive Code-2, but will halt in response to a normal pull-over attempt. So there's no use of Y I've found yet really in this case.
- 422 comments
- 73 reviews
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DEL Key buggery
Ah gotcha, I had looked at all the mods but didn't see the key listed in any of the .ini's so figured it was some core LSPDFR oddity :P
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DEL Key buggery
So, lovin this in GTA V already, but I do have one perdicklement. The game notes when you get a callout, Y accepts and CTRL+Y cancels them. My problem is it seems (undocumentedly?) that DEL key also effectively does CTRL+Y, which kinda sucks because I'm a right-side keyboard player and DEL is my weapon wheel, so I keep accidentally hitting DEL out of habit getting out of my vehicle to equip/set my stungun and immediately cancelling the callout, lol. Also possibly worth noting, being a right side keyboard player, the E key is Enter for me, so unfortunately I have to mouse-click to select menu options (which has led me to embarrassingly cold-clocking suspects a few times) because it seems due to me binding E to Enter, which causes LSPDFR to bind on Enter for it's E-key based things, it doesn't pick up my Enter hits for the popup menu (though I did just notice that by default the one cellphone keybind uses Enter, so I'm gonna try and re-bind that to E later after some sleep and see if that fixes it). But yeah at minimum at least fix/document/configure-bind DEL for meh :P
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LSPDFR Announcement + Preview
To apply some emphasis on this, it's worth noting the issue where the bans lie apparently come from the fact GTA:O can't tell the difference between what might be intended for single-player loading only, all it sees is the .dll injection stuff and basically goes "Well this doesn't pass integrity". TL;DR: Before playing GTA:O make sure you remove all mod files from the GTA:V directories.
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LSPDFR Announcement + Preview
Not sure anyone has linked it yet, but for those REALLY impatient people, you can at the very least, generically play as a cop for the time being using the Police Mod, lol. Not even close to the complexity that LSPD:FR will be but maybe it'll at least keep the people who keep asking for a release date happy until then :P
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LSPDFR Announcement + Preview
I finally finished the story :P Figured I'd check in and see how modding progress was going (beyond the bans I've been hearing about anyways). Personally I'd probably trade GTA:O functionality for LSPDFR any day, though the simple solution to the bans is probably block the game in the firewall when playing with mods and restore non-modded files when going online. So far it seems like modding potential is growing quicker than I expected o.O
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LSPDFR Announcement + Preview
Considering people have been getting online-bans for even the slightest modifications intended for single-player only, Online is most likely a very distant thing unfortunately. Also LSPDFR isn't progressing fast enough, hurry hurry >_>
- K-9 Tahoe
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Back and more questions
Of just LCPD:FR or the entire game? o.O Edit: Ah maybe I'll do a reinstall anyways, either that or re-download EFLC instead and use that, I always liked the bouncer model over the cop models when it comes to an undercover vehicle.
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Back and more questions
Man seems like GTA IV just doesn't want to work well for me, which is funny since this system is beastly compared to my last one which never had issues :( Anyone got a clue how to fix this particular 'bug'. I thought it was a memory issue but I've even lowered all the video settings to medium at the very least, and even made it so I don't even have more than a single modified vehicle, yet any time I go to select it, it hangs and causes visual buggery like that screenshot. I thought it was the particular vehicle I was using (as it was pretty high-poly it seemed) but now upon testing other ones it's still occurring unfortunately. Am I doomed to be stuck with stock police vehicles? :(
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Why doesn't the military handle large riots
You're technically not supposed to though while on actual active duty, I mean like if you witness a robbery or an assault and detain sure, it's generally considered a citizen right to detain someone until law enforcement arrive of course, but if law enforcement are already doing something they can't (shouldn't) actually request nor accept any active duty servicemen assistance in say, hunting for someone or helping search people and so on. Soldiers (and their command structure) have been reprimanded before for this, such as for sending military police out to help search for a suspect.
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Why doesn't the military handle large riots
Realistically we'd still probably only send in the national guard. Ignoring the hilarious improbability of every single city and state police force all trying to coup against the government, counting all city and state police, while they would outnumber our national guard numbers by around 250k, that is assuming every single officer, part time, full time, big city, boondocks, etc, would all turn at the exact same time, all across the US, they still would not have the military equipment, training and assets of the 500~ thousand national guard who could be airdropped around easily. Technically even the APC's that the city/state police forces get are broken down military ones usually, any actual offensive equipment is usually taken off of them.
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K-9 Tahoe
Liking this vehicle more than any other I can find at the moment, but it seems to be kind of obscenely high poly.
