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Synapt

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Everything posted by Synapt

  1. Aren't shadows toggled through prefs in 1.0.6+?
  2. Update LCPD:FR, the fleeing-vehicle crash was fixed awhile ago for most I believe.
  3. Hm, I'll have to dig around then, I've checked a few of the mod sites, mostly the 'Police/Emergency Vehicle' sites, didn't seem like many had any good clothing mods that interested me.
  4. No idea what the LAPD conversion is, never found/messed with it yet. As for modded police cars, they work as-is, but most modded police vehicles are ELS based, so they'll look pretty goofy with the standard lighting conventions over the ELS enhanced visuals, assuming that's what you meant.
  5. I've been wanting to see a full black uniform for the standard patrol uniform, not just that black leather jacket over the blue button-up, something just seems more stylish about a black uniform than that ugly blue, lol.
  6. Ahhh, might be why I don't, as I used the NooSE cruiser as my K-9 model, I still use mostly all the original models with exception of the Ambulance and the Police Pursuit model.
  7. Had to be more than 10k sold, the pre-order's alone were pretty crazy, I remember quite a few places who had their pre-order's sold out fast. And I said the latency was great towards the end, not bad There was a lot of lag in the earlier days, but towards the end of the pseudo public-beta (when they let all the fileplanet folks and stuff in) the game was running great, you'd have something like 80 people on an instance I think it was and barely lagged at all.
  8. Well yeah on that I agree, but I meant about causing LCPDFR to crash, lol. I've only found like two actual decent K-9 designs, the cruiser I linked (which unfortunately broke with ELS v3+ as I recall) and the one gray sheriff's skin inside the texture pack.
  9. Well RTW themselves effectively bankrupted themselves spending too much in the initial development days, the beta was a blast even with what few people there were at first. I mean it wasn't really the kind of game with any 'story' to it, it was literally just a grindhouse shoot 'em up, basically it was GTA 4 mixed with some Saints Row 2, but considering how massive scale it was the latency was great towards the end of the beta. I never ended up buying it, the $60 price tag at release was a bit steep for me, though I was planning to buy it recently. They already pulled it from steam as well though too, shame. And yes, chances are RTW is never gonna just hand over the code to anyone without basically licensing it to them.
  10. Synapt replied to Flambe's topic in Discussion
    Shouldn't, my list at least shows several topics that I haven't even viewed yet, let alone posted in o.O
  11. Being one of the early beta players of it, I thought it was a fun game (if not rather more inventive in it's subscription lay out, as paying for actual game time is more suitable for me than paying for a month I might play a week or two of), but they cost themselves a lot of cash in under-guessing just what hardware requirements they'd need from the start. Don't know if it's the end end though yet, there's already some rumours of some potential investments to 'restore' it some, the game could kick off financially if it had enough time I think.
  12. Synapt replied to Flambe's topic in Discussion
    Ah, well that is kinda on the index, just click "View New Content", lol. Interesting idea though, would save some time.
  13. What exactly is wrong with the K-9 units? I've tested two so far (An actual cruiser and a Texture pack) without issue. Just static design are they not? Or am did I miss some that have some sorta extra 'features'? o.O
  14. Synapt replied to Flambe's topic in Discussion
    You mean Like this?
  15. Criminal vehicles get faster and faster, seems only fair the police get a nice rig that can too. Specs on that car are looking pretty decent I gotta say, but yeah as the article notes that's definitely giving almost a RoboCop style appearance, lol. I'm a big fan of the LED's anymore though, definitely are the kinda lights you can't possibly say you didn't see coming up behind you.
  16. Leave the width/height settings on the original settings and it should auto-aspect. I noticed when I did it for my 1440x900 reso it actually made it seemingly smaller and almost like a vertical rectangle, when left alone though it fits perfect it seems.
  17. Firefox has had auto spell integrated since before chrome even existed >.>
  18. Probably a good idea to explicitly state that any 'Auto saves' or saves at all while LCPD:FR is on corrupts the game save, causes the game to crash at load as far as I've ever noticed.
  19. Synapt replied to Olanov's topic in Media
    lol, epic headshot at 1:20 I wish more of my missions turned out like that
  20. Well yes, but the link Asuna gave you should provide you many without that issue, as I've gotten many police vehicles off that site that are fully ELS friendly for the latest version.
  21. Just to note, not sure I'd consider the 'Invulnerable' car an 'Issue' myself so much, as it seems necessary since ELS seems to loop through textures to emulate the whole nice lighting effects, which results in the car texture being re-drawn each time right? Seems more intended, and useful for me, I agree it sucks you can't shoot out the car at fleeing vehicles but at least you have a pretty much invulnerable vehicle to hit/PIT them with.
  22. Ah, figured it was for everything, though I only ever call for backup during pursuits so never noticed.
  23. I usually use F10 myself, which works fine in calling a unit or two with each press (with exception of a recent situation where a single F10 press resulted in roughly 14~ police units arriving for a single fleeing taxi o_O). So try using F10 perhaps, see how it works.
  24. How about replying to your other thread instead? Did you for some reason think by making a duplicate thread some sorta mysterious fixing magic would occur? o.O And no you most certainly did not 'Try it all' considering you did -not- do what I said to do in my reply in lines of using the Diagnostic tool, so how about doing so now?
  25. Here's an interesting one. Bait car stakeouts. Design a mode where you basically can setup a vehicle, camp a bit away, wait for someone to take the bait and steal the vehicle then go get them : P

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