- 17 comments
- 5 reviews
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Why doesn't the military handle large riots
Don't think I've seen anyone point out yet but the National Guard by all technical means is the military. The Posse Comitatus Act primarily states that National guard in their own state (as in any deployment of national guard for in-nation things can only be a deployment of national guard from the state they are being deployed to). As for the other examples used, such as during Katrina, the army and marine deployments were mainly deployed for assistance in the actual disaster efforts themselves as far as I recall, similar to those from the USACE, not so much actual riot/policing/etc which were handled by Louisiana National Guard soldiers. As an example, someone I personally know that was an army medic was also deployed temporarily in New Orleans to help with medical things. Thing with the 'general' military is during disasters of any sort, whether terrorist or natural, such as even during 9/11, when you do see general army/marine/etc deployments to such areas it's usually comprised up mainly of specialized personnel, such as medics, perhaps soldiers who were once firefighters, EMT's, ©ERT trained, or soldiers trained in the military under such things, etc, who can help with rescue efforts in collapsed structures, potential hasmat situations, and so on. Doing so gives them more people to work with and doesn't require emergency services from the areas around the disaster to send in their personnel/equipment and potentially leave those areas vulnerable. Just because you see news reports that go like "hey the marines were deployed to New Orleans" or such, doesn't mean they're there and enforcing the law, because they can't and people would get in trouble (it has happened already as you can see on the wikipedia page I linked), it generally means they're probably there in a support role for rescue and engineering purposes if anything, all Posse Comitatus Act states on that is that military who are not state-located National Guard cannot be deployed in the US in an enforcement role for state laws.
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Back and more questions
Late response but yeah they work, just very buggily for some reason. I basically have to rapid-mash my side mouse keys (4 and 5) for them to 'register'.
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Back and more questions
Where'd you get that list from? The manual just skips from 000 to 008 :( I'll give them a shot and see if they work.
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Back and more questions
Ah, I'll keep that in mind once I'm back on v8. Meanwhile, anyone know is it possible to bind mouse keys to ELS? Looks like it's primarily looking for keyboard keyid presses, but figured I'd ask just in case.
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Back and more questions
Yeah the LED flashing, they seem so slow-mo for me, the cruisers around here have theirs going at a pace that could cause an epileptic seizure, lol, admittedly I like them kind of that fast. I'll prob switch to v7 at this point yeah, the truck I grabbed and haven't found a v8 version that looks as good looks to have been designed around v7 anyways so. Only other mod besides LCPD and ELS would be TrafficFlow, got nothing else installed. It mostly just seems to happen if the system is fighting for memory allocation, especially since the identical looking officers aren't bugged, just my character. Shame there still hasn't been any real performance tweaks other than the command line things, silly console porting rockstar :( Thanks much though, shall give v7 a try at least, maybe reduce some of the reflection/water crap in the video settings since I don't really care much about them in this event.
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Back and more questions
So I'm back and giving GTA IV some time since I have some, well, time to kill lately, but since I haven't played since at least the ELS v6 days, figure I should ask some questions I already have. 1) ELS v8 is pretty and all but is there any particular reason the lights seem to flash so slowly? Is it just the particular vehicle mod I chose as it's not v8 specifically? (I wouldn't think so but just in case stuff has changed since my ol' days :P) 2) Still ELS related, any way to re-enable how ELS used to repair your vehicle when enabled? It seems the general driving ability of civilians and fellow officers have not improved and thus my vehicle usually ends up a hunk of junk within the first few callouts :P The PDF documentation unfortunately is rather largely worded and as far as I can tell doesn't cover this. 3) Any like mod-based performance changes to GTA IV in recent time? I've got 32GB of physical memory (not that it matters on a 32-bit process I suppose) and 4GB of GPU RAM, yet I still can't play this game at max settings without hilariously silly lag issues, lockups from trying to select a high-poly vehicle or at the very worst, my poor officer is quite literally losing his manhood.
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48MB VRAM (Quick answer if possible, please o.o)
Worth keeping in mind you have a mobile card, and as such really only have as much as the system is willing to allocate at any time. How much physical RAM do you have? If you only have like 4-6GB of physical RAM it's most unlikely going to allocate anything past probably 2GB total for actual GPU use, though I would think you would be getting higher than 100MB at least showing.
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Can you add non-police vehicles to LCPD:FR?
As far as I'm still aware there is no way of 'adding' vehicles to the game at all, let alone by a mod, only replacing the pre-existing ones. The overall assets for # of vehicles is all hardcoded and by name in the game engine itself. So basically you'd have to replace one of the pre-existing police models (not a regular car model) for it to hook into the actual police stuff.
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Lagging in 1.0b
The -logfile- closes with an error? o_O Beyond that, at least posting your general hardware specs and your OS might be a good idea, as well as any other mods you may have installed